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Valheim General Reply, Items Found: 82k+
knighttemplar1960 replied to How many bosses of each type can spawn in the world? February 7, 2023 @ 2:55:48 pm PST
You can find multiple summoning points for each boss in a world but bosses are singular. You summon one and then go after it. If you find a vegvisir it marks the closest summoning location for that bo..
12:13 am, February 8, 2023
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SuperDave replied to How many bosses of each type can spawn in the world? February 7, 2023 @ 1:49:09 pm PST
Seems to me as you radiate out from the center of the map, there would be more room for boss locations to be more equally scattered about, but when they just have 4 queen locations on the outer edge i..
12:13 am, February 8, 2023
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Xenomorph replied to Ashlands how it is and how it should be. February 7, 2023 @ 3:36:39 pm PST
hot dusty dry and full of screaming burning things ya that sounds like hell
12:13 am, February 8, 2023
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Nerevar replied to stone house February 7, 2023 @ 3:51:30 pm PST
Originally posted by John:Originally posted by Nerevar:check thier color with the hammer. if they turn deep red they can sometimes break as they lack stability. note : wait atleast 2 minutes after pla..
12:13 am, February 8, 2023
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ObisidianSage replied to stone house February 7, 2023 @ 3:40:19 pm PST
It can take time for the game to realize that a given stone piece doesn't actually have the support it needs. This can be seen through hammer repair view, as the color of the object shifts from blue t..
12:13 am, February 8, 2023
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John replied to stone house February 7, 2023 @ 3:11:21 pm PST
Originally posted by Nerevar:check thier color with the hammer. if they turn deep red they can sometimes break as they lack stability. note : wait atleast 2 minutes after placeing something for the co..
12:13 am, February 8, 2023
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qop replied to whats with the devs over complicating ballistas February 7, 2023 @ 3:58:22 pm PST
Blame Reddit.
12:13 am, February 8, 2023
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CrucialEnd replied to whats with the devs over complicating ballistas February 7, 2023 @ 3:56:29 pm PST
My theory is that its just stubborness to stick close to their original bad ballista mechanics design or that the original coding of the ballista is so convuluted that this was the best they could or ..
12:13 am, February 8, 2023
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Nerevar replied to unnecessarily fancy door part 2 February 7, 2023 @ 10:41:07 am PST
now make it a perfect pyramid. with a hole of course.
9:13 pm, February 7, 2023
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CapNKirkland replied to unnecessarily fancy door part 2 February 7, 2023 @ 10:36:52 am PST
with wall. (kinda dumb)https://steamcommunity.com/sharedfiles/filedetails/?id=2929906534
9:13 pm, February 7, 2023
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Nerevar replied to unnecessarily fancy door part 2 February 7, 2023 @ 10:36:42 am PST
ah yes. the stargate. which planet did you dial in to?
9:13 pm, February 7, 2023
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Rhapsody replied to Mistlands mobs too aggressive February 7, 2023 @ 11:00:44 am PST
Originally posted by Iacelebrendinen:I, a solo player, wouldn't have to just look at that jolly roger on the map and accept that my best gear and food is there now and I won't be getting it back in an..
9:13 pm, February 7, 2023
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Iacelebrendinen replied to Mistlands mobs too aggressive February 7, 2023 @ 10:56:16 am PST
Originally posted by Rhapsody:Just made two corpse runs escorting my buddies who each died at different spots while unprepared and undergeared for the biome. Death happens, but it's recoverable and en..
9:13 pm, February 7, 2023
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Rhapsody replied to Mistlands mobs too aggressive February 7, 2023 @ 10:48:57 am PST
Just made two corpse runs escorting my buddies who each died at different spots while unprepared and undergeared for the biome. Death happens, but it's recoverable and entirely avoidable with practice..
9:13 pm, February 7, 2023
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Iacelebrendinen replied to Mistlands mobs too aggressive February 7, 2023 @ 10:48:33 am PST
Originally posted by Nerevar:sliders are a TERRIBLE idea. may aswell remove all difficulty then. no thanks to forced casulization. not all games need to be made for everyone. common misconception of m..
9:13 pm, February 7, 2023
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Iacelebrendinen replied to Mistlands mobs too aggressive February 7, 2023 @ 10:42:12 am PST
You know what would fix this?Keep Inventory.
9:13 pm, February 7, 2023
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Nerevar replied to Mistlands mobs too aggressive February 7, 2023 @ 10:34:36 am PST
sliders are a TERRIBLE idea. may aswell remove all difficulty then. no thanks to forced casulization. not all games need to be made for everyone. common misconception of modern age. difficulty setting..
9:13 pm, February 7, 2023
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Godsmutant replied to bait warning February 7, 2023 @ 11:43:06 am PST
Originally posted by Reften:all superheroes dont wear capes. thanks AWESOME!
9:13 pm, February 7, 2023
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Dwarflord replied to bait warning February 7, 2023 @ 11:11:13 am PST
Good info. Thanks.
9:13 pm, February 7, 2023
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Reften replied to bait warning February 7, 2023 @ 11:10:10 am PST
all superheroes dont wear capes. thanks
9:13 pm, February 7, 2023
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Reaverbait replied to stone house February 7, 2023 @ 11:52:05 am PST
Are the stones that are falling out part of over hangs? Stones that are not supported underneath by soil, stone or timber will collapse. To build any overhangs with stone you need to use the stone arc..
9:13 pm, February 7, 2023
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Zep Tepi replied to stone house February 7, 2023 @ 11:12:02 am PST
There is a very rare bug where certain building pieces will repeatedly break for no known reason. I had a small wooden shack just outside a swamp where one specific wall would break if I left the area..
9:13 pm, February 7, 2023
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Locher replied to stone house February 7, 2023 @ 10:21:59 am PST
Stone normally cant be hanging out without support.If you do want to create a "window frame" out of stone and are struggling with the upper hanging part, you'll need to build the pieces quic..
9:13 pm, February 7, 2023
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Cap'n Bells replied to stone house February 7, 2023 @ 9:46:23 am PST
Originally posted by Nerevar:check thier color with the hammer. if they turn deep red they can sometimes break as they lack stability. note : wait atleast 2 minutes after placeing something for the co..
9:13 pm, February 7, 2023
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Nerevar replied to stone house February 7, 2023 @ 9:24:22 am PST
check thier color with the hammer. if they turn deep red they can sometimes break as they lack stability. note : wait atleast 2 minutes after placeing something for the colors to adjust for new pieces..
9:13 pm, February 7, 2023
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jonnin replied to stone house February 7, 2023 @ 9:17:18 am PST
I have had this. Its caused by stability: for some reason (yes, I know!) that one block is not getting the support it needs. You need to raise the ground below it or add iron supports inside it or the..
9:13 pm, February 7, 2023
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Facewound replied to balista is still hilariously useless. February 7, 2023 @ 11:48:32 am PST
Originally posted by Jofraniac:These devs are just too stubborn to admit they're wrong on their concept of how an auto-defense turret should work, unfortunately. IMO its not stubbornness. They just ha..
9:13 pm, February 7, 2023
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Jarska replied to balista is still hilariously useless. February 7, 2023 @ 11:35:37 am PST
The current ballista is much better than it was. I think there is only two dangerous enemies (Fulings and Seekers) and one exceptionally annoying enemy (Drake). If ballista could be used against just ..
9:13 pm, February 7, 2023
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Zathabar replied to balista is still hilariously useless. February 7, 2023 @ 11:23:19 am PST
Originally posted by Nerevar:Originally posted by Zathabar:Just to be clear please. Is this speculation or post some testing on the PTB?When I read the patch notes I was hoping we could add any amount..
9:13 pm, February 7, 2023
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ManAnt replied to balista is still hilariously useless. February 7, 2023 @ 11:23:12 am PST
expecting logic was the mistake :P
9:13 pm, February 7, 2023
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Zep Tepi replied to balista is still hilariously useless. February 7, 2023 @ 11:18:24 am PST
Doesn't seem useless to me. This one change might make the difference between not wanting to build anything more than outposts hidden inside existing structures in mistlands to maybe trying a base tha..
9:13 pm, February 7, 2023
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Rhapsody replied to balista is still hilariously useless. February 7, 2023 @ 11:14:29 am PST
Originally posted by INC3NSUS:should not totally replace other defense concerns but should be at least 2 targets... Easier to just build two ballista. You get more ammo capacity and can adjust ammunit..
9:13 pm, February 7, 2023
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INC3NSUS replied to balista is still hilariously useless. February 7, 2023 @ 11:08:29 am PST
should not totally replace other defense concerns but should be at least 2 targets...
9:13 pm, February 7, 2023
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jonnin replied to balista is still hilariously useless. February 7, 2023 @ 10:47:37 am PST
Originally posted by Nerevar:i mean the cannons are meant to fokus on actual THREADS. do you really want your bolts go to waste on GREYDWARFS? i just told my cannons to fokus seekers which can actuall..
9:13 pm, February 7, 2023
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Rhapsody replied to balista is still hilariously useless. February 7, 2023 @ 10:47:09 am PST
Originally posted by Nerevar:the trophys is returned if you change it or move the ballista. its not lost. that would have been stupid. some trophys also target a bunch of foes. Maybe I made a mistake,..
9:13 pm, February 7, 2023
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Nerevar replied to balista is still hilariously useless. February 7, 2023 @ 10:42:14 am PST
Originally posted by Zathabar:Just to be clear please. Is this speculation or post some testing on the PTB?When I read the patch notes I was hoping we could add any amount of Tropheys to specify whats..
9:13 pm, February 7, 2023
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CapNKirkland replied to balista is still hilariously useless. February 7, 2023 @ 10:40:26 am PST
Originally posted by Zathabar:So is it really just one? Also does it get returned if you break and move the Ballista or..?if its really just one I have to wonder why they bothered? it is one trophy; t..
9:13 pm, February 7, 2023
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Nerevar replied to balista is still hilariously useless. February 7, 2023 @ 10:39:39 am PST
i mean the cannons are meant to fokus on actual THREADS. do you really want your bolts go to waste on GREYDWARFS? i just told my cannons to fokus seekers which can actually reach my base no matter wha..
9:13 pm, February 7, 2023
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Zathabar replied to balista is still hilariously useless. February 7, 2023 @ 10:37:34 am PST
Just to be clear please. Is this speculation or post some testing on the PTB?When I read the patch notes I was hoping we could add any amount of Tropheys to specify whats a legit set of targets for a ..
9:13 pm, February 7, 2023
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Jofraniac replied to balista is still hilariously useless. February 7, 2023 @ 10:14:22 am PST
These devs are just too stubborn to admit they're wrong on their concept of how an auto-defense turret should work, unfortunately.
9:13 pm, February 7, 2023
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Gregomoto replied to How many bosses of each type can spawn in the world? February 7, 2023 @ 12:55:01 pm PST
You can check for your seed/world online with the Valheim world generator.
9:13 pm, February 7, 2023
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jonnin replied to How many bosses of each type can spawn in the world? February 7, 2023 @ 12:46:17 pm PST
the boss summon locations can vary a lot. I have had 3 of the first boss within short distance of my spawn in before, but never counted them. I would say 2-5 is probably accurate or close enough to it..
9:13 pm, February 7, 2023
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FissionChips replied to How many bosses of each type can spawn in the world? February 7, 2023 @ 12:15:57 pm PST
"Of each type" - what??? Do you want to know how many of a single boss you can summon simultaneously? Or do you think there's "types" of bosses that randomly spawn in the wild?
9:13 pm, February 7, 2023
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FissionChips replied to Are there secret passages/doors in Sunken Crypts? February 7, 2023 @ 1:00:00 pm PST
It seems unlikely to me they'd be loading unused assets into RAM at all, but this is early access. It would make more sense to me if they've cleaned up dungeon generation to remove inaccessible rooms...
9:13 pm, February 7, 2023
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LordBUM replied to Are there secret passages/doors in Sunken Crypts? February 7, 2023 @ 12:55:47 pm PST
Originally posted by Zep Tepi:This makes me wonder if there are inaccessible rooms down there:* Cleaned up unused locations and dungeon rooms to lower RAM usage possibly if i recall developers will go..
9:13 pm, February 7, 2023
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Zep Tepi replied to Are there secret passages/doors in Sunken Crypts? February 7, 2023 @ 12:50:48 pm PST
This makes me wonder if there are inaccessible rooms down there:* Cleaned up unused locations and dungeon rooms to lower RAM usage
9:13 pm, February 7, 2023
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LordBUM replied to Are there secret passages/doors in Sunken Crypts? February 7, 2023 @ 12:27:20 pm PST
i don't think sunken crypts have secret rooms that feature was just added with the mistlands dungeons but i think they plan on updating the other biomes dungeons in the near future.
9:13 pm, February 7, 2023
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Jaggid Edje replied to Are there secret passages/doors in Sunken Crypts? February 7, 2023 @ 12:27:02 pm PST
Originally posted by FissionChips:That's appears to be what's happening. One time I chucked on devcommands and had a fly through the wall to take a look. Smart! i did not think of even using dev comma..
9:13 pm, February 7, 2023
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FissionChips replied to Are there secret passages/doors in Sunken Crypts? February 7, 2023 @ 12:20:44 pm PST
Originally posted by Fish:its ambient sounds don't worry if you think you missed a room try to use your pickax on the floor and crouch (Going stealth mode) if you see the eye half open that means you ..
9:13 pm, February 7, 2023
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FissionChips replied to Are there secret passages/doors in Sunken Crypts? February 7, 2023 @ 12:19:41 pm PST
Originally posted by Jaggid Edje:...Or is it just that the underground 'layer' includes other sunken crypts that are nearby which I haven't entered yet? That's appears to be what's happening. One time..
9:13 pm, February 7, 2023
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