Mistlands was not impressive.
I had fun with the mistlands update but when I thought about why it had nothing to do with the new Biome the new items are fantastic but ultimately once you have them the game is over. Mistlands is hilly, hard to traverse, and miserable to be in. There's no real room to build and it doesn't invite you to make a base because the again there's not much open area to even walk on in this zone.
Over all it seems like maybe the update was rushed or begrudgingly put out to prove they still update the game but regardless I don't think this update was the same quality as the rest of the game and felt disappointed that there's no real new land to explore or build on.
Over all it seems like maybe the update was rushed or begrudgingly put out to prove they still update the game but regardless I don't think this update was the same quality as the rest of the game and felt disappointed that there's no real new land to explore or build on.
6:13 pm, February 16, 2023
CheeseBoy replied to Mistlands was not impressive. February 16, 2023 @ 10:27:26 am PST
honestly, I think the one thing they clearly got wrong was just too much mist.
If you look at the trailers for ML you realize that they dramatically toned down the mist for those and it actually looks good, which makes sense. If they tried to promote the biome by showing it the way players actually experience it, it would be like... uh, I dont see anything (I wonder what that blue light off in the distance is).
Yes, even with extensive wisp lights, you just dont get the kind of dramatic views and vistas that are shown except during the brief times when the mist temporarily recedes. So they clearly appreciated the need to tone down the mist to promote it, just not to play in it.
It's just so claustrophobic that you never really get a sense of the grandeur of the place for most of the time you are in it, and so even if you did have more open area to work with, it would still feel closed and uninviting.
They were clearly trying for something similar to storms in the mountains, or the fog in the plains, which are the other cases of the environment introducing limited visibility and adding extra hazard, as well as giving it a defining atmosphere. The difference is that those are more exception than rule, and atmosphere is fine until it interferes with enjoyment. They just need to tone it down (a lot).
I love the feather cape. Magic was also done well. I enjoy the chickens. The new armor is just better armor, so nothing really remarkable. And the new weapons are nice, but not really game changing.
If you look at the trailers for ML you realize that they dramatically toned down the mist for those and it actually looks good, which makes sense. If they tried to promote the biome by showing it the way players actually experience it, it would be like... uh, I dont see anything (I wonder what that blue light off in the distance is).
Yes, even with extensive wisp lights, you just dont get the kind of dramatic views and vistas that are shown except during the brief times when the mist temporarily recedes. So they clearly appreciated the need to tone down the mist to promote it, just not to play in it.
It's just so claustrophobic that you never really get a sense of the grandeur of the place for most of the time you are in it, and so even if you did have more open area to work with, it would still feel closed and uninviting.
They were clearly trying for something similar to storms in the mountains, or the fog in the plains, which are the other cases of the environment introducing limited visibility and adding extra hazard, as well as giving it a defining atmosphere. The difference is that those are more exception than rule, and atmosphere is fine until it interferes with enjoyment. They just need to tone it down (a lot).
I love the feather cape. Magic was also done well. I enjoy the chickens. The new armor is just better armor, so nothing really remarkable. And the new weapons are nice, but not really game changing.
9:13 pm, February 16, 2023
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DeMasked replied to Mistlands was not impressive. February 16, 2023 @ 10:39:45 am PST
I would only build a base in Mistlands if it was on the edge of another biome. Too claustrophic to spend much time deep inside it.
Yea I ended up building in a plains a slight distance away from Mistlands. Used a hoe to make a magic root thing somewhat defensive so I'd run to the 3 extractors at that spot every once in awhile. Also set up a portal near a tiny farm by an occupied dverger fort for the puffs.
I get that it's called "Mistlands" but imagine if Mountains you were slogging around in the snow moving 20% slower until eventually late Mountains you gain access to snow shoes or some sort of cape / armor thing that made you lighter on your feet so as to walk on the snow. Even then Mistlands would be worse because the Wisplight and torches barely make a dent imo.
Swamp you can use the hoe to make easy paths to get around or set up fires in the easy to spot dungeons to remove the wet debuff and easily get back rested.
Imo Mistland mist should be very invasive before you get the wisplight or the torches and then when you have them the mists should open up a lot more.
9:13 pm, February 16, 2023
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Rhapsody replied to Mistlands was not impressive. February 16, 2023 @ 10:59:51 am PST
I get that it's called "Mistlands" but imagine if Mountains you were slogging around in the snow moving 20% slower until eventually late Mountains you gain access to snow shoes or some sort of cape / armor thing that made you lighter on your feet so as to walk on the snow.
They only removed the stamina cost multiplier for running on slopes very recently.
It's quite easy to forget how impassable each mid-game biome's obstacles felt like. As humans, we're not built for that. If you eventually find a way to accomplish something difficulty, your brain is, loosely speaking, more or less programmed to that "option" instead of the previous experience of great difficulty.
Swamp you can use the hoe to make easy paths to get around or set up fires in the easy to spot dungeons to remove the wet debuff and easily get back rested.
Imo Mistland mist should be very invasive before you get the wisplight or the torches and then when you have them the mists should open up a lot more.
Mistlands works exactly the same way. Players have far greater capacity for pathfinding even against flying enemies, you can set up campfires immediately outside infested mines instead of inside of them (but the latter is an option too), and you make the new biome less of a hassle by making the feather cape, torches, and other new equipment.
9:13 pm, February 16, 2023
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Eightball replied to Mistlands was not impressive. February 16, 2023 @ 11:14:50 am PST
Not every biome is conducive to base building so I don't really think the Mistlands can be singled out. For example I seldom, if ever, see people postings pics of their sprawling bases built in the middle of the Mountains.
As to gear upgrades the mechanic of needing resources from a more difficult biome to fully upgrade gear (usually via the need for upgraded crafting stations) that was crafted in a lower biome is not new.
Example: to cap bronze Armor you need a lvl 4 forge which will require getting an upgrade that will take either iron or chain, both from a more difficult biome than the one in which bronze armor can first be crafted.
This is not always the case with all gear, but it shows the mechanic is not new to Mistlands in that gear crafted there will probably need a resource from the Ashlands to be able cap its progression.
The hang-up is that prior to the Mistlands we had the 'more difficult' biomes we needed resources from already in the game. Now, with only one biome being added, any gear crafting progression that mimics earlier chains (like bronze) will not be able to be completed until the next biome is added.
Just my take...
As to gear upgrades the mechanic of needing resources from a more difficult biome to fully upgrade gear (usually via the need for upgraded crafting stations) that was crafted in a lower biome is not new.
Example: to cap bronze Armor you need a lvl 4 forge which will require getting an upgrade that will take either iron or chain, both from a more difficult biome than the one in which bronze armor can first be crafted.
This is not always the case with all gear, but it shows the mechanic is not new to Mistlands in that gear crafted there will probably need a resource from the Ashlands to be able cap its progression.
The hang-up is that prior to the Mistlands we had the 'more difficult' biomes we needed resources from already in the game. Now, with only one biome being added, any gear crafting progression that mimics earlier chains (like bronze) will not be able to be completed until the next biome is added.
Just my take...
9:13 pm, February 16, 2023
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Rhapsody replied to Mistlands was not impressive. February 16, 2023 @ 11:23:51 am PST
Not every biome is conducive to base building so I don't really think the Mistlands can be singled out. For example I seldom, if ever, see people postings pics of their sprawling bases built in the middle of the Mountains.
It's actually not that bad for basebuilding; only the skeleton surprise can occur in mistlands once the Queen has been felled (if the Fandom wiki is still up to date on that, not sure). Future invasions by armies of Forsaken likely can reach the biome, but that is a double-edged sword as well: They can become under attack by neighboring dvergr or the relatively powerful mistlands creatures.
9:13 pm, February 16, 2023
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Vazkulator replied to Mistlands was not impressive. February 16, 2023 @ 11:24:51 am PST
the mountains is also serveral tiers above the warm, green, safe and fertile lands like meadows which doesnt need needs several steps with prepping to even thrive in its climate in the first place like the mountains youre referring it Not every biome is conducive to base building so I don't really think the Mistlands can be singled out. For example I seldom, if ever, see people postings pics of their sprawling bases built in the middle of the Mountains.
As to gear upgrades the mechanic of needing resources from a more difficult biome to fully upgrade gear (usually via the need for upgraded crafting stations) that was crafted in a lower biome is not new.
Example: to cap bronze Armor you need a lvl 4 forge which will require getting an upgrade that will take either iron or chain, both from a more difficult biome than the one in which bronze armor can first be crafted.
This is not always the case with all gear, but it shows the mechanic is not new to Mistlands in that gear crafted there will probably need a resource from the Ashlands to be able cap its progression.
The hang-up is that prior to the Mistlands we had the 'more difficult' biomes we needed resources from already in the game. Now, with only one biome being added, any gear crafting progression that mimics earlier chains (like bronze) will not be able to be completed until the next biome is added.
Just my take...
its not that people cant stand building in it because the cant see or even find it in themselves to come back there once theyve capped the essential resource requirement for their personal interests in new weaponry and armor.
its easy to make poor example without any context behind it
9:13 pm, February 16, 2023
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Eightball replied to Mistlands was not impressive. February 16, 2023 @ 11:52:26 am PST
@Vazkulator I don't really understand your argument.
I merely pointed out that those who say the Mistlands is terrible to build in (which is really up to each player to decide) need remember there are other existing biomes that are not ideal to build in as well.
There are, in fact, players who build and thrive in the Mistlands. It is just not for everyone, but it is also not unique in not being for everyone; thus my Mountains example.
Now if you are trying in an roundabout way to say you believe if the 'mist' was scaled back or eliminated then people would build there more than they do now then I have no doubt that would probably ring true.
But given the Mistlands we have now your statement of "poor example without any context" needs a bit more explanation on your end if you want me to understand what you are trying to say.
I merely pointed out that those who say the Mistlands is terrible to build in (which is really up to each player to decide) need remember there are other existing biomes that are not ideal to build in as well.
There are, in fact, players who build and thrive in the Mistlands. It is just not for everyone, but it is also not unique in not being for everyone; thus my Mountains example.
Now if you are trying in an roundabout way to say you believe if the 'mist' was scaled back or eliminated then people would build there more than they do now then I have no doubt that would probably ring true.
But given the Mistlands we have now your statement of "poor example without any context" needs a bit more explanation on your end if you want me to understand what you are trying to say.
9:13 pm, February 16, 2023
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Jaggid Edje replied to Mistlands was not impressive. February 16, 2023 @ 9:51:49 am PST
I've made a small base there. The terrain isn't conducive to a big flat sprawling base, but it's kind of fun to make a multi-level vertical base there.
What I really want though is for some seekers and gjall to finish off the Dvergr at the Tower right next to where I built my small base so I can absorb it into the base.
Would be cool if the Developers added another tool or two to help with traversing the terrain in the mistlands though. I'd like a Jump spell added to the magic system, or even better, Boots of Striding and Springing that you could craft at the Black Forge and wear.
What I really want though is for some seekers and gjall to finish off the Dvergr at the Tower right next to where I built my small base so I can absorb it into the base.
Would be cool if the Developers added another tool or two to help with traversing the terrain in the mistlands though. I'd like a Jump spell added to the magic system, or even better, Boots of Striding and Springing that you could craft at the Black Forge and wear.
6:13 pm, February 16, 2023
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DeMasked replied to Mistlands was not impressive. February 16, 2023 @ 9:52:45 am PST
I mean before Mistlands once you beat Yagluth and got all the items associated with the end game sure the "game is over". Imo the skeleton staff thing could use some tweaks like having a more interesting model for skeletons + using said model with tweaked textures to populate Mountain / Plains for a bit harder enemies.
I agree that the Mistlands environment is annoying to deal with and in my single play through I found myself getting rather disinterested in exploring more of the new biome because the mist / terrain wasn't enjoyable for me.
The update was indeed rushed at the very least regarding the fact that the new items cannot be fully upgraded as we are lacking access to all upgrade stations. Perhaps that is intentional and they will be introduced with Ashlands / Deep North but I find that kinda unlikely as the devs said nothing about that possibility + having to travel that distance to new biomes with armor that is barely above upgraded padded armor is questionable to me.
I think Plains or Mountains will remain my favorite biomes atm.
I agree that the Mistlands environment is annoying to deal with and in my single play through I found myself getting rather disinterested in exploring more of the new biome because the mist / terrain wasn't enjoyable for me.
The update was indeed rushed at the very least regarding the fact that the new items cannot be fully upgraded as we are lacking access to all upgrade stations. Perhaps that is intentional and they will be introduced with Ashlands / Deep North but I find that kinda unlikely as the devs said nothing about that possibility + having to travel that distance to new biomes with armor that is barely above upgraded padded armor is questionable to me.
I think Plains or Mountains will remain my favorite biomes atm.
6:13 pm, February 16, 2023
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Garptain replied to Mistlands was not impressive. February 16, 2023 @ 10:00:00 am PST
I think Plains or Mountains will remain my favorite biomes atm.
Yeah, agreed. I have no desire to explore Mistlands past what I need from it and that sucks. I don't feel like a new biome was added just a real big dungeon lol
6:13 pm, February 16, 2023
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boxinabox replied to Mistlands was not impressive. February 16, 2023 @ 10:00:20 am PST
I would only build a base in Mistlands if it was on the edge of another biome. Too claustrophic to spend much time deep inside it.
6:13 pm, February 16, 2023
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Ghevd replied to Mistlands was not impressive. February 16, 2023 @ 10:09:26 am PST
I feel I tackled the mistlands wrong.
I had fully enclosed bases in the meadows and black forest.
I've built bridges throughout the swamps I've visited.
A small farm in the plains to gather barley, lox meat, and black metal.
The mistlands I didn't do as much. Tossed down a farm and a portal near a dvergr outpost and then hunted down black cores.
I didn't settle it like I did the other biomes.
I'm looking forward to running through the game again though with all that I have learned.
Plan is to rush iron. I'm hoping to find a plains biome at the edge of mistlands with a nearby mountain to call home in my next playthrough.
I had fully enclosed bases in the meadows and black forest.
I've built bridges throughout the swamps I've visited.
A small farm in the plains to gather barley, lox meat, and black metal.
The mistlands I didn't do as much. Tossed down a farm and a portal near a dvergr outpost and then hunted down black cores.
I didn't settle it like I did the other biomes.
I'm looking forward to running through the game again though with all that I have learned.
Plan is to rush iron. I'm hoping to find a plains biome at the edge of mistlands with a nearby mountain to call home in my next playthrough.
6:13 pm, February 16, 2023
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