Did they ever reverse the changes to flat ground mechanics?

I told myself that if the Hearth & Home update ever came out, I would grab the game, since I'm interested in personalizing my bases (although the update release date isn't good for me, with a bunch of other games releasing towards the end of this month).

However, one of the main things that has made me lose interest in purchasing the game any earlier, is because I heard some months back, that there was an update that made flattening/shaping the ground much more tedious and less creative. As someone who hasn't played Valheim, but has played a ton of these style of games, I'm well aware how much of a time consuming change this was.

One of the things that I found interesting about the game, was how elaborate you could shape the ground, even going so far as to making your own island, if you put the effort in, although apparently all of this was severely nerfed with downgrade to the ground shaping mechanics.

Did they ever revert the change to those mechanics?
2:13 am, September 5, 2021
Augoeides 0 comments 0 likes

76561197965396869 replied to Did they ever reverse the changes to flat ground mechanics? September 4, 2021 @ 3:24:29 pm PDT

Originally posted by Weaver:
Originally posted by Augoeides:
From what I remember hearing about the change, people were saying that it makes ground shaping in general require 4x as much material (or more). That means pre-patch, if I spent an hour gathering stone to do one project, I would have to spend 4+ hours instead, for the same project. That doesn't sound like a minor change to me.

It was a bug and it has been fixed.
Some people would complain if there was a bug that let you one shot every enemy and it got patched out as well, saying fixing it made the game more tedious since they actually have put some effort into anything, so what more can be said?
If you haven't ever played it then you won't miss it.
As for myself I hardly notice the change, it was minor.

Yep, they fixed something that wasn't intended in the first place. There's never been a need for excessive terraforming anyway.
11:13 pm, September 7, 2021
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76561197965396869 replied to Did they ever reverse the changes to flat ground mechanics? September 5, 2021 @ 6:04:47 pm PDT

Originally posted by Augoeides:
Originally posted by Macdallan:

Yep, they fixed something that wasn't intended in the first place. There's never been a need for excessive terraforming anyway.
90% of the time I spend playing these games is building elaborate structures I can be proud of, whether they're practical or not. I like to have a place that attaches me to the game, and excites me to come home to after exploring, plus the drive to advance the game, so I can make more elaborate additions to my home.

To me, making the game needlessly grindy for what your both describing as "excessive" and pointless, is only more confusing, because if the terraforming has such little effect on progression and gameplay, then there was no need to remove it in the first place. Plenty of mechanics in other games started out as "bugs" that were eventually accepted as features. The combo system that is featured in pretty much every fighting game to date, is the result of a "bug" in the original Street Fighter, that allowed people to land multiple hits in succession.

Anyway, if I'm going to dump 100+ hours into building a castle, I don't see any reason to make me mine stone or whatever for hundreds more hours than I have to, for no reason. Making a game more tedious doesn't make it more fun or immersive. Worse yet, I have OCD and perfectionism, so I frequently tear down walls or entire structures, if the symmetry is wrong or "weird", which means more grinding.

The only reason to fix the "bug", would be game balance in multiplayer, except Valheim isn't a PvP-oriented game, it's a sandbox. And last I checked, building is what you do in a sandbox.

Okay, well it's just as easy to argue that there was no need for the original method of terraforming to have exsited in the first place. It has zero bearing on progression or really anything else other than making terrain that can pretty much stop all enemies in their tracks - which was not intended and most of us consider an exploit.

The game is a work in progress. Terrain modification didn't quite function as intended, and now it's fixed and it's just fine the way it is. You can still do a lot of terraforming, you just can't exploit it to the same extent anymore. It really doesn't seem to take that much longer than it used to and there's no need to excessively raise or lower terrain anyway, you can often use building pieces instead. If you really don't like it just cheat or mod to have the experience you want and stop complaining about them fixing something that was broken.
11:13 pm, September 7, 2021
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jonnin replied to Did they ever reverse the changes to flat ground mechanics? September 7, 2021 @ 2:55:33 pm PDT

It's okay, had a bad day
Hands are bruised from breakin' rocks all day
Drained and blue, I bleed for you
You think it's funny, well, you're drownin' in it, too
11:13 pm, September 7, 2021
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Anarchist Jurisdictor replied to Did they ever reverse the changes to flat ground mechanics? September 7, 2021 @ 11:37:44 am PDT

It's exceedingly difficult to get things flat/right-angled and symmetric in this game, OP. The blocks are all whole-number-dimensions but they often fit in in weird combos, things can be shimmed fractions of a meter accidentally by the inclusion of some other elements for better or worse, and yes, the terrain changes made it harder to get flat ground, and no they haven't been reversed. The meme that the old system was a technical error that was resolved was selected for even though its counterpart (breaking down a whole column of terrain for a fraction of the stone it's worth) remains in the game, evidence that it was never a bug in the first place but a mechanically consistent strategy that was removed to add more work to the gameplay loop.

Just take a look at the Reddit; if you like the structures you see then you're pretty much assured that you can get it done somehow in the game. If you'd like to build something more than cottages, longhouses, Rice Krispie castles, bobsled tracks, stick figure trolls or wooden sculptures out of item stands you may want to look for something more robust though.

The changes in the game generally don't come as a result of community input, they just kinda throw them in there and let the naysayers say nay elsewhere. No problem with that? Buy right now, otherwise -

Originally posted by Burnin' Hay Bale:
Friendly advice, skip the game.
8:13 pm, September 7, 2021
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Macdallan replied to Did they ever reverse the changes to flat ground mechanics? September 5, 2021 @ 6:04:47 pm PDT

Originally posted by Augoeides:
Originally posted by Macdallan:

Yep, they fixed something that wasn't intended in the first place. There's never been a need for excessive terraforming anyway.
90% of the time I spend playing these games is building elaborate structures I can be proud of, whether they're practical or not. I like to have a place that attaches me to the game, and excites me to come home to after exploring, plus the drive to advance the game, so I can make more elaborate additions to my home.

To me, making the game needlessly grindy for what your both describing as "excessive" and pointless, is only more confusing, because if the terraforming has such little effect on progression and gameplay, then there was no need to remove it in the first place. Plenty of mechanics in other games started out as "bugs" that were eventually accepted as features. The combo system that is featured in pretty much every fighting game to date, is the result of a "bug" in the original Street Fighter, that allowed people to land multiple hits in succession.

Anyway, if I'm going to dump 100+ hours into building a castle, I don't see any reason to make me mine stone or whatever for hundreds more hours than I have to, for no reason. Making a game more tedious doesn't make it more fun or immersive. Worse yet, I have OCD and perfectionism, so I frequently tear down walls or entire structures, if the symmetry is wrong or "weird", which means more grinding.

The only reason to fix the "bug", would be game balance in multiplayer, except Valheim isn't a PvP-oriented game, it's a sandbox. And last I checked, building is what you do in a sandbox.

Okay, well it's just as easy to argue that there was no need for the original method of terraforming to have exsited in the first place. It has zero bearing on progression or really anything else other than making terrain that can pretty much stop all enemies in their tracks - which was not intended and most of us consider an exploit.

The game is a work in progress. Terrain modification didn't quite function as intended, and now it's fixed and it's just fine the way it is. You can still do a lot of terraforming, you just can't exploit it to the same extent anymore. It really doesn't seem to take that much longer than it used to and there's no need to excessively raise or lower terrain anyway, you can often use building pieces instead. If you really don't like it just cheat or mod to have the experience you want and stop complaining about them fixing something that was broken.
5:13 am, September 6, 2021
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Fzanco replied to Did they ever reverse the changes to flat ground mechanics? September 5, 2021 @ 2:37:14 am PDT

U don't have the game. And your requesting changes . . .
11:13 am, September 5, 2021
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loppantorkel replied to Did they ever reverse the changes to flat ground mechanics? September 4, 2021 @ 10:25:07 pm PDT

Originally posted by Augoeides:
Originally posted by Macdallan:

Yep, they fixed something that wasn't intended in the first place. There's never been a need for excessive terraforming anyway.
90% of the time I spend playing these games is building elaborate structures I can be proud of, whether they're practical or not. I like to have a place that attaches me to the game, and excites me to come home to after exploring, plus the drive to advance the game, so I can make more elaborate additions to my home.

To me, making the game needlessly grindy for what your both describing as "excessive" and pointless, is only more confusing, because if the terraforming has such little effect on progression and gameplay, then there was no need to remove it in the first place. Plenty of mechanics in other games started out as "bugs" that were eventually accepted as features. The combo system that is featured in pretty much every fighting game to date, is the result of a "bug" in the original Street Fighter, that allowed people to land multiple hits in succession.

Anyway, if I'm going to dump 100+ hours into building a castle, I don't see any reason to make me mine stone or whatever for hundreds more hours than I have to, for no reason. Making a game more tedious doesn't make it more fun or immersive. Worse yet, I have OCD and perfectionism, so I frequently tear down walls or entire structures, if the symmetry is wrong or "weird", which means more grinding.

The only reason to fix the "bug", would be game balance in multiplayer, except Valheim isn't a PvP-oriented game, it's a sandbox. And last I checked, building is what you do in a sandbox.
Even in a SP game there needs to be balancing. It's good now. Regarding how grindy it is - opinions differ.

If you tear down a building, you'll get all your building materials back, so it's forgiving in that regard.
If all you want is to build - you can use mods or commands to give you resources and skip all 'grindy' parts. It's a SP game so no one would care.
If you want the intended game experience, you'll have to gather resources as intended, it's a part of the game. Most resources for buildings come fairly easy, but there's a progression to it, so you won't be able to build castles from the start. ..unless you're using mods.

The fixed bug, I didn't even notice. I terraform a bit to flatten the land or raise seafloor for bridges, but it's fairly easy and this part doesn't require any particular grind imo. Castle walls and floor require more stone and grind in the end, at least for me.
8:13 am, September 5, 2021
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Kain Mercer replied to Did they ever reverse the changes to flat ground mechanics? September 4, 2021 @ 2:02:38 pm PDT

No, but you can easily circumvent that with mods.
2:13 am, September 5, 2021
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Sawboss replied to Did they ever reverse the changes to flat ground mechanics? September 4, 2021 @ 2:35:14 pm PDT

Also that is such a minor change to the complete game.
2:13 am, September 5, 2021
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Augoeides replied to Did they ever reverse the changes to flat ground mechanics? September 4, 2021 @ 2:43:47 pm PDT

Originally posted by Sawboss:
Also that is such a minor change to the complete game.
From what I remember hearing about the change, people were saying that it makes ground shaping in general require 4x as much material (or more). That means pre-patch, if I spent an hour gathering stone to do one project, I would have to spend 4+ hours instead, for the same project. That doesn't sound like a minor change to me.
2:13 am, September 5, 2021
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Weaver replied to Did they ever reverse the changes to flat ground mechanics? September 4, 2021 @ 3:20:25 pm PDT

Originally posted by Augoeides:
Originally posted by Sawboss:
Also that is such a minor change to the complete game.
From what I remember hearing about the change, people were saying that it makes ground shaping in general require 4x as much material (or more). That means pre-patch, if I spent an hour gathering stone to do one project, I would have to spend 4+ hours instead, for the same project. That doesn't sound like a minor change to me.

It was a bug and it has been fixed.
Some people would complain if there was a bug that let you one shot every enemy and it got patched out as well, saying fixing it made the game more tedious since they actually have put some effort into anything, so what more can be said?
If you haven't ever played it then you won't miss it.
As for myself I hardly notice the change, it was minor.
2:13 am, September 5, 2021
0 comments 0 likes

Macdallan replied to Did they ever reverse the changes to flat ground mechanics? September 4, 2021 @ 3:24:29 pm PDT

Originally posted by Weaver:
Originally posted by Augoeides:
From what I remember hearing about the change, people were saying that it makes ground shaping in general require 4x as much material (or more). That means pre-patch, if I spent an hour gathering stone to do one project, I would have to spend 4+ hours instead, for the same project. That doesn't sound like a minor change to me.

It was a bug and it has been fixed.
Some people would complain if there was a bug that let you one shot every enemy and it got patched out as well, saying fixing it made the game more tedious since they actually have put some effort into anything, so what more can be said?
If you haven't ever played it then you won't miss it.
As for myself I hardly notice the change, it was minor.

Yep, they fixed something that wasn't intended in the first place. There's never been a need for excessive terraforming anyway.
2:13 am, September 5, 2021
0 comments 0 likes

Augoeides replied to Did they ever reverse the changes to flat ground mechanics? September 4, 2021 @ 4:43:03 pm PDT

Originally posted by Macdallan:
Originally posted by Weaver:

It was a bug and it has been fixed.
Some people would complain if there was a bug that let you one shot every enemy and it got patched out as well, saying fixing it made the game more tedious since they actually have put some effort into anything, so what more can be said?
If you haven't ever played it then you won't miss it.
As for myself I hardly notice the change, it was minor.

Yep, they fixed something that wasn't intended in the first place. There's never been a need for excessive terraforming anyway.
90% of the time I spend playing these games is building elaborate structures I can be proud of, whether they're practical or not. I like to have a place that attaches me to the game, and excites me to come home to after exploring, plus the drive to advance the game, so I can make more elaborate additions to my home.

To me, making the game needlessly grindy for what your both describing as "excessive" and pointless, is only more confusing, because if the terraforming has such little effect on progression and gameplay, then there was no need to remove it in the first place. Plenty of mechanics in other games started out as "bugs" that were eventually accepted as features. The combo system that is featured in pretty much every fighting game to date, is the result of a "bug" in the original Street Fighter, that allowed people to land multiple hits in succession.

Anyway, if I'm going to dump 100+ hours into building a castle, I don't see any reason to make me mine stone or whatever for hundreds more hours than I have to, for no reason. Making a game more tedious doesn't make it more fun or immersive. Worse yet, I have OCD and perfectionism, so I frequently tear down walls or entire structures, if the symmetry is wrong or "weird", which means more grinding.

The only reason to fix the "bug", would be game balance in multiplayer, except Valheim isn't a PvP-oriented game, it's a sandbox. And last I checked, building is what you do in a sandbox.
2:13 am, September 5, 2021
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Weaver replied to Did they ever reverse the changes to flat ground mechanics? September 4, 2021 @ 5:55:00 pm PDT

You're been informed it was a bug and has been fixed.
You're also making calls on how it effect the game, a game you've noted you haven't actually played, while ignoring every response so far that have all told you it's not a big deal.
That's like asking how something taste, everyone who responds tells you it's fine and you demanding that it is actually awful despite having never tasted it yourself.
There isn't really much else to say.
Have a good one.
2:13 am, September 5, 2021
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