knock back - any way to reduce a little??? - and an end game to play
Wow sometimes the knock back even from what should be mild hits seems kind of excessive
I'm wondering if there's a mod to reduce it or tweak it a little
in particular I have always hated the knock back on a parry... ideally a parry and then the follow through (a riposte) shouldn't cause a knock back because the point of it is to hit your opponent after moving their attack aside.. but no instead it knocks them back out of range so you can't bleeping hit them.. yes it staggers them but you still then have to run or even sprint to get to them in time to hit them
I'm "playing with fulings" right now and man it's gets annoying being in a crowd zinging back and forth and left and right so much from the hits..
playing with fulings involves finding a village then
1) trying to steal all the totems first, before killing anything
2) if I have a mod to harvest a everything near by, to steal their crops, before killing anything
3) then maybe try to open the chests or just destroy them instead, before killing anything
4) then go and selectively gank the shammies
5) finally run around a lot to isolate individuals to kill
6) deal with the berserkers, saving the "best" part for last...
I guess if I just look at the knockback as part of the unrealiism that is "the game" it's not too bad most of the time, except after parries!!!, but really I do get kind of fed up with it after playing my "game" for a while...
I'm wondering if there's a mod to reduce it or tweak it a little
in particular I have always hated the knock back on a parry... ideally a parry and then the follow through (a riposte) shouldn't cause a knock back because the point of it is to hit your opponent after moving their attack aside.. but no instead it knocks them back out of range so you can't bleeping hit them.. yes it staggers them but you still then have to run or even sprint to get to them in time to hit them
I'm "playing with fulings" right now and man it's gets annoying being in a crowd zinging back and forth and left and right so much from the hits..
playing with fulings involves finding a village then
1) trying to steal all the totems first, before killing anything
2) if I have a mod to harvest a everything near by, to steal their crops, before killing anything
3) then maybe try to open the chests or just destroy them instead, before killing anything
4) then go and selectively gank the shammies
5) finally run around a lot to isolate individuals to kill
6) deal with the berserkers, saving the "best" part for last...
I guess if I just look at the knockback as part of the unrealiism that is "the game" it's not too bad most of the time, except after parries!!!, but really I do get kind of fed up with it after playing my "game" for a while...
11:13 am, April 19, 2022
retsam1 replied to knock back - any way to reduce a little??? - and an end game to play April 19, 2022 @ 10:39:37 pm PDT
^^ you entirely missed the point.
you also don't seem to disagree that knockback is excessive, which is the main point of the post. You seem to be saying "knockback isn't a problem, because i avoid using any mechanics that involve it" which implies you do think its a problem.
I don't seem to be saying I avoid it. I said d use of weapons that have KB depends on the context of the situation. The premise of the OP's post was his KB frustrations in addition to his choice of play with weapons known to have pretty good kb. I explained that kb, due to his style of play was in essence a mismatch and cited other methods in my second post to consider.
8:13 am, April 20, 2022
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Asmosis replied to knock back - any way to reduce a little??? - and an end game to play April 19, 2022 @ 9:59:47 pm PDT
^^ you entirely missed the point.
you also don't seem to disagree that knockback is excessive, which is the main point of the post. You seem to be saying "knockback isn't a problem, because i avoid using any mechanics that involve it" which implies you do think its a problem.
you also don't seem to disagree that knockback is excessive, which is the main point of the post. You seem to be saying "knockback isn't a problem, because i avoid using any mechanics that involve it" which implies you do think its a problem.
5:13 am, April 20, 2022
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retsam1 replied to knock back - any way to reduce a little??? - and an end game to play April 19, 2022 @ 5:07:24 pm PDT
Your play style/approach to dealing with fulings factors more into your frustrations than the knockback in intself, really.
Nah I disagree
The fuling game exacerbates the situation, but I get tired of the extreme knock back all over the place, but especially in the parry situation because I don't want to block with a knock back.
Yeah in the fuling I get tired of playing the pinball, but that's just part of the game I guess... though I do wish the knock back could be tweaked.
But I doubt it will happen and I don't really want it to be a global change for everyone
But it does just get annoying to almost have shammy killed only to suddenly find myself 2 meters away from hit from a simple hit
And this is in full padded gear etc...
This still doesn't dispute it being your play style/approach.
playing with fulings involves finding a village then
1) trying to steal all the totems first, before killing anything
2) if I have a mod to harvest a everything near by, to steal their crops, before killing anything
3) then maybe try to open the chests or just destroy them instead, before killing anything
4) then go and selectively gank the shammies
5) finally run around a lot to isolate individuals to kill
6) deal with the berserkers, saving the "best" part for last...
I guess if I just look at the knockback as part of the unrealiism that is "the game" it's not too bad most of the time, except after parries!!!, but really I do get kind of fed up with it after playing my "game" for a while...
1. You don't have to steal first before killing, that's a choice, especially since you aggro most of a village doing that.
2. See my response to point 1.
3. See my response to point 1.
4. Thus after aggroing many in a village you target specifically shamans and...
5. Run around alot to avoid aggro and try to get fulings alone to take on singularly and....
6. Save the berserker for last.
This is all 100% how ---you--- choose to engage them. Many other people do not choose this specific approach and one on one melee style. Expecting that that method would not have challenges due to knockback or other things is a bit strange.
Other methods people employ:
1. Using ranged weapons to pick off shamans first as best as possible to not aggro an entire village and picking off as well at range other isolated goblins that may not pull aggro or some combination there of. Ranging then the others that may aggro and then meleeing.
2. Using the polearm's special attack to aoe and keep most at a distance if choosing to engage multiples.
3. Using any combination of 1 and 2 together.
4. Using a large pack of wolves almost solely.
5. Using a large pack of wolves with any combination of 1-2.
6. Using a lox and in any combination of 1, 2, and 4.
7. Raising the ground just outside of the village in a 1-2 square space and at a height just high enough to not get get hit but low enough that your iron hammer slam can get any that get close and/or using any combinations of 1, 2, 4, and 6.
8. Setting up a gauntless of spikes (commonly used in passive runs) and luring them in to it. Using a pit with spikes that you break the bridge you lure them across on.
9. Using campfires and kiting( its a common method for passive/speed run killing various mobs).
10 luring fulings to tar pit tar mobs(when applicable) or lox, or luring such to villages and with any combination of methods mentioned above.
And I can go on.
Point is that you're choosing a very specific method of engaging the fulings solely that is leading to your frustrations with the knockback. Its a mismatch.
I get that you're attempting to say that the knockback is excessive and counter intuitive to things like parrying etc but I'm primarily focused on saying that changing your approaches to handling different mobs can make the issues less or a non issue. You could've also chosen to say that the stagger time is too short for meleers wanting to use certain weapons special attacks that tame time to animate and trigger and thus do not have the results that they should by benefitting from the stagger.
But use of melee or ranged or any methods above is situation and contextual. My points thus still stand that due to the context/situation different methods are more effective and that your play style choice and approach could change to improve the effectiveness of your goal: clearing mods of those different situations.
2:13 am, April 20, 2022
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Asmosis replied to knock back - any way to reduce a little??? - and an end game to play April 19, 2022 @ 1:20:47 pm PDT
Have to agree with OP, the extreme knockback range on things like parry make it impossible to counter attack with some weapons, since by the time you start your swing, they have already recovered and moved out of the way.
11:13 pm, April 19, 2022
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Lucidess replied to knock back - any way to reduce a little??? - and an end game to play April 19, 2022 @ 9:03:08 am PDT
Throw a Spear at close range and ANY kind of knockback suddenly becomes a good thing.
Only legit way to get rid of knockback is to be using a Cart with some weight on it so that the physics soaks up the knockback effect.
Only legit way to get rid of knockback is to be using a Cart with some weight on it so that the physics soaks up the knockback effect.
8:13 pm, April 19, 2022
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cawphee.black replied to knock back - any way to reduce a little??? - and an end game to play April 19, 2022 @ 5:29:17 am PDT
Your play style/approach to dealing with fulings factors more into your frustrations than the knockback in intself, really.
Nah I disagree
The fuling game exacerbates the situation, but I get tired of the extreme knock back all over the place, but especially in the parry situation because I don't want to block with a knock back.
Yeah in the fuling I get tired of playing the pinball, but that's just part of the game I guess... though I do wish the knock back could be tweaked.
But I doubt it will happen and I don't really want it to be a global change for everyone
But it does just get annoying to almost have shammy killed only to suddenly find myself 2 meters away from hit from a simple hit
And this is in full padded gear etc...
I can't think of why you'd get knocked back out of striking range after a parry other than if you are trying to parry 1 and 2 star fulings.
I do this villages all the time and parry/counter just fine.
Of course though, what equipment are you in? Also a factor.
I don't get knocked back when I parry.
They do. The monster gets knocked back.
They get knocked back out of range of my attack.
So what should be a
1) parry
2) immediate riposte
becomes:
1) parry
2) they get knocked back a well out of weapon range
3) have to run or sprint forward to even take advantage of the parry with terrain sometimes even conspiring to prevent being able to take advantage of the parry
Really I guess they need an option to not knock back and stagger on a parry and instead allow an immediate single critical hit after a SUCCESSFUL parry.
2:13 pm, April 19, 2022
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cawphee.black replied to knock back - any way to reduce a little??? - and an end game to play April 19, 2022 @ 5:34:03 am PDT
Don't parry them?
Clear villages by pulling them out instead of just running in and using mods for mass theft?
The only mass theft mod is just being able to harvest all the crops in a radius with one key press.
So I still have to stop and open chest or better just change to an axe and destroy the chest so I don't accidentally try to loot it twice :P
And yes you're safe strategy is what I used to use and still use when I'm not fully geared out :P
The point is the mini-game within the game
*sigh* I should have posted the fuling game in a separate post since everyone thinks I'm whining about Fulings knocking me be back and missing the point mostly
lol they do knock me back without parries... it's like being a proverbial pin ball when you get surrounded.
2:13 pm, April 19, 2022
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Bobucles replied to knock back - any way to reduce a little??? - and an end game to play April 19, 2022 @ 7:07:44 am PDT
Greydwarf pebble knockback >_<
2:13 pm, April 19, 2022
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GunsForBucks replied to knock back - any way to reduce a little??? - and an end game to play April 19, 2022 @ 3:39:24 am PDT
Don't parry them?
Clear villages by pulling them out instead of just running in and using mods for mass theft?
Clear villages by pulling them out instead of just running in and using mods for mass theft?
11:13 am, April 19, 2022
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Trakehner replied to knock back - any way to reduce a little??? - and an end game to play April 19, 2022 @ 3:56:09 am PDT
I can't think of why you'd get knocked back out of striking range after a parry other than if you are trying to parry 1 and 2 star fulings.
I do this villages all the time and parry/counter just fine.
Of course though, what equipment are you in? Also a factor.
I do this villages all the time and parry/counter just fine.
Of course though, what equipment are you in? Also a factor.
11:13 am, April 19, 2022
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retsam1 replied to knock back - any way to reduce a little??? - and an end game to play April 19, 2022 @ 3:59:52 am PDT
Wow sometimes the knock back even from what should be mild hits seems kind of excessive
I'm wondering if there's a mod to reduce it or tweak it a little
in particular I have always hated the knock back on a parry... ideally a parry and then the follow through (a riposte) shouldn't cause a knock back because the point of it is to hit your opponent after moving their attack aside.. but no instead it knocks them back out of range so you can't bleeping hit them.. yes it staggers them but you still then have to run or even sprint to get to them in time to hit them
I'm "playing with fulings" right now and man it's gets annoying being in a crowd zinging back and forth and left and right so much from the hits..
playing with fulings involves finding a village then
1) trying to steal all the totems first, before killing anything
2) if I have a mod to harvest a everything near by, to steal their crops, before killing anything
3) then maybe try to open the chests or just destroy them instead, before killing anything
4) then go and selectively gank the shammies
5) finally run around a lot to isolate individuals to kill
6) deal with the berserkers, saving the "best" part for last...
I guess if I just look at the knockback as part of the unrealiism that is "the game" it's not too bad most of the time, except after parries!!!, but really I do get kind of fed up with it after playing my "game" for a while...
Your play style/approach to dealing with fulings factors more into your frustrations than the knockback in intself, really.
11:13 am, April 19, 2022
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