Artificial difficulty at plains

So, all these "problems" I'm facing are completely my own making and I would like to hear if anybody else makes the journey artificially harder for themselves.

Lets kick things with foods that I'm using;
Deer and boar meat with honey. This gives me bit under 100 units of health and stamina when I have just eaten. That's plenty!
Okay, the bit scary part comes by the time you get the chance to stuff more in. By then the health is down to ~82 and stamina ~85 but I usually let my health to drop down to ~70 range, that's about 3-4 minutes left on the foods, before I start to eat some more.

Protection is of essence! So I have suitable garments to fill that role and buff my armor rating up to respectable 64;
Padded helmet (32 armor)
Wolf cape, against frost (4 armor)
Fenris coat, for movement speed (16 armor)
Troll leather pants for giggles (12 armor)
All of these are max level :steamhappy:

Other stuff;
Porcupine and black metal shield, so I can kill normal fulings in 2-3 hits and parry starred ones with ease... if they are alone and I don't fill my stagger meter that is. Don't worry, I can survive one hit from those starred ones, that's my margin or error.
Wooden arrows FTW
I also allow 3 uses of medium healing mead per life to make things bit more interesting.

The troubles are 2 starred fulings and starred berserkers, both of which hit like a truck! Also can't take on lox unless I either kite or climb to higher elevation while using the bow. Also also 2 mosquitos at the same time will stagger me if I can't deal with them at their initial attack run but luckily I usually sprint only short distances at a time and they are easy to spot.
But how high should my blocking skill be to be able to block those higher tier enemies? It currently sits at comfy 24 points.
Anybody else have "problems" with these latter enemies and how do you deal with them?

I usually have multiple teleports in the area I'm currently investigating so doing swift naked corpse runs is kinda a hobby of mine :steamhappy: Granted, if I'm dying a lot while recovering gear, I'll first start to eat real foods and if that doesn't help then it's time to get some proper armor and backup weapons and gulp some meads when neccessary.

It has been fun but lately it has become bit of a chore to clear fuling camps in the search for those totems. Have already found and prepared Yagluths altar.
9:13 pm, January 8, 2023
sneakyweazel 0 comments 0 likes

Nascarman replied to Artificial difficulty at plains January 8, 2023 @ 8:15:11 am PST

Deer, boar meat and honey is an embarrassingly weak combo of food for the plains. Instead, use sausage, lox pies, bread, blood pudding, fish sticks, wolf skewers, eyescream, etc.
9:13 pm, January 8, 2023
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sneakyweazel replied to Artificial difficulty at plains January 8, 2023 @ 8:35:07 am PST

Originally posted by Nascarman:
Deer, boar meat and honey is an embarrassingly weak combo of food for the plains.
Yes, yes I know :steamhappy: It brings the challenge tho
9:13 pm, January 8, 2023
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DarthTanyon replied to Artificial difficulty at plains January 8, 2023 @ 8:56:55 am PST

Wow.. got this bored huh.. maybe it's time for a new game or some mods to spice things up. I find nothing fun about making myself die more lol.. but hey to each their own I guess if this is fun for you.
9:13 pm, January 8, 2023
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Tiom replied to Artificial difficulty at plains January 8, 2023 @ 9:13:56 am PST

You maximum health determines how big of a hit you can take.

A player gets 40% of their maximum health as the stagger bar. Taking or blocking hits that fill the stagger bar result in you staggering. In the case of blocking, if the stagger bar is filled after the shield dmg reduction/stagger calculation is done your block or parry FAILS and then its up to your armor to mitigate the entire hit. If your block/parry succeeds your shield mitigates the dmg and then your armor mitigates it even further.

So if you try to block a 2* fuling which does around 160 dmg with a blackmetal shield and 90 hp, your dmg calculation is going to end up like below. I don't what what your block skill is but for the sake of the calculation im just going to assume your shield is max upgraded (90) and your actual block value with the shield is 110.

(160^2)/(4*110) = 58 dmg converted to stagger if blocked
(160^2)(4*160) = 38 dmg converted to stagger if parried.

40% of 90 = 36.

This means that once the food you have chosen starts to wear off even just a little bit, you lose the required maximum health to parry a 2* fuling. It also means that you cannot block a 2* fuling with that food.
9:13 pm, January 8, 2023
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sneakyweazel replied to Artificial difficulty at plains January 8, 2023 @ 9:16:54 am PST

Originally posted by DarthTanyon:
Wow.. got this bored huh.. maybe it's time for a new game or some mods to spice things up. I find nothing fun about making myself die more lol.. but hey to each their own I guess if this is fun for you.
Well, KSP2 comes out next moths 24th day so I'll have this time to play "through" the game with mistlands, which haven't previously explored, and who knows, maybe I'll start to dress in actual armor and eat proper food once I'm there.
Will look into mods once i "beaten" the game, or it comes out of EA.

Was actually looking forwards people telling me how low my block skill is, and how I should raise it, since it could mean that skills actually matter in this game ;-) but personally not that interested in datamining because that would mean that I had to either create a pit in which grind that skill or lower/raise it with console commands.
Much better if someone with the knowledge says "with this armor rating and skill X you can block/parry Y amount of dmg"


Edit
Somebody granted my wish :steamhappy:
Originally posted by Tiom:
You maximum health determines how big of a hit you can take.

A player gets 40% of their maximum health as the stagger bar. Taking or blocking hits that fill the stagger bar result in you staggering. In the case of blocking, if the stagger bar is filled after the shield dmg reduction is done your block or parry FAILS and then its up to your armor to mitigate the entire hit. If your block/parry succeeds your shield mitigates the dmg and then your armor mitigates it even further.

So if you try to block a 2* fuling which does around 160 dmg with a blackmetal shield and 90 hp, your dmg calculation is going to end up like below. I don't what what your block skill is but for the sake of the calculation im just going to assume your shield is max upgraded (90) and your actual block value with the shield is 110.

(160^2)/(4*110) = 58 dmg converted to stagger if blocked
(160^2)(4*160) = 38 dmg converted to stagger if parried.

40% of 90 = 36.

This means that once the food you have chosen starts to wear off even just a little bit, you lose the required maximum health to parry a 2* fuling. It also means that you cannot block a 2* fuling with that food.
9:13 pm, January 8, 2023
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bzz replied to Artificial difficulty at plains January 8, 2023 @ 10:52:59 am PST

I don't think there is any point in raising block skill. I went into mistlands with 18block and everything was fine. Was around 25 or something when i fought the Queen

From what i remember (if the wiki and memory is right) block skills increases block by +50% so it ain't that much
9:13 pm, January 8, 2023
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jonnin replied to Artificial difficulty at plains January 8, 2023 @ 11:37:03 am PST

block is based off health, so running low quality foods is not going to work well.
if you want to continue a challenge, use lesser armor with higher health.
9:13 pm, January 8, 2023
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