Does Building giant bases or compounds effect FPS dramatically?....

Or is it just the terrain altering?
I have done some testing to an extent, and have found it does effect FPS to some degree with smaller structures, I'm just not sure about the larger scale stuff, like giant river bridges, etc.
8:13 am, June 2, 2021
letsTPKothers 0 comments 0 likes

Huro replied to Does Building giant bases or compounds effect FPS dramatically?.... April 1, 2021 @ 7:23:23 pm PDT

Originally posted by letsTPKothers:
Or is it just the terrain altering?
I have done some testing to an extent, and have found it does effect FPS to some degree with smaller structures, I'm just not sure about the larger scale stuff, like giant river bridges, etc.
Short Answer is Yes in some cases
8:13 am, June 2, 2021
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letsTPKothers replied to Does Building giant bases or compounds effect FPS dramatically?.... April 1, 2021 @ 7:32:37 pm PDT

Originally posted by Huro:
Originally posted by letsTPKothers:
Or is it just the terrain altering?
I have done some testing to an extent, and have found it does effect FPS to some degree with smaller structures, I'm just not sure about the larger scale stuff, like giant river bridges, etc.
Short Answer is Yes in some cases


Well that explains why the server I pop into from time to time is basically broken at this point.
At one time I tried flattening A really long surface, just wide enough for a wagon road, to my two bases, and that sadly killed my server.

Soooooo frustrating.
Hopefully the Devs understand they have to drop any delusions of content creation and solely focus on re-structuring the foundation this game is being created on, because it is awful in its current state.
8:13 am, June 2, 2021
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TacticsOgre replied to Does Building giant bases or compounds effect FPS dramatically?.... April 1, 2021 @ 8:03:15 pm PDT

We use to have no problems even with 4 player bases in view of each other, but the last 'networking patch' caused all of us to get a FPS hit.

The game does not like when you alter terrain or over build; however, IF you have a newer rig you can alter the BOOT CONFIG in Valheim Data folder to get back huge FPS gains.

My Boot Config...
gfx-enable-gfx-jobs=1
gfx-enable-native-gfx-jobs=1
wait-for-native-debugger=0
scripting-runtime-version=latest
vr-enabled=0
hdr-display-enabled=0
gc-max-time-slice=3

CAUTION: Not for older video cards (Radeon 300 series crashes with this config.) Make sure you BACKUP your boot_config before you edit it ;)

I went from about 25fps in my base to high 50's. I hit 60 - 70 fps away from bases. Without the custom boot config I had to turn settings down and loading in took forever to render furnishings. I think the last patch scaled back some terrain caching, but I am just a gamer not a tech so who knows?

My Specs...
Ryzen 5 2600X
ASUS Radeon RX470 4GB
Corsair 32GB RAM
Crucial 500GB SSD
ASUS B450F Mainboard

Without the custom boot config I get 50% fps hit since the last network update. My friend with an AMD FX8370 & Radeon RX300 series cannot run the boot config - he locks up after about 10 minutes.

Out in the wilds I max out around 70fps and my rig is considered old now.
8:13 am, June 2, 2021
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TacticsOgre replied to Does Building giant bases or compounds effect FPS dramatically?.... April 1, 2021 @ 8:11:36 pm PDT

Originally posted by letsTPKothers:
Originally posted by Huro:
Short Answer is Yes in some cases


Well that explains why the server I pop into from time to time is basically broken at this point.
At one time I tried flattening A really long surface, just wide enough for a wagon road, to my two bases, and that sadly killed my server.

Soooooo frustrating.
Hopefully the Devs understand they have to drop any delusions of content creation and solely focus on re-structuring the foundation this game is being created on, because it is awful in its current state.

That should not of caused a huge issue, we have paths all over our server, but we gave up on pro server hosting...Gportal was laggin out badly.

We host a home-based dedicated and 4-5 people all building within view, but not too close.

Most of us maintain 30fps - but on paid servers all our FPS tanked. Gportal offered to move my server to another IP, but what will that accomplish if the server is lagging hella bad?

So anyhow....we all loaded custom boot configs to reclaim our FPS after the last network patch & we are all good to go again.

I think the last performance tweaks the devs did was bad for high-end clients. As for the dedicated server we run....it never needs more than 256kbps upload per client so a home cable router is fine...as long as you can hit 10Mbps up minimum just in case (Boss fights and mass group crafting/building sessions.)
8:13 am, June 2, 2021
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Ildryn replied to Does Building giant bases or compounds effect FPS dramatically?.... April 1, 2021 @ 8:25:51 pm PDT

Yes to both really.
The more terrain manipulation you do, the harder it is to build a base on top of it without more problems.
8:13 am, June 2, 2021
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Lil Puppy replied to Does Building giant bases or compounds effect FPS dramatically?.... April 2, 2021 @ 3:56:02 am PDT

In all base building games they usually limit the building to preserve performance, this game does not so it's up to you how low your FPS goes.
In all terraforming games the more you edit, the more the game has to keep track of. This game uses a small increment partial voxel model with smoothing (cubes that you can take partial pieces from) but unlike something like minecraft, the game isn't optimized for that yet, and even when it is, you're still going to take a huge hit if you edit too much terrain.

Anyway, there are several things you can do to recover fps or prevent the decay.
1. don't edit terrain...
2. use existing world structures to reduce the amount of player edits
3. edit the boot config file as above
4. use the Graphics Config Plus mod https://www.nexusmods.com/valheim/mods/351
and then edit the config file it creates like in my other post on this
https://steamcommunity.com/app/892970/discussions/2/3073117690269713806/?tscn=1617095940
8:13 am, June 2, 2021
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BGratz replied to Does Building giant bases or compounds effect FPS dramatically?.... April 2, 2021 @ 7:15:06 am PDT

You really want to hold the instances under ? 8000
Means you want to start at a place with vanilla so less instances as possible

Thats why over the last weeks i more and more make my own islands i landscape from undersea.
Sadly there is a ton of stuff you must be aware of.....
I guess i write a how to soon
8:13 am, June 2, 2021
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Whiplash711 replied to Does Building giant bases or compounds effect FPS dramatically?.... April 2, 2021 @ 7:32:54 am PDT

Originally posted by letsTPKothers:
Originally posted by Huro:
Short Answer is Yes in some cases


Well that explains why the server I pop into from time to time is basically broken at this point.
At one time I tried flattening A really long surface, just wide enough for a wagon road, to my two bases, and that sadly killed my server.

Soooooo frustrating.
Hopefully the Devs understand they have to drop any delusions of content creation and solely focus on re-structuring the foundation this game is being created on, because it is awful in its current state.

There is nothing the devs are going to do when a server does not have admins keeping it clean. There is no game out there that can handle a lot of player built anything and not effect performance. If you understood anything about games you would know that. I fortunately have ran enough server to test enough allowing me to know the facts.

I can tell you that so far our server has over a dozen player built structures and we are having no issues at all. Though we do not have a hosted server from a company that does not give us the resources needed. Our dedicated hardware allows us to control everything about the resources we have. When you get a server through a Host company like Nitrado they have the same hardware we are renting and they in turn rent it out to you but they try to cram as many servers onto the hardware as they can. Often smaller communities or even newer clients do not even get the needed resources. Often times small groups have servers up for a month and that is it so they cater to the larger communities.

Something to think about when choosing where to play.
8:13 am, June 2, 2021
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letsTPKothers replied to Does Building giant bases or compounds effect FPS dramatically?.... April 2, 2021 @ 1:09:34 pm PDT

Originally posted by Whiplash711:
Originally posted by letsTPKothers:


Well that explains why the server I pop into from time to time is basically broken at this point.
At one time I tried flattening A really long surface, just wide enough for a wagon road, to my two bases, and that sadly killed my server.

Soooooo frustrating.
Hopefully the Devs understand they have to drop any delusions of content creation and solely focus on re-structuring the foundation this game is being created on, because it is awful in its current state.

There is nothing the devs are going to do when a server does not have admins keeping it clean. There is no game out there that can handle a lot of player built anything and not effect performance. If you understood anything about games you would know that. I fortunately have ran enough server to test enough allowing me to know the facts.

I can tell you that so far our server has over a dozen player built structures and we are having no issues at all. Though we do not have a hosted server from a company that does not give us the resources needed. Our dedicated hardware allows us to control everything about the resources we have. When you get a server through a Host company like Nitrado they have the same hardware we are renting and they in turn rent it out to you but they try to cram as many servers onto the hardware as they can. Often smaller communities or even newer clients do not even get the needed resources. Often times small groups have servers up for a month and that is it so they cater to the larger communities.

Something to think about when choosing where to play.

For starters feel free to pull your head out of your *** before speaking to others.
The game is in very early access, I don't expect much at this point, and it isn't my job to get the game to run smooth, its theirs.
Valheim uses a chunkload system, EG large zone like areas that load data you are in to minimize stress on pcs and server data transfers.
Not only are you WRONG, there are several games that have MASTERED the of art mass structures on servers, but Valheim, in its current state, can hardly handle a few structures per giant chunk load, which makes your point moot entirely.
There are clear issues, so don't give me that "you dont understand games" bull****.
I RUN MY OWN DEDICATED 24HOUR SERVER, located in my house, for five people, as well as play on other servers.
You clearly do NOT understand the question I was asking.
I was specifically referring to giant singular structures, not mass structures that an admin would have to deal with regularly.
I have 240 hours logged into this game, giant structures are the only thing I have not tested my self yet, which is why I am asking.
8:13 am, June 2, 2021
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BGratz replied to Does Building giant bases or compounds effect FPS dramatically?.... April 2, 2021 @ 1:13:06 pm PDT

Its really mostly the landscaping and the question how many instances a area has vanilla.
My until now best results are Landscaped islands.
Means you raise a very very small island to a larger one, and at best with a mod that make the Plateau leveled without causing extra instances
8:13 am, June 2, 2021
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letsTPKothers replied to Does Building giant bases or compounds effect FPS dramatically?.... April 2, 2021 @ 1:36:23 pm PDT

Originally posted by TacticsOgre:
Originally posted by letsTPKothers:


Well that explains why the server I pop into from time to time is basically broken at this point.
At one time I tried flattening A really long surface, just wide enough for a wagon road, to my two bases, and that sadly killed my server.

Soooooo frustrating.
Hopefully the Devs understand they have to drop any delusions of content creation and solely focus on re-structuring the foundation this game is being created on, because it is awful in its current state.

That should not of caused a huge issue, we have paths all over our server, but we gave up on pro server hosting...Gportal was laggin out badly.

We host a home-based dedicated and 4-5 people all building within view, but not too close.

Most of us maintain 30fps - but on paid servers all our FPS tanked. Gportal offered to move my server to another IP, but what will that accomplish if the server is lagging hella bad?

So anyhow....we all loaded custom boot configs to reclaim our FPS after the last network patch & we are all good to go again.

I think the last performance tweaks the devs did was bad for high-end clients. As for the dedicated server we run....it never needs more than 256kbps upload per client so a home cable router is fine...as long as you can hit 10Mbps up minimum just in case (Boss fights and mass group crafting/building sessions.)


Well, the road itself was technically a giant structure. It spans about a 7-10 min run in length and the terrain was flattened underneath.
However the data doesn't really apply hear being that terrain altering destroys servers, even in small-ish amounts. One example come to mind.
We made a trench around the compound to prevent enemies from attacking the walls, that in combination of leveling the area around for crops, killed the entire area.
FPS plummeted to 7-18 frames. We literally had to abandon the area like the plague having to build else where lmao.

Yeah, agreed, the payed servers tend to be trash.
I run my own as well-
I'm gonna close it though, everyone I know agrees that Valheim has too many issues in its current early access state to bother with right now.
I'll put it back up in like a year maybe....
Well see.

Thanks ill keep this stuff in mind :steamthumbsup:
8:13 am, June 2, 2021
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Martin replied to Does Building giant bases or compounds effect FPS dramatically?.... April 2, 2021 @ 1:41:47 pm PDT

Originally posted by letsTPKothers:
Or is it just the terrain altering?
I have done some testing to an extent, and have found it does effect FPS to some degree with smaller structures, I'm just not sure about the larger scale stuff, like giant river bridges, etc.

In our experience the worst cases where there's above 10k instances in a given area are caused by in no particular order.

Terrain deforming/digging/leveling.
Warehouses/chests
Portals
Large structures, esp many structures close together.

My advice is spread out abit.. portal areas don't need to be near the town.. they can on top of a mountain.. you portal there afterall..

Break up your smithy and your cooking areas.. to reduce lag.. make a seperate area for smelting.. etc.. and you should be able to keep instances down to 8k or less. 2-5k is ideal.
8:13 am, June 2, 2021
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letsTPKothers replied to Does Building giant bases or compounds effect FPS dramatically?.... April 2, 2021 @ 1:53:02 pm PDT

Originally posted by Martin:
Originally posted by letsTPKothers:
Or is it just the terrain altering?
I have done some testing to an extent, and have found it does effect FPS to some degree with smaller structures, I'm just not sure about the larger scale stuff, like giant river bridges, etc.

In our experience the worst cases where there's above 10k instances in a given area are caused by in no particular order.

Terrain deforming/digging/leveling.
Warehouses/chests
Portals
Large structures, esp many structures close together.

My advice is spread out abit.. portal areas don't need to be near the town.. they can on top of a mountain.. you portal there afterall..

Break up your smithy and your cooking areas.. to reduce lag.. make a seperate area for smelting.. etc.. and you should be able to keep instances down to 8k or less. 2-5k is ideal.

Great advice.
Ill let the others know:steamthumbsup:
8:13 am, June 2, 2021
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TacticsOgre replied to Does Building giant bases or compounds effect FPS dramatically?.... April 2, 2021 @ 5:00:27 pm PDT

Originally posted by letsTPKothers:
Originally posted by TacticsOgre:

That should not of caused a huge issue, we have paths all over our server, but we gave up on pro server hosting...Gportal was laggin out badly.

We host a home-based dedicated and 4-5 people all building within view, but not too close.

Most of us maintain 30fps - but on paid servers all our FPS tanked. Gportal offered to move my server to another IP, but what will that accomplish if the server is lagging hella bad?

So anyhow....we all loaded custom boot configs to reclaim our FPS after the last network patch & we are all good to go again.

I think the last performance tweaks the devs did was bad for high-end clients. As for the dedicated server we run....it never needs more than 256kbps upload per client so a home cable router is fine...as long as you can hit 10Mbps up minimum just in case (Boss fights and mass group crafting/building sessions.)


Well, the road itself was technically a giant structure. It spans about a 7-10 min run in length and the terrain was flattened underneath.
However the data doesn't really apply hear being that terrain altering destroys servers, even in small-ish amounts. One example come to mind.
We made a trench around the compound to prevent enemies from attacking the walls, that in combination of leveling the area around for crops, killed the entire area.
FPS plummeted to 7-18 frames. We literally had to abandon the area like the plague having to build else where lmao.

Yeah, agreed, the payed servers tend to be trash.
I run my own as well-
I'm gonna close it though, everyone I know agrees that Valheim has too many issues in its current early access state to bother with right now.
I'll put it back up in like a year maybe....
Well see.

Thanks ill keep this stuff in mind :steamthumbsup:

I understand, it is a sad situation since we love the game, but multi-player has serious performance issues. Single player experience can have a steep learning curve for new players (ie: Killing the 2nd boss unlocking much harder 'events'.)

I know a lot of people that love the game, but will play it after some optimization updates. It feels like higher end clients are not experiencing as much trouble, but when you watch the F2 instance loads you realize the game is far too slow at handling chunks to avoid 'lagging' out lower end systems.

I have fun with it and like you mentioned, players need to consider what and how they will build in an area before doing so....at this point careful planning is the only way to minimize hard fps penalties.

Love the game overall, hoping for better patches in the future. :steamhappy:
8:13 am, June 2, 2021
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TheQuixote replied to Does Building giant bases or compounds effect FPS dramatically?.... April 4, 2021 @ 8:56:49 pm PDT

On an older gaming system and it seems like fire pits and running smelters give me the most FPS issue. Larger structures do it as well and as the structures get larger that lag gets more and more noticeable, especially with a hammer equipped.

Have two smelters and two charcoal furnaces at a smiting base and running all 4 puts me into a minor slide show as bad or worse than my much larger main base structure.

Not sure if it's lighting, particle effects or some other issue but it would be nice to have performance settings for them.
8:13 am, June 2, 2021
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