You take forever to make meaningful content, and instead decide to make the game less fun?
Why would you nerf food? Running out of stamina was already a slight pain, and now you've made it a nightmare.
https://www.pcgamer.com/uk/valheim-is-nerfing-some-of-your-favorite-foods/
All the while taking forever to get Mistlands into the game. At the very least i hope you are increasing back pack size, for all the extra food we'll need to take with us.
https://www.pcgamer.com/uk/valheim-is-nerfing-some-of-your-favorite-foods/
All the while taking forever to get Mistlands into the game. At the very least i hope you are increasing back pack size, for all the extra food we'll need to take with us.
11:13 pm, August 9, 2021
Martin replied to You take forever to make meaningful content, and instead decide to make the game less fun? August 9, 2021 @ 7:51:56 pm PDT
Yeh I noticed some balance changes, some good some bad.. it's a shame developers decide to do this in an EA that is content light.. why can't the finish the game, then balance it all out.. it was fine before.. now it's too easy and in places.. too hard :D Those 2 star wolves.. ouch. Haven't died in my new game yet.. but my armour is abit smashed up.. I'm trying to complete it where possible without killing any of the bosses.
5:13 am, August 10, 2021
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dafonse replied to You take forever to make meaningful content, and instead decide to make the game less fun? August 9, 2021 @ 7:53:22 pm PDT
Why would you nerf food? Running out of stamina was already a slight pain, and now you've made it a nightmare.
https://www.pcgamer.com/uk/valheim-is-nerfing-some-of-your-favorite-foods/
All the while taking forever to get Mistlands into the game. At the very least i hope you are increasing back pack size, for all the extra food we'll need to take with us.
You need to learn how to play with mods, this game has so many mods that is hard to truly get bored of it, i mean from flying steam machines, to being able to craft wings so that you can fly, to using animals to pull carts a round for ya and much much more. Oh theres a mod that adds dragon and dragon sieges to your village. So yeah, quit crying and go get them Mods.
5:13 am, August 10, 2021
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Ryzilynt replied to You take forever to make meaningful content, and instead decide to make the game less fun? August 9, 2021 @ 9:05:07 pm PDT
10 years to get to the point they early released...then suddenly they are expected to finish the game in 6 months!
Great video, good information on the early development of Valheim.
I love info like this, thanks for sharing!
5:13 am, August 10, 2021
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Moonshine Fox replied to You take forever to make meaningful content, and instead decide to make the game less fun? August 9, 2021 @ 5:00:37 pm PDT
Why would you nerf food? Running out of stamina was already a slight pain, and now you've made it a nightmare.
https://www.pcgamer.com/uk/valheim-is-nerfing-some-of-your-favorite-foods/
All the while taking forever to get Mistlands into the game. At the very least i hope you are increasing back pack size, for all the extra food we'll need to take with us.
I bit early to start screaming about nerfs from a 1 minute vid explaining how the system will work and without knowing if those are set in stone numbers. We also don't know all the new meals.
2:13 am, August 10, 2021
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Gunther Ultrabolt Novacrunch replied to You take forever to make meaningful content, and instead decide to make the game less fun? August 9, 2021 @ 2:40:51 pm PDT
As a bonafide fanboy of this game there are still some things I genuinely hate about it...
The Stamina requirements to plant crops, The Stamina requirements to level the ground and mine ores.
Clicking "E" 50 times to load the windmills.
If the new food system exacerbates the Stamina situation further (with no options to make it better) then the honeymoon will definitely be over.
But... lets wait to see if there isn't some new recipes that make life easier.
The Stamina requirements to plant crops, The Stamina requirements to level the ground and mine ores.
Clicking "E" 50 times to load the windmills.
If the new food system exacerbates the Stamina situation further (with no options to make it better) then the honeymoon will definitely be over.
But... lets wait to see if there isn't some new recipes that make life easier.
11:13 pm, August 9, 2021
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Kethriss replied to You take forever to make meaningful content, and instead decide to make the game less fun? August 9, 2021 @ 3:29:17 pm PDT
Can y'all stop having a fit when a small team of indie devs take their time to deliver quality work instead of pushing this completely arbitrary idea that devs need to constantly be doubling the size of a game every couple months that Corporations established in order to boost their short term bottom line and that resulted in crap like Cyberpiss, Anthem, and pretty much every major release that shows up in a broken and unplayable state?
11:13 pm, August 9, 2021
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Gunther Ultrabolt Novacrunch replied to You take forever to make meaningful content, and instead decide to make the game less fun? August 9, 2021 @ 3:56:10 pm PDT
10 years to get to the point they early released...then suddenly they are expected to finish the game in 6 months!
Great video, good information on the early development of Valheim.
https://www.youtube.com/watch?v=5L2o0hop3TI
Great video, good information on the early development of Valheim.
https://www.youtube.com/watch?v=5L2o0hop3TI
11:13 pm, August 9, 2021
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Latcady replied to You take forever to make meaningful content, and instead decide to make the game less fun? August 9, 2021 @ 3:57:38 pm PDT
I'd suggest not taking what's in that article as gospel. The H&H update isn't out yet, and the numbers shown on the video may not be accurate to what gets released, those may just testing numbers (I personally don't know for sure either way, I just know when I do demo vids of software the numbers shown are not always valid, they're just for example).
Speculating is fine of course! But I wouldn't invest time in getting upset or worrying too much before you even get the reality of the H&H update and everything it contains.
And even if the numbers are correct, you don't need to take more than 3 types of food on every trip. You just decide what you're doing and take the food you need, which is like you do now. In fact, you'll have even more ability to tailor your meals for your trip purposes. Going to tend to your crops? Pack your stamina meals. Going to go hunting? A balanced tuck kit will be better. Combat? Depends on your combat style to some degree.
If you're a "better safe than sorry" planner like me, you will keep different food types at your outposts to save time if you need to switch out your tuck.
I'm sure most players aren't taking max stat food for every expedition out of their base if they're going to do something routine as well.
I already don't just repeat the same 3 meals for every task. If I'm just going mining at a place I've already scouted, I don't bother loading up with high HP food as I'm not going to focus on combat (I always build up a retreat base if I get unexpected visitors!), in fact I may only take sausages and pick berries to supplement. I only go to the effort of making 3 "big" meals if I'm going on a long or dangerous trip.
This is a survival game after all! We have limited space & limited resources, every expedition needs to be thought about and geared for accordingly. That's a specific part of the appeal of this type of game.
There are mods if you want to have an easier game experience.
Don't forget, we're getting MORE food items too, so there's going to be additional options & combos beyond what we know now :) I'd suggest that calling this a nerf overall is a bit premature. Sure, some individual food items that you know of right now may end up with lower stats, but that will be because there's new options that I am sure will allow for better combinations.
Edit: Typo greydwarfs on a rampage.
Speculating is fine of course! But I wouldn't invest time in getting upset or worrying too much before you even get the reality of the H&H update and everything it contains.
And even if the numbers are correct, you don't need to take more than 3 types of food on every trip. You just decide what you're doing and take the food you need, which is like you do now. In fact, you'll have even more ability to tailor your meals for your trip purposes. Going to tend to your crops? Pack your stamina meals. Going to go hunting? A balanced tuck kit will be better. Combat? Depends on your combat style to some degree.
If you're a "better safe than sorry" planner like me, you will keep different food types at your outposts to save time if you need to switch out your tuck.
I'm sure most players aren't taking max stat food for every expedition out of their base if they're going to do something routine as well.
I already don't just repeat the same 3 meals for every task. If I'm just going mining at a place I've already scouted, I don't bother loading up with high HP food as I'm not going to focus on combat (I always build up a retreat base if I get unexpected visitors!), in fact I may only take sausages and pick berries to supplement. I only go to the effort of making 3 "big" meals if I'm going on a long or dangerous trip.
This is a survival game after all! We have limited space & limited resources, every expedition needs to be thought about and geared for accordingly. That's a specific part of the appeal of this type of game.
There are mods if you want to have an easier game experience.
Don't forget, we're getting MORE food items too, so there's going to be additional options & combos beyond what we know now :) I'd suggest that calling this a nerf overall is a bit premature. Sure, some individual food items that you know of right now may end up with lower stats, but that will be because there's new options that I am sure will allow for better combinations.
Edit: Typo greydwarfs on a rampage.
11:13 pm, August 9, 2021
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