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3:13 am, February 4, 2022
<OES>Rev 0 comments 0 likes

knighttemplar1960 replied to . May 31, 2023 @ 4:07:58 am PDT

Get in your Karve and sail. The farther away you get from your start location the harder biomes you'll find. Remember to build an open portal at your base and take the materials to build one with you.
2:13 pm, May 31, 2023
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vinyblaster replied to . May 31, 2023 @ 4:08:32 am PDT

Do you have a screenshot of the map you've currently revealed?

To find swamp just sail around. They spawn at a certain distance of the spawn point.
2:13 pm, May 31, 2023
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Tachyon replied to . May 31, 2023 @ 4:09:04 am PDT

Seeds are random, so no-one else can help you here. Use https://valheim-map.world/ and put your world seed into that and reveal your map, or use console commands to reveal your map in your game.
2:13 pm, May 31, 2023
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ostlandr replied to . May 31, 2023 @ 4:15:42 am PDT

Easiest way to find a swamp is to sail along an unexplored coastline at night. A Wraith will show up and announce that you're close to a swamp. :-) Worked for me. . .
2:13 pm, May 31, 2023
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Veseljko replied to . May 31, 2023 @ 4:23:34 am PDT

Swamps are really easy to spot from the distance. Just sail around and when you see almost flat low lands appearing in the distance, that is swamp. Go there and explore.
And don’t bother to visit small strips of swamp biome between mountains and ocean. Those are mostly empty. Try to find a big swamp area where you don’t see anything behind. That will most likely be the only swamp you will need.
2:13 pm, May 31, 2023
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Gunnar Hurtya replied to . May 31, 2023 @ 4:37:51 am PDT

Build a boat
2:13 pm, May 31, 2023
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Trip replied to . May 31, 2023 @ 5:27:16 am PDT

When you buy the wishbone from the Trader (good luck finding him), it will lead you to hidden muck piles that you can mine for iron scrap like you find in sunken chambers.
2:13 pm, May 31, 2023
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i have 2024 vision fear me replied to . May 31, 2023 @ 6:07:14 am PDT

Build a karve, and sail till you find low level landmasses. You'll be able to identify them easier the more experience you have so it may be confusing now. But look for those type of silhouettes in the 2nd large ring of the map - you may have to visualise it being large doughnut with the centre island being the dot on the map. Once you do spot such a land mass, you can scout it by just sailing near the outside of it, look for green lights, there's two main sources of it, but one usually means it's an important point of interest. Also, make sure to look for deep swamp biomes. Narrow ones that border the outside of an island usually aren't that resourceful. You don't want a Chile-shaped swamp biome, you want a good thick Brazil-shaped swamp biome. Means more POIs can spawn.
2:13 pm, May 31, 2023
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Shaken_Widow replied to . May 31, 2023 @ 6:14:06 am PDT

Originally posted by Trip:
When you buy the wishbone from the Trader (good luck finding him), it will lead you to hidden muck piles that you can mine for iron scrap like you find in sunken chambers.
you get the wishbone from defeating bonemass....

and they're used for finding silver in the mountain, they have nothing to do with iron...
2:13 pm, May 31, 2023
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knighttemplar1960 replied to . May 31, 2023 @ 6:49:19 am PDT

Originally posted by Veseljko:
Swamps are really easy to spot from the distance.
And don’t bother to visit small strips of swamp biome between mountains and ocean. Those are mostly empty. Try to find a big swamp area where you don’t see anything behind. That will most likely be the only swamp you will need.

I would disagree with this. Small strips of swamp are where I consistently find my first turnip seeds on a new save and they are less likely to generate an abomination which you likely aren't yet ready to handle.
2:13 pm, May 31, 2023
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Foxglovez replied to . May 31, 2023 @ 6:56:25 am PDT

Explore. If you find the trader there is usually a swamp nearby. It may be small but still useful. Spend your time gathering resources, gonna need them for new foods. It's not a race, unless you are speed running, then it's a race.
2:13 pm, May 31, 2023
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Foxglovez replied to . May 31, 2023 @ 6:58:11 am PDT

Originally posted by Trip:
When you buy the wishbone from the Trader (good luck finding him), it will lead you to hidden muck piles that you can mine for iron scrap like you find in sunken chambers.
You play the game? Cuz this is just wrong. You should probably delete your addition to the thread.
2:13 pm, May 31, 2023
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LostLogicUnit replied to . December 19, 2022 @ 11:50:02 am PST

Its a dev intended feature.
6:13 pm, January 12, 2023
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Brakxel replied to . December 19, 2022 @ 12:08:59 pm PST

Everything wants you dead. Even the trees try to kill you.
Except deer. They just want to be left alone.
6:13 pm, January 12, 2023
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Logical Maneuver replied to . December 19, 2022 @ 12:41:31 pm PST

Motion sensor logic I guess, if it moves, kill it
6:13 pm, January 12, 2023
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Rhapsody replied to . December 19, 2022 @ 12:43:58 pm PST

I'd rather not have Valheim become tower defense game. It's silly but it works. Other features of ballista like the inaccuracy are bigger issues IMO, but they're already addressed in the PT branch.
6:13 pm, January 12, 2023
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DredSilent replied to . December 19, 2022 @ 12:47:23 pm PST

Originally posted by Rhapsody:
I'd rather not have Valheim become tower defense game. It's silly but it works. Other features of ballista like the inaccuracy are bigger issues IMO, but they're already addressed in the PT branch.

To be fair, there's really not much of a need for them at all. Not much really comes at your base, and you can always just dig a moat around your base or make it up in a non destructible tree.
6:13 pm, January 12, 2023
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Damnion replied to . December 19, 2022 @ 12:59:11 pm PST

They are good for taking out the blimps near your mistlands base if you make sure they can only shoot up. Getting a bit annoyed about how many biomes you have to keep a farm in now though. There are mistlands recipes that require barley, carrots, and onions in addition to mistlands mats.
6:13 pm, January 12, 2023
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warrenchmobile replied to . December 19, 2022 @ 1:41:58 pm PST

"
Why on hell my own ballista shoot me?

Because it is an inanimate not sentient object. Why does your campfires, bonfires, or hearths burn you if step on them? Why do snares, traps, and landmines operate when you step on them.

A better question would be: Why on hell would I build a ballista to cover a certain area and then go traipsing through that area?
6:13 pm, January 12, 2023
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Smetrix replied to . December 19, 2022 @ 2:00:04 pm PST

Originally posted by warrenchmobile:
"
Why on hell my own ballista shoot me?

Because it is an inanimate not sentient object. Why does your campfires, bonfires, or hearths burn you if step on them? Why do snares, traps, and landmines operate when you step on them.

A better question would be: Why on hell would I build a ballista to cover a certain area and then go traipsing through that area?
Except everything other than the ballista is a static defense, so it makes sense that you take damage from stepping on your own trap. It does not make sense to have a non-static defense that you built also target you.

Given some of these responses, I wonder how many of you would defend something like the bear traps sprouting legs and targeting you lmao.

The amount of people defending this decision is beyond silly.
6:13 pm, January 12, 2023
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The Wayfarer replied to . December 19, 2022 @ 2:07:36 pm PST

Originally posted by Smetrix:
The amount of people defending this decision is beyond silly.

I'm betting it's a bug and the devs have not figured out how to fix it just yet so in the meantime the goons are out defending it with whatever they can conjure up.
6:13 pm, January 12, 2023
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Jack replied to . December 19, 2022 @ 2:53:26 pm PST

Originally posted by Smetrix:
Originally posted by warrenchmobile:
"
Why on hell my own ballista shoot me?

Because it is an inanimate not sentient object. Why does your campfires, bonfires, or hearths burn you if step on them? Why do snares, traps, and landmines operate when you step on them.

A better question would be: Why on hell would I build a ballista to cover a certain area and then go traipsing through that area?
Except everything other than the ballista is a static defense, so it makes sense that you take damage from stepping on your own trap. It does not make sense to have a non-static defense that you built also target you.

Given some of these responses, I wonder how many of you would defend something like the bear traps sprouting legs and targeting you lmao.

The amount of people defending this decision is beyond silly.
yeah, my analogy would be what if all the animals you tamed decided to attack you because you got within agro range. I would hope people would not defend that decision
6:13 pm, January 12, 2023
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warrenchmobile replied to . December 19, 2022 @ 3:14:20 pm PST

Yeah, the only problem with your analogy is that tamed animals are sentient beings, ballistas are not.
6:13 pm, January 12, 2023
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Rhapsody replied to . December 19, 2022 @ 3:37:02 pm PST

We can just say it's a game balance matter and leave it at that. We wouldn't want events to become automatically resolved simply by spamming enough ballistae. Or, if you do, you can use mods for that or just disable the events if they are that troublesome to you.
6:13 pm, January 12, 2023
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Eightball replied to . December 19, 2022 @ 3:45:34 pm PST

@warrenchmobile Explained it best; a non sentient object you placed that can determine neither friend nor foe and merely does what is does: shoot stuff.

And I have to call you on your counter argument @Smetrix because the ballista (which is static) even though an active defense versus a passive one, cannot identify friend vs. foe. It is non sentient. Active vs. passive does not inherently mean the active defense can differentiate.

Is it annoying to be targeted by your own 'stuff'? Yes.

Is there a reason for it? I can see a few scenarios in which ballista could be used to cheez some mobs, but ultimately the real reason can only be revealed by the developers.

So for now we can deal with it or not build them.
6:13 pm, January 12, 2023
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Rhapsody replied to . December 19, 2022 @ 3:50:05 pm PST

If the ballista didn't require ammunition and essentially manual activation, I'd understand the frustration. It's far more important to make it effective against targets, even if it includes players. Right now it's utterly useless overall but shouldn't remain like that if the public test branch changes are working.

And finally, ballista use isn't the only choice you get to make in this game that has drawbacks. Almost everything you do in Valheim creates drawbacks in some sense or reduces your options. What do you carry in your inventory? Which weapon skills will you focus on training? What food are you eating? Which Forsaken power are you going to take? Are you going to prime this ballista (or the other one pointing other way) or fight the event off on your own?
6:13 pm, January 12, 2023
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Smetrix replied to . December 19, 2022 @ 4:02:11 pm PST

Originally posted by Eightball:
@warrenchmobile Explained it best; a non sentient object you placed that can determine neither friend nor foe and merely does what is does: shoot stuff.

And I have to call you on your counter argument @Smetrix because the ballista (which is static) even though an active defense versus a passive one, cannot identify friend vs. foe. It is non sentient. Active vs. passive does not inherently mean the active defense can differentiate.
There are no pre-established rules in game that justify this, you guys just made that up to rationalize it lol.
6:13 pm, January 12, 2023
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Mharr replied to . February 4, 2022 @ 2:30:11 am PST

Yeah, that's er... Why?
3:13 pm, February 4, 2022
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Eekhoorn replied to . February 4, 2022 @ 2:33:29 am PST

Let me help the OP...
Locked.
3:13 pm, February 4, 2022
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Kalysm replied to . February 3, 2022 @ 2:58:54 pm PST

Random all the way.
3:13 am, February 4, 2022
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ShaftAlmighty replied to . February 3, 2022 @ 3:01:25 pm PST

Random so you an learn the basics naturally.
3:13 am, February 4, 2022
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<OES>Rev replied to . February 3, 2022 @ 3:02:08 pm PST

Originally posted by Kalysm:
Random all the way.

Ok, also i made a world a long time ago. should i make a new one or doesnt matter?
3:13 am, February 4, 2022
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sneakyweazel replied to . February 3, 2022 @ 3:20:17 pm PST

As said, Random
Nothing beats the feeling of new world :) but do as you will
3:13 am, February 4, 2022
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ShaftAlmighty replied to . February 3, 2022 @ 3:20:57 pm PST

Make a new one so you can get used to starting from scratch because you might have to a few times with updates.
3:13 am, February 4, 2022
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Mharr replied to . February 3, 2022 @ 3:25:23 pm PST

There are plenty of tools out there that can make a random seed known later if you want, so it's the best of both worlds.
3:13 am, February 4, 2022
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zverozvero replied to . February 3, 2022 @ 3:49:42 pm PST

Heared old generated worlds may be unstable so make a new one and bring some stuff from old if needed.
3:13 am, February 4, 2022
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mike240184 replied to . February 3, 2022 @ 3:55:45 pm PST

Random. No Google. No spoilers. No cheating.

Random.
3:13 am, February 4, 2022
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Nascarman replied to . February 3, 2022 @ 4:19:49 pm PST

Interesting you edited the thread…

For anyone wondering, he was asking if, as a new player, it was better to pick a starting seed or use a random one
3:13 am, February 4, 2022
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Lee23 replied to . February 3, 2022 @ 4:28:02 pm PST

Good to know, I was about to ask. How odd
3:13 am, February 4, 2022
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