Npc Spawning in base /tame animals destroying builds
I have a lot of love an hate with the game .
Tame animals destroying what i build is getting boring !
Death bug's spawning in my base i had 20 of them trap in a build but more just keep spawning .
work bench does stop spawns . nothing does . I have tried everything . I came to this topic i think the land out in the water is counting towards land instead of water Zone . so gobs can spawn in the water a swim right in my base . same going for the death bug's .
i don't build with the Dev tool i just go farm what i can where i can . idk How they would fix it but really wish they would .
Tame animals destroying what i build is getting boring !
Death bug's spawning in my base i had 20 of them trap in a build but more just keep spawning .
work bench does stop spawns . nothing does . I have tried everything . I came to this topic i think the land out in the water is counting towards land instead of water Zone . so gobs can spawn in the water a swim right in my base . same going for the death bug's .
i don't build with the Dev tool i just go farm what i can where i can . idk How they would fix it but really wish they would .
5:13 am, May 28, 2022
whiteboa321 replied to Npc Spawning in base /tame animals destroying builds June 3, 2022 @ 1:41:55 am PDT
I would invite ya to the seed i have just to show it . but it a mess cause i been trying new things out to try . I have about 50 tamed lox . Lox can just about solo anything in the game beside Zerker's an the tar mob's .
What i ment on the Lox getting one shot . if the lox doesn't spot the deathskitter . the death skitter gets the Bonus to sneak attack . so sometimes there damage is triple . i see it go on an on i mean not mad about them killing the lox i have tons on needle's . it just when lox are alert they smash into about every thing .
as for the wolf's . 2 star's yea they can wreck havoc if they can't get to a enemy . but once the wall is down wolf are having a snack .
Lox ridden is a very good way to take out to the swamp . also if you find undead spawn location dig around it an put a few lox in it. but give them enuff space to move . an chunk some food an you have sausages for day's. i luck up an found 4 in one place dug around them . but you ggotta make sure the hole deep enuff so the lox can't aoe the spawn or attack it
What i ment on the Lox getting one shot . if the lox doesn't spot the deathskitter . the death skitter gets the Bonus to sneak attack . so sometimes there damage is triple . i see it go on an on i mean not mad about them killing the lox i have tons on needle's . it just when lox are alert they smash into about every thing .
as for the wolf's . 2 star's yea they can wreck havoc if they can't get to a enemy . but once the wall is down wolf are having a snack .
Lox ridden is a very good way to take out to the swamp . also if you find undead spawn location dig around it an put a few lox in it. but give them enuff space to move . an chunk some food an you have sausages for day's. i luck up an found 4 in one place dug around them . but you ggotta make sure the hole deep enuff so the lox can't aoe the spawn or attack it
11:13 am, June 3, 2022
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us271934-Слава Україн replied to Npc Spawning in base /tame animals destroying builds May 31, 2022 @ 3:38:25 pm PDT
My lox experience is small and short but a couple of Deathsquitos took 2 lox down to about 50% hp before becoming greasy smears. I'd guess with the right scenario one could 1v1 a lox. Chances would still be very small and the situation would require a unique setting. Maybe a lox already jousting with an enemy could get zapped a few times or the lox be unhealed from a prior fight.
You know, Odin's will be done
You know, Odin's will be done
11:13 pm, May 31, 2022
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Polonius Ulf replied to Npc Spawning in base /tame animals destroying builds May 30, 2022 @ 11:17:31 pm PDT
I don't know about lox, but that sounds right. I was talking about wolves. They do so little damage to property it is not worth mentioning. I have not seen them do any, but every day the grounds around my base are littered with the sparkling graves of mobs that would have done plenty of damage.
My two star wolves destroyed all the trolls in a ground-is-shaking event before I could fire a shot, and they did not do a stick of damage to any property.
I went carelessly afk, forgetting to pause, and returned to find the remains of a swamp invasion. No damage to my property. Some dead wolves, though.
If ice drakes get close enough to the ground, they're gonners, but they can't resist attacking the wolves so they die. 17 freeze glands, of which I accounted for two, and one dead wolf.
My unprotected longboat sits safely beside the dock. The mobs that come to harm it are not so safe.
Thanks to wolves, I don't have to build a big wall that destroys my view of the ocean. I can enjoy the wide-open spaces of my huge estate, at least for this phase of the game. What happens after I defeat Moder remains to be seen.
Oh give me land, lots of land,
Under Yggdrasil above
My two star wolves destroyed all the trolls in a ground-is-shaking event before I could fire a shot, and they did not do a stick of damage to any property.
I went carelessly afk, forgetting to pause, and returned to find the remains of a swamp invasion. No damage to my property. Some dead wolves, though.
If ice drakes get close enough to the ground, they're gonners, but they can't resist attacking the wolves so they die. 17 freeze glands, of which I accounted for two, and one dead wolf.
My unprotected longboat sits safely beside the dock. The mobs that come to harm it are not so safe.
Thanks to wolves, I don't have to build a big wall that destroys my view of the ocean. I can enjoy the wide-open spaces of my huge estate, at least for this phase of the game. What happens after I defeat Moder remains to be seen.
Oh give me land, lots of land,
Under Yggdrasil above
11:13 am, May 31, 2022
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electricdawn replied to Npc Spawning in base /tame animals destroying builds May 31, 2022 @ 3:26:27 am PDT
I'm preeeety sure that deathsquitos cannot kill a lox singlehandly... A mob of them? Maybe... but not alone.
The lox will smash it quickly.
Edit: I've seen trolls killing deathsquitos with ease, if they survive them, lox will easily.
The lox will smash it quickly.
Edit: I've seen trolls killing deathsquitos with ease, if they survive them, lox will easily.
11:13 am, May 31, 2022
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Ɣɪ¢♰ɪɱƧ replied to Npc Spawning in base /tame animals destroying builds May 31, 2022 @ 3:45:39 am PDT
Are Lox the only thing that can 1v1 a troll? I've pitted trolls vs anything (including abominations) except Golems. It's hard to get a troll to climb that far up or a golem to follow you down without getting stuck or losing interest. I'm preeeety sure that deathsquitos cannot kill a lox singlehandly... A mob of them? Maybe... but not alone.
The lox will smash it quickly.
Edit: I've seen trolls killing deathsquitos with ease, if they survive them, lox will easily.
11:13 am, May 31, 2022
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whiteboa321 replied to Npc Spawning in base /tame animals destroying builds May 30, 2022 @ 10:04:54 pm PDT
Polonius I think you putting a little to much in it bro . Lox will in fact destroy any thing that is close to them when a enemy is close to them . There can graze you stuff . an destroy it . same for wolf's if they can't get to a enemy they will bite the fence . even if they are safe behind wall's .
I also made a post on the death bug damage being over powered . they can in fact one shot a lox . I have screen shots of it .
Also if a death bug is on fire an attack a lox it is a insta give. due they also have the bufff from sneak attacks. on tame animals .
As for work benches stopping spawn's it is not cheese . i have had them spawn in my base an start wrecking stuff . also Gobs do in fact swim . an can swim into your base is there is a place for them to get into it .
My main build is in a very small i mean small place in the plains . i have swamp/meadow/dark forest around it.
I also made a post on the death bug damage being over powered . they can in fact one shot a lox . I have screen shots of it .
Also if a death bug is on fire an attack a lox it is a insta give. due they also have the bufff from sneak attacks. on tame animals .
As for work benches stopping spawn's it is not cheese . i have had them spawn in my base an start wrecking stuff . also Gobs do in fact swim . an can swim into your base is there is a place for them to get into it .
My main build is in a very small i mean small place in the plains . i have swamp/meadow/dark forest around it.
5:13 am, May 31, 2022
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Polonius Ulf replied to Npc Spawning in base /tame animals destroying builds May 28, 2022 @ 8:19:29 am PDT
I think tamed creatures start attackin structures when they can't get to a enemy mob in their view range. You can get rid of that by either removing all spawnable places around your base or by having a big base with your tamed animals being in the middle of it and too far away from the edge for seeing any enemy.
I'm sorry, this is not even wrong. You want your wolves on the outer perimeter and patrolling the interior. They don't attack structures unless they are trying to get to an enemy, so take down all fences. Interior lines of communication are important irl and in any game ever.
I have not seen my wolves do any damage. Any incidental damage wolves do is trivial to what enemies can do. A pack of wolves can take down a troll fast, but oh no, they destroyed a fence.
Don't mend it. It shouldn't have been there.
5:13 pm, May 28, 2022
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Polonius Ulf replied to Npc Spawning in base /tame animals destroying builds May 28, 2022 @ 8:21:48 am PDT
To be sure, I am hedging my bets. I'm building a second, much smaller base which is heavily defended with moats, etc, the good old fashioned way.
5:13 pm, May 28, 2022
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Polonius Ulf replied to Npc Spawning in base /tame animals destroying builds May 28, 2022 @ 1:13:45 am PDT
My wolves have the run of the place. If they damage anything, it is not nearly as often or as much as the mobs they keep off my property.
But if you don't want to have them where they might damage something you can easily station them where you want them to be.
I am building a system of wolf lodges around the far perimeter of the property. When each one is finished, I bring a starting pack of five wolves and a bunch of meat.
Just for fun, I've decided that each pack should have it's own name, as signified by a trophy mounted on the den. Thus there is the Greydwarf Lodge, the Shaman Lodge and so on.
The names don't signify anything about their prowess as a pack. What will signify is the trophies in their trophy chest and eventually mounted on their trophy boards.
And of course, signs bearing the names of the fallen, for I am naming every wolf in the starter pack. Any anonymous offspring that die will get an honorary name.
I have lots of time on my hands. Whatever spawns on or near my compound is dealt with immediately. I don't see greydwarfs or brutes greylings or necktails or trolls. or anything.
But I hear them dying as I build a grand elevated walkway from the main house to the lighthouse, and there are no walls to spoil my view of the sea.
As to wolf meat, the honored dead provide too much of that. *covers heart, looks piously downward and belches*
But if you don't want to have them where they might damage something you can easily station them where you want them to be.
I am building a system of wolf lodges around the far perimeter of the property. When each one is finished, I bring a starting pack of five wolves and a bunch of meat.
Just for fun, I've decided that each pack should have it's own name, as signified by a trophy mounted on the den. Thus there is the Greydwarf Lodge, the Shaman Lodge and so on.
The names don't signify anything about their prowess as a pack. What will signify is the trophies in their trophy chest and eventually mounted on their trophy boards.
And of course, signs bearing the names of the fallen, for I am naming every wolf in the starter pack. Any anonymous offspring that die will get an honorary name.
I have lots of time on my hands. Whatever spawns on or near my compound is dealt with immediately. I don't see greydwarfs or brutes greylings or necktails or trolls. or anything.
But I hear them dying as I build a grand elevated walkway from the main house to the lighthouse, and there are no walls to spoil my view of the sea.
As to wolf meat, the honored dead provide too much of that. *covers heart, looks piously downward and belches*
11:13 am, May 28, 2022
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Zathabar replied to Npc Spawning in base /tame animals destroying builds May 28, 2022 @ 1:50:57 am PDT
Agree with the above that tames can get very friskey an do incidental damage in their desire to get at enemies outside the base.
One thing that has definitely helped us was placing wards. My wife and I play co op a lot and occasionally with other buddies so we came late to using the ward, but I have found that its wide radius does seem to make sure there is no spawn gap in between workbench coverage.
Maybe give that a try?
But yeah as of now the only fix is raising or lowering the ground to stop things running amok. I really hop ewe get a more balanced solution as its getting cheesy: troll attacks dig a ditch, Fulings? Ditch (or earthworks) animals skittish - Ditch, Golem in the montains near you - ditch/earthworks etc etc etc nothing else works long enough to be worth the effort!
One thing that has definitely helped us was placing wards. My wife and I play co op a lot and occasionally with other buddies so we came late to using the ward, but I have found that its wide radius does seem to make sure there is no spawn gap in between workbench coverage.
Maybe give that a try?
But yeah as of now the only fix is raising or lowering the ground to stop things running amok. I really hop ewe get a more balanced solution as its getting cheesy: troll attacks dig a ditch, Fulings? Ditch (or earthworks) animals skittish - Ditch, Golem in the montains near you - ditch/earthworks etc etc etc nothing else works long enough to be worth the effort!
11:13 am, May 28, 2022
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Pobblebonk replied to Npc Spawning in base /tame animals destroying builds May 28, 2022 @ 3:09:30 am PDT
I think tamed creatures start attackin structures when they can't get to a enemy mob in their view range. You can get rid of that by either removing all spawnable places around your base or by having a big base with your tamed animals being in the middle of it and too far away from the edge for seeing any enemy.
11:13 am, May 28, 2022
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Gladi8er65 replied to Npc Spawning in base /tame animals destroying builds May 28, 2022 @ 3:11:53 am PDT
I have a lot of love an hate with the game .
Tame animals destroying what i build is getting boring !
Death bug's spawning in my base i had 20 of them trap in a build but more just keep spawning .
work bench does stop spawns . nothing does . I have tried everything . I came to this topic i think the land out in the water is counting towards land instead of water Zone . so gobs can spawn in the water a swim right in my base . same going for the death bug's .
i don't build with the Dev tool i just go farm what i can where i can . idk How they would fix it but really wish they would .
Deathsquitos are weak against fires... they will pop and explode (die violently) if they get anywhere near a bonfire... Use that info however you will... (Make bonfires in your base area if you build in the plains)
Also Deathsquitos have only 10 HP so whack them with just about ANY weapon and they will die
11:13 am, May 28, 2022
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Sono replied to Npc Spawning in base /tame animals destroying builds May 27, 2022 @ 10:24:02 pm PDT
every INCH must be covered in the proximity you want to cover for your base with the base structure radius, easy way to check is get out your hammer and go over whatever to detect if a workbench is "present" even if theres a tiny tiny bit of land that says theres no workbenches, mobs WILL spawn there. You have to be thorough.
Wolves and Loxes need to be kept in either stone or earthen enclosures. For Loxes I made a stone walled pasture and in another area made a pen out of one of the Plains stone henge/arena areas. Loxes don't have trouble with anything except frost drakes and groups of tar monsters, so it's pretty safe to keep them outside. Personally I don't think wolf taming is worth it they're too fragile to do anything with, a single hit from a frostdrake or fuling and they're gone.
Wolves and Loxes need to be kept in either stone or earthen enclosures. For Loxes I made a stone walled pasture and in another area made a pen out of one of the Plains stone henge/arena areas. Loxes don't have trouble with anything except frost drakes and groups of tar monsters, so it's pretty safe to keep them outside. Personally I don't think wolf taming is worth it they're too fragile to do anything with, a single hit from a frostdrake or fuling and they're gone.
8:13 am, May 28, 2022
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Polonius Ulf replied to Npc Spawning in base /tame animals destroying builds May 27, 2022 @ 9:47:05 pm PDT
I have never seen my tame animals attack any property, much less destroy it. I can find no reference to tamed animals doing this, even lox.
Deathsquitos may participate in some events after you have conquered Moder, I assume. I'm postponing Moder until I think my HQ is ready for anything, which is what I usually do. The next Boss you have your sights on can unleash the nasty inhabitants of their biome to attack your base wherever it is, so be prepared for the next Boss before you kill the current one.
And don't do a web search on what you have to prepare for. Just get ready for anything. Too many web searches and you're not playing Valheim, or any game. You're playing Google.
Gobs cannot swim into your base if you build an earth wall and connect it to your trench system. Alternately, you can have wolves and (I presume) lox waiting for them.
Work benches stopping spawns is a cheese. You don't need to stop spawns, you need to contain them and benefit from them. If your base is a large area, subdivide it so that spawns will be contained in local regions. Use fence. After you get wolves, you're going to tear it all down.
Keep one pair of each of your tame animals in a safe place.
Create an arms and food cache that can be reached via portal from the resurrection stone. Expand this into a small, heavily defended base with protected livestock within a quick march from your HQ. If I'm driven out of my base, I'll be back at the head of a pack of wolves and lox if I got 'em.
And finally, rotate your tires.
Deathsquitos may participate in some events after you have conquered Moder, I assume. I'm postponing Moder until I think my HQ is ready for anything, which is what I usually do. The next Boss you have your sights on can unleash the nasty inhabitants of their biome to attack your base wherever it is, so be prepared for the next Boss before you kill the current one.
And don't do a web search on what you have to prepare for. Just get ready for anything. Too many web searches and you're not playing Valheim, or any game. You're playing Google.
Gobs cannot swim into your base if you build an earth wall and connect it to your trench system. Alternately, you can have wolves and (I presume) lox waiting for them.
Work benches stopping spawns is a cheese. You don't need to stop spawns, you need to contain them and benefit from them. If your base is a large area, subdivide it so that spawns will be contained in local regions. Use fence. After you get wolves, you're going to tear it all down.
Keep one pair of each of your tame animals in a safe place.
Create an arms and food cache that can be reached via portal from the resurrection stone. Expand this into a small, heavily defended base with protected livestock within a quick march from your HQ. If I'm driven out of my base, I'll be back at the head of a pack of wolves and lox if I got 'em.
And finally, rotate your tires.
5:13 am, May 28, 2022
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us271934-Слава Україн replied to Npc Spawning in base /tame animals destroying builds May 27, 2022 @ 10:09:49 pm PDT
Tamed wolves and lox have 'accidentally' destroyed any structure that was between them and detectable mobs. They're pretty bloodthirssty when provoked. That's why I made their containment be earthen walls. My homeowners insurance quit covering the damage.......
5:13 am, May 28, 2022
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