Has performance improved?

Group of friends and I are starting over with the H&H update.
Our original settlement in the previous edition got so large that we ran in to severe performance issues when in and around our town.
So before we decide how to build this time, has performance been improved? Or do we have to tone down our township ambition a bit in the interest of performance?
11:13 pm, September 23, 2021
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Crafty replied to Has performance improved? July 30, 2022 @ 1:22:50 pm PDT

Originally posted by Lucid:
Back on release my mates server would get real laggy near our home base because we did so much terraforming, and so many structures, we had walls, towers, it was nuts, it got so bad we had to abandon the base for smaller ones spread around the world. Has this improved?

Performance here has improved here, they reworked the entire way terrforming system a while back because it was eating up a lot of resources.

If you build an absurd base, it'll still be resources heavy, but the terrforming basically had a "memory leak" before.
11:13 pm, July 30, 2022
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Nefrarya replied to Has performance improved? July 30, 2022 @ 1:27:22 pm PDT

Hey folks,

please keep this thread on-topic.

Thanks & have a good day!
11:13 pm, July 30, 2022
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Lucid replied to Has performance improved? July 30, 2022 @ 1:45:37 pm PDT

Originally posted by Nefrarya:
Hey folks,

please keep this thread on-topic.

Thanks & have a good day!
I think my question was answered, thread can be locked :)
11:13 pm, July 30, 2022
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Lucid replied to Has performance improved? July 30, 2022 @ 10:19:25 am PDT

Oh wow, didn't know this was a contentious issue in the community, sorry if I ruffled feathers! Sounds like there has been some optimization under the hood but it may benefit in spreading out to other remote bases to breed etc. Thanks for the... somewhat constructive info!~ lool
8:13 pm, July 30, 2022
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Requimatic replied to Has performance improved? July 30, 2022 @ 11:00:17 am PDT

Originally posted by Lucid:
Oh wow, didn't know this was a contentious issue in the community, sorry if I ruffled feathers! Sounds like there has been some optimization under the hood but it may benefit in spreading out to other remote bases to breed etc. Thanks for the... somewhat constructive info!~ lool

The issue at hand is mostly a limitation with Unity Engine, and how games of this nature work in general.

If IGS would break away from Unity and essentially make their own Engine, and port the game in to it as it is (since it's not 100% complete yet), they could likely engineer their way around these limitations.

However, doing so would mean all future content development past Mistlands would come to a screeching halt, because not only is coding your own Engine an incredibly daunting task to make it efficient, but then you also have to port the existing game in to it.. or start over.

Honestly, I wouldn't mind either way since it would give IGS the chance to break away from Unity, but it would also mean they'd have all of the art assets to re-create also; unless using purchased Unity assets as a template and altering them for their needs. Not sure on the legality of that, though.

So yeah. Unless they can do some really hacky type of stuff with Unity and custom code to fix the current limitations without making things worse.. it's where we're at. :(
8:13 pm, July 30, 2022
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Zathabar replied to Has performance improved? July 30, 2022 @ 11:07:24 am PDT

@Lucid.
The problem is the community is getting VERY polarised between those OK to wait and those that feel the Devs ought to be doing "X" Riiiggghhhttt NOOOOWWWW!!!

You may form your own opinion in which camp I lie. But tbh I refuse to get that wound up on a game. Give it ago I think you'll find things improved on a larger build but seeing s its still EA there might be more that can be done.

Go have fun and let us know what it feels like after you Hiatus - now that would be really constructive and I for one would like to hear how you find it !
8:13 pm, July 30, 2022
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Varagonax replied to Has performance improved? July 30, 2022 @ 11:41:19 am PDT

Originally posted by Requimatic:
Originally posted by Lucid:
Oh wow, didn't know this was a contentious issue in the community, sorry if I ruffled feathers! Sounds like there has been some optimization under the hood but it may benefit in spreading out to other remote bases to breed etc. Thanks for the... somewhat constructive info!~ lool

The issue at hand is mostly a limitation with Unity Engine, and how games of this nature work in general.

If IGS would break away from Unity and essentially make their own Engine, and port the game in to it as it is (since it's not 100% complete yet), they could likely engineer their way around these limitations.

However, doing so would mean all future content development past Mistlands would come to a screeching halt, because not only is coding your own Engine an incredibly daunting task to make it efficient, but then you also have to port the existing game in to it.. or start over.

Honestly, I wouldn't mind either way since it would give IGS the chance to break away from Unity, but it would also mean they'd have all of the art assets to re-create also; unless using purchased Unity assets as a template and altering them for their needs. Not sure on the legality of that, though.

So yeah. Unless they can do some really hacky type of stuff with Unity and custom code to fix the current limitations without making things worse.. it's where we're at. :(
Unity is almost a perfect engine for this kind of game.

You know, I dont understand the hate for a small dev team to swap focus from new content to bug fixing.

The thing is, Valheim was never intended to blow up like it did. They weren't expecting 1 million copies sold 1 week after opening EA. It was a small team of like 5 people, right, so they thought they would get like 40, 50k tops for ea, fund the development a bit, and carry on.

1 million people changed priorities. Too many people on board means that negative experiences could break the game before it has a real chance to release, so understandably they had to spend time fixing bugs and streamlining the game and performance.

This did delay the roadmap by quite some time, but its hardly abandoned. Its constantly getting small, meaningful updates and whilst the team is still small, they are still communicating changes and progress with us. Since release, we have had peformance fixes, balance patches, advice on keeping playable bases performance friendly, the hearth and home update, cave changes, new armors and weapons, enemies, and two newish but incomplete biomes (the ashlands and the mistlands). The game is a work in progress. A slow work in progress, but a work in progress nonetheless.
8:13 pm, July 30, 2022
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Vivian, Lady of Dawn and Dusk replied to Has performance improved? July 30, 2022 @ 1:07:22 pm PDT

The game's still interesting, coming back to it after having been about a year away, and I have paid about three cents an hour for the amusement I've had with it so far. It's two-dimensional, the pace of development is glacial, and there are a lot of changes that I think should be made, but then again, I'm not the one who has to make them. It would have to be a hell of a lot worse than it is to be not worth the money.
8:13 pm, July 30, 2022
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King_Y ☢ replied to Has performance improved? July 30, 2022 @ 7:23:35 am PDT

No, devs are lazy.
5:13 pm, July 30, 2022
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Polonius Ulf replied to Has performance improved? July 30, 2022 @ 8:22:22 am PDT

Oh, look. Another troll who thinks he can read minds. You can call people you don't know lazy, based on some performance metric you got from the same place you keep your head, but when you do that you get to read what I think of you.

For the thousandth time, the devs have a lot to do, and Dunning-Kruger-afflicted trolls have no idea what they are talking about.
5:13 pm, July 30, 2022
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Polonius Ulf replied to Has performance improved? July 30, 2022 @ 8:30:01 am PDT

And btw, performance has improved. A lot. So the dkat was just—surprise—wrong, too.

I'm playing on an elaborate base, with dozens of tamed wolves and boars consuming resources, on a budget laptop, and while the framerate is lower there than elsewhere it's just fine.

Of course, I didn't pay $10,000 for my rig, so I don't freak out every time the fr drops below 60.
5:13 pm, July 30, 2022
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blankitosonic replied to Has performance improved? July 30, 2022 @ 8:38:46 am PDT

Dont terraforming like a mole and dont make mate your animals like a druidic sheppard and your game will be smooth all the time
These 2 things makes game perfo bleed , a third one could be a big fulled castle fortress but not that much
5:13 pm, July 30, 2022
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DrFnPhil replied to Has performance improved? July 30, 2022 @ 8:46:48 am PDT

Has it improved? Well settings have in order to tweak effects/lighting surrounding things like campfires for example that were a bit heavy. The way the game handles land that was modified has been improved a bit as well. I wouldn't call it amazing by any means. The game is not optimized IMO. For the graphics in game its actually pretty weird they haven't been able to bump a few frames more by now. I'm sure people want to be tribal because they love the game but its pretty lackluster when you consider it should not be this taxing of a game on modern hardware.
5:13 pm, July 30, 2022
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Calteru replied to Has performance improved? July 30, 2022 @ 9:53:18 am PDT

No, this game engine still does not allow for hyperbuilding and hyperforming without eventually running into severe performance issues.

Matter of fact, most game engines do that in open-world, including Minecraft.

The thing of it is, every change that gets made to an open-world server doesn't just populate on your PC. It also populates for other players and the server itself, which then has to work to reconcile changes made with the rest of the game environment.

In most cases, this happens fairly innocuously, but in extreme cases of massive builds and much terraforming, yeah, there's gonna be problems eventually (mostly dependent on how well the server can handle it, plus I think this game has P2P connections too? Not 100% on the last but I seem to recall that being a thing), just like there are in, say, Unreal Engine if you throw down too many foundations in Conan Exiles or Ark: Survival Evolved.

Unbridled creativity with few-if-any lasting consequences is still future tech. Next playthrough, try less terraforming. That can get esp. intensive.
5:13 pm, July 30, 2022
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Polonius Ulf replied to Has performance improved? July 30, 2022 @ 9:58:13 am PDT

I don't think it's being tribal to respond to the false claims that no improvements have been made and that the devs are lazy.

Is there room for improvement? Yes. But the devs are under pressure to create new content, and when the new content doesn't appear fast enough to suit Dunning-Kruger-Afflicted Trolls, they start threads about how that proves the game is abandoned, because the devs are crooks who just took they money and ran.

The tone that they reap in response is the tone that they sowed. It is not civil discourse to impugn the motives of people you don't know based on performance metrics that have brown stains all over them. It is not civil discourse to lie, or to exaggerate to the point of lying. And if someone does these things, they are not entitled to be kissed and hugged.
5:13 pm, July 30, 2022
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Dogbix replied to Has performance improved? September 24, 2021 @ 12:33:21 am PDT

I would say much improved, since the H&H update, I have a modest sized base, still in my starting area, it suffered frame drops before H&H, some tweaks made a good improvement, but now it is a lot better. I have a sizeable double perimeter terrain wall, with two entrances opposite sides, 12 or more wolves at each gate, and other larger tamed things through out the perimeter, even during raids it is going well so far. I have been keeping an eye on frame rates to see what or how much I do might effect it.

Feels as though they quietly slipped in a good optimisation along with H&H, hope it goes well for you too.
8:13 am, September 24, 2021
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kirisute replied to Has performance improved? September 24, 2021 @ 12:37:43 am PDT

i would agree; much improved; my hugely terraformed main base with a huge pack of wolves and moat used to knock me down to 35fps and now i can happily run around it at a steady 50-60 (1080gpu)
8:13 am, September 24, 2021
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IceWolf replied to Has performance improved? September 23, 2021 @ 2:36:30 pm PDT

Performance has improved a lot , especially for larger settlements. You can also launch Valheim in a different mode that seems to boost performance a fair b it across different systems.
11:13 pm, September 23, 2021
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