Biomes and bosses to come; how will world generation mechanics work?
If I understand correctly there will be 9 biomes in the V 1.0 release of the game.
We now have 6 of them; Meadows, Black Forest, Swamp, Mountains, Plains and Ocean. And 5 of those have a 'boss' (I for one am also hoping for an Ocean boss that drops some unique, but not necessary loot!).
We will be getting the last three (Mistlands, Deep North and Ashlands) as the game develops over time. I am assuming each of these will also have a 'boss'.
What I am curious about is if the world procedural generation process will integrate those new biomes into the 'whole' map of new worlds or keep those last three biomes in bands on the far boundaries of the world. And yes, I would guess the 'Deep North' will probably stay north, but you never know as things (and names) can change.
For example, currently you can have a world in which a patch of Plains (end game biome) is generated very close to the starting Meadows in which you first spawn.
So will something like this be possible with the last three biomes? Will they be spread randomly amongst all the islands like the 5 land biomes we have now or will they be kept to the map ends?
Will we be able to be lucky enough to find an isolated patch of Mistlands towards the center of the map that holds the clue to where we can find its 'boss' or perhaps a single plant from which we can harvest some much coveted seeds? Or will we have to travel to the far ends of the world before we can even start our search for either?
I would think whole world integration would be more interesting, especially when talking about exploring, than always keeping these last biomes on the edges of the map, but that is just my take (whole world integration also better facilitates the 'you can go there early, but you will probably die' opportunities as opposed to having to travel the length of the map to get to them which is usually a later game endeavor)
Anyone thoughts?
We now have 6 of them; Meadows, Black Forest, Swamp, Mountains, Plains and Ocean. And 5 of those have a 'boss' (I for one am also hoping for an Ocean boss that drops some unique, but not necessary loot!).
We will be getting the last three (Mistlands, Deep North and Ashlands) as the game develops over time. I am assuming each of these will also have a 'boss'.
What I am curious about is if the world procedural generation process will integrate those new biomes into the 'whole' map of new worlds or keep those last three biomes in bands on the far boundaries of the world. And yes, I would guess the 'Deep North' will probably stay north, but you never know as things (and names) can change.
For example, currently you can have a world in which a patch of Plains (end game biome) is generated very close to the starting Meadows in which you first spawn.
So will something like this be possible with the last three biomes? Will they be spread randomly amongst all the islands like the 5 land biomes we have now or will they be kept to the map ends?
Will we be able to be lucky enough to find an isolated patch of Mistlands towards the center of the map that holds the clue to where we can find its 'boss' or perhaps a single plant from which we can harvest some much coveted seeds? Or will we have to travel to the far ends of the world before we can even start our search for either?
I would think whole world integration would be more interesting, especially when talking about exploring, than always keeping these last biomes on the edges of the map, but that is just my take (whole world integration also better facilitates the 'you can go there early, but you will probably die' opportunities as opposed to having to travel the length of the map to get to them which is usually a later game endeavor)
Anyone thoughts?
8:13 pm, September 8, 2022
electricdawn replied to Biomes and bosses to come; how will world generation mechanics work? September 9, 2022 @ 1:41:21 am PDT
Mistlands can spawn fairly close to the "middle ring" of the map. So, there is obviously some leeway to where most biomes can spawn.
If I'd hazard a guess, I'd say Ashlands stay at the southpole, Deep North at the northpole, all other biomes can be found inbetween (within some limits).
If I'd hazard a guess, I'd say Ashlands stay at the southpole, Deep North at the northpole, all other biomes can be found inbetween (within some limits).
11:13 am, September 9, 2022
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GrinfilledCelt replied to Biomes and bosses to come; how will world generation mechanics work? September 8, 2022 @ 9:27:49 pm PDT
They're already integrated into the map. I don't see any point to extending them into the middle of the map where lower level players are. It's bad enough walking into the next biome before you're ready. Giving access to biomes 5+ ahead of current level would only greatly discourage players.
5:13 am, September 9, 2022
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Zeppion replied to Biomes and bosses to come; how will world generation mechanics work? September 8, 2022 @ 10:01:18 pm PDT
Have you ever sailed before? All you need is a Karve and that unlocks when you touch bronze. You could sail to the Mistlands in a raft and wearing only a rag tunic if you really wanted a cookie.
5:13 am, September 9, 2022
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Eightball replied to Biomes and bosses to come; how will world generation mechanics work? September 8, 2022 @ 5:38:40 pm PDT
I should have said they are not 'fully implemented'.
It could be their current locations are merely considered 'place holders' and their integration into the map might change on their release.
It could be their current locations are merely considered 'place holders' and their integration into the map might change on their release.
2:13 am, September 9, 2022
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GrinfilledCelt replied to Biomes and bosses to come; how will world generation mechanics work? September 8, 2022 @ 1:46:10 pm PDT
All nine are already in the game. They just need added content. I don't think their geographic locations will change.
11:13 pm, September 8, 2022
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