Is the game just optimised like trash or is my game bugging?
I'm getting stutters and drops 40fps playing on a 3700x/gtx1080 system with the game set to medium.
2:13 am, July 9, 2021
NakedByo replied to Is the game just optimised like trash or is my game bugging? July 9, 2021 @ 1:15:38 am PDT
Try different character or world, im having rock solid 60 fps on one world and 30 fps locked on the other.
11:13 am, July 9, 2021
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kirisute replied to Is the game just optimised like trash or is my game bugging? July 8, 2021 @ 11:29:23 pm PDT
I5 10600 and 1080 here with 16gb of ram and I can run at 1080 happily around 100+ if I’m out and about. At my huge terraformed base with a wolf pack and boat breeder then it tanks to 30-40.
There is a lot of optimisation to do still but your assets loading and builds etc will be the major cause of FPS drops right now.
It’s better than it was.
Have you tried switching between Vulcan and dx12?
There is a lot of optimisation to do still but your assets loading and builds etc will be the major cause of FPS drops right now.
It’s better than it was.
Have you tried switching between Vulcan and dx12?
8:13 am, July 9, 2021
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Hobo Misanthropus replied to Is the game just optimised like trash or is my game bugging? July 8, 2021 @ 11:48:50 pm PDT
Poorly Optimized, Tested on 12 different systems, and unlike all the unhelpful types saying "its ur PC" I know how to control for test variables like world and scene.
Though "Poorly Optimized" isn't probably the right way to address this. It's just a recurring issue in games that push drawcalls in the engine and api to their limit. In some cases that is poor optimization, but in many, it's just a compromise that had to be made for the mechanics of the game to function (EG: The terrain deformation/construction). Fallout 4 runs into similar issues. People call it poorly optimized, by it's seriously a miracle it runs even as well as it does, considering some scenes push 3-4x the triangles of other DX11 games, and it still can run mostly over 60FPS. It's just a compromise that had to be weighed, because in reality, Fallout 4 features a fully-functional real-time level editor as a gameplay mechanic. The cost of that is the assets are often quite heavy on triangles because it's all made of smaller pieces (not unlike Valheim)
Some places are going to run 200+FPS (Plains and Mountains)
Some places are going to run 50FPS (Swamp and Dark Forest)
And even among that, there's going to be test to test variance. Large landmasses, inland have the most performance issues, while small islands have almost no performance issues, so if your world generated as tons of tiny islands instead of a comparatively few large continents, your performance is going to be wildly different.
Though "Poorly Optimized" isn't probably the right way to address this. It's just a recurring issue in games that push drawcalls in the engine and api to their limit. In some cases that is poor optimization, but in many, it's just a compromise that had to be made for the mechanics of the game to function (EG: The terrain deformation/construction). Fallout 4 runs into similar issues. People call it poorly optimized, by it's seriously a miracle it runs even as well as it does, considering some scenes push 3-4x the triangles of other DX11 games, and it still can run mostly over 60FPS. It's just a compromise that had to be weighed, because in reality, Fallout 4 features a fully-functional real-time level editor as a gameplay mechanic. The cost of that is the assets are often quite heavy on triangles because it's all made of smaller pieces (not unlike Valheim)
Some places are going to run 200+FPS (Plains and Mountains)
Some places are going to run 50FPS (Swamp and Dark Forest)
And even among that, there's going to be test to test variance. Large landmasses, inland have the most performance issues, while small islands have almost no performance issues, so if your world generated as tons of tiny islands instead of a comparatively few large continents, your performance is going to be wildly different.
8:13 am, July 9, 2021
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Trakehner replied to Is the game just optimised like trash or is my game bugging? July 9, 2021 @ 12:02:44 am PDT
It's an indy game that's in EA. A lot of indie developers simply don't have the manpower to optimize their games. Probably factored into the choice of art style for this game. Also the gtx 1080 is pretty old.
I have the 1080 and I'm having no issues. Only thing close to an issue is during auto saves it gets choppy a few seconds but that is it.
Also though, I do little terraforming (Moats around the bases). I build more with the terrain.
8:13 am, July 9, 2021
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kripcision replied to Is the game just optimised like trash or is my game bugging? July 9, 2021 @ 12:06:41 am PDT
it doesnt run that great, it gets worse when you build too much.
i get better performance in vulkan mode
i get better performance in vulkan mode
8:13 am, July 9, 2021
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Grand_Poobah replied to Is the game just optimised like trash or is my game bugging? July 9, 2021 @ 12:18:08 am PDT
How much have you done to your world? My buddy and some friends previously built a fortress and one of them proceeded to build a HUGE moat around it. The game now lags horribly and is basically unplayable because of the level of customization done to their world.
So he now plays on mine, where the only rule is "No Moats"...
Not to say it isn't a bad idea, because the enemies that fall in, die or can be shot and killed from the wall, but the benefit does not out weigh the cost in this aspect haha!
Also, this was for random encounters, and for size reference, its large enough where trolls will fall in and can't harm anything. It also forms a full perimeter of their base, which isn't small to begin with. Its impressive actually. If it didn't break the game, I'd be in love with it!
So he now plays on mine, where the only rule is "No Moats"...
Not to say it isn't a bad idea, because the enemies that fall in, die or can be shot and killed from the wall, but the benefit does not out weigh the cost in this aspect haha!
Also, this was for random encounters, and for size reference, its large enough where trolls will fall in and can't harm anything. It also forms a full perimeter of their base, which isn't small to begin with. Its impressive actually. If it didn't break the game, I'd be in love with it!
8:13 am, July 9, 2021
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MrFroglin replied to Is the game just optimised like trash or is my game bugging? July 9, 2021 @ 1:09:54 am PDT
With a 1080 GTX, at 3440x1440, with an i7 7700K, and most things turned up to max, I'm generally hitting my max FPS limit of 98 in "open" exploration. With my monster build (stone pyramid, with a 34x34 (of 2x2 stone floor blocks) footprint (34 blocks high) - 13-14,000 instances), and fairly heavily modified terrain, it will drop to more like 45-50 FPS (depending on what graphics features I turn off, and how many flames are actually flaming).
Writing graphics software for Windows is never fun or easy - the ability for the consumer to have pretty much any combination of hardware, drivers, and settings, is a nightmare for the developer. (And, yes, I speak from painful experience.)
Writing graphics software for Windows is never fun or easy - the ability for the consumer to have pretty much any combination of hardware, drivers, and settings, is a nightmare for the developer. (And, yes, I speak from painful experience.)
8:13 am, July 9, 2021
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Carlos Spicywiener replied to Is the game just optimised like trash or is my game bugging? July 8, 2021 @ 7:18:01 pm PDT
i recently got a 3090 and an i7 11700 and I cant get 60 fps at 4k lol
"pretty old"
Pretty sure I saw him say the same thing about my 1080ti, calling it "ancient". Either way, both aren't ancient enough to be considered useless for an early access indie game built by 4 devs, especially since my GPU alone can handle plenty of AAA games just fine.
5:13 am, July 9, 2021
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Weaver replied to Is the game just optimised like trash or is my game bugging? July 8, 2021 @ 7:32:55 pm PDT
i recently got a 3090 and an i7 11700 and I cant get 60 fps at 4k lol
Pretty sure I saw him say the same thing about my 1080ti, calling it "ancient". Either way, both aren't ancient enough to be considered useless for an early access indie game built by 4 devs, especially since my GPU alone can handle plenty of AAA games just fine.
Then something is wrong with your PC man. I'm running an i7-10700KF RTX3080, 32GB RAM and still get over 100FPS at 4K with HD texture packs.
5:13 am, July 9, 2021
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Borath replied to Is the game just optimised like trash or is my game bugging? July 8, 2021 @ 8:08:13 pm PDT
1070 @ 1440p with everything cranked and HD texture mod and no issues here.
Seems like issue is with your system
Seems like issue is with your system
5:13 am, July 9, 2021
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Michael replied to Is the game just optimised like trash or is my game bugging? July 8, 2021 @ 8:20:59 pm PDT
I run this game on a GTX 980/I9-9900, runs the game fine, at launch I had sync problems playing with players outside of Australia, but no performance issues (except if I load a building up with smoke emitting objects, for instance a room with 5 hearts and 5 charcoal burners/smelters
5:13 am, July 9, 2021
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WildHodag replied to Is the game just optimised like trash or is my game bugging? July 8, 2021 @ 9:46:36 pm PDT
poorly optimized. Not trying to throw heat at the dev team (I really like this game) but it is the truth. Its not just my opinion. there were a lot of discussions of this when this game initially got popular.
5:13 am, July 9, 2021
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Isaac_Clark replied to Is the game just optimised like trash or is my game bugging? July 8, 2021 @ 5:35:55 pm PDT
It's an indy game that's in EA. A lot of indie developers simply don't have the manpower to optimize their games. Probably factored into the choice of art style for this game. Also the gtx 1080 is pretty old.
2:13 am, July 9, 2021
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Voidolt replied to Is the game just optimised like trash or is my game bugging? July 8, 2021 @ 5:37:37 pm PDT
It's an indy game that's in EA. A lot of indie developers simply don't have the manpower to optimize their games. Probably factored into the choice of art style for this game. Also the gtx 1080 is pretty old.
"pretty old"
2:13 am, July 9, 2021
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Doko replied to Is the game just optimised like trash or is my game bugging? July 8, 2021 @ 6:53:23 pm PDT
It's an indy game that's in EA. A lot of indie developers simply don't have the manpower to optimize their games. Probably factored into the choice of art style for this game. Also the gtx 1080 is pretty old.
"pretty old"
Pretty sure I saw him say the same thing about my 1080ti, calling it "ancient". Either way, both aren't ancient enough to be considered useless for an early access indie game built by 4 devs, especially since my GPU alone can handle plenty of AAA games just fine.
2:13 am, July 9, 2021
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