Other Players as adversaries?

Are there Valheim players who play multi-player games where the other players are adversaries - where they actively try to defeat each other and take each other's stuff?

It seems interesting to me. It would be very hard, like the ultimate challenge game.
8:13 pm, August 22, 2022
GrinfilledCelt 0 comments 0 likes

76561198139941776 replied to Other Players as adversaries? August 23, 2022 @ 7:14:56 am PDT

Some sort of 'anarchy' server would be indeed nice tho. No hacks, just the game and pvp/stealing on. If everyone knows what they get into, i can imagine it would be pretty nice
11:13 pm, August 23, 2022
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GrinfilledCelt replied to Other Players as adversaries? August 23, 2022 @ 10:20:11 am PDT

Originally posted by i have 2023 vision fear me:
Valheim the next e-sport
It certainly would be a very different game.
8:13 pm, August 23, 2022
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Ward replied to Other Players as adversaries? August 23, 2022 @ 7:14:56 am PDT

Some sort of 'anarchy' server would be indeed nice tho. No hacks, just the game and pvp/stealing on. If everyone knows what they get into, i can imagine it would be pretty nice
5:13 pm, August 23, 2022
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blprice61 replied to Other Players as adversaries? August 23, 2022 @ 7:39:26 am PDT

I'm skeptical. Latency would be a barrier, if you have a low latency connection to the server you could reliably dodge/parry/etc; if not, you won't be able to with any reliability. Biggest problem though is that the game isn't designed for it. Good PvP games are designed with PvP as a major consideration before the first line of code is written.
5:13 pm, August 23, 2022
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GrinfilledCelt replied to Other Players as adversaries? August 23, 2022 @ 9:20:17 am PDT

Originally posted by blprice61:
I'm skeptical. Latency would be a barrier, if you have a low latency connection to the server you could reliably dodge/parry/etc; if not, you won't be able to with any reliability. Biggest problem though is that the game isn't designed for it. Good PvP games are designed with PvP as a major consideration before the first line of code is written.
I agree. Latency is a big problem for me. It's a big part of why I would not want to play an adversarial game. If I'm at a base with other players present, I can barely move.

I think everyone realizes that the game isn't designed to be played this way and problems would quickly arise, but it could be done. Too much would have to rely on players not cheating, but when up against a wall people will do whatever they can to survive. If you're about to get your ass handed to you and lose all your stuff you worked so hard and long for, can you honestly say you could resist the temptation to just log out?

Again, I'm just wondering if anyone has tried to setup and play such a game. How was it done? How did it go? Did it work. Was it FUN?
5:13 pm, August 23, 2022
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d¢ replied to Other Players as adversaries? August 23, 2022 @ 4:20:04 am PDT

Nah Nah, Age of Empires but in 3rd person and you don't need to build as much

I would imagine there would need to be rules such as, certain time limits for each stage. Kind of like a Battle Royale but there's no weird shrinking circles

there's no towers unless you build them, there must be a time limit on the server and a lock to prevent sneaking in end game items

I imagine most players would opt for a "capture the flag" gamemode, rather than a straight 10v10, as it is more goal oriented and there's less need to build an insanely complex base right off the bat
2:13 pm, August 23, 2022
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blankitosonic replied to Other Players as adversaries? August 23, 2022 @ 5:32:34 am PDT

Originally posted by Aimee:
Sounds quite difficult, as there are no personal defences or rulesets for pvp in the game.
Meaning you cant build bases or anything realy, since they will just be raided and broken down when you log out.

The pvp combat aspects also leave a lot to be desired, you only have the bow to fight with since everything els will be obsolete in pvp.
Leaving for a rather bland gameplay.
You can parry arrows in pvp too
2:13 pm, August 23, 2022
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vinyblaster replied to Other Players as adversaries? August 22, 2022 @ 10:50:23 am PDT

There is a PvP mode but I've never tried it.
8:13 pm, August 22, 2022
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GrinfilledCelt replied to Other Players as adversaries? August 22, 2022 @ 11:11:04 am PDT

Yes. It would have to be an honor system where all would agree to never turn off PVP mode or import end-game weapons and armor.

It would drastically change the way the game is played. For instance, no more hill top bases. You would have to build your bases in the remotest areas you can reach and make them as hidden as you can devise. Otherwise, you would never be able to leave. if your base is discovered by other players, they would destroy it when you were not there. It would be much worse than any raid.

My question is, has anyone tried something like this and how did it go. I don't think I would be interested in playing such a game but I can see where others would enjoy it. there would a lot of bugs that would come up and need to be dealt with. It may need to be a modded game. Heck, there may already be mod packs set up for such games. I don't know. I'm just curious. Is this a thing?
8:13 pm, August 22, 2022
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Trakehner replied to Other Players as adversaries? August 22, 2022 @ 11:12:13 am PDT

I guess it would be cool if you could have up to 20 to a server for 10 v 10.

Could start the teams at different ends of the map to start. Maybe a safe period to begin.
8:13 pm, August 22, 2022
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Aimee replied to Other Players as adversaries? August 22, 2022 @ 11:14:00 am PDT

Sounds quite difficult, as there are no personal defences or rulesets for pvp in the game.
Meaning you cant build bases or anything realy, since they will just be raided and broken down when you log out.

The pvp combat aspects also leave a lot to be desired, you only have the bow to fight with since everything els will be obsolete in pvp.
Leaving for a rather bland gameplay.
8:13 pm, August 22, 2022
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GrinfilledCelt replied to Other Players as adversaries? August 22, 2022 @ 11:45:48 am PDT

Originally posted by Trakehner:
I guess it would be cool if you could have up to 20 to a server for 10 v 10.

Could start the teams at different ends of the map to start. Maybe a safe period to begin.
I don't see how, unless there are mods for that (which wouldn't surprise me).

Maybe you could make the starter island (defined as anywhere you can go without a boat) neutral territory. no attacks allowed there. Maybe declare bosses off-limits beyond Icckythir to limit advancement so defeated players have a chance to come back.
8:13 pm, August 22, 2022
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·ºSH13LDº· replied to Other Players as adversaries? August 22, 2022 @ 11:55:54 am PDT

I had a crazy idea where you would do a 10+ player free for all with random starting positions and every time someones player is killed they join their killers team until there is only 1 team and then the game is over. maybe a end game cartography table recipe that temporarily shows the location of players or something of that nature.


In order to make pvp good you'd want some kind of rock paper scissor thing going on between the different gear choices. I like the idea of traps for your base defense too, like boiling oil pouring down from a castle wall, imagine a catapult to siege another players base ? xD
8:13 pm, August 22, 2022
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GrinfilledCelt replied to Other Players as adversaries? August 22, 2022 @ 12:09:45 pm PDT

Originally posted by Aimee:
Sounds quite difficult, as there are no personal defences or rulesets for pvp in the game.
Meaning you cant build bases or anything realy, since they will just be raided and broken down when you log out.
That's why I said that you would have to get very clever about hiding your base. No more shining castles on the hill. You wouldn't build for defense so much anymore but for invisibility. You would build your base in a hole at the bottom of a small, deep valley on a remote island to hide it from the other players who have become, by far, the worst monsters in the game. Damage to your base from raids would be nothing compared to what the other players would do.

Originally posted by Aimee:
The pvp combat aspects also leave a lot to be desired, you only have the bow to fight with since everything els will be obsolete in pvp.
Leaving for a rather bland gameplay.
I haven't messed with pvp myself, so I don't really know, but I don't think that's true. I have seen video where players have set up cage matches for fun and they were using a lot more than just bows against each other.

Judging by how many good, thoughtful comments I have gotten so quickly, I think I have struck a nerve with this idea. I still haven't gotten an answer to my question which I can't believe that I am anywhere near the first to have thought of. Has anyone actually played a game this way?
8:13 pm, August 22, 2022
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·ºSH13LDº· replied to Other Players as adversaries? August 22, 2022 @ 12:21:30 pm PDT

probably not, need some good rulesets!
8:13 pm, August 22, 2022
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