Dedicated Server
Looking at turning our server into a dedicated server to let everyone play whenever they want. Anyone know if we will have to make an entirely new server or if there is a way to turn our current world into a dedicated?
5:13 am, June 18, 2021
Renlish replied to Dedicated Server October 9, 2022 @ 7:19:41 pm PDT
Drop a post in "Looking for Group".
5:13 am, October 10, 2022
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Tarc Novar replied to Dedicated Server October 9, 2022 @ 9:35:29 pm PDT
Starting a new dedicated server. Server requirements are that you are in the pacific standard time, want to create a community, must love to build, hang out, discord a must.....Rules: we kill bosses together the first time, must have respect for other players, character can be what ever age you want. New to the game? no problem, veteran gamer, no problem. we just want to have fun, create a community and go exploring.
You are going to have one heck of a time mandating the PST time zone requirement.
5:13 am, October 10, 2022
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Mharr replied to Dedicated Server December 29, 2021 @ 1:06:46 pm PST
Oh, good trick! No way this sort of thing should be relying on external third party sites though - but yeah, Steam itself cannot process steam:// links. Amazing :D If you don't find it in your library, and don't want to use SteamCMD, open this link
https://steamdb.info/app/896660/ and click on 'Install' on the upper right.
9:13 pm, December 29, 2021
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Mharr replied to Dedicated Server December 29, 2021 @ 9:09:34 am PST
it does seem to be impossible to link to the app, which I'd say is a bug in Steam itself.
https://store.steampowered.com/app/896660
You *should* be able to access it on any account though - steamcmd doesn't even need a login for it. Looking at the Tools list in the library I see a bunch of servers for games I don't own.
https://store.steampowered.com/app/896660
You *should* be able to access it on any account though - steamcmd doesn't even need a login for it. Looking at the Tools list in the library I see a bunch of servers for games I don't own.
6:13 pm, December 29, 2021
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Munin replied to Dedicated Server December 29, 2021 @ 9:24:27 am PST
If you don't find it in your library, and don't want to use SteamCMD, open this link
https://steamdb.info/app/896660/ and click on 'Install' on the upper right.
https://steamdb.info/app/896660/ and click on 'Install' on the upper right.
6:13 pm, December 29, 2021
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ANKH™ replied to Dedicated Server December 29, 2021 @ 9:47:10 am PST
THanks alot for the replies and help! Love it!
6:13 pm, December 29, 2021
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Munin replied to Dedicated Server December 29, 2021 @ 9:06:08 am PST
Here some instructions:
https://valheim.fandom.com/wiki/Valheim_Dedicated_Server#Manual_Setup
https://valheim.fandom.com/wiki/Valheim_Dedicated_Server#Manual_Setup
6:13 pm, December 29, 2021
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Kiirozu 黄色 replied to Dedicated Server August 15, 2021 @ 10:38:40 am PST
Can you post the complete log instead?
3:13 am, December 28, 2021
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Straggle replied to Dedicated Server August 18, 2021 @ 9:08:08 am PST
C:\SteamCMD>StartServer.bat
"Starting server PRESS CTRL-C to exit"
Mono path[0] = 'c:/SteamCMD/valheim/valheim_server_Data/Managed'
Mono config path = 'c:/SteamCMD/valheim/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.24f1 (5da6f0345e82)
[Subsystems] Discovering subsystems at path c:/SteamCMD/valheim/valheim_server_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 2.311 seconds
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.
UnloadTime: 0.812500 ms
08/18/2021 18:06:50: Starting to load scene:start
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 91)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.256100 ms
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).
(Filename: Line: 516)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
08/18/2021 18:06:56: Valheim version:0.156.2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Render threading mode:SingleThreaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Get create world StragglesValheim
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Using environment steamid 892970
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Using steam APPID:892970
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Setting breakpad minidump AppID = 892970
08/18/2021 18:06:57: Server ID 90071992547409920
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:57: Authentication:k_ESteamNetworkingAvailability_Waiting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:57: Steam game server initialized
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:57: Missing audio clip in music respawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:58: Builder started
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:59: Loaded localization CSV:localization language:English
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:59: Failed to load language file localization_extra
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 86286.
Total: 78.850600 ms (FindLiveObjects: 6.164300 ms CreateObjectMapping: 10.005500 ms MarkObjects: 62.284200 ms DeleteObjects: 0.396100 ms)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 15.286600 ms
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
08/18/2021 18:07:00: Zonesystem Awake 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:00: DungeonDB Awake 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:00: Registering lobby
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:04: Audioman already exist, destroying self
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 508 unused Assets to reduce memory usage. Loaded Objects now: 86643.
Total: 91.826700 ms (FindLiveObjects: 6.495400 ms CreateObjectMapping: 9.724200 ms MarkObjects: 73.911200 ms DeleteObjects: 1.695200 ms)
08/18/2021 18:07:09: Zonesystem Start 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: DungeonDB Start 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Load world StragglesValheim
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Loading 81 zdos , my id 1160377399 data version:27
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Loaded 0 dead zdos
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Removed 0 OLD generated ZDOS
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Loaded 7141 locations
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Game server connected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
and then it freeze.
"Starting server PRESS CTRL-C to exit"
Mono path[0] = 'c:/SteamCMD/valheim/valheim_server_Data/Managed'
Mono config path = 'c:/SteamCMD/valheim/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.24f1 (5da6f0345e82)
[Subsystems] Discovering subsystems at path c:/SteamCMD/valheim/valheim_server_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 2.311 seconds
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.
UnloadTime: 0.812500 ms
08/18/2021 18:06:50: Starting to load scene:start
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 91)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.256100 ms
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).
(Filename: Line: 516)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
08/18/2021 18:06:56: Valheim version:0.156.2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Render threading mode:SingleThreaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Get create world StragglesValheim
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Using environment steamid 892970
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Using steam APPID:892970
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Setting breakpad minidump AppID = 892970
08/18/2021 18:06:57: Server ID 90071992547409920
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:57: Authentication:k_ESteamNetworkingAvailability_Waiting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:57: Steam game server initialized
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:57: Missing audio clip in music respawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:58: Builder started
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:59: Loaded localization CSV:localization language:English
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:59: Failed to load language file localization_extra
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 86286.
Total: 78.850600 ms (FindLiveObjects: 6.164300 ms CreateObjectMapping: 10.005500 ms MarkObjects: 62.284200 ms DeleteObjects: 0.396100 ms)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 15.286600 ms
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
08/18/2021 18:07:00: Zonesystem Awake 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:00: DungeonDB Awake 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:00: Registering lobby
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:04: Audioman already exist, destroying self
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 508 unused Assets to reduce memory usage. Loaded Objects now: 86643.
Total: 91.826700 ms (FindLiveObjects: 6.495400 ms CreateObjectMapping: 9.724200 ms MarkObjects: 73.911200 ms DeleteObjects: 1.695200 ms)
08/18/2021 18:07:09: Zonesystem Start 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: DungeonDB Start 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Load world StragglesValheim
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Loading 81 zdos , my id 1160377399 data version:27
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Loaded 0 dead zdos
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Removed 0 OLD generated ZDOS
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Loaded 7141 locations
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Game server connected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
and then it freeze.
3:13 am, December 28, 2021
0 comments
0 likes
Straggle replied to Dedicated Server August 18, 2021 @ 9:10:23 am PST
System: Intel Xeon X5650 2x. 128GB RAM,64bit Windows Server 2019 Datacenter.
3:13 am, December 28, 2021
0 comments
0 likes
Florelit replied to Dedicated Server August 18, 2021 @ 9:58:15 am PST
according to the logs your server is running okay, you can wait 10-15 minutes and there will be new records about world being saved etc.
3:13 am, December 28, 2021
0 comments
0 likes
Schmowu replied to Dedicated Server August 18, 2021 @ 10:07:56 am PST
why do you think it freeze?
after"
08/18/2021 18:07:10: Game server connected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
"
my server is fine and i can connet.
dont close the server window, open vahlheim and connect to your server.
after"
08/18/2021 18:07:10: Game server connected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
"
my server is fine and i can connet.
dont close the server window, open vahlheim and connect to your server.
3:13 am, December 28, 2021
0 comments
0 likes
Kiirozu 黄色 replied to Dedicated Server August 18, 2021 @ 10:18:28 am PST
As said "08/18/2021 18:07:10: Game server connected" indicates that the server has started. Does it not show up in the server list? Is there never anything new in the console window after like 20 minutes? (autosave msgs should appear)
3:13 am, December 28, 2021
0 comments
0 likes
Straggle replied to Dedicated Server August 20, 2021 @ 5:09:24 am PST
Thanks for the assit. I had to declare the Firewall Ports in my Windows Server. :(
3:13 am, December 28, 2021
0 comments
0 likes
SirDampf replied to Dedicated Server December 27, 2021 @ 4:36:32 pm PST
Mine just stops at loading said assets and doesn't say Gamer server connected
3:13 am, December 28, 2021
0 comments
0 likes
Straggle replied to Dedicated Server August 20, 2021 @ 5:09:24 am PDT
Thanks for the assit. I had to declare the Firewall Ports in my Windows Server. :(
2:13 pm, August 20, 2021
0 comments
0 likes
Kiirozu 黄色 replied to Dedicated Server August 18, 2021 @ 10:18:28 am PDT
As said "08/18/2021 18:07:10: Game server connected" indicates that the server has started. Does it not show up in the server list? Is there never anything new in the console window after like 20 minutes? (autosave msgs should appear)
8:13 pm, August 18, 2021
0 comments
0 likes
Straggle replied to Dedicated Server August 18, 2021 @ 9:08:08 am PDT
C:\SteamCMD>StartServer.bat
"Starting server PRESS CTRL-C to exit"
Mono path[0] = 'c:/SteamCMD/valheim/valheim_server_Data/Managed'
Mono config path = 'c:/SteamCMD/valheim/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.24f1 (5da6f0345e82)
[Subsystems] Discovering subsystems at path c:/SteamCMD/valheim/valheim_server_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 2.311 seconds
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.
UnloadTime: 0.812500 ms
08/18/2021 18:06:50: Starting to load scene:start
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 91)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.256100 ms
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).
(Filename: Line: 516)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
08/18/2021 18:06:56: Valheim version:0.156.2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Render threading mode:SingleThreaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Get create world StragglesValheim
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Using environment steamid 892970
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Using steam APPID:892970
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Setting breakpad minidump AppID = 892970
08/18/2021 18:06:57: Server ID 90071992547409920
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:57: Authentication:k_ESteamNetworkingAvailability_Waiting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:57: Steam game server initialized
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:57: Missing audio clip in music respawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:58: Builder started
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:59: Loaded localization CSV:localization language:English
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:59: Failed to load language file localization_extra
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 86286.
Total: 78.850600 ms (FindLiveObjects: 6.164300 ms CreateObjectMapping: 10.005500 ms MarkObjects: 62.284200 ms DeleteObjects: 0.396100 ms)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 15.286600 ms
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
08/18/2021 18:07:00: Zonesystem Awake 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:00: DungeonDB Awake 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:00: Registering lobby
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:04: Audioman already exist, destroying self
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 508 unused Assets to reduce memory usage. Loaded Objects now: 86643.
Total: 91.826700 ms (FindLiveObjects: 6.495400 ms CreateObjectMapping: 9.724200 ms MarkObjects: 73.911200 ms DeleteObjects: 1.695200 ms)
08/18/2021 18:07:09: Zonesystem Start 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: DungeonDB Start 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Load world StragglesValheim
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Loading 81 zdos , my id 1160377399 data version:27
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Loaded 0 dead zdos
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Removed 0 OLD generated ZDOS
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Loaded 7141 locations
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Game server connected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
and then it freeze.
"Starting server PRESS CTRL-C to exit"
Mono path[0] = 'c:/SteamCMD/valheim/valheim_server_Data/Managed'
Mono config path = 'c:/SteamCMD/valheim/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.24f1 (5da6f0345e82)
[Subsystems] Discovering subsystems at path c:/SteamCMD/valheim/valheim_server_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 2.311 seconds
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.
UnloadTime: 0.812500 ms
08/18/2021 18:06:50: Starting to load scene:start
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 91)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.256100 ms
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).
(Filename: Line: 516)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
08/18/2021 18:06:56: Valheim version:0.156.2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Render threading mode:SingleThreaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Get create world StragglesValheim
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Using environment steamid 892970
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:56: Using steam APPID:892970
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Setting breakpad minidump AppID = 892970
08/18/2021 18:06:57: Server ID 90071992547409920
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:57: Authentication:k_ESteamNetworkingAvailability_Waiting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:57: Steam game server initialized
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:57: Missing audio clip in music respawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:58: Builder started
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:59: Loaded localization CSV:localization language:English
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:06:59: Failed to load language file localization_extra
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 86286.
Total: 78.850600 ms (FindLiveObjects: 6.164300 ms CreateObjectMapping: 10.005500 ms MarkObjects: 62.284200 ms DeleteObjects: 0.396100 ms)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 15.286600 ms
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
08/18/2021 18:07:00: Zonesystem Awake 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:00: DungeonDB Awake 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:00: Registering lobby
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:04: Audioman already exist, destroying self
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 508 unused Assets to reduce memory usage. Loaded Objects now: 86643.
Total: 91.826700 ms (FindLiveObjects: 6.495400 ms CreateObjectMapping: 9.724200 ms MarkObjects: 73.911200 ms DeleteObjects: 1.695200 ms)
08/18/2021 18:07:09: Zonesystem Start 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: DungeonDB Start 221
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Load world StragglesValheim
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Loading 81 zdos , my id 1160377399 data version:27
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Loaded 0 dead zdos
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Removed 0 OLD generated ZDOS
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Loaded 7141 locations
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
08/18/2021 18:07:10: Game server connected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
and then it freeze.
5:13 pm, August 18, 2021
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Straggle replied to Dedicated Server August 18, 2021 @ 9:10:23 am PDT
System: Intel Xeon X5650 2x. 128GB RAM,64bit Windows Server 2019 Datacenter.
5:13 pm, August 18, 2021
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Florelit replied to Dedicated Server August 18, 2021 @ 9:58:15 am PDT
according to the logs your server is running okay, you can wait 10-15 minutes and there will be new records about world being saved etc.
5:13 pm, August 18, 2021
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Schmowu replied to Dedicated Server August 18, 2021 @ 10:07:56 am PDT
why do you think it freeze?
after"
08/18/2021 18:07:10: Game server connected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
"
my server is fine and i can connet.
dont close the server window, open vahlheim and connect to your server.
after"
08/18/2021 18:07:10: Game server connected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
"
my server is fine and i can connet.
dont close the server window, open vahlheim and connect to your server.
5:13 pm, August 18, 2021
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Kiirozu 黄色 replied to Dedicated Server August 15, 2021 @ 10:38:40 am PDT
Can you post the complete log instead?
8:13 pm, August 15, 2021
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Snipe replied to Dedicated Server July 17, 2021 @ 10:14:14 pm PDT
The PC has nothing to do with your purchase, only the Steam account does. So any PC that logs in, to the Steam Account that owns Valheim, can download and install the Dedicated server from the Tools list. Also the Hosting PC does NOT need to be logged into Steam to run the server.
This will work with as many servers as you wish. They do not need separate owned copies of the game.
This will work with as many servers as you wish. They do not need separate owned copies of the game.
8:13 am, July 18, 2021
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Romaq replied to Dedicated Server July 13, 2021 @ 4:32:46 am PDT
https://github.com/Nimdy/Dedicated_Valheim_Server_Script handles everything for me on Linux, and I believe there are instructions for setting up a dedicated Valheim server on WIndows also. No second account needed.
2:13 pm, July 13, 2021
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(LINUX) Hot Sick replied to Dedicated Server July 13, 2021 @ 5:55:20 am PDT
I created a simple systemd service file to manage my Valheim server and run it as its own unprivileged user. That way you can systemctl (start|stop|restart) valheim. Updates are handled with steamcmd. Nice and clean.
2:13 pm, July 13, 2021
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Arc replied to Dedicated Server July 13, 2021 @ 1:44:53 am PDT
Server packages on Steam are handled 2 different ways (well 3, you can combine both)):
- Either the package is free to anyone, meaning it is available to "anonymous" login
- Or the package is manually, by the developer, granted to base game owner (logged in account) and is therefore not available to other logged in accounts not owning the base package.
- An outlier case exist when the package is granted to all logged in users, this is something ive personally not seen much as "anonymous" login exist.
I also recommend to just use SteamCMD with anonymous login to maintain your servers as you can script it easily (commandline arg "-runscript scriptName.txt" for SteamCMD.exe), it will not have Steam service running so it will not interfere with server in any way (running multiple of the same game is not possible while Steam is running, this also applies to servers).
- Either the package is free to anyone, meaning it is available to "anonymous" login
- Or the package is manually, by the developer, granted to base game owner (logged in account) and is therefore not available to other logged in accounts not owning the base package.
- An outlier case exist when the package is granted to all logged in users, this is something ive personally not seen much as "anonymous" login exist.
I also recommend to just use SteamCMD with anonymous login to maintain your servers as you can script it easily (commandline arg "-runscript scriptName.txt" for SteamCMD.exe), it will not have Steam service running so it will not interfere with server in any way (running multiple of the same game is not possible while Steam is running, this also applies to servers).
11:13 am, July 13, 2021
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Mharr replied to Dedicated Server July 13, 2021 @ 1:48:02 am PDT
So how did the Valheim server fall into this state where it is freely available to everyone, but unlisted so you need to know the command line incantations? Is it a bug?
11:13 am, July 13, 2021
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Arc replied to Dedicated Server July 13, 2021 @ 1:53:55 am PDT
Granting a package to logged in user has to be done by the developer, most will not bother as the use case is simply not there for non-owners when Anonymous login exists. So how did the Valheim server fall into this state where it is freely available to everyone, but unlisted so you need to know the command line incantations? Is it a bug?
Most devs treat server owners as "experienced" so this is basically a non-issue for them :3
11:13 am, July 13, 2021
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Kiirozu 黄色 replied to Dedicated Server July 12, 2021 @ 5:50:55 pm PDT
^
Please use steamcmd instead...
Please use steamcmd instead...
2:13 am, July 13, 2021
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Mr. Scoot replied to Dedicated Server July 12, 2021 @ 1:14:31 pm PDT
You can use SteamCMD (https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip) to download and host a dedicated server without having to own the game.
The quick and dirty steps
1) Download and extract SteamCMD
2) Launch steamcmd
3) type "login anonymous" (without quotes)
4) type "app_update 896660" (without quotes)
5) launch the server from steamcmd\steamapps\common\Valheim dedicated server
If the game patches and server needs to be updated shut down the server and repeat steps 2-4
The quick and dirty steps
1) Download and extract SteamCMD
2) Launch steamcmd
3) type "login anonymous" (without quotes)
4) type "app_update 896660" (without quotes)
5) launch the server from steamcmd\steamapps\common\Valheim dedicated server
If the game patches and server needs to be updated shut down the server and repeat steps 2-4
11:13 pm, July 12, 2021
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SoGaPit replied to Dedicated Server July 12, 2021 @ 10:45:09 am PDT
It only shows if you use the same steam account as the one you purchased it with. We use a different steam account for our game server, and it does not show the Valheim Dedicated Server. :(
8:13 pm, July 12, 2021
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Teotwawki replied to Dedicated Server July 12, 2021 @ 11:10:56 am PDT
This reddit thread indicates that it can be run without steam, by either forcibly logging out of steam after running the server or using a bat file to bypass the need for the steam login.
https://www.reddit.com/r/valheim/comments/ljl8d2/can_i_host_a_dedicated_server_on_another_pc_with/
Good luck.
https://www.reddit.com/r/valheim/comments/ljl8d2/can_i_host_a_dedicated_server_on_another_pc_with/
Good luck.
8:13 pm, July 12, 2021
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SoGaPit replied to Dedicated Server July 12, 2021 @ 12:29:15 pm PDT
I'll Give that a try. Hopefully the Devs, will add the Dedicated Server to the Steam Tools for anyone to run a server not just accounts that purchased it. :)
8:13 pm, July 12, 2021
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LongSShot69 replied to Dedicated Server July 12, 2021 @ 9:56:52 am PDT
It should be listed under tools. I just installed Steam on the machine I was going to host from and ran the Dedicated server install. Then create your config file to launch it.
5:13 pm, July 12, 2021
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KillJoy7985 replied to Dedicated Server June 23, 2021 @ 12:32:29 pm PDT
I guess what I am trying to figure out is how to keep the server running 24/7 without the host having to be online. I haven't seen an option for this when creating a world.
8:13 pm, June 23, 2021
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Wariat117 replied to Dedicated Server June 23, 2021 @ 12:45:10 pm PDT
just press twice on the dedicated server in the library and it's done
8:13 pm, June 23, 2021
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Chip replied to Dedicated Server June 20, 2021 @ 7:45:25 am PDT
you may upload your old one and make it dedicated
5:13 pm, June 20, 2021
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Emili0Thesupersaiyen replied to Dedicated Server June 20, 2021 @ 8:23:08 am PDT
I really wanna join, can I use my Padded-silver-clad character? I'll ally with you so I don't kill you strait away
5:13 pm, June 20, 2021
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I'm A Vegetable replied to Dedicated Server June 20, 2021 @ 8:40:10 am PDT
can i also join too i really wanna join and have some fun and have people to play with
5:13 pm, June 20, 2021
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Romaq replied to Dedicated Server June 20, 2021 @ 6:28:54 am PDT
It's the same data file between the two. In fact, to get a specific seed I had to make the file in single-player, then move the created game file to the Linux server. Without knowing more details (are you using a different machine for the dedicated server? What OS?) I couldn't help more, but it should be pretty straightforward.
2:13 pm, June 20, 2021
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Wariat117 replied to Dedicated Server June 17, 2021 @ 11:27:39 pm PDT
I would try to start dedicated and see what world it starts on
1) new?
2) one of the existing ones?
if 1) then just rename world you want to the name of this "new world" and replace it
next time you start dedicated it should use the correct world
if 2) then probably somewhere is API telling how to select world, you would need to find it
1) new?
2) one of the existing ones?
if 1) then just rename world you want to the name of this "new world" and replace it
next time you start dedicated it should use the correct world
if 2) then probably somewhere is API telling how to select world, you would need to find it
8:13 am, June 18, 2021
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