Melee aiming / Fighting on slopes
This thread will serve as a hub to collect suggestions regarding vertical aiming for melee weapons to improve combat on uneven terrain.
Feel free to just add your +1, or make specific suggestions on what you'd like to see improved.
This is a Megathread. Threads with similar topics will get merged with it.
Feel free to just add your +1, or make specific suggestions on what you'd like to see improved.
This is a Megathread. Threads with similar topics will get merged with it.
6:14 pm, March 18, 2023
Humpenstilzchen replied to Melee aiming / Fighting on slopes June 21, 2022 @ 5:17:17 am PDT
Please make it possible to hit enemies that are standing slightly lower than you
I apologize if this has been suggested already, but when playing this game again after a looong break I instantly noticed how handicapping it is that you still can´t hit enemies when they are slightly downslope. Fighting is a big part of this game so please improve this. Thanks
6:14 pm, March 18, 2023
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WarEeyore replied to Melee aiming / Fighting on slopes May 8, 2022 @ 11:31:17 am PDT
Attacking downward
Even with the spear you can't attack downward, that's REALLY f'ing annoying. If I'm gonna get stuck on every pebble at the very least let me attack downward.
6:14 pm, March 18, 2023
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electricdawn replied to Melee aiming / Fighting on slopes May 9, 2022 @ 1:14:29 am PDT
I hate it when I have wolves attacking me on a mountain slope and I just can't hit it when it isn't perfectly on my level, whereas the wolf happily starts chewing at me, because it CAN from everywhere.
I died on situations like that where I was unable to move quickly enough into a proper location and the wolf killed me even though I was more than properly prepared for it. That stings.
I died on situations like that where I was unable to move quickly enough into a proper location and the wolf killed me even though I was more than properly prepared for it. That stings.
6:14 pm, March 18, 2023
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FTZ35 replied to Melee aiming / Fighting on slopes May 9, 2022 @ 5:57:15 am PDT
Yeah it sucks that we can't aim up or down.
Mace secondary attack is probably your best bet for hitting downwards.
Mace secondary attack is probably your best bet for hitting downwards.
6:14 pm, March 18, 2023
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GlassDeviant replied to Melee aiming / Fighting on slopes May 9, 2022 @ 9:53:11 am PDT
Upward as well.
6:14 pm, March 18, 2023
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MasterMind replied to Melee aiming / Fighting on slopes May 13, 2022 @ 7:18:34 pm PDT
There is a mod for this and literally every other oversight or gripe from the community. Don't waste your breath on these devs, they are too busy not doing much...
6:14 pm, March 18, 2023
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Grailoch replied to Melee aiming / Fighting on slopes May 13, 2022 @ 8:37:53 pm PDT
I hate it when I have wolves attacking me on a mountain slope and I just can't hit it when it isn't perfectly on my level, whereas the wolf happily starts chewing at me, because it CAN from everywhere.
I died on situations like that where I was unable to move quickly enough into a proper location and the wolf killed me even though I was more than properly prepared for it. That stings.
Yep, Mountains are bad. So little level ground to fight from. I have started surviving much better once I figured out I need to choose my fighting ground properly for the weapon type I am using. I have started playing kinda like I was in a mmorpg and pulling mobs back to a camp to fight ("camp" being an area I can maneuver my evades and hits easily in that is clear of adds.)
6:14 pm, March 18, 2023
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vonVile replied to Melee aiming / Fighting on slopes June 2, 2022 @ 8:36:17 pm PDT
The Combat Hit Box Detection Is Designed Wrong
I have studied what the character does using various weapons in various situations and the hit box is too low. The target area is at the character's waist when it should be higher. This is why when you shoot an arrow up at an enemy over you have to aim 3 times as high. Another problem is when using the spear. It can't hit an enemy standing behind a half wall because it's hit box is too low only hitting the top of wall. This also explains why you also miss enemies when they are standing on higher ground when you should be hitting them in the legs, yet they can easily hit you.This basic mechanic needs to be fixed ASAP. Raise the hit box, so that it matches the area of the character's chest when it comes to using melee weapons and aim from the shoulder when using the bow.
6:14 pm, March 18, 2023
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Fire Dragon replied to Melee aiming / Fighting on slopes June 2, 2022 @ 8:40:23 pm PDT
the hit boxes are intentional as you must use the right weapon and fight on ground that is to teh players advantage, kite the monsters if you must.. Still monsters should have a stam bar like the players that would make teh game so much better.
6:14 pm, March 18, 2023
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vonVile replied to Melee aiming / Fighting on slopes June 2, 2022 @ 8:48:18 pm PDT
All weapons hit from the waist. There is no right melee weapon for a specific situation when it comes to basic targeting.
When you shoot an arrow you're suppose to use the target as your aim point. I shouldn't have to look straight up in the air to adjust my aim on an enemy standing one level above me.
When you shoot an arrow you're suppose to use the target as your aim point. I shouldn't have to look straight up in the air to adjust my aim on an enemy standing one level above me.
6:14 pm, March 18, 2023
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blprice61 replied to Melee aiming / Fighting on slopes June 2, 2022 @ 8:58:30 pm PDT
Why doesn't the aim point follow the target cursor while within the range of the weapon type limits? I mean trying to hit a mob standing a couple meters below me with a bow, thrown spear, or pole arm is an exercise in extreme frustration when it should be pretty much a sure thing (barring movement, etc).
6:14 pm, March 18, 2023
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electricdawn replied to Melee aiming / Fighting on slopes June 3, 2022 @ 12:04:04 am PDT
Arrows and thrown weapons usually don't fly straight, except maybe on the first few meters. Their flight trajectory resembles an arc due to gravity. That is real physics. That's why you have to adjust your aim depending on where you are in relationship to your enemy.
You are on level ground: Aim a bit higher to compensate.
You are on higher ground: Aim at or a bit lower at the target.
You are on lower ground: Aim much higher then the target.
You are on level ground: Aim a bit higher to compensate.
You are on higher ground: Aim at or a bit lower at the target.
You are on lower ground: Aim much higher then the target.
6:14 pm, March 18, 2023
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blprice61 replied to Melee aiming / Fighting on slopes June 3, 2022 @ 12:49:45 am PDT
Arrows and thrown weapons usually don't fly straight, except maybe on the first few meters. Their flight trajectory resembles an arc due to gravity. That is real physics. That's why you have to adjust your aim depending on where you are in relationship to your enemy.
Yeah I get that, it was the first few meters I was talking abut: "mob standing a couple meters below me" to quote myself from above. If it wasn't close range the inclusion of pole arm in that list of weapons would make absolutely no sense.
Have you actually tried in game to hit a mob at the base of a 2m wall when you're on the top standing on a catwalk?
6:14 pm, March 18, 2023
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Drinkcup replied to Melee aiming / Fighting on slopes June 3, 2022 @ 12:57:40 am PDT
you are correct. but they wont do anything about it. they wont do muh of anything at all .
6:14 pm, March 18, 2023
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electricdawn replied to Melee aiming / Fighting on slopes June 3, 2022 @ 1:03:02 am PDT
I concurr with the game having issues in close quarters combat. IG should do something about this and allow you to aim higher and lower, just like the bow.
6:14 pm, March 18, 2023
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