NoMap experiences
Hello fellow vikings.
I would like to hear your experience with no map option enabled. How long does these kind of worlds last? How difficult it is to find bosses spawners? Trader?
I ask this because I have read that nomap can be really difficult, but my experience is exactly the opposite.
My friends and I started a new nomap server last saturday, so it has been a week since we started. We started on random seed and I am the only one who knows the code. I never checked it online.
This is our progress and our discoveries so far:
1. We found a maypole within the first hour of playing.
2. We found the Trader on the second day of playing.
3. We found the Elder spawner on the second day of playing.
4. We killed the first boss after 3 days - we are mostly focused on exploring and building roads around the starting island.
5. We found another Elder spawner after 4 days.
6. We mapped the whole starting island which is huge and started sailing on day 5.
7. We went to sail around the map in search for chitin and possibly a nice big swamp. And we found both. This was on our 6th day of playing. The swamp was nice and round with at least 10-12 crypts. In the middle of that swamp we found a nice small black forest hill - perfect for our next base. After a couple of ingame days of exploring this swamp, we found the bonemass spawner just a few hundred meters from this black forest hill.
8. We have seen at least 4 huge mountains on and around the starting island, so I guess finding the Moder spawner will be easy too.
9. During our search for a swamp, we left one portal on a tiny island looking at plains with Stonehenge like stone formation with Yagluth vegvisir.
Now we decided to portal back and focus on base and roads building on the starting island before we decide to go further. I feel that we are going too fast and we are extremely lucky.
We decided to start nomap to slow down game progress and make it more challenging, yet I feel we are progressing faster than usual.
Please share your experiences. Especially if you tried mistlands with nomap. I'm so scared of this part. It was already very difficult to find your way around mistlands with map enabled, I feel it will be the horror without a map.
I would like to hear your experience with no map option enabled. How long does these kind of worlds last? How difficult it is to find bosses spawners? Trader?
I ask this because I have read that nomap can be really difficult, but my experience is exactly the opposite.
My friends and I started a new nomap server last saturday, so it has been a week since we started. We started on random seed and I am the only one who knows the code. I never checked it online.
This is our progress and our discoveries so far:
1. We found a maypole within the first hour of playing.
2. We found the Trader on the second day of playing.
3. We found the Elder spawner on the second day of playing.
4. We killed the first boss after 3 days - we are mostly focused on exploring and building roads around the starting island.
5. We found another Elder spawner after 4 days.
6. We mapped the whole starting island which is huge and started sailing on day 5.
7. We went to sail around the map in search for chitin and possibly a nice big swamp. And we found both. This was on our 6th day of playing. The swamp was nice and round with at least 10-12 crypts. In the middle of that swamp we found a nice small black forest hill - perfect for our next base. After a couple of ingame days of exploring this swamp, we found the bonemass spawner just a few hundred meters from this black forest hill.
8. We have seen at least 4 huge mountains on and around the starting island, so I guess finding the Moder spawner will be easy too.
9. During our search for a swamp, we left one portal on a tiny island looking at plains with Stonehenge like stone formation with Yagluth vegvisir.
Now we decided to portal back and focus on base and roads building on the starting island before we decide to go further. I feel that we are going too fast and we are extremely lucky.
We decided to start nomap to slow down game progress and make it more challenging, yet I feel we are progressing faster than usual.
Please share your experiences. Especially if you tried mistlands with nomap. I'm so scared of this part. It was already very difficult to find your way around mistlands with map enabled, I feel it will be the horror without a map.
9:13 pm, February 18, 2023
Fzanco replied to NoMap experiences February 18, 2023 @ 1:16:01 pm PST
I tried no map and also no portal at the same time. Yes remembering where you are especially sailing is hard. I ended up putting big arrow signs periodically on shores pointing the way back I came.
I found a yagluth ygvisir so I decide to take the opportunity and find the summoning alter. Even though I was still trying to find bonemass lol, and I'd already found modor at that point. So I ended up sailing across a really big ocean, I was freaking out I was never gonna find my way back. It felt like the island ended up being at the very edge of the map, probably wasn't. And then return sailing I ended finding a direction sign that was in a completely different area than I thought I was. I was just so happy I decided to put up those signs.
Anyway still trying to find bonemass I found an above ground ygvisir so it's just a matter of forcing myself in that one direction but there seems to be a lot of islands in the way that again might be throwing my direction of since I have to change course so many times
I found a yagluth ygvisir so I decide to take the opportunity and find the summoning alter. Even though I was still trying to find bonemass lol, and I'd already found modor at that point. So I ended up sailing across a really big ocean, I was freaking out I was never gonna find my way back. It felt like the island ended up being at the very edge of the map, probably wasn't. And then return sailing I ended finding a direction sign that was in a completely different area than I thought I was. I was just so happy I decided to put up those signs.
Anyway still trying to find bonemass I found an above ground ygvisir so it's just a matter of forcing myself in that one direction but there seems to be a lot of islands in the way that again might be throwing my direction of since I have to change course so many times
12:13 am, February 19, 2023
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Fzanco replied to NoMap experiences February 18, 2023 @ 1:24:52 pm PST
I had a friend that dropped in from time to time so if I was out it's very hard and time consuming to go pick him up to play for half an hour so I decide to keep a portal on me just for summoning my friend. I'd recommend do that just make sure you guys don't abuse it to return for rest, more food, dropping off items etc than it'll still feel like no portal and no map We were also thinking to add noportals, but there is always someone who needs to go offline for some reason, so that would make long exploring missions impossible. With a portal on you, you can just send him back to the base and he can rejoin later at any moment.
We played noportal once and I didn't like it for this reason.
12:13 am, February 19, 2023
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Faceplant8 replied to NoMap experiences February 18, 2023 @ 1:37:31 pm PST
I have a love/hate relationship with the tension that I feel when I realize how far away from safety I'm getting, wondering if I'll ever find my way back. Then a storm or fog hit and the love part starts to fade. :-)
It is very satisfying when I think all hope is lost and I see one of my shacks on the shore, especially when I remember it and remember how to get home from there.
It is very satisfying when I think all hope is lost and I see one of my shacks on the shore, especially when I remember it and remember how to get home from there.
12:13 am, February 19, 2023
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Fzanco replied to NoMap experiences February 18, 2023 @ 1:41:19 pm PST
I'm starting to get the point maybe now I should employ my nomad skills and load the boat with all I need, some food preserves and just head out and hope one day I'll find my way back I have a love/hate relationship with the tension that I feel when I realize how far away from safety I'm getting, wondering if I'll ever find my way back. Then a storm or fog hit and the love part starts to fade. :-)
It is very satisfying when I think all hope is lost and I see one of my shacks on the shore, especially when I remember it and remember how to get home from there.
12:13 am, February 19, 2023
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Faceplant8 replied to NoMap experiences February 18, 2023 @ 1:04:30 pm PST
One thing that is important when you play nomap is to build roads..
I've built a couple of roads (to the trader for example), but most of the time, mountain is up, water is down. Build next to one of those and the worst case is having to walk the border for a bit.
I will use signs occasionally. Like when I had a starter base near the mountain line and a black forest base near the water. I put a marker on the mountain border that told me to "go downhill" here.
9:13 pm, February 18, 2023
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Jaggid Edje replied to NoMap experiences February 18, 2023 @ 11:48:11 am PST
Are you using the mod that extends day length? You said your starting island is 'huge" but explored the whole thing in 5 days. In my game, just mapping the shoreline of my starting island took like 10-12 in game days.
9:13 pm, February 18, 2023
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Veseljko replied to NoMap experiences February 18, 2023 @ 11:50:02 am PST
Are you using the mod that extends day length? You said your starting island is 'huge" but mapped the whole thing in 5 days. In my game, just walking the shoreline of my starting island took 12 in game days.
It was in 5 RL days :)
9:13 pm, February 18, 2023
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Jaggid Edje replied to NoMap experiences February 18, 2023 @ 11:51:27 am PST
LOL, oh, my. That makes a LOT more sense. :)
Nice.
Nice.
9:13 pm, February 18, 2023
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Veseljko replied to NoMap experiences February 18, 2023 @ 11:56:49 am PST
We never did the complete circle around starting island in one run. It is shaped like a horse shoe and it would take us more than 10 ingame days for sure. Luckily it was divided in smaller chunks with several rivers, so we did it in stages. I believe it made mapping a lot easier.
9:13 pm, February 18, 2023
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Sound replied to NoMap experiences February 18, 2023 @ 12:04:15 pm PST
No maps are pretty fun, our server also has no portals in addition to that. After 2 weeks of the server being online we killed Yagluth and are now in the Mistlands. It’s gone rather smoothly and I would highly recommend it!
9:13 pm, February 18, 2023
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Veseljko replied to NoMap experiences February 18, 2023 @ 12:16:05 pm PST
No maps are pretty fun, our server also has no portals in addition to that. After 2 weeks of the server being online we killed Yagluth and are now in the Mistlands. It’s gone rather smoothly and I would highly recommend it!
Oh, that's nice. Good job I guess.
Happy to hear mistlands are not a big deal without a map.
We were also thinking to add noportals, but there is always someone who needs to go offline for some reason, so that would make long exploring missions impossible. With a portal on you, you can just send him back to the base and he can rejoin later at any moment.
We played noportal once and I didn't like it for this reason.
9:13 pm, February 18, 2023
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WhiteDwarf replied to NoMap experiences February 18, 2023 @ 12:33:56 pm PST
One thing that is important when you play nomap is to build roads..
9:13 pm, February 18, 2023
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Veseljko replied to NoMap experiences February 18, 2023 @ 12:46:54 pm PST
One thing that is important when you play nomap is to build roads..
O yeah. We found that out very soon. We got lost several times. No big deal... just find a shore and follow it in one direction and you will find familiar location eventually (our spawning point on shore makes it really easy).
But roads and signs makes everything much easier. That is why we are now focusing on that instead on progression.
But how to make it in mistlands? Almost impossible i think. We plan to go with million of wisplight torches :) If there is a better way, please let me know.
9:13 pm, February 18, 2023
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Rhapsody replied to NoMap experiences February 18, 2023 @ 12:52:03 pm PST
I'd probably draw a map of my own, either on paper or on MSPaint lol.
I wonder if they are going to keep the minimap or all other UI features in the planned hard mode.
I wonder if they are going to keep the minimap or all other UI features in the planned hard mode.
9:13 pm, February 18, 2023
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Faceplant8 replied to NoMap experiences February 18, 2023 @ 1:00:04 pm PST
All I play now is no-map, no-portal, and I really like it, but adding no-portal to no-map adds quite a bit more difficulty (IMO).
It's not so hard to find stuff, but it can be much more difficult to find your way back. Being able to portal around means that you never really have to find your way back, other than to transport ore. I don't know how far your swamp is, but you may run into some issues transporting ore back if you didn't map your way there.
Of course, it gets worse the farther out you go, but you can generally get back on track by following the tree.
One tip that you may run across. When you go into any dungeon, the game can turn you so the passage ways run a different direction than what you think when entering. This can lead you the wrong way if you use a marker in a dungeon to try to find a boss.
I've started flipping off nomap when I enter/exit a dungeon if I'm trying to get the direction of a boss. You can just flip it off, enter/exit, and watch if your arrow rotates as you enter exit and take that into account to get the direction.
If you don't want to flip off nomap like that, just know that you might be going in the wrong direction and get multiple directions before you commit too much. AFAIKT the direction is correct more than it's incorrect.
Also, I would say that your success is very map dependent, or at least can be. My previous map was terrible, in that (among other things), I had to track through plains and mistlands to get to Moder, and I didn't know about the rotation issue at the time, so I got sent all over the map.
My current map, it took a bit to find The Elder, but Bonemass was easy, I found Moder without trying on an adjacent mountain, and I found Yagluth without even trying as well. Yag is also just 3/4 of a days sail away. It would be even quicker if I didn't have to go through swamp and two rock fields on the way there.
It's not so hard to find stuff, but it can be much more difficult to find your way back. Being able to portal around means that you never really have to find your way back, other than to transport ore. I don't know how far your swamp is, but you may run into some issues transporting ore back if you didn't map your way there.
Of course, it gets worse the farther out you go, but you can generally get back on track by following the tree.
One tip that you may run across. When you go into any dungeon, the game can turn you so the passage ways run a different direction than what you think when entering. This can lead you the wrong way if you use a marker in a dungeon to try to find a boss.
I've started flipping off nomap when I enter/exit a dungeon if I'm trying to get the direction of a boss. You can just flip it off, enter/exit, and watch if your arrow rotates as you enter exit and take that into account to get the direction.
If you don't want to flip off nomap like that, just know that you might be going in the wrong direction and get multiple directions before you commit too much. AFAIKT the direction is correct more than it's incorrect.
Also, I would say that your success is very map dependent, or at least can be. My previous map was terrible, in that (among other things), I had to track through plains and mistlands to get to Moder, and I didn't know about the rotation issue at the time, so I got sent all over the map.
My current map, it took a bit to find The Elder, but Bonemass was easy, I found Moder without trying on an adjacent mountain, and I found Yagluth without even trying as well. Yag is also just 3/4 of a days sail away. It would be even quicker if I didn't have to go through swamp and two rock fields on the way there.
9:13 pm, February 18, 2023
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