Crypts

Finally got to some crypts and I'm wondering if the re-spawn of seconds for the Draugr in the crypts are normal? if so how can you do anything if you cant clear the crypt.
3:13 pm, January 1, 2023
MoFeats 0 comments 0 likes

Facewound replied to Crypts February 22, 2023 @ 4:41:00 am PST

Originally posted by Rhapsody:
Originally posted by Facewound:
Imagine your face expression when 1.0 releases and its still have the same problem. What rubberbanded justification are you going to bring then?

The Elder's loot. It's literally "swamp key". You need to find a swamp and find something where the key fits. That's where the magic happens. There's usually more than one reason why any given feature in the game works exactly how it's supposed to.

Survival games, and Valheim, are not about being spoon-fed things.

But, back to the actual topic.

Crypt generation used to be... generous, way back. So if someone comes showing off how they have literally 20 crypts clustered in almost a symmetric arrangement, don't let it make you feel like your doing something wrong. And no, it wasn't actually great back then. It just meant more sailing trips to the exactly same place over and over again instead of covering more land and seas and possibly finding something even better or useful to future progression tiers.

You can always use Valheim World Generator or some other tool to view dungeons or other locations on your own world or any other seed if you need points on how to proceed.

First you have to google and learn about distance-from-edge requirement
Then you have to use valheim-map.world to find out where the heck all crypts spawned
Then if you can't find a damn Moder/Yag vegvisir you have to use VH world generator to find out where its spawned

I think it's fun and fine for you, but that's not how the game is supposed to work. Players should progress through the game naturally without studying game mechanics that are not directly exposed to a player (aforementioned distance-from-edge requirement). Otherwise its breaks immersion and taints the experience. Not everyone has time and/or desire to explore a game they are playing to relax.
3:13 pm, February 22, 2023
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Rhapsody replied to Crypts February 22, 2023 @ 2:36:48 am PST

Originally posted by Facewound:
Imagine your face expression when 1.0 releases and its still have the same problem. What rubberbanded justification are you going to bring then?

The Elder's loot. It's literally "swamp key". You need to find a swamp and find something where the key fits. That's where the magic happens. There's usually more than one reason why any given feature in the game works exactly how it's supposed to.

Survival games, and Valheim, are not about being spoon-fed things.

But, back to the actual topic.

Crypt generation used to be... generous, way back. So if someone comes showing off how they have literally 20 crypts clustered in almost a symmetric arrangement, don't let it make you feel like your doing something wrong. And no, it wasn't actually great back then. It just meant more sailing trips to the exactly same place over and over again instead of covering more land and seas and possibly finding something even better or useful to future progression tiers.

You can always use Valheim World Generator or some other tool to view dungeons or other locations on your own world or any other seed if you need points on how to proceed.
12:13 pm, February 22, 2023
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Gunnar Hurtya replied to Crypts February 21, 2023 @ 11:36:02 pm PST

Originally posted by Lriel52:
Here's a suggestion .how about making crypts little more plentiful.First off I hate the swamp and trying to find the one and only Crypt is no fun for me.I mean come on 6 different swamp zones and nothing.

Ion has been my biggest wall in this game .How about making it a little more plentiful befor ep[eople start quitting because of such a miniscule request thanks. [/quote]
Yeh I fully agree, I'm lucky that I've explored a bit on my old seed, and all the crypts are there, well above the new spawn rate. It dropped from 400 odd to 150, or thereabouts, I hate the idea of having a resource seed, and can't bring myself to make one, but I need so much iron for my builds, that I'm forced to generate one.
9:13 am, February 22, 2023
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Facewound replied to Crypts February 21, 2023 @ 11:58:02 pm PST

Originally posted by Jaggid Edje:

Then i googled and learned about that distance-from-edge requirement, went to a larger swamp and I got enough iron to craft everything, upgrade it entirely, and fill 2 reinforced chests with 'extra' iron out of just that one swamp's crypts.


They really don't need to change anything, there's already a ton of iron out there, you just gotta find it.

If you have to google game mechanics to learn how to find dungeons required for game progression, it is a problem that should be fixed.

Also, they totally ♥♥♥ up dungeon generation in Mistlands update. Pretty sure number of dungeons is still the same even though now its shared between all 5 dungeon types, and it looks like that crypts got the short end of the stick
9:13 am, February 22, 2023
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Jaggid Edje replied to Crypts February 22, 2023 @ 12:26:46 am PST

Originally posted by Facewound:
If you have to google game mechanics to learn how to find dungeons required for game progression, it is a problem that should be fixed.
When a game is in Early Access, it doesn't make a lot of sense to put a massive amount of effort into the user-onboarding experience, because it will constantly need to be changed/updated/etc. as the game development progresses.

Expecting an Early Access title to do a phenomenal job at that is actually foolish, because that constant need for it to be updated takes away from development time on everything else. In other words, it makes the most sense for that to come late in the process, shortly before final release.
Project management 101 here, bro.
9:13 am, February 22, 2023
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Facewound replied to Crypts February 22, 2023 @ 12:55:44 am PST

Originally posted by Jaggid Edje:
Originally posted by Facewound:
If you have to google game mechanics to learn how to find dungeons required for game progression, it is a problem that should be fixed.
When a game is in Early Access, it doesn't make a lot of sense to put a massive amount of effort into the user-onboarding experience, because it will constantly need to be changed/updated/etc. as the game development progresses.

Expecting an Early Access title to do a phenomenal job at that is actually foolish, because that constant need for it to be updated takes away from development time on everything else. In other words, it makes the most sense for that to come late in the process, shortly before final release.
Project management 101 here, bro.

Good to know that 10 years of EA experience taught consumers to eat ♥♥♥♥ and don't ask questions or criticize. On the other hand, you backed 120 KS projects in your own words, so I'm not surprised about your idea of project management lol
Imagine your face expression when 1.0 releases and its still have the same problem. What rubberbanded justification are you going to bring then?
9:13 am, February 22, 2023
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Humpenstilzchen replied to Crypts February 22, 2023 @ 1:00:32 am PST

Just bad luck, keep searching. There are swamps with lots of crypts.
9:13 am, February 22, 2023
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Jaggid Edje replied to Crypts February 21, 2023 @ 7:13:16 pm PST

There's probably 100 sunken crypts in your world, you're just going to the wrong swamps, as @faceplant8 said. You have to go to larger swamps, because sunken crypts have a parameter requiring they be a certain distance (or farther) from the biome's edge, so in very small swamps, especially the really narrow ones, there's nowhere that they can show up.

In my game the first 3 swamp locations I visited didn't have any crypts. Then i googled and learned about that distance-from-edge requirement, went to a larger swamp and I got enough iron to craft everything, upgrade it entirely, and fill 2 reinforced chests with 'extra' iron out of just that one swamp's crypts.


They really don't need to change anything, there's already a ton of iron out there, you just gotta find it.
6:13 am, February 22, 2023
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Khalysto replied to Crypts February 21, 2023 @ 7:14:00 pm PST

Originally posted by Lriel52:
Here's a suggestion .how about making crypts little more plentiful.First off I hate the swamp and trying to find the one and only Crypt is no fun for me.I mean come on 6 different swamp zones and nothing.

Ion has been my biggest wall in this game .How about making it a little more plentiful befor e people start quitting because of such a miniscule request thanks.

I understand your frustration but you're running into this problem due to inexperience. As has been stated, all you need to do is sail past a swamp's coastline to scope it for crypts. Turn your view distance up as high as you can tolerate the frame drop, wait for a clear day and sail around until you find coastal swamps. Get as close to the coastline as you can without getting shot by Dragurs and start leaving map markers wherever you see the silhouette of a crypt. It's helpful to be super familiar with the shape of a crypt as well so you don't confuse it with a dragur keep at distance.

TL;DR - I know you're frustrated, we've all been there. But iron is just fine as it is, you've just got to derive better strategies when scouting.
6:13 am, February 22, 2023
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vinyblaster replied to Crypts February 21, 2023 @ 7:18:35 pm PST

Originally posted by Jaggid Edje:
There's probably 100 sunken crypts in your world, you're just going to the wrong swamps, as @faceplant8 said. You have to go to larger swamps, because sunken crypts have a parameter requiring they be a certain distance (or farther) from the biome's edge, so in very small swamps, especially the really narrow ones, there's nowhere that they can show up.

In my game the first 3 swamp locations I visited didn't have any crypts. Then i googled and learned about that distance-from-edge requirement, went to a larger swamp and I got enough iron to craft everything, upgrade it entirely, and fill 2 reinforced chests with 'extra' iron out of just that one swamp's crypts.


They really don't need to change anything, there's already a ton of iron out there, you just gotta find it.

So you found 1000 iron in one swamp? This is roughly the amount you need to build everything requiring iron in the game.

I'm on the side of the OP. Yes of course small, stretched out swamps won't have any crypt, but even big ones sometimes don't have any either. The algorithm to generate crypts has always felt wonky to me. It creates some big clusters and leave some large swamps completely empty.

Considering how important iron is it wouldn't hurt to tweak that a tad. And on the same note, the last update changing the world limit on crypts from 200+ to a bit more than 100 was dumb.
6:13 am, February 22, 2023
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knighttemplar1960 replied to Crypts February 21, 2023 @ 7:34:03 pm PST

Originally posted by vinyblaster:
Originally posted by Jaggid Edje:
There's probably 100 sunken crypts in your world, you're just going to the wrong swamps, as @faceplant8 said. You have to go to larger swamps, because sunken crypts have a parameter requiring they be a certain distance (or farther) from the biome's edge, so in very small swamps, especially the really narrow ones, there's nowhere that they can show up.

In my game the first 3 swamp locations I visited didn't have any crypts. Then i googled and learned about that distance-from-edge requirement, went to a larger swamp and I got enough iron to craft everything, upgrade it entirely, and fill 2 reinforced chests with 'extra' iron out of just that one swamp's crypts.


They really don't need to change anything, there's already a ton of iron out there, you just gotta find it.

So you found 1000 iron in one swamp? This is roughly the amount you need to build everything requiring iron in the game.

I'm on the side of the OP. Yes of course small, stretched out swamps won't have any crypt, but even big ones sometimes don't have any either. The algorithm to generate crypts has always felt wonky to me. It creates some big clusters and leave some large swamps completely empty.

Considering how important iron is it wouldn't hurt to tweak that a tad. And on the same note, the last update changing the world limit on crypts from 200+ to a bit more than 100 was dumb.
They added iron to Mistlands. That's why they reduced the amount in the swamps.
6:13 am, February 22, 2023
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Philthy replied to Crypts February 21, 2023 @ 7:48:03 pm PST

its all rng. i have 9 crypts on a relativly small swamp
6:13 am, February 22, 2023
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OctoberSky replied to Crypts February 21, 2023 @ 8:11:01 pm PST

If this is your first experience then consider using the world generator[valheim-map.world] to at least convince yourself that what folks here are trying to tell you is indeed true. There should be plenty of crypts in multiple swamp locations to supply iron to at least get through the 3rd boss. After he drops the wishbone, you can use that to locate even more iron in swamps that don't have crypts but still have muddy scrap piles buried in small hills. By the time you reach Mistlands you will find plenty of iron in either Jotun armor sites or in rebar used in marble construction. You are accurate in assessing iron as perhaps the most used resource in the game next to stone and wood.
6:13 am, February 22, 2023
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Faceplant8 replied to Crypts February 21, 2023 @ 6:10:29 pm PST

You don't need to explore a swamp to have a good idea if it has crypts in it or not. Narrow swamps (where you can see another biome behind the swamp) likely don't have crypts. Big crypts will likely have plenty, and you can almost always see at least one, if not several from the water.

Just sail around until you find what looks like a large swamp, then sail along the edge and see if you see any crypts. If you don't see anything, move on.
3:13 am, February 22, 2023
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Fluffy Bucketless Pocket Dragon replied to Crypts February 21, 2023 @ 7:02:08 pm PST

I found very many crypts, and as much as I hate the swamp, I think that's kinda the point. Currently got a longship full of iron, though did have a helping hand clearing all the crypts along the shore. They were found in the bonemass swamp, found about 4 of them close together. You could try that?
3:13 am, February 22, 2023
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Sokaku replied to Crypts January 1, 2023 @ 6:38:23 pm PST

Also helps to build up that block skill. It doesn't matter what I am fighting I am always mixing in blocks and parries to build up blocking XP so by the time I reached the swamp I was able to parry Draugrs without any trouble. That also includes practicing against multiple enemies at a time to work on timing multiple parries. (The Forest Moves is great for that)
3:13 am, January 2, 2023
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jonnin replied to Crypts January 1, 2023 @ 7:14:05 am PST

these are trainers :) Keep some you know where are to hone weapon skills and refresh your food materials and so on.

But if you need to get past one, shoot it first or zerk in and smash it then deal with the guys. The other way around won't work unless you are way overpowered for the enemy (basically can one shot them on the way in). It should be obvious, ... big glowy thing on the floor. Did you not ever find a skeleton one in the BF crypts?
6:13 pm, January 1, 2023
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MoFeats replied to Crypts January 1, 2023 @ 7:28:21 am PST

two different crypts same mob spawn cant get past landing using bow or ant weapon they constantly spawn over and over cant explore. any ideas?
6:13 pm, January 1, 2023
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autumndragonfalling replied to Crypts January 1, 2023 @ 7:39:45 am PST

Make Stagbreaker, smash everything, step out of way of arrows.
6:13 pm, January 1, 2023
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sneakyweazel replied to Crypts January 1, 2023 @ 7:54:49 am PST

Originally posted by MoFeats:
Finally got to some crypts and I'm wondering if the re-spawn of seconds for the Draugr in the crypts are normal? if so how can you do anything if you cant clear the crypt.
Not all crypts contain these spawners. You just have been gotten by RNG, is it good or bad depends on you.
Look from where they are coming from, weaken them with bow before going in to smash them and then venturing towards the spawner. It will be a pile of something on the floor making some noise and outputting some vapors. You will be able to smash it in about 6 hits. It might feel like a challenge at this point but that's the point of it. To make it a challenge, that is because otherwise it would all be bit too easy.
Just try and not die at the spawner as then recovering gear will be actual challenge :steamhappy:
6:13 pm, January 1, 2023
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jonnin replied to Crypts January 1, 2023 @ 8:00:07 am PST

most crypts will have a + design at the entry, where one leg of the + is the entrance, and the other 3 are the branches to explore. The branches are random. It is somewhat unusual for there to be a spawner that generates enemy who can access the entrance without you having cleared some mud piles. You can hear the spawners, they buzz, loudly. If you are careful, in MOST crypts you can explore at least 2 of the 3 branches without encountering a spawner at all. I recommend you just take these safer paths until you have your level 1 iron gear crafted, then try again.

If you click your crypt markers on the map (you would make the marker as well) you can set them to have a red X through them. Make a scheme to mark crypts that are mined out vs ones you want to return to vs unopened. I put the red X on mined out, and specific letters on the markers for new vs partly cleared. You will partly clear for a variety of reasons, including just getting more than you can carry.
6:13 pm, January 1, 2023
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MoFeats replied to Crypts January 1, 2023 @ 8:07:55 am PST

LOL, thanks guys i forgot about the the spawner like in the Black forest duh!
6:13 pm, January 1, 2023
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autumndragonfalling replied to Crypts January 1, 2023 @ 7:09:16 am PST

There are spawners in the crypts that will put out a Draugr every few seconds if there are none already out. Other than those they normally do not respawn in crypts.
3:13 pm, January 1, 2023
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