chickens are way to expensive

I spent $3000 for 2 eggs and as soon as they hatch a bat raid comes in and kills them and i just got raided 10 min before that we need to be able to turn the raids off it adds nothing to the game just an annoyance and $1500 for an egg is ridiculous that was full IRL days of grinding to get that much gold they should make it to were the trader buys extra resources or crops and cooking recopies
11:13 am, April 30, 2023
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Fzanco replied to chickens are way to expensive April 30, 2023 @ 2:08:31 pm PDT

Originally posted by Bored Peon:
Originally posted by vinyblaster:

It's 3 of any "base structure items". The list is here: https://valheim.fandom.com/wiki/Player_base
Hmm so that is why my mining camps get attacked and not my resting camps.
Mining Camp - Bed, Worktable, and Forge.
Resting Camp - Bed, Worktable.
Yeah just dismantle the workbench and put it back up when needed
11:13 pm, April 30, 2023
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JPValheim replied to chickens are way to expensive April 30, 2023 @ 2:22:04 pm PDT

Originally posted by HOUSE_D:
Originally posted by JPValheim:
Aww man I'm sorry, what unlucky timing with the bat raid. I've played for 1000+ hours and never even seen the bat event. RNG at its finest huh?

Unfortauntely, once you kill your first bat, and bonemass, the bat event becomes possible which changes how you must protect your animals. Your boar and chickens will be vulnerable from now on unless they are inside of a building. So, to protect them, they must be totally enclosed. No windows. No open sky. Nothing.

Or never kill a bat. If you never kill a bat in the caves; you'll never get the bat event. They aren't necessary to fight so its entirely possible to avoid them


I don't know about the not killing a bat. I watched a YouTube video on the raids and they indicated if it gets killed in that particular world you are in they will raid. Even if you don't kill them.


I'm not 100% sure either; but I did have an experience that suggests that events are triggered by your character's progress; not just by the server's progress. I run a public server which has all boss heads turned in. What I have noticed is that if a new player is on the server and nobody else is there; the only events that can happen are events that player is eligible for. However; if another player is on the server; then that player can trigger events the first player was not eligible for.

While logged onto the server with a blank new character; none of the dangerous events occur. Even though supposedly, because all the heads are turned in, they are supposed to...

I've noticed that while logged on with my newbie character with no kills or boss progress; I only get "The Forest is Moving" event. However, when logged into the same server on my other characters which have played through the biomes; I get the "Horde is attacking event" and "You Are Being Hunted" etc. These are observations gathered over months of working on my public server, so it could just be RNG.

It appears that the events look at your character; not only the server. I theorize that turning in a forsaken head actually does nothing to change the events that can occur. It looks like there are variables like "haskilledbonemass=false" that are saved to your character the moment the mob dies. Turning in the head just gives you the ability to get the power.

So, if "haskilledbat=true" AND "haskilledbonemass=true" , then your character will be eligible for bat raids. Next, the game checks to see if the server itself is eligible for bat raids. Theoretically, this means that the server AND your character remember the moment you kill a boss or a mob for the first time. Supposedly, a end game character cannot trigger end game raids on a fresh new server. This is because the server has not seen the death variable change; even though the character's death variables are changed.

Basically, I think it might be possible that the server itself also stores these "haskilled" variables. This would mean that an event will not occur unless BOTH the server variable is true and the character variable is true.

The death of a boss also changes what monsters can spawn. However; this is also uncertain. Does this change occur the moment the boss dies? Or does this state occur when you turn in the forsaken head?

I'm unsure about how players get the variable triggered. For example, if you are on the server while somebody kills bonemass, does your character count itself as having killed bonemass? Or do you need to be close by? I don't know.

I could be totally wrong, though. I'm just explaining how I've observed it to work
11:13 pm, April 30, 2023
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Zep Tepi replied to chickens are way to expensive April 30, 2023 @ 2:25:04 pm PDT

Originally posted by Bobucles:
Raid power is determined by the world. Every boss down upgrades the power of raids.
Buy the eggs and use them in a virgin world. The most deadly raids will be greydwarfs, easy to wall off and forget.

Note that you have to buy them in a world where Yagluth was killed, but you can then take them to another one. I did this once and my chickens got to peck around outside in real grass. It's a shame we have to deny the little gals their sunshine on a normal map.
11:13 pm, April 30, 2023
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JPValheim replied to chickens are way to expensive April 30, 2023 @ 11:18:21 am PDT

Aww man I'm sorry, what unlucky timing with the bat raid. I've played for 1000+ hours and never even seen the bat event. RNG at its finest huh?

Unfortauntely, once you kill your first bat, and bonemass, the bat event becomes possible which changes how you must protect your animals. Your boar and chickens will be vulnerable from now on unless they are inside of a building. So, to protect them, they must be totally enclosed. No windows. No open sky. Nothing.

Or never kill a bat. If you never kill a bat in the caves; you'll never get the bat event. They aren't necessary to fight so its entirely possible to avoid them
8:13 pm, April 30, 2023
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Bored Peon replied to chickens are way to expensive April 30, 2023 @ 12:14:35 pm PDT

Originally posted by vinyblaster:
Originally posted by prayl:
Do I understand the game's mechanics correctly that a "house" is raid eligible if is has all three of a workbench, bed and fire? So, if you don't put a bed or workbench by your chickens' housing, the area won't be raided? (I found an abandoned barn that I repaired. I plan to use it for my pigs when I get ready to tame some boars. No fire, so safe from raids, right?)

It's 3 of any "base structure items". The list is here: https://valheim.fandom.com/wiki/Player_base
Hmm so that is why my mining camps get attacked and not my resting camps.
Mining Camp - Bed, Worktable, and Forge.
Resting Camp - Bed, Worktable.
8:13 pm, April 30, 2023
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HOUSE_D replied to chickens are way to expensive April 30, 2023 @ 12:35:31 pm PDT

Originally posted by JPValheim:
Aww man I'm sorry, what unlucky timing with the bat raid. I've played for 1000+ hours and never even seen the bat event. RNG at its finest huh?

Unfortauntely, once you kill your first bat, and bonemass, the bat event becomes possible which changes how you must protect your animals. Your boar and chickens will be vulnerable from now on unless they are inside of a building. So, to protect them, they must be totally enclosed. No windows. No open sky. Nothing.

Or never kill a bat. If you never kill a bat in the caves; you'll never get the bat event. They aren't necessary to fight so its entirely possible to avoid them


I don't know about the not killing a bat. I watched a YouTube video on the raids and they indicated if it gets killed in that particular world you are in they will raid. Even if you don't kill them.
8:13 pm, April 30, 2023
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Jitatha replied to chickens are way to expensive April 30, 2023 @ 4:19:12 am PDT

I hatch the eggs and let them live in the kitchen, they love stairs, so build some, and gather the eggs furthest away. Free range chickens are nice, but they will be happy inside. This will protect your investment.
5:13 pm, April 30, 2023
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Bobucles replied to chickens are way to expensive April 30, 2023 @ 5:21:45 am PDT

Raid power is determined by the world. Every boss down upgrades the power of raids.
Buy the eggs and use them in a virgin world. The most deadly raids will be greydwarfs, easy to wall off and forget.
5:13 pm, April 30, 2023
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prayl replied to chickens are way to expensive April 30, 2023 @ 8:37:37 am PDT

Do I understand the game's mechanics correctly that a "house" is raid eligible if is has all three of a workbench, bed and fire? So, if you don't put a bed or workbench by your chickens' housing, the area won't be raided? (I found an abandoned barn that I repaired. I plan to use it for my pigs when I get ready to tame some boars. No fire, so safe from raids, right?)
5:13 pm, April 30, 2023
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vinyblaster replied to chickens are way to expensive April 30, 2023 @ 8:53:33 am PDT

Originally posted by prayl:
Do I understand the game's mechanics correctly that a "house" is raid eligible if is has all three of a workbench, bed and fire? So, if you don't put a bed or workbench by your chickens' housing, the area won't be raided? (I found an abandoned barn that I repaired. I plan to use it for my pigs when I get ready to tame some boars. No fire, so safe from raids, right?)

It's 3 of any "base structure items". The list is here: https://valheim.fandom.com/wiki/Player_base
5:13 pm, April 30, 2023
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prayl replied to chickens are way to expensive April 30, 2023 @ 9:02:48 am PDT

Originally posted by vinyblaster:

It's 3 of any "base structure items". The list is here: https://valheim.fandom.com/wiki/Player_base
Thanks Vinylblaster.
5:13 pm, April 30, 2023
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sarteck replied to chickens are way to expensive April 30, 2023 @ 2:03:25 am PDT

You can build an enclosed area for your chicken coop, or at least start them out in a completely enclosed area so your first ones don't succumb to the flying rodents.

In fact, you should probably do that with your first breeding pair of just about anything but loxen. (Maybe even them, but they're pretty sturdy.)
11:13 am, April 30, 2023
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bliblablub replied to chickens are way to expensive April 30, 2023 @ 3:11:47 am PDT

I kinda have to agree that raids killing the chicken feels extra punishing since they take quite some time to multiply and the eggs are extremely expensive. I got my first ever the cauldron stirs raid after I just set up my chicken coop so I didn't even know that existed. I had put up a roof and thought that was enough because I was only expecting wyvern raids and had left open a little window. Of course they were all slaughtered. I was lucky enough to still have enough gold for 2 more eggs and made sure that my chicken coop was airtight afterwards.

If you want you can enable devcommands in the steam launch options and cheat in some eggs or the gold to buy them.
11:13 am, April 30, 2023
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Happy replied to chickens are way to expensive April 30, 2023 @ 3:14:09 am PDT

Put eggs in a Troll cave & hatch them in there with a campfire. It works.
11:13 am, April 30, 2023
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Nerevar replied to chickens are way to expensive April 30, 2023 @ 3:38:38 am PDT

egg price is fine as its supposed to be a lategame tame and it even comes pretamed. disable raids with the new settings in hildirs update instead.
11:13 am, April 30, 2023
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