Build of the Month

Welcome to the official Build of the Month (BotM) thread!
Here you can discuss anything related to building, show off your builds, and especially, explore every BotM. We will update the list below once a new BotM has been chosen.

Happy building!

How can I participate?
If you want to partake for a chance to put your building skills on display, head on over to Twitter, Instagram or Facebook, post a picture and use the hashtag #ValheimBotM.

Build of the Month
March 2022 - Credits to: Kittheviking
https://steamcommunity.com/sharedfiles/filedetails/?id=2769684078
6:13 pm, March 1, 2022
Munin 0 comments 0 likes

76561198043624862 replied to Build of the Month February 24, 2021 @ 10:04:15 am PST

Originally posted by CGA:
yep i personally dont get why some complain about the graphics. i think it looks awesome. nice pictures thx for sharing

Right? It's an amazing looking game. Maybe people expect strict photorealism on everything these days...

Anyways, I'm glad you liked the pictures. :senpai:
12:13 pm, February 14, 2023
0 comments 0 likes

76561198000831061 replied to Build of the Month February 24, 2021 @ 10:15:52 am PST

Great screencaps.
6:13 pm, December 30, 2022
0 comments 0 likes

FunkBaconDeluxe replied to Build of the Month February 24, 2021 @ 10:00:40 am PST

Epic screenshots, good job buddy. Yeah this game is breathtaking, spend irl hours just sitting and watching :D.
9:13 am, November 6, 2022
0 comments 0 likes

jnfizz replied to Build of the Month February 24, 2021 @ 10:04:15 am PST

Originally posted by CGA:
yep i personally dont get why some complain about the graphics. i think it looks awesome. nice pictures thx for sharing

Right? It's an amazing looking game. Maybe people expect strict photorealism on everything these days...

Anyways, I'm glad you liked the pictures. :senpai:
9:13 am, November 6, 2022
0 comments 0 likes

Chillum replied to Build of the Month February 24, 2021 @ 10:15:52 am PST

Great screencaps.
9:13 am, November 6, 2022
0 comments 0 likes

Ludovsky replied to Build of the Month February 24, 2021 @ 10:24:52 am PST

Originally posted by CGA:
yep i personally dont get why some complain about the graphics. i think it looks awesome. nice pictures thx for sharing

"But the texture resolution isn't 4K like I bought overpriced hardware for".... or something.

I mean, I exagerate but honestly I love how this game bucks the trend of graphics direction that see prettier graphics sometimes purely in terms of "higher resolution/polycount/etc support than X" to the point of sometimes forgeting.... like, art direction. Again of an exageration but gosh it feels such sometimes.

Honestly, I like how this game manage to not only have this low texture resolution/low polycount models approach for lower requirements but also *rolls with it*. Because in truth, it's a very modern game; you see it in the lighting engine, the water, the use of normal mapping.

It's just that it understood that "having access to modern tech" doesn't mean you're always absolutely have to constantly go "push hardware to the max because that's the only standard of pretty for some" and instead decided to scale back to a MUCH more approachable hardware requirement that, thanks to wonderful art direction and other aspects it's more forgiving graphics allows... make for an utterly gorgeous experience.

Amusingly the only other game I can think of pulling a similar "lo-fi but GORGEOUS" might be the Octopath Traveller folks with how they simply made a world of simple 3D with literally 16bits pixel textures and 2D character sprites but then overlaid the whole with beautiful lighting and other effects like gorgeous water and it just... work?? Like "I sometimes feel like I'm staring at wonderful papercraft diorama" work.

Back to Valheim, I sometimes I have to even pinch myself when wandering it's forests and grassy fields because they are so much more immersive than other more "advanced" games despite all the pixelated textures. But then when I pause I end up realizing it's likely *because* more advanced games can't even "afford" forest that lush and packed with so much tree and detail without performance taking a massive hits so much they've pushed things which forces people to either have massive overpriced hardware to run things at full detail or cut down in detail until everything is but an incomplete picture of what it should be like an incomplete canvas.

But because Valheim has such forgiving requirement thanks to it's approach, it's able to not only give but *procedurally generate* complete canvas from the get-go, amazing us with the fullness of it's environment.
No Man's Sky, and that's with years of improvement(and improved it has! I still play it once in a while and stops only because of unergonomic controls to my sensitive carpal tunnel or else I'd play it more) and optimization to both it's graphics and procedural engine still feels lightyear away from generating anything that actually come close to feeling like as "complete" a forest to walk into and wander through the way Valheim already does in it's first year.

And Valheim does that by procedurally generating it's environment itself as well rather than being handcrafted environments like ARK or Conan Exiles who HAD to be handcrafted to optimize their absurd requirements.

And the fact that Valheim, unlike these handcrafted later titles, weights only 1gb instead of 100gb also again make it all the more accessible.

I've only just started playing a few days ago and I keep being amazed by just how much this title does RIGHT straight off the bat without even having left early access yet(I'm not even getting into the gameplay nuances that it pulls off that were so critically needed by the genre since so long)


TL:DR : just like Octopath Traveller's own art direction, Valheim is a game that keep me thinking about that one Nintendo quote relating to their console design philosophy being based on "Lateral Thinking with Withered (“Weathered”) Technology".

By this I mean that their decision to purposefully make the graphics "lower"(but then thinking on WHAT to do with these graphics) they made a game that almost everybody can afford, almost everybody can afford to install on their computer and which nobody will have to wonder if they even have enough hard disk space to install it.

Case in point:

An actual port of ARK was attempted for Switch. It runs as well as you can expect it: barely and only after butchering it all to hell with "optimization".

... meanwhile I'm fairly certain Valheim, should a port happen for that console, would run on it with extremely very little sacrifices and remains as gorgeous on it than it is now for the average player.

Like, perhaps without meaning to, the devs likely very much made the "massive sandbox survival game that could run on a Switch where every others couldn't".
9:13 am, November 6, 2022
0 comments 0 likes

Golden Snowflake ❄ replied to Build of the Month February 24, 2021 @ 10:27:38 am PST

Whats amazing, is that it looks that good AND its low poly... like wha.....
9:13 am, November 6, 2022
0 comments 0 likes

vadeN replied to Build of the Month March 5, 2021 @ 11:55:43 am PST

My base (WIP). Three story house.
https://steamcommunity.com/sharedfiles/filedetails/?id=2415663174
Every placement is pixel perfect. This is key to making every part symetrically placed.
I highly recommend making a plan for your building before starting to build as i've had to fiddle around alot with terraforming as an afterthought.
https://steamcommunity.com/sharedfiles/filedetails/?id=2415663256
https://steamcommunity.com/sharedfiles/filedetails/?id=2415663316
Placing chests from the sides makes it easy to build a "drawer like" system. Minimizing space.
9:13 am, November 6, 2022
0 comments 0 likes

DarkEternal replied to Build of the Month March 5, 2021 @ 11:56:53 am PST

We already have such a place. It's called Reddit. You should Google it.
9:13 am, November 6, 2022
0 comments 0 likes

Edmund Greyfox replied to Build of the Month March 5, 2021 @ 12:25:12 pm PST

I had the same idea, but you beat me to it. I'm sure there are a lot of people like me who could use some advice or inspiration on building more advanced designs.
9:13 am, November 6, 2022
0 comments 0 likes

WoogieMonsutā replied to Build of the Month March 5, 2021 @ 2:44:37 pm PST

Originally posted by DarkEternal:
We already have such a place. It's called Reddit. You should Google it.
You should go back there.
Originally posted by BGratz:
I think we need such a Thread. A place people that focus much on the building side of the game.
...
Tell me your opinion: There are now mods that allow people to deactivate core features of the game's building system, specifically, the structural-integrity calculations and the terrain restrictions. This enables the building of structures that should be impossible, often blatantly so. I wholeheartedly believe it's your game, do what you enjoy, however there are people doing this and then claiming their buildings are legit. My question (to anyone); do you feel that these "fake builders" unfairly take away from legit builders due to the viewing audience not knowing that they are comparing/judging people who circumvent the game's rules against people who stay within those rules?
Originally posted by vadeN:
...
https://steamcommunity.com/sharedfiles/filedetails/?id=2415663256...
I made a waterfront base too...
https://steamcommunity.com/sharedfiles/filedetails/?id=2412131701
...but I like how you went down instead of up. Looks nice.
9:13 am, November 6, 2022
0 comments 0 likes

Vinnolo replied to Build of the Month March 9, 2021 @ 9:04:39 pm PST

trying to build a house that doesnt fall on my head, like most
9:13 am, November 6, 2022
0 comments 0 likes

Kitsune Dzelda replied to Build of the Month March 9, 2021 @ 9:05:06 pm PST

I wish I could see your build. I love stealing ideas. Ive been currently working on a woodlot that I ended up making look more like an unfinished town bigger than our servers biggest town. I uhhh.... probably shouldnt have shored up all those areas with stone walls...

KInd of just wanted the trees not to escape. The troll gate may have been a bit overkill too, though theres always something special about inviting a troll to lumberjack for you that I love.
9:13 am, November 6, 2022
0 comments 0 likes

CGA replied to Build of the Month February 24, 2021 @ 9:59:30 am PST

yep i personally dont get why some complain about the graphics. i think it looks awesome. nice pictures thx for sharing
9:13 am, November 6, 2022
0 comments 0 likes

76561198157223291 replied to Build of the Month February 24, 2021 @ 9:59:30 am PDT

yep i personally dont get why some complain about the graphics. i think it looks awesome. nice pictures thx for sharing
2:13 pm, October 28, 2022
0 comments 0 likes

76561198122865533 replied to Build of the Month February 24, 2021 @ 10:00:40 am PDT

Epic screenshots, good job buddy. Yeah this game is breathtaking, spend irl hours just sitting and watching :D.
11:13 pm, September 20, 2022
0 comments 0 likes

76561198043624862 replied to Build of the Month February 24, 2021 @ 10:04:15 am PDT

Originally posted by CGA:
yep i personally dont get why some complain about the graphics. i think it looks awesome. nice pictures thx for sharing

Right? It's an amazing looking game. Maybe people expect strict photorealism on everything these days...

Anyways, I'm glad you liked the pictures. :senpai:
11:13 pm, September 20, 2022
0 comments 0 likes

76561198051503499 replied to Build of the Month February 24, 2021 @ 10:27:38 am PDT

Whats amazing, is that it looks that good AND its low poly... like wha.....
11:13 pm, September 20, 2022
0 comments 0 likes

76561198068463805 replied to Build of the Month March 5, 2021 @ 11:56:53 am PDT

We already have such a place. It's called Reddit. You should Google it.
8:13 pm, September 13, 2022
0 comments 0 likes

76561197968829795 replied to Build of the Month February 24, 2021 @ 10:24:52 am PDT

Originally posted by CGA:
yep i personally dont get why some complain about the graphics. i think it looks awesome. nice pictures thx for sharing

"But the texture resolution isn't 4K like I bought overpriced hardware for".... or something.

I mean, I exagerate but honestly I love how this game bucks the trend of graphics direction that see prettier graphics sometimes purely in terms of "higher resolution/polycount/etc support than X" to the point of sometimes forgeting.... like, art direction. Again of an exageration but gosh it feels such sometimes.

Honestly, I like how this game manage to not only have this low texture resolution/low polycount models approach for lower requirements but also *rolls with it*. Because in truth, it's a very modern game; you see it in the lighting engine, the water, the use of normal mapping.

It's just that it understood that "having access to modern tech" doesn't mean you're always absolutely have to constantly go "push hardware to the max because that's the only standard of pretty for some" and instead decided to scale back to a MUCH more approachable hardware requirement that, thanks to wonderful art direction and other aspects it's more forgiving graphics allows... make for an utterly gorgeous experience.

Amusingly the only other game I can think of pulling a similar "lo-fi but GORGEOUS" might be the Octopath Traveller folks with how they simply made a world of simple 3D with literally 16bits pixel textures and 2D character sprites but then overlaid the whole with beautiful lighting and other effects like gorgeous water and it just... work?? Like "I sometimes feel like I'm staring at wonderful papercraft diorama" work.

Back to Valheim, I sometimes I have to even pinch myself when wandering it's forests and grassy fields because they are so much more immersive than other more "advanced" games despite all the pixelated textures. But then when I pause I end up realizing it's likely *because* more advanced games can't even "afford" forest that lush and packed with so much tree and detail without performance taking a massive hits so much they've pushed things which forces people to either have massive overpriced hardware to run things at full detail or cut down in detail until everything is but an incomplete picture of what it should be like an incomplete canvas.

But because Valheim has such forgiving requirement thanks to it's approach, it's able to not only give but *procedurally generate* complete canvas from the get-go, amazing us with the fullness of it's environment.
No Man's Sky, and that's with years of improvement(and improved it has! I still play it once in a while and stops only because of unergonomic controls to my sensitive carpal tunnel or else I'd play it more) and optimization to both it's graphics and procedural engine still feels lightyear away from generating anything that actually come close to feeling like as "complete" a forest to walk into and wander through the way Valheim already does in it's first year.

And Valheim does that by procedurally generating it's environment itself as well rather than being handcrafted environments like ARK or Conan Exiles who HAD to be handcrafted to optimize their absurd requirements.

And the fact that Valheim, unlike these handcrafted later titles, weights only 1gb instead of 100gb also again make it all the more accessible.

I've only just started playing a few days ago and I keep being amazed by just how much this title does RIGHT straight off the bat without even having left early access yet(I'm not even getting into the gameplay nuances that it pulls off that were so critically needed by the genre since so long)


TL:DR : just like Octopath Traveller's own art direction, Valheim is a game that keep me thinking about that one Nintendo quote relating to their console design philosophy being based on "Lateral Thinking with Withered (“Weathered”) Technology".

By this I mean that their decision to purposefully make the graphics "lower"(but then thinking on WHAT to do with these graphics) they made a game that almost everybody can afford, almost everybody can afford to install on their computer and which nobody will have to wonder if they even have enough hard disk space to install it.

Case in point:

An actual port of ARK was attempted for Switch. It runs as well as you can expect it: barely and only after butchering it all to hell with "optimization".

... meanwhile I'm fairly certain Valheim, should a port happen for that console, would run on it with extremely very little sacrifices and remains as gorgeous on it than it is now for the average player.

Like, perhaps without meaning to, the devs likely very much made the "massive sandbox survival game that could run on a Switch where every others couldn't".
5:13 pm, September 13, 2022
0 comments 0 likes

76561198006584703 replied to Build of the Month March 5, 2021 @ 2:44:37 pm PDT

Originally posted by DarkEternal:
We already have such a place. It's called Reddit. You should Google it.
You should go back there.
Originally posted by BGratz:
I think we need such a Thread. A place people that focus much on the building side of the game.
...
Tell me your opinion: There are now mods that allow people to deactivate core features of the game's building system, specifically, the structural-integrity calculations and the terrain restrictions. This enables the building of structures that should be impossible, often blatantly so. I wholeheartedly believe it's your game, do what you enjoy, however there are people doing this and then claiming their buildings are legit. My question (to anyone); do you feel that these "fake builders" unfairly take away from legit builders due to the viewing audience not knowing that they are comparing/judging people who circumvent the game's rules against people who stay within those rules?
Originally posted by vadeN:
...
https://steamcommunity.com/sharedfiles/filedetails/?id=2415663256...
I made a waterfront base too...
https://steamcommunity.com/sharedfiles/filedetails/?id=2412131701
...but I like how you went down instead of up. Looks nice.
2:13 am, September 9, 2022
0 comments 0 likes

76561198064454813 replied to Build of the Month March 9, 2021 @ 9:04:39 pm PDT

trying to build a house that doesnt fall on my head, like most
2:13 pm, August 8, 2022
0 comments 0 likes

76561198000831061 replied to Build of the Month February 24, 2021 @ 10:15:52 am PDT

Great screencaps.
2:13 pm, July 22, 2022
0 comments 0 likes

CGA replied to Build of the Month February 24, 2021 @ 9:59:30 am PDT

yep i personally dont get why some complain about the graphics. i think it looks awesome. nice pictures thx for sharing
5:13 pm, July 17, 2022
0 comments 0 likes

FunkBaconDeluxe replied to Build of the Month February 24, 2021 @ 10:00:40 am PDT

Epic screenshots, good job buddy. Yeah this game is breathtaking, spend irl hours just sitting and watching :D.
5:13 pm, July 17, 2022
0 comments 0 likes

jnfizz replied to Build of the Month February 24, 2021 @ 10:04:15 am PDT

Originally posted by CGA:
yep i personally dont get why some complain about the graphics. i think it looks awesome. nice pictures thx for sharing

Right? It's an amazing looking game. Maybe people expect strict photorealism on everything these days...

Anyways, I'm glad you liked the pictures. :senpai:
5:13 pm, July 17, 2022
0 comments 0 likes

Chillum replied to Build of the Month February 24, 2021 @ 10:15:52 am PDT

Great screencaps.
5:13 pm, July 17, 2022
0 comments 0 likes

Ludovsky replied to Build of the Month February 24, 2021 @ 10:24:52 am PDT

Originally posted by CGA:
yep i personally dont get why some complain about the graphics. i think it looks awesome. nice pictures thx for sharing

"But the texture resolution isn't 4K like I bought overpriced hardware for".... or something.

I mean, I exagerate but honestly I love how this game bucks the trend of graphics direction that see prettier graphics sometimes purely in terms of "higher resolution/polycount/etc support than X" to the point of sometimes forgeting.... like, art direction. Again of an exageration but gosh it feels such sometimes.

Honestly, I like how this game manage to not only have this low texture resolution/low polycount models approach for lower requirements but also *rolls with it*. Because in truth, it's a very modern game; you see it in the lighting engine, the water, the use of normal mapping.

It's just that it understood that "having access to modern tech" doesn't mean you're always absolutely have to constantly go "push hardware to the max because that's the only standard of pretty for some" and instead decided to scale back to a MUCH more approachable hardware requirement that, thanks to wonderful art direction and other aspects it's more forgiving graphics allows... make for an utterly gorgeous experience.

Amusingly the only other game I can think of pulling a similar "lo-fi but GORGEOUS" might be the Octopath Traveller folks with how they simply made a world of simple 3D with literally 16bits pixel textures and 2D character sprites but then overlaid the whole with beautiful lighting and other effects like gorgeous water and it just... work?? Like "I sometimes feel like I'm staring at wonderful papercraft diorama" work.

Back to Valheim, I sometimes I have to even pinch myself when wandering it's forests and grassy fields because they are so much more immersive than other more "advanced" games despite all the pixelated textures. But then when I pause I end up realizing it's likely *because* more advanced games can't even "afford" forest that lush and packed with so much tree and detail without performance taking a massive hits so much they've pushed things which forces people to either have massive overpriced hardware to run things at full detail or cut down in detail until everything is but an incomplete picture of what it should be like an incomplete canvas.

But because Valheim has such forgiving requirement thanks to it's approach, it's able to not only give but *procedurally generate* complete canvas from the get-go, amazing us with the fullness of it's environment.
No Man's Sky, and that's with years of improvement(and improved it has! I still play it once in a while and stops only because of unergonomic controls to my sensitive carpal tunnel or else I'd play it more) and optimization to both it's graphics and procedural engine still feels lightyear away from generating anything that actually come close to feeling like as "complete" a forest to walk into and wander through the way Valheim already does in it's first year.

And Valheim does that by procedurally generating it's environment itself as well rather than being handcrafted environments like ARK or Conan Exiles who HAD to be handcrafted to optimize their absurd requirements.

And the fact that Valheim, unlike these handcrafted later titles, weights only 1gb instead of 100gb also again make it all the more accessible.

I've only just started playing a few days ago and I keep being amazed by just how much this title does RIGHT straight off the bat without even having left early access yet(I'm not even getting into the gameplay nuances that it pulls off that were so critically needed by the genre since so long)


TL:DR : just like Octopath Traveller's own art direction, Valheim is a game that keep me thinking about that one Nintendo quote relating to their console design philosophy being based on "Lateral Thinking with Withered (“Weathered”) Technology".

By this I mean that their decision to purposefully make the graphics "lower"(but then thinking on WHAT to do with these graphics) they made a game that almost everybody can afford, almost everybody can afford to install on their computer and which nobody will have to wonder if they even have enough hard disk space to install it.

Case in point:

An actual port of ARK was attempted for Switch. It runs as well as you can expect it: barely and only after butchering it all to hell with "optimization".

... meanwhile I'm fairly certain Valheim, should a port happen for that console, would run on it with extremely very little sacrifices and remains as gorgeous on it than it is now for the average player.

Like, perhaps without meaning to, the devs likely very much made the "massive sandbox survival game that could run on a Switch where every others couldn't".
5:13 pm, July 17, 2022
0 comments 0 likes

Golden Snowflake ❄ replied to Build of the Month February 24, 2021 @ 10:27:38 am PDT

Whats amazing, is that it looks that good AND its low poly... like wha.....
5:13 pm, July 17, 2022
0 comments 0 likes

76561198109247233 replied to Build of the Month March 10, 2021 @ 4:16:33 am PDT

Steam is bugged with screenshots atm cant open them without using the url. So I'll wait till the Tuesdaymaintinence bugs get fixed Tuesday is yesterday for me some may not have got to Tuesday yet lol.
2:13 pm, June 28, 2022
0 comments 0 likes

76561197966735896 replied to Build of the Month March 9, 2021 @ 9:22:26 pm PDT

Making preparations for my first foray into the swamp, had to build a karve, and scout out extra islands, then when i found it i sailed back. Next came gathering enough copper and tin to upgrade my bronze gear, after that was making some poison resistant mead. Now i'm more or less ready to set sail again, the last thing i did was run a few troll caves and skeleton crypts, made enough money to buy head light and strength belt, when i get there gonna set up a small camp and make a portal on the other side so i have a quick route back to base.

Probably spent the better part of five to six hours just preparing for this trip, prolly get killed after about two mins.
11:13 pm, June 21, 2022
0 comments 0 likes

76561198074708068 replied to Build of the Month March 10, 2021 @ 4:05:37 am PDT

I was thinking about getting bigger amounts of iron and then build a bigger house with stone floor between the trees in the mistlands. this could result in alot of work, but the result could be interesting.
I'm still a little concerned here, because of the future inhabitants of the biome, but as far as I got it, thats still far down the road.

I stepped back from my (and my friends) old plans of a big castle because of the performance issues caused by terraforming. Combined with the other requirements (access to multiple biomes close by, harbor) its difficult to find a fitting building spot.
11:13 pm, June 21, 2022
0 comments 0 likes

76561198320059390 replied to Build of the Month March 10, 2021 @ 3:41:36 am PDT

Originally posted by Seishisha:
the last thing i did was run a when i get there gonna set up a small camp and make a portal on the other side so i have a quick route back to base.

Adventuring into any biome, I do the same. At the base I make 2 portals - Home and Swamp. I build a small 3x3 shack with a portal to Swamp - just in case there is an unexpected death. For the swamps specifically, I do a run in daytime and try to run and mark all the crypts and unlock them. Then I pick a crypt to start and build a second port to Home. That way I have a quick port back to unload non-metal stuff, repair my pickaxe and refresh the Rested buff. Port back and continue.

Recommendations - poison resist mead, decent armor, mace, bow/arrow and pickaxe. Mine the muddy piles just so you can see into the room. Shoot mobs with bow/arrow. Listen for flies - they are spawners. Make sure you take them out as well.

Enjoy your time in the swamps. I head back every now and then to some spawners I left active to gather their resources.
11:13 pm, June 7, 2022
0 comments 0 likes

Jaunitta 🌸 Watching God of Wa replied to Build of the Month March 10, 2021 @ 4:16:33 am PDT

Steam is bugged with screenshots atm cant open them without using the url. So I'll wait till the Tuesdaymaintinence bugs get fixed Tuesday is yesterday for me some may not have got to Tuesday yet lol.
11:13 am, May 27, 2022
0 comments 0 likes

76561197991737063 replied to Build of the Month March 9, 2021 @ 9:11:11 pm PDT

I'm currently trying to ride wagons down mountains.
2:13 pm, May 9, 2022
0 comments 0 likes

76561198347524197 replied to Build of the Month March 10, 2021 @ 4:01:32 am PDT

My pride and joy so far, but my plans are bigger. I can mine copper now I guess?
https://steamcommunity.com/sharedfiles/filedetails/?id=2414982543
8:13 am, April 20, 2022
0 comments 0 likes

vadeN replied to Build of the Month March 5, 2021 @ 11:55:43 am PDT

My base (WIP). Three story house.
https://steamcommunity.com/sharedfiles/filedetails/?id=2415663174
Every placement is pixel perfect. This is key to making every part symetrically placed.
I highly recommend making a plan for your building before starting to build as i've had to fiddle around alot with terraforming as an afterthought.
https://steamcommunity.com/sharedfiles/filedetails/?id=2415663256
https://steamcommunity.com/sharedfiles/filedetails/?id=2415663316
Placing chests from the sides makes it easy to build a "drawer like" system. Minimizing space.
8:13 pm, April 8, 2022
0 comments 0 likes

DarkEternal replied to Build of the Month March 5, 2021 @ 11:56:53 am PDT

We already have such a place. It's called Reddit. You should Google it.
8:13 pm, April 8, 2022
0 comments 0 likes

Edmund Greyfox replied to Build of the Month March 5, 2021 @ 12:25:12 pm PDT

I had the same idea, but you beat me to it. I'm sure there are a lot of people like me who could use some advice or inspiration on building more advanced designs.
8:13 pm, April 8, 2022
0 comments 0 likes

WoogieMonsutā replied to Build of the Month March 5, 2021 @ 2:44:37 pm PDT

Originally posted by DarkEternal:
We already have such a place. It's called Reddit. You should Google it.
You should go back there.
Originally posted by BGratz:
I think we need such a Thread. A place people that focus much on the building side of the game.
...
Tell me your opinion: There are now mods that allow people to deactivate core features of the game's building system, specifically, the structural-integrity calculations and the terrain restrictions. This enables the building of structures that should be impossible, often blatantly so. I wholeheartedly believe it's your game, do what you enjoy, however there are people doing this and then claiming their buildings are legit. My question (to anyone); do you feel that these "fake builders" unfairly take away from legit builders due to the viewing audience not knowing that they are comparing/judging people who circumvent the game's rules against people who stay within those rules?
Originally posted by vadeN:
...
https://steamcommunity.com/sharedfiles/filedetails/?id=2415663256...
I made a waterfront base too...
https://steamcommunity.com/sharedfiles/filedetails/?id=2412131701
...but I like how you went down instead of up. Looks nice.
8:13 pm, April 8, 2022
0 comments 0 likes

Vinnolo replied to Build of the Month March 9, 2021 @ 9:04:39 pm PDT

trying to build a house that doesnt fall on my head, like most
5:13 pm, April 8, 2022
0 comments 0 likes

Kitsune Dzelda replied to Build of the Month March 9, 2021 @ 9:05:06 pm PDT

I wish I could see your build. I love stealing ideas. Ive been currently working on a woodlot that I ended up making look more like an unfinished town bigger than our servers biggest town. I uhhh.... probably shouldnt have shored up all those areas with stone walls...

KInd of just wanted the trees not to escape. The troll gate may have been a bit overkill too, though theres always something special about inviting a troll to lumberjack for you that I love.
5:13 pm, April 8, 2022
0 comments 0 likes

masterofwind3 replied to Build of the Month March 9, 2021 @ 9:11:11 pm PDT

I'm currently trying to ride wagons down mountains.
5:13 pm, April 8, 2022
0 comments 0 likes

Seishisha replied to Build of the Month March 9, 2021 @ 9:22:26 pm PDT

Making preparations for my first foray into the swamp, had to build a karve, and scout out extra islands, then when i found it i sailed back. Next came gathering enough copper and tin to upgrade my bronze gear, after that was making some poison resistant mead. Now i'm more or less ready to set sail again, the last thing i did was run a few troll caves and skeleton crypts, made enough money to buy head light and strength belt, when i get there gonna set up a small camp and make a portal on the other side so i have a quick route back to base.

Probably spent the better part of five to six hours just preparing for this trip, prolly get killed after about two mins.
5:13 pm, April 8, 2022
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Scott Dowell replied to Build of the Month March 10, 2021 @ 3:41:36 am PDT

Originally posted by Seishisha:
the last thing i did was run a when i get there gonna set up a small camp and make a portal on the other side so i have a quick route back to base.

Adventuring into any biome, I do the same. At the base I make 2 portals - Home and Swamp. I build a small 3x3 shack with a portal to Swamp - just in case there is an unexpected death. For the swamps specifically, I do a run in daytime and try to run and mark all the crypts and unlock them. Then I pick a crypt to start and build a second port to Home. That way I have a quick port back to unload non-metal stuff, repair my pickaxe and refresh the Rested buff. Port back and continue.

Recommendations - poison resist mead, decent armor, mace, bow/arrow and pickaxe. Mine the muddy piles just so you can see into the room. Shoot mobs with bow/arrow. Listen for flies - they are spawners. Make sure you take them out as well.

Enjoy your time in the swamps. I head back every now and then to some spawners I left active to gather their resources.
5:13 pm, April 8, 2022
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Keepo replied to Build of the Month March 10, 2021 @ 3:46:43 am PDT

Started a new Permadeath Expert Mode run. This time, no shields or bow (aside from pulling mobs).

Building wise, not much, though.
5:13 pm, April 8, 2022
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Samoth replied to Build of the Month March 10, 2021 @ 4:01:32 am PDT

My pride and joy so far, but my plans are bigger. I can mine copper now I guess?
https://steamcommunity.com/sharedfiles/filedetails/?id=2414982543
5:13 pm, April 8, 2022
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Judaspriester replied to Build of the Month March 10, 2021 @ 4:05:37 am PDT

I was thinking about getting bigger amounts of iron and then build a bigger house with stone floor between the trees in the mistlands. this could result in alot of work, but the result could be interesting.
I'm still a little concerned here, because of the future inhabitants of the biome, but as far as I got it, thats still far down the road.

I stepped back from my (and my friends) old plans of a big castle because of the performance issues caused by terraforming. Combined with the other requirements (access to multiple biomes close by, harbor) its difficult to find a fitting building spot.
5:13 pm, April 8, 2022
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ᴛᴀʟᴜ 🐦 replied to Build of the Month March 10, 2021 @ 4:12:58 am PDT

Cooking Lox meat
5:13 pm, April 8, 2022
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Jaunitta 🌸 replied to Build of the Month March 10, 2021 @ 4:16:33 am PDT

Steam is bugged with screenshots atm cant open them without using the url. So I'll wait till the Tuesdaymaintinence bugs get fixed Tuesday is yesterday for me some may not have got to Tuesday yet lol.
5:13 pm, April 8, 2022
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Samoth replied to Build of the Month March 10, 2021 @ 4:24:18 am PDT

same screenshots buggy af atm
5:13 pm, April 8, 2022
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captainamaziiing replied to Build of the Month March 10, 2021 @ 4:38:34 am PDT

Sailing the world, looking for my Goldilocks, late game base site.
5:13 pm, April 8, 2022
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Chicken replied to Build of the Month March 10, 2021 @ 4:51:39 am PDT

Building, building, falling from the roof and dying, continue building ....
5:13 pm, April 8, 2022
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Happy replied to Build of the Month March 10, 2021 @ 5:07:11 am PDT

Taking pot shots at some wild lox from across the river into a plains biome and then running away to kite them to get their fur for a new rug, while being careful not to kill them in the deep part of the river, and not to get killed by anything else in the process. Was fun until I got chased by 2 little green dudes & ran for my life. Came back, killed the green things & got their stuff, unlocked black metal before I even saw iron yet, lol. Good times. Currently sailing around & searching for runes to kill bone mass.
5:13 pm, April 8, 2022
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Chuck replied to Build of the Month March 10, 2021 @ 6:16:43 am PDT

making the biggest longhouse i am capable of
5:13 pm, April 8, 2022
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PakaNoHida replied to Build of the Month January 12, 2022 @ 11:58:00 am PDT

Originally posted by M.Red:
then ill go second - an older build


Looking good Red!
12:13 pm, March 13, 2022
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PakaNoHida replied to Build of the Month January 12, 2022 @ 1:15:12 pm PDT

Noice Lonewolf
12:13 pm, March 13, 2022
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M.Red replied to Build of the Month January 12, 2022 @ 1:17:31 pm PDT

indeed, a clean and well made builds
12:13 pm, March 13, 2022
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Lonewolf replied to Build of the Month January 12, 2022 @ 1:22:01 pm PDT

Thank you very much, you both. :-)
12:13 pm, March 13, 2022
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verboks replied to Build of the Month January 12, 2022 @ 5:25:59 pm PDT

Awesome!
12:13 pm, March 13, 2022
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iKyriousi replied to Build of the Month January 12, 2022 @ 6:04:15 pm PDT

This is the current state of my base in Valheim. Built by myself in Survival, no cheats. Most of it was built before I installed mods, I don't run any cheat mods either. My brother is the only one who joined the world, all he did was build that dock and make claim a bed.

https://youtu.be/FyBCoh21LJg
12:13 pm, March 13, 2022
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PakaNoHida replied to Build of the Month January 12, 2022 @ 6:14:38 pm PDT

derboern, iKyriousi those look great!
12:13 pm, March 13, 2022
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PakaNoHida replied to Build of the Month January 12, 2022 @ 10:42:23 pm PDT

Nice stuff Ryz :D
12:13 pm, March 13, 2022
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PakaNoHida replied to Build of the Month January 12, 2022 @ 11:58:00 am PST

Originally posted by M.Red:
then ill go second - an older build


Looking good Red!
6:13 pm, March 1, 2022
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PakaNoHida replied to Build of the Month January 12, 2022 @ 1:15:12 pm PST

Noice Lonewolf
6:13 pm, March 1, 2022
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M.Red replied to Build of the Month January 12, 2022 @ 1:17:31 pm PST

indeed, a clean and well made builds
6:13 pm, March 1, 2022
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Lonewolf replied to Build of the Month January 12, 2022 @ 1:22:01 pm PST

Thank you very much, you both. :-)
6:13 pm, March 1, 2022
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verboks replied to Build of the Month January 12, 2022 @ 5:25:59 pm PST

Awesome!
6:13 pm, March 1, 2022
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iKyriousi replied to Build of the Month January 12, 2022 @ 6:04:15 pm PST

This is the current state of my base in Valheim. Built by myself in Survival, no cheats. Most of it was built before I installed mods, I don't run any cheat mods either. My brother is the only one who joined the world, all he did was build that dock and make claim a bed.

https://youtu.be/FyBCoh21LJg
6:13 pm, March 1, 2022
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PakaNoHida replied to Build of the Month January 12, 2022 @ 6:14:38 pm PST

derboern, iKyriousi those look great!
6:13 pm, March 1, 2022
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PakaNoHida replied to Build of the Month January 12, 2022 @ 10:42:23 pm PST

Nice stuff Ryz :D
6:13 pm, March 1, 2022
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