They need to add vertical aiming to melee attacks
Trying to kill a greydwarf on the slight incline in the black forest? You sure you weren't interested in just giving a few warning slashes above his head?
Wolves have chasing you down a mountain slope? Why not smack the mountain face beneath them a little?
Surrounded by little green men on the gently sloping plains? Enjoy seeing how close you can swing a weapon over the lil guys head.
It's baffling that the mistlands update adds another biome with verticality and yet this was not one of the things they added. I just did a new playthrough and it is a noticable annoyance at almost every stage of the game. It also complete ruins the viability of several weapons. Spear and aetgir primary attacks are pretty much unusable if the ground isn't perfectly flat. The swords secondary attack also. If you use an attack with a wider hitbox and it does hit but the enemy is elevated above you your damage will be reduced due to the multi hit penalty from also hitting the ground. I felt forced into archery or retreating to flat ground whenever the game threw enemies at me on uneven terrain.
I want to play this viking game like a darned viking. Let me slash down at the heads of my foes as I charge down a hill towards them. Let me look up and smite them as they rush down from the mountaintops. Let me stab them and not their stairs when we fight in a tower or dungeon. Is it too much to ask?
Wolves have chasing you down a mountain slope? Why not smack the mountain face beneath them a little?
Surrounded by little green men on the gently sloping plains? Enjoy seeing how close you can swing a weapon over the lil guys head.
It's baffling that the mistlands update adds another biome with verticality and yet this was not one of the things they added. I just did a new playthrough and it is a noticable annoyance at almost every stage of the game. It also complete ruins the viability of several weapons. Spear and aetgir primary attacks are pretty much unusable if the ground isn't perfectly flat. The swords secondary attack also. If you use an attack with a wider hitbox and it does hit but the enemy is elevated above you your damage will be reduced due to the multi hit penalty from also hitting the ground. I felt forced into archery or retreating to flat ground whenever the game threw enemies at me on uneven terrain.
I want to play this viking game like a darned viking. Let me slash down at the heads of my foes as I charge down a hill towards them. Let me look up and smite them as they rush down from the mountaintops. Let me stab them and not their stairs when we fight in a tower or dungeon. Is it too much to ask?
6:13 am, December 18, 2022
He Who Has No Name replied to They need to add vertical aiming to melee attacks December 18, 2022 @ 7:30:47 am PST
The capability is already there in the game for player melee attacks to have vertical aiming. We know it's there because bows can do so. It can be modded in for all player weapons with literally just one config setting change, and from all accounts it appears to work great.
So unless they say otherwise, this is a design decision.
So unless they say otherwise, this is a design decision.
6:13 pm, December 18, 2022
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Wafflesaurus Supreme replied to They need to add vertical aiming to melee attacks December 18, 2022 @ 7:43:34 am PST
This mod works, and it should be integrated into the game.
https://www.nexusmods.com/valheim/mods/727
https://www.nexusmods.com/valheim/mods/727
6:13 pm, December 18, 2022
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CRUMBOE replied to They need to add vertical aiming to melee attacks December 18, 2022 @ 7:46:46 am PST
Then that's a really strange design decision because the hitboxes of player weapons are pretty darned small and there are a lot of poke/stab attacks that are not viable on most of the terrain you will be fighting on. The capability is already there in the game for player melee attacks to have vertical aiming. We know it's there because bows can do so. It can be modded in for all player weapons with literally just one config setting change, and from all accounts it appears to work great.
So unless they say otherwise, this is a design decision.
Guess I'll have to go give this mod a try. Thanks! This mod works, and it should be integrated into the game.
https://www.nexusmods.com/valheim/mods/727
6:13 pm, December 18, 2022
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Wafflesaurus Supreme replied to They need to add vertical aiming to melee attacks December 18, 2022 @ 8:05:28 am PST
Guess I'll have to go give this mod a try. Thanks!
As a disclaimer, I've not tried this in Mistlands. It works well everywhere else; vertical aiming works as you would expect. This is a problem with a lot of game engines. The good news is that the mod requires no additional configuration and it does not need to be updated constantly.
6:13 pm, December 18, 2022
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Forcedge replied to They need to add vertical aiming to melee attacks December 18, 2022 @ 5:34:13 am PST
These issues are out in the open now due to the difficulty level and mob damage of mistlands. You can't be wasting attacks on 2 star seekers but at the same time their attacks are registering on you just fine. This a big no-no. Vertical combat needs to be fixed ASAP, I'd say it should be their number 1 priority for the next update
The best part is that some weapons do in fact have vertical attacks (black metal axe special attack and sword third attack for example) and those attacks still will not hit the enemy if the ground isn't flat as a grandma's ass
The best part is that some weapons do in fact have vertical attacks (black metal axe special attack and sword third attack for example) and those attacks still will not hit the enemy if the ground isn't flat as a grandma's ass
3:13 pm, December 18, 2022
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Rhapsody replied to They need to add vertical aiming to melee attacks December 18, 2022 @ 5:41:29 am PST
They've already changed the positioning and movement of seekers for the public test patch, it should go some ways of allowing the player to control positioning over irregular terrain.
3:13 pm, December 18, 2022
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FieryEgon replied to They need to add vertical aiming to melee attacks December 18, 2022 @ 5:42:58 am PST
I agree 100% on this, I genuinely think I'm a good player, I can manage my stamina, roll, parry and dodge for days easy, but man, constantly needing to reposition myself cause I can't hit a mob cause I'm standing on a ledge is really pissing me off, it's also the only reason I carry a mace for it's vertical heavy attack.
3:13 pm, December 18, 2022
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John replied to They need to add vertical aiming to melee attacks December 18, 2022 @ 5:55:37 am PST
I agree 100% on this, I genuinely think I'm a good player, I can manage my stamina, roll, parry and dodge for days easy, but man, constantly needing to reposition myself cause I can't hit a mob cause I'm standing on a ledge is really pissing me off, it's also the only reason I carry a mace for it's vertical heavy attack.
Maces are strong anyway, and then there is Frostner, slow effect, good cold damage, good knockback, the bugswatter supreme, it's weird i still haven't needed a new weapon since the mountains.
3:13 pm, December 18, 2022
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Horemvore replied to They need to add vertical aiming to melee attacks December 18, 2022 @ 1:45:02 am PST
+1
12:13 pm, December 18, 2022
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CRUMBOE replied to They need to add vertical aiming to melee attacks December 18, 2022 @ 1:54:03 am PST
1. Time which they have already had a lot of. I know game development isn't easy but this has been an issue since the very first version of the game came out. I think they haven't done it yet for 2 reasons mainly:
1. It would take a lot of time and effort to develop and balance out.
2. Some weapons, like spears, would become obsolete (again balance issue).
2. Spears already are in need of rebalancing because outside of the throw attack they are quite bad.
I have a newfound appreciation for spears recently but damn the primary attack needs a buff. The attack range is barely longer than the knife which seems to defeat the entire purpose of it being a long stabby weapon. Give it an underhand stabbing attack similar to the aetgir and give the aetgir a bit more of a slashing primary (a downwards cleave combo maybe) and everything will fall into place. The spear can fulfill it's purpose as the pierce weapon and the big hewing polearm as the long range chopping weapon. Why would spears become obsolete? Being able to do the standard attack on slopes would be amazing (just as it would with the other melee weapons), and they still have a ranged attack option that works great in all kinds of situations, such as killing leeches without expending arrows or snagging that parry-crit on an enemy that got knocked back too far for a standard attack. I love spears, and I'd love them more if I could aim the melee attack, too! :D
12:13 pm, December 18, 2022
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101 replied to They need to add vertical aiming to melee attacks December 17, 2022 @ 11:23:38 pm PST
That's right, it's a wild pain Trying to kill a greydwarf on the slight incline in the black forest? You sure you weren't interested in just giving a few warning slashes above his head?
Wolves have chasing you down a mountain slope? Why not smack the mountain face beneath them a little?
Surrounded by little green men on the gently sloping plains? Enjoy seeing how close you can swing a weapon over the lil guys head.
It's baffling that the mistlands update adds another biome with verticality and yet this was not one of the things they added. I just did a new playthrough and it is a noticable annoyance at almost every stage of the game. It also complete ruins the viability of several weapons. Spear and aetgir primary attacks are pretty much unusable if the ground isn't perfectly flat. The swords secondary attack also. If you use an attack with a wider hitbox and it does hit but the enemy is elevated above you your damage will be reduced due to the multi hit penalty from also hitting the ground. I felt forced into archery or retreating to flat ground whenever the game threw enemies at me on uneven terrain.
I want to play this viking game like a darned viking. Let me slash down at the heads of my foes as I charge down a hill towards them. Let me look up and smite them as they rush down from the mountaintops. Let me stab them and not their stairs when we fight in a tower or dungeon. Is it too much to ask?
9:13 am, December 18, 2022
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Zedrin replied to They need to add vertical aiming to melee attacks December 17, 2022 @ 11:44:09 pm PST
Agree. Or at least more verticality to hitboxes. It's obnoxious when you parry a mob while on the mountain, and you just whiff repeatedly over their head cause you're 2 inches above them, especially since their hitboxes are more generous than yours in that respect.
9:13 am, December 18, 2022
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Erebus replied to They need to add vertical aiming to melee attacks December 17, 2022 @ 11:45:38 pm PST
+1
9:13 am, December 18, 2022
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coolAlias replied to They need to add vertical aiming to melee attacks December 18, 2022 @ 12:34:09 am PST
The vertical hitbox issue is probably my number one complaint with the game.
I've found that one of the benefits of being a spear-chucker is it allows me to (mostly) overcome the vertical attack issue, plus it does tons of damage after a parry; at least until the spear mysteriously launches through the opponent instead of hitting them, or you miss and launch it off the mountain top...
I've found that one of the benefits of being a spear-chucker is it allows me to (mostly) overcome the vertical attack issue, plus it does tons of damage after a parry; at least until the spear mysteriously launches through the opponent instead of hitting them, or you miss and launch it off the mountain top...
9:13 am, December 18, 2022
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Angrybeard replied to They need to add vertical aiming to melee attacks December 18, 2022 @ 12:41:23 am PST
I think they haven't done it yet for 2 reasons mainly:
1. It would take a lot of time and effort to develop and balance out.
2. Some weapons, like spears, would become obsolete (again balance issue).
1. It would take a lot of time and effort to develop and balance out.
2. Some weapons, like spears, would become obsolete (again balance issue).
9:13 am, December 18, 2022
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coolAlias replied to They need to add vertical aiming to melee attacks December 18, 2022 @ 12:48:28 am PST
Why would spears become obsolete? Being able to do the standard attack on slopes would be amazing (just as it would with the other melee weapons), and they still have a ranged attack option that works great in all kinds of situations, such as killing leeches without expending arrows or snagging that parry-crit on an enemy that got knocked back too far for a standard attack. I love spears, and I'd love them more if I could aim the melee attack, too! :D I think they haven't done it yet for 2 reasons mainly:
1. It would take a lot of time and effort to develop and balance out.
2. Some weapons, like spears, would become obsolete (again balance issue).
9:13 am, December 18, 2022
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katsuragi replied to They need to add vertical aiming to melee attacks December 17, 2022 @ 10:32:50 pm PST
+1
9:13 am, December 18, 2022
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Sono replied to They need to add vertical aiming to melee attacks December 17, 2022 @ 9:54:49 pm PST
Yeah Mistlands really shewn a light on the games problems, and this is at the top of the list (or second, depending on how you feel about stamina). What's even worse is the ants seem designed to hit you no matter what elevation difference they're at, when you're always missing, they're still stabbing you.
They really need to stop with the content updates and focus on a QoL and combat overhaul one, they said they MIGHT do that at the end but tbh they need to do that sooner rather than later, everyones getting fed up with these issues, it's obvious in development janky combat so why not fix it? The very prospect that they might not is what irks me.
They really need to stop with the content updates and focus on a QoL and combat overhaul one, they said they MIGHT do that at the end but tbh they need to do that sooner rather than later, everyones getting fed up with these issues, it's obvious in development janky combat so why not fix it? The very prospect that they might not is what irks me.
6:13 am, December 18, 2022
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