Spawn reductions around home
Is there any more efficient ways to reduce mob spawns, whether vanilla or with mods?
I'm midway through the mistlands tier, having made the carapace armor and all the black forge weapons, trying to gather enough eitr to make the mage armor. For the longest time, I've had the displeasure of having to deal with greydwarves, necks, boars, and skeletons constantly beating on my doors or whacking at my crops, even having them go after my obliterator at times [Everything is fenced/walled off, but the last one is out in the open because it damages everything around it].
Recently I looked up a video that suggested that things like torches, campfires, and even wards stop mob spawns... but now I have to deal with a constant BWOMP BWOMP BWOMP in the distance because a greyling or a neck is wailing away at the dinky little statues I built around my house, and will not stop until I run out to deal with them. Thankfully *that* part is not an issue, most of my weapons are capable of taking them out in a single swing.
Is there a more efficient way to prevent mob spawns so I can build and cook in peace?
I'm even starting to consider using mods because it's well past the point of being annoying.
I'm midway through the mistlands tier, having made the carapace armor and all the black forge weapons, trying to gather enough eitr to make the mage armor. For the longest time, I've had the displeasure of having to deal with greydwarves, necks, boars, and skeletons constantly beating on my doors or whacking at my crops, even having them go after my obliterator at times [Everything is fenced/walled off, but the last one is out in the open because it damages everything around it].
Recently I looked up a video that suggested that things like torches, campfires, and even wards stop mob spawns... but now I have to deal with a constant BWOMP BWOMP BWOMP in the distance because a greyling or a neck is wailing away at the dinky little statues I built around my house, and will not stop until I run out to deal with them. Thankfully *that* part is not an issue, most of my weapons are capable of taking them out in a single swing.
Is there a more efficient way to prevent mob spawns so I can build and cook in peace?
I'm even starting to consider using mods because it's well past the point of being annoying.
12:13 am, December 19, 2022
ahvaas replied to Spawn reductions around home December 19, 2022 @ 5:49:23 pm PST
I've never had enemies spawn in my base too. That's the point. It's the same base for the last 100+ hours. No heavy mining (don't know what you meant by that), only a little raise/flatten, and I have workbenches and torches EVERYWHERE in excess. I don't know how you can get a hole in the protection field 6 feet from a workbench or a bonfire? And it happened right in front of me, they just popped in while I was running around doing stuff Was it when you logged in or was it in an area that was heavily mined / landscaped. Either your field of protection has a few holes or something janky is going on with the spawn points of enemies which I wonder may be impacted by changing the terrain a lot.
I've never had enemies spawn in my bases.
3:13 am, December 20, 2022
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DeMasked replied to Spawn reductions around home December 19, 2022 @ 6:20:10 pm PST
I've never had enemies spawn in my base too. That's the point. It's the same base for the last 100+ hours. No heavy mining (don't know what you meant by that), only a little raise/flatten, and I have workbenches and torches EVERYWHERE in excess. I don't know how you can get a hole in the protection field 6 feet from a workbench or a bonfire? And it happened right in front of me, they just popped in while I was running around doing stuff Was it when you logged in or was it in an area that was heavily mined / landscaped. Either your field of protection has a few holes or something janky is going on with the spawn points of enemies which I wonder may be impacted by changing the terrain a lot.
I've never had enemies spawn in my bases.
Beyond it being a bug, public test version of the game maybe it's a mod that isn't up to date? Sounds very glitchy.
My first plains base I did find some destroyed wind mills at one point but I realized that fulings got in from my stone dock that descends into the water a bit lol - fixed that with 1 raised block platform.
Perhaps validate Valheim or invite someone to your base to double check. Odd problem for sure.
3:13 am, December 20, 2022
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Foxglovez replied to Spawn reductions around home December 19, 2022 @ 6:22:13 pm PST
I don't think bonfires count as base defense. I have had trolls spawn in front of them and walk right over them too, very funny except his log did some damage.
What I do and successfully maintain very large bases is pretty simple. First I ck that I am going only in cardinal directions with my ditches. The game makes ditches and earthen walls look awful unless they are going N,S,E,W. I dig down maybe four whacks w my trusty antler pickaxe as these bases are done as soon as I get it. Use better pick for plains farm.
Then inside and right at the edge of the ditch I use the hoe to go up 4 levels. That way the wall is too high for anything to pop over cept the flyers. Lookin at you blobs. Your first wall and ditch may be a bit wonky looking but soon you will understand how to make them look perfect. If one side has a good view I only make ditches, two of them with small walking area between, each a bit deeper than if I had a wall. They work great for the hordes as the berzerkers walk down and get pathed into the outer ditch where you can just ignore them.
Log trolls do damage to anything about three squares in except plants n trees so my garden rings the base. Then I set down workbenches along the perimeter then pretend I am going to set down a small building piece to light up any areas that lack coverage. Gotta be diligent so pay attention. A sloppy Viking gets neighbors comin in to do a little mischief.
The last step is to house all the workbenches in nice little houses, totally enclosed.
Voila. A well defended base. And my bases are big, bigger than the red circle. Yes it takes time, yes it takes mats, but I only have to mess with it once.
What I do and successfully maintain very large bases is pretty simple. First I ck that I am going only in cardinal directions with my ditches. The game makes ditches and earthen walls look awful unless they are going N,S,E,W. I dig down maybe four whacks w my trusty antler pickaxe as these bases are done as soon as I get it. Use better pick for plains farm.
Then inside and right at the edge of the ditch I use the hoe to go up 4 levels. That way the wall is too high for anything to pop over cept the flyers. Lookin at you blobs. Your first wall and ditch may be a bit wonky looking but soon you will understand how to make them look perfect. If one side has a good view I only make ditches, two of them with small walking area between, each a bit deeper than if I had a wall. They work great for the hordes as the berzerkers walk down and get pathed into the outer ditch where you can just ignore them.
Log trolls do damage to anything about three squares in except plants n trees so my garden rings the base. Then I set down workbenches along the perimeter then pretend I am going to set down a small building piece to light up any areas that lack coverage. Gotta be diligent so pay attention. A sloppy Viking gets neighbors comin in to do a little mischief.
The last step is to house all the workbenches in nice little houses, totally enclosed.
Voila. A well defended base. And my bases are big, bigger than the red circle. Yes it takes time, yes it takes mats, but I only have to mess with it once.
3:13 am, December 20, 2022
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ahvaas replied to Spawn reductions around home December 19, 2022 @ 3:11:10 pm PST
Today I've witnessed a few greydwarf spawns inside my base. One spawned right next to a bonfire, another spawned in 20ft radius of the workshop. They just popped into existance in front of me. Never saw that happen before mistlands
12:13 am, December 20, 2022
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DeMasked replied to Spawn reductions around home December 19, 2022 @ 3:58:59 pm PST
Today I've witnessed a few greydwarf spawns inside my base. One spawned right next to a bonfire, another spawned in 20ft radius of the workshop. They just popped into existance in front of me. Never saw that happen before mistlands
Was it when you logged in or was it in an area that was heavily mined / landscaped. Either your field of protection has a few holes or something janky is going on with the spawn points of enemies which I wonder may be impacted by changing the terrain a lot.
I've never had enemies spawn in my bases.
12:13 am, December 20, 2022
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SuperDave replied to Spawn reductions around home December 19, 2022 @ 4:09:32 pm PST
Looking at the releases notes for the current test build, looks like they are aiming to tweak Mistlands difficultly a bit and some of the raids you mention. I'm guessing your thoughts reflect that of many users who provided similar feedback.
12:13 am, December 20, 2022
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knighttemplar1960 replied to Spawn reductions around home December 19, 2022 @ 9:51:36 am PST
You can raise a pair of earthen walls outside your base and let the lox wander in between them. Yeah, seeing as how loxes groundslam half the time, I'll pass.
I also don't have any mountains on my island, so wolves are also a no-go.
Meanwhile I put a bunch of torches, campfires, and workbenches out in the forest surrounding my house, further out from the wards. Checked back the next day and a bunch of them were broken and the mobs went further in to whack at the wards again.
If you have an island that does have mountains that is close to your home base island (inside swimming distance) you can get wolves to cross. If its a bit more than swimming distance you can build a causeway over the water and have the wolves follow you. If its farther away than that you can sail them short distances in a longboat without too much difficulty. Wait for a storm and after the storm is passed sail quickly this will help prevent wave damage that may occur to the wolves from sailing.
6:13 pm, December 19, 2022
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KOMISSARIAT replied to Spawn reductions around home December 18, 2022 @ 7:28:16 pm PST
You can let tame lox and wolves run around inside your base. They will attack mobs that attack your base.
Yeah, seeing as how loxes groundslam half the time, I'll pass. Lox the very epitome of bull in china shop. An angry lox in your base is going to be, uhhh, interesting.
I also don't have any mountains on my island, so wolves are also a no-go.
Meanwhile I put a bunch of torches, campfires, and workbenches out in the forest surrounding my house, further out from the wards. Checked back the next day and a bunch of them were broken and the mobs went further in to whack at the wards again.
6:13 am, December 19, 2022
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avatar.zero replied to Spawn reductions around home December 18, 2022 @ 7:47:51 pm PST
Player base[valheim.fandom.com]Which is what I meant. I already have all these things around the place, yet mobs continue to spawn "far away" regardless, then waltz over anyway to start attacking my base.
Anything on that page provides a 20 meter (spherical) anti-spawn radius (the 32 meter radius attributed to Wards are for preventing player modifications, anti-spawn is still only 20 meters). Only Wards will produce noise and light when anything in its protection is attacked, so use something else if you'd like to get rid of that effect.
Be warned, however, that those same items are also what are used to determine whether or not you qualify for most raid events to be triggered.
I've had a large house for a very long time so I'm not *too* concerned about raids... I've gone probably 200 [ingame] days without a raid, only to have seekers, bats, and blobs come at me almost back to back in a single week.
I still want to have something in place to properly prevent things from spawning at any distance where they'd walk up and start making a nuisance of themselves.
Ah, got it. In that case, the only things I can think of is to either build an earthen wall with the hoe (won't prevent spawns, but will make everything but flyers essentially incapable of getting to your base or at the very least not be able to register that it exists), or use a fully-covered island (or turn your workspace into one) and make sure every point of land within roughly-visible distance of your base is under water.
6:13 am, December 19, 2022
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DeMasked replied to Spawn reductions around home December 18, 2022 @ 7:49:31 pm PST
Earthen wall + stone platforms extending outwards is what I use.
First works fine for my meadows farm by the forsaken altars and also worked for my plains farm though if I got seeker raid at that location I'd have to run out and distract them since it was made before killing Yagluth.
Final base is the combination of earthen wall and the stone platform wall on top of that with the only way to get in is via jumping from a stone stair that I made. 1 seeker got in because I was looking at it from above on my wall so if you ignore them then I think they won't be a problem and just hang outside until the event is over.
First works fine for my meadows farm by the forsaken altars and also worked for my plains farm though if I got seeker raid at that location I'd have to run out and distract them since it was made before killing Yagluth.
Final base is the combination of earthen wall and the stone platform wall on top of that with the only way to get in is via jumping from a stone stair that I made. 1 seeker got in because I was looking at it from above on my wall so if you ignore them then I think they won't be a problem and just hang outside until the event is over.
6:13 am, December 19, 2022
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avatar.zero replied to Spawn reductions around home December 18, 2022 @ 4:19:57 pm PST
Player base[valheim.fandom.com]
Anything on that page provides a 20 meter (spherical) anti-spawn radius (the 32 meter radius attributed to Wards are for preventing player modifications, anti-spawn is still only 20 meters). Only Wards will produce noise and light when anything in its protection is attacked, so use something else if you'd like to get rid of that effect.
Be warned, however, that those same items are also what are used to determine whether or not you qualify for most raid events to be triggered.
Anything on that page provides a 20 meter (spherical) anti-spawn radius (the 32 meter radius attributed to Wards are for preventing player modifications, anti-spawn is still only 20 meters). Only Wards will produce noise and light when anything in its protection is attacked, so use something else if you'd like to get rid of that effect.
Be warned, however, that those same items are also what are used to determine whether or not you qualify for most raid events to be triggered.
3:13 am, December 19, 2022
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Foxglovez replied to Spawn reductions around home December 18, 2022 @ 4:38:17 pm PST
You are in the Mistlands and don't know how to structurally defend your base? That seems wrong on so many levels... I am phlumoxed that it has just occurred to you now, in the 6th biome that bases need physical defenses. There are 8000 videos on this subject and probably at least three in the last week as threads here. Wiki it.
I get it if you have played a week, are in the Black Forest and have realized all the neighbors are annoying but like how do you have a barley farm in the plains, how do you grow food anywhere in the game? All the events with trolls and wolves running through your base? Am confounded. Tell us more, you must have some fun stories.
I get it if you have played a week, are in the Black Forest and have realized all the neighbors are annoying but like how do you have a barley farm in the plains, how do you grow food anywhere in the game? All the events with trolls and wolves running through your base? Am confounded. Tell us more, you must have some fun stories.
3:13 am, December 19, 2022
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KOMISSARIAT replied to Spawn reductions around home December 18, 2022 @ 4:44:34 pm PST
Player base[valheim.fandom.com]Which is what I meant. I already have all these things around the place, yet mobs continue to spawn "far away" regardless, then waltz over anyway to start attacking my base.
Anything on that page provides a 20 meter (spherical) anti-spawn radius (the 32 meter radius attributed to Wards are for preventing player modifications, anti-spawn is still only 20 meters). Only Wards will produce noise and light when anything in its protection is attacked, so use something else if you'd like to get rid of that effect.
Be warned, however, that those same items are also what are used to determine whether or not you qualify for most raid events to be triggered.
I've had a large house for a very long time so I'm not *too* concerned about raids... I've gone probably 200 [ingame] days without a raid, only to have seekers, bats, and blobs come at me almost back to back in a single week.
I still want to have something in place to properly prevent things from spawning at any distance where they'd walk up and start making a nuisance of themselves.
I do have a farm for barley and for jotun puffs, I had a stakewall put up around those farms. The plains farm works decently enough, since I set it up on a patch of plains too small to spawn anything on it. The mushroom farm is not as easy because of seekers and gjalls, and I can't build a roof or even a simple covering above the farm. You are in the Mistlands and don't know how to structurally defend your base? That seems wrong on so many levels... I am phlumoxed that it has just occurred to you now, in the 6th biome that bases need physical defenses. There are 8000 videos on this subject and probably at least three in the last week as threads here. Wiki it.
I get it if you have played a week, are in the Black Forest and have realized all the neighbors are annoying but like how do you have a barley farm in the plains, how do you grow food anywhere in the game? All the events with trolls and wolves running through your base? Am confounded. Tell us more, you must have some fun stories.
The events are not too difficult to deal with, I just run out of the house and fight the enemies in a clearing. The aforementioned seeker raid was different though, I was in the middle of cooking and see the prompt- I barely made it out the front door by the time they had already blown a huge hole in my wall. I was trapped in my house while those bugs were running amok until the event decided to end on it's own.
3:13 am, December 19, 2022
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knighttemplar1960 replied to Spawn reductions around home December 18, 2022 @ 5:21:13 pm PST
You can let tame lox and wolves run around inside your base. They will attack mobs that attack your base.
3:13 am, December 19, 2022
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Foxglovez replied to Spawn reductions around home December 18, 2022 @ 6:48:01 pm PST
Lox the very epitome of bull in china shop. An angry lox in your base is going to be, uhhh, interesting.
3:13 am, December 19, 2022
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