Quick difficulty slider feedback
First, I just want to say that I'm REALLY looking forward to the difficulty sliders. So even if these ideas don't make it, it's still a win for me!
Regarding the death penalty slider, I would like Easy to change to dropping items on death but NO skill drop. Then a new 'No Penalty' minimum that is the current easy (No dropping items and NO skill drop). It just feels like a natural middle ground between the current Easy and Normal.
Second, I think it would be nice if we had the option to simply not unlock the map until the Cartography table was built. I think this makes sense from an 'immersion' aspect as well as makes that a useful item even in Solo campaigns.
Regarding the death penalty slider, I would like Easy to change to dropping items on death but NO skill drop. Then a new 'No Penalty' minimum that is the current easy (No dropping items and NO skill drop). It just feels like a natural middle ground between the current Easy and Normal.
Second, I think it would be nice if we had the option to simply not unlock the map until the Cartography table was built. I think this makes sense from an 'immersion' aspect as well as makes that a useful item even in Solo campaigns.
8:13 pm, April 17, 2023
i have 2024 vision fear me replied to Quick difficulty slider feedback April 17, 2023 @ 12:50:58 pm PDT
It looks promising, but i hope they add more to the combat; like enemy aggression, spawn rates, star chances etc. That's what it's missing for me personally.
8:13 pm, April 17, 2023
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