Please, For The Love of Lox!
I finally managed to tame two Lox and get them back to my base and put them into the rather large stone-wall pen that I had already built for them. I was so excited to have a mount... and a cute wooly one too! At first, everything went great. Before I knew it, I had 3 Lox, then 4 (omg the babies are too cute!!!).
Then they started sticking their heads through.... not over.... **through** the stone wall. Apparently the "collision" coding isn't quite finished in the development process. Okay, it's EA... I'm okay with that (but do wish it wouldn't happen). Then their first night in the new home came... and with the night, Graylings. My gigantic wooly friends went absolutely insane. They reared up and stomped and charged at my stone walls, broke the "water trough" (hot tub) that I had decorated their pen with, broke the feeding platform I'd build for them, and then it happened....
I watched as one Lox bulldozed it's head under the belly of the other one, lifted it up over it's head and, yep... right over the 2-stone-walls-high fence I'd built. It was on the loose with graylings and a boar nearby... it stampeded, it stomped, it killed, it broke things I'd had out as decorations around the place. It broke the chest with barley in it that I had by their pen. It just wrecked things.
So after that first night with my new friends, I made some design changes to their pen. Surely a fence 3 stone walls high AND iron bars all the way around would stop them.
Nope.
They still lift each other over the top. They still break the stone walls. They still break the wooden gate. They still give birth to babies outside the walls. They still stick their heads through the now iron bar reinforced stone walls.
TLDR: Please fix the collision controls on the Lox, and **please**....
For the Love of Lox... please....
Code in a way for us to make tamed animals NOT attack things unless we want them to. It's fine if they get scared, but please let us "tell" them to either "guard" or "be passive" (a way to toggle between the two). And please, let us just LEAD them with or without a saddle on.
Then they started sticking their heads through.... not over.... **through** the stone wall. Apparently the "collision" coding isn't quite finished in the development process. Okay, it's EA... I'm okay with that (but do wish it wouldn't happen). Then their first night in the new home came... and with the night, Graylings. My gigantic wooly friends went absolutely insane. They reared up and stomped and charged at my stone walls, broke the "water trough" (hot tub) that I had decorated their pen with, broke the feeding platform I'd build for them, and then it happened....
I watched as one Lox bulldozed it's head under the belly of the other one, lifted it up over it's head and, yep... right over the 2-stone-walls-high fence I'd built. It was on the loose with graylings and a boar nearby... it stampeded, it stomped, it killed, it broke things I'd had out as decorations around the place. It broke the chest with barley in it that I had by their pen. It just wrecked things.
So after that first night with my new friends, I made some design changes to their pen. Surely a fence 3 stone walls high AND iron bars all the way around would stop them.
Nope.
They still lift each other over the top. They still break the stone walls. They still break the wooden gate. They still give birth to babies outside the walls. They still stick their heads through the now iron bar reinforced stone walls.
TLDR: Please fix the collision controls on the Lox, and **please**....
For the Love of Lox... please....
Code in a way for us to make tamed animals NOT attack things unless we want them to. It's fine if they get scared, but please let us "tell" them to either "guard" or "be passive" (a way to toggle between the two). And please, let us just LEAD them with or without a saddle on.
11:13 am, June 23, 2022
retsam1 replied to Please, For The Love of Lox! June 24, 2022 @ 2:38:52 am PDT
I finally managed to tame two Lox and get them back to my base and put them into the rather large stone-wall pen that I had already built for them. I was so excited to have a mount... and a cute wooly one too! At first, everything went great. Before I knew it, I had 3 Lox, then 4 (omg the babies are too cute!!!).
Then they started sticking their heads through.... not over.... **through** the stone wall. Apparently the "collision" coding isn't quite finished in the development process. Okay, it's EA... I'm okay with that (but do wish it wouldn't happen). Then their first night in the new home came... and with the night, Graylings. My gigantic wooly friends went absolutely insane. They reared up and stomped and charged at my stone walls, broke the "water trough" (hot tub) that I had decorated their pen with, broke the feeding platform I'd build for them, and then it happened....
I watched as one Lox bulldozed it's head under the belly of the other one, lifted it up over it's head and, yep... right over the 2-stone-walls-high fence I'd built. It was on the loose with graylings and a boar nearby... it stampeded, it stomped, it killed, it broke things I'd had out as decorations around the place. It broke the chest with barley in it that I had by their pen. It just wrecked things.
So after that first night with my new friends, I made some design changes to their pen. Surely a fence 3 stone walls high AND iron bars all the way around would stop them.
Nope.
They still lift each other over the top. They still break the stone walls. They still break the wooden gate. They still give birth to babies outside the walls. They still stick their heads through the now iron bar reinforced stone walls.
TLDR: Please fix the collision controls on the Lox, and **please**....
For the Love of Lox... please....
Code in a way for us to make tamed animals NOT attack things unless we want them to. It's fine if they get scared, but please let us "tell" them to either "guard" or "be passive" (a way to toggle between the two). And please, let us just LEAD them with or without a saddle on.
1. If you've reached the lox stage(ie having done wolves and boars before), you should know that simple walls(even earthen ones) no not prevent aggro detection in many cases and its not necessarily due to clipping either.
Your best aggro prevention is a combination of breaking line of sight along WITH increasing the parameter distance of your outer fortifications so that neither side of the fence(pun intented) can be an issue.
2. Also when lox, you'll come to find out that player made walls tend to not be a good choice. Even without aggro issues, lox can and will do cheerleader towers on occasion. When falling, if they do so while next to a wall, they'll damage that wall. If it happens enough, well, bye bye wall.
To that end, dig as deep a pit as you can as your pen for them and then raise the wall with earth as high as you can first. That typically is deep enough to prevent issues but if you need higher then add walls above that. Usually lox cheerleading practice doesn't get them making their towers that high.
That then just leaves your entry/exit. If its primarily a breeding pen, then you just earthwall in front of the entrance where the lox could cause collision. This usually protects it and you just break it down when needed.
If you're having a stable for 1-2 lox for riding, then make it similarly but tight and they shouldn't clmb/move but instead just stand there. Dont feed them in that stable though as that could cause them to move depending on how you set it up.
There are some good lox pen examples you can check out on youtube that people use for breeding that may help give you ideas on what to set up but your location choice for a base will also affect that.
11:13 am, June 24, 2022
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Renlish replied to Please, For The Love of Lox! June 24, 2022 @ 12:49:40 am PDT
My lox knows what happens to them if they decide to pyramid out of the boundaries of my farm. After the last time, none have dared.
And I have lox pie for days.
And I have lox pie for days.
8:13 am, June 24, 2022
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mister_Haladriel replied to Please, For The Love of Lox! June 24, 2022 @ 12:54:23 am PDT
We just built lox stables deep inside city walls, where workbenches prevent spawning of enemy mobs. So the loxes are locked in their stables and only sticking their heads out through the walls and gates. Previous attempts to build classic pen was denied exactly the same way - loxes just destroyed stone walls because of the stupid resin-balls outside, which got loxes mad
8:13 am, June 24, 2022
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Fat Cat replied to Please, For The Love of Lox! June 23, 2022 @ 5:05:28 pm PDT
That's definitely a problem with the lox and other creatures seeing through walls.
And moving the tames around is another headache
And moving the tames around is another headache
2:13 am, June 24, 2022
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cas replied to Please, For The Love of Lox! June 23, 2022 @ 6:47:21 pm PDT
for mobs, try spawn-proofing with base structures. can build little workbench outposts on the sides of trees, or "underground", creating a huge no-spawn area.
for babies popping out, 2-3 layer deep walls? for boosting over walls, maybe a roof of some kind?
for babies popping out, 2-3 layer deep walls? for boosting over walls, maybe a roof of some kind?
2:13 am, June 24, 2022
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Pokletu replied to Please, For The Love of Lox! June 23, 2022 @ 6:50:30 pm PDT
Okay, it's EA...
I panicked for a couple seconds, until I figured out he meant, "Early Access".
2:13 am, June 24, 2022
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SaberToothDeathMouse replied to Please, For The Love of Lox! June 23, 2022 @ 6:59:22 pm PDT
for mobs, try spawn-proofing with base structures. can build little workbench outposts on the sides of trees, or "underground", creating a huge no-spawn area.
for babies popping out, 2-3 layer deep walls? for boosting over walls, maybe a roof of some kind?
I do appreciate the suggestions. I've tried putting workbenches all the way around my base to stop the spawns.... all they did was destroy the workbenches. I have not tried to put them underground because I have no idea how to do that... if I try to dig underground, the top caves in. **Anything** I put outside my double-thick walls just gets destroyed by graylings/dwarfs/shamans/brutes and the very rare troll that I have fun killing.
Roofs will not work, unless I make the structure VERY tall because the lox's "viewpoint" is about even with a Troll and unless the roof is MUCH higher than that, they can't "see" their food and they stay hungry all the time, even when there is plenty of food.
I've spent three days now (IRL days, not game days) just fixing stuff and rebuilding, redesigning, re-taming (though that was my horses from a Mod that got killed after it took a full game day taming each one), and I haven't been able to leave my base to go have some fun killing stuff and getting much-needed resources like tin and iron (because I have now depleted what I had just trying to reinforce **everything**).
I want anyone that reads my posts here to understand... I am NOT complaining! I absolutely love that the Devs were thoughtful enough to give us the privilege of even taming critters, and even allowing us to have a mount! That was literally ONE of the selling points for me to even get this game. I just hope that in the (near?) future it will become a bit less problematic. This truly is meant as "constructive criticism", rather than just coming to the forum to whine because I'm frustrated.
2:13 am, June 24, 2022
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Tarenmir replied to Please, For The Love of Lox! June 23, 2022 @ 7:09:05 pm PDT
Lox will be lox. Embrace nature. Don't try to control it. Be one with the lox force.
2:13 am, June 24, 2022
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us271934-Слава Україн replied to Please, For The Love of Lox! June 23, 2022 @ 1:39:49 pm PDT
Secure your breeding pair in place...either in a pit or stone stucture. Don't ever move them. Just move their offspring. That way if you lose one in transport you still have your breeding pair.
Well, my problem is, I'm not even getting this far. I only ever had one wolf. Whenever I try to get a second one, the first one meets an untimely demise... :P
Tall earthen walls either through deep pits or raised terrain are my formula for both wolves and lox. I've posted several screenshots of my wolves showing their gymnastic abilities by building a wolf pyramid and getting over a 5-6 meter earthen wall to attack a wandering dwarf. Lox do the same thing but it doesn't take near as many to stack several meters.
One of my wolf pits below the breeding tower had to have a inner lip of flooring to create a ceiling they couldn't just push up and over. The best one I have has to be about 20 meters total in height - dug down to the max and earthen walls built up to the max. Pro-tip: don't fall off the top ledge with low hp lol.
I'm still trying to find a 'fail-safe' lox breeding scenario. They kick up a fuss when mobs are around so one thing that I'll be trying is keeping them away from the unregulated edge of the base and not have any built items in 'frenzy' range. That singular lox base is split on Plains/Black Forest/ Mountain/Meadows with a side of Swamp so I have the lox/wolf/boar pens totally covered (shakes fist at deathsquitos and drakes).
Keep at it, there are solutions to our taming woes. Think how 'fun' real world livestock management must be.
11:13 pm, June 23, 2022
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bnawrocki01988 replied to Please, For The Love of Lox! June 23, 2022 @ 2:11:37 pm PDT
its not just the lox that do this. the wife and I have a boar farm and they do this same thing. i do agree tho the collision boxes need some work.
11:13 pm, June 23, 2022
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us271934-Слава Україн replied to Please, For The Love of Lox! June 23, 2022 @ 2:55:36 pm PDT
11:13 pm, June 23, 2022
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electricdawn replied to Please, For The Love of Lox! June 23, 2022 @ 12:23:19 pm PDT
Secure your breeding pair in place...either in a pit or stone stucture. Don't ever move them. Just move their offspring. That way if you lose one in transport you still have your breeding pair.
Well, my problem is, I'm not even getting this far. I only ever had one wolf. Whenever I try to get a second one, the first one meets an untimely demise... :P
8:13 pm, June 23, 2022
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xx replied to Please, For The Love of Lox! June 23, 2022 @ 10:24:25 am PDT
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5:25 pm, June 23, 2022
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Gunther Ultrabolt Novacrunch replied to Please, For The Love of Lox! June 23, 2022 @ 7:42:14 am PDT
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5:13 pm, June 23, 2022
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electricdawn replied to Please, For The Love of Lox! June 23, 2022 @ 5:38:30 am PDT
Yes, we need much better control over animals.
Just lost my third tamed wolf to a lox. I'm officially throwing the towel. I can't for the life of me seem to be able to tame more than one wolf. As soon as I have that wolf, something happens and it gets killed, before I can tame another, so they can breed.
It's deeply frustrating and I'm done with this. :(
Pour Poul. Not his fault. Stupid lox was led to my mountain cabin by a deer, and decided to wreck the place before I was able to kill it.
Just lost my third tamed wolf to a lox. I'm officially throwing the towel. I can't for the life of me seem to be able to tame more than one wolf. As soon as I have that wolf, something happens and it gets killed, before I can tame another, so they can breed.
It's deeply frustrating and I'm done with this. :(
Pour Poul. Not his fault. Stupid lox was led to my mountain cabin by a deer, and decided to wreck the place before I was able to kill it.
2:13 pm, June 23, 2022
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