Bugged windmills
Windmills will not produce if you are in a zone that has no wind. It doesn't matter where you place the windmill. You could place it on top of a mountain or the highest peak in the plains and that thing will not produce flour unless you are standing right next to it, or in a zone that has wind around your character. I know this because I've been spending most of my time in mistlands and for 4-6 days straight the windmill produced 14 flour. I can stand there and watch it produce a stack of 20 in like 10 minutes. This absolutely needs to be fixed because it makes windmills pointless. They are supposed to spin based on the weather in the zone that they are placed, not the zone that your character is in. I can't babysit the windmill to make sure it is spinning ffs
3:13 am, December 17, 2022
Foxglovez replied to Bugged windmills December 16, 2022 @ 7:35:44 pm PST
Unless there is a storm going on the windmills just meander around and don't do much, just like in real life. There is always wind sometimes, not so much at others. Just more rng. Maybe it's the calm before the storm.
6:13 am, December 17, 2022
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avatar.zero replied to Bugged windmills December 16, 2022 @ 6:02:39 pm PST
Wind in this game is universal. Whatever wind your character is experiencing is the same wind that the whole world is experiencing.
Always has been.
Always has been.
3:13 am, December 17, 2022
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Forcedge replied to Bugged windmills December 16, 2022 @ 6:19:19 pm PST
It makes zero sense and needs to be fixed. Wind in this game is universal. Whatever wind your character is experiencing is the same wind that the whole world is experiencing.
Always has been.
3:13 am, December 17, 2022
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DeMasked replied to Bugged windmills December 16, 2022 @ 6:39:43 pm PST
My windmills are working fine. Just stack both up to 50, leave and do whatever in some other place in the world and when I come back all the barley is ground up.
3:13 am, December 17, 2022
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knighttemplar1960 replied to Bugged windmills December 16, 2022 @ 6:42:37 pm PST
Wind speed ranges from 1-10. You can get an idea of how fast it is blowing by looking at the movement of the clouds on the map view. Objects (like terrain, mountains, trees, earthen and stone walls can partially (or completely) block the wind. The best places to set up wind mills are in treeless sections of the meadows biome or in the plains.
Moder's forsaken power will cause the wind to blow at maximum speed where you are (and exactly in the direction you are sailing if you are on a ship).
Windmills make a good defense against deathsquitos since even at speed 1 a windmill blade hitting a deathsquito will kill it.
Moder's forsaken power will cause the wind to blow at maximum speed where you are (and exactly in the direction you are sailing if you are on a ship).
Windmills make a good defense against deathsquitos since even at speed 1 a windmill blade hitting a deathsquito will kill it.
3:13 am, December 17, 2022
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McTec Ind. replied to Bugged windmills December 16, 2022 @ 6:47:26 pm PST
Wouldn't that entail an entire rewrite of the engine as only the chunk the player is in will be loaded at any given time? Having localised weather/wind being simulated outside of a players chunk/ field of vision will only create another group of people being a tad annoyed with the severe frame drop of having to simulate the weather patterns/wind in all of Valheim. Even the parts outside of your chunk/view or the parts that haven't been discovered and proceduraly generated yet. But yeah... the windmills would work. Though they wouldn't be that much faster with 1 to 2 FPS due to having to load the entire world to simulate the weather patterns. Whilst it sounds nice at first, such a fix would tank the game if it were a global 'fix' or you would still be stuck with a localized weather solution, which would still require you babysitting your windmills somewhere nearby. Regardless... the likelyhood of Iron Gate making any changes to the way weather/wind works is fairly slim to almost none existant.
3:13 am, December 17, 2022
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