My ideas to improve gameplay

My ideas for improving the gameplay
-Improving the water system, when the tide is high water can flow over a dike made by raising the ground
-more possibilities to use coins
-New npc near the starting position, where we can buy information for money, such as: approximate location of the merchant, approximate locations of bosses, special buffs,
-new npc material trader (in my world I had to visit 4 mountain biomes to find silver, which in my opinion is sick)
-bosses should have less HP but the fight should be more dynamic
- adding animals such as chickens, cattle and horses
-cattle or horses can be used to harness the cart
-more types of mead
-new Buffs that could be obtained in various ways, e.g. by new mead or from a new npc
-new Buffs from npc: favorable wind (when we sail, the wind always blows in the sails), fisherman's luck (greater chance of catching a fish), silent steps (better stealth), strength (greater load capacity and increased damage from melee attacks), sniper (ranged weapon deals more damage), wall (the shield absorbs more damage), fast apprentice (all skills develop 25% faster)
-new mead buffs: marathon runner (sprint causes less wear of the condition),
gatherer (fell trees faster, extract minerals faster), builder (building uses less stamina)
-possibility of sowing raspberries and blueberries
All text is from google translate
2:13 pm, July 1, 2021
K0nopa 0 comments 0 likes