Question: How possible would it be to see a mechanical npc system as companions?

Question: How possible would it be to see a mechanical npc system as companions?

I have a question.

How difficult is it to add Npc as companions to collect resources and/or help you fight like in other games.

Valheim lends itself to a npc system running. Being able to recruit races from the 9 worlds.

And if it is due to the history of the game, I don't think there are any problems, good warriors knew how to lead others and it would be another test of odin.
9:13 pm, March 3, 2023
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Rhapsody replied to Question: How possible would it be to see a mechanical npc system as companions? March 3, 2023 @ 1:03:55 pm PST

Originally posted by Quambas:
Originally posted by Rhapsody:
Hirelings have been denied: https://steamcommunity.com/app/892970/discussions/2/3409803709056112060/ So it's unlikely. We'll have to use our own hands and steal what we can't make.
They already went back on that and announced the quest giver NPC lol so I wouldn't take it at face value.

Why do you think there's a quest giver NPC announced?
9:13 pm, March 3, 2023
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Rhapsody replied to Question: How possible would it be to see a mechanical npc system as companions? March 3, 2023 @ 11:59:05 am PST

Hirelings have been denied: https://steamcommunity.com/app/892970/discussions/2/3409803709056112060/ So it's unlikely. We'll have to use our own hands and steal what we can't make.
9:13 pm, March 3, 2023
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Snow [☯] replied to Question: How possible would it be to see a mechanical npc system as companions? March 3, 2023 @ 12:26:29 pm PST

How about instead of hirelings they're simply a friendly mob that occasionally visits and helps out your quest as if they were another warrior dropped off and are simply stopping by to aid you. This can be a mob that you could find dead or fighting other mobs in the game.

The devs could put in items that can be interacted by the friendly NPC''s, an NPC bed, or other stations...there would be no promise of the NPC player, these npc would have a mind of their own so to speak.
9:13 pm, March 3, 2023
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Zep Tepi replied to Question: How possible would it be to see a mechanical npc system as companions? March 3, 2023 @ 12:29:29 pm PST

The closest you can get to this is taming wolves or lox, or to make a certain item when you get to mistlands. And that's only for fighting, food, and to use as a mount in the case of the lox.
9:13 pm, March 3, 2023
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Rhapsody replied to Question: How possible would it be to see a mechanical npc system as companions? March 3, 2023 @ 12:44:08 pm PST

Originally posted by Snow ☯:
The devs could put in items that can be interacted by the friendly NPC''s, an NPC bed, or other stations...there would be no promise of the NPC player, these npc would have a mind of their own so to speak.

Basically, all NPCs fall into two categories: Those which are of use to the player, and those who present some kind of obstacle. Things that fall into the middle ground of little to no purpose have, well, no purpose in this kind of game. Some people like inconsequential stuff, and these can be useful in establishing an atmosphere, but at that point they are again of some use to the player from developer's perspective even if they don't necessarily facilitate any "raw" gameplay objectives, and one could also argue that atmosphere is a significant contributing object in exploration games.

Even entire non-interactable characters (such as Odin and Thor) who neither help nor hinder you on your quests build up the atmosphere, and probably contribute much more to the game than a persistent NPC slave would. A few NPCs who come and go based on their own schedules or routines probably wouldn't hurt the game (and we already have the dvergr for that role) and could improve the atmosphere, but that would end as soon as players could purchase them to do tasks which normally fell to the player; it makes no difference whether you buy their services with items of value or some kind of service you "provide" for them, it's still a hire, or a slave as I prefer to call them, since they likely would have no mind of their own on the matter.

And besides, for fellow viking visitors and companions, we already have other players.

I'd rather Valheim and IGS do things their own way instead of pursuing the old and weary features like assignable servants and guards and whatnot. There are other games which do that sort of community survival thing much better.
9:13 pm, March 3, 2023
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Quambas replied to Question: How possible would it be to see a mechanical npc system as companions? March 3, 2023 @ 12:53:28 pm PST

Originally posted by Rhapsody:
Hirelings have been denied: https://steamcommunity.com/app/892970/discussions/2/3409803709056112060/ So it's unlikely. We'll have to use our own hands and steal what we can't make.
They already went back on that and announced the quest giver NPC lol so I wouldn't take it at face value.
9:13 pm, March 3, 2023
0 comments 0 likes