Mods for a first playtrought (solo play)
I am about to start my first playtrought in this game in single player. I have heard that there are mods that improve game fun a lot. (I want to have the better experience possible) ¿what arae the recommendataions? ¿its better to start with no mods?
6:13 pm, November 25, 2021
VolOpt replied to Mods for a first playtrought (solo play) November 25, 2021 @ 5:22:32 pm PST
Here since nobody is offering any actual advice on mods, Here ya go
Pure QoL
-Craft From Containers
Pretty much what it says, lets you craft with items found in nearby containers
-Instant Monster Loot Drop
Again exactly what it says, no more waiting seconds for things to decide to poof
-FarmGrid
This is just a godsend, it takes the pain out of planting fields of crops
Mods I consider QoL that people will probably QQ over
-Any Portal
Lets you change the destination of your portal with a dropdown menu and a click
-Unrestricted Portals
Personally I restrict ore but allow ingots because I've already mined/transported/processed the ore once.
-Equipment and Quickslots
Paper doll and potion quicklsots for your character, still subject to weight limitations.
-Better Archery
Has a quiver you can eventually craft to sort out your arrows
-Speedy Paths
Never really noticed a benefit to it but supposedly makes travel along paths slightly faster, incentive to build roads.
-Floating Items
Does what it says, no more killing something in the water and having the loot sink just out of reach. Partucularly helpful with serpents because unlike their meat (which floats) their scales are coded to sink. Loved finding that out after hours of trying to farm scales.
Mods that I feel make the game outright better
-Epic Loot
Where to begin.... this just adds so heccin much to the game, ranging from of course epic loot drops, a bounty system and an enchanting system that gives you a reason to farm the bosses outside of getting their base game macguffin drop and never caring about them again.
The possible down side there is if you get "lucky" you can get an item that outpaces your natural progress in the game. EG having a mob drop a bronze ax before you actually kill the first boss which unlocks the ability to smelt bronze. So that might be a selling point or a detractor, really depends on you.
Personally i think it added a lot more than the off possibility that it might bump you up in the tech tree in the early game. Still I'd probably play the game without this one for a bit, if for nothing more than to appreciate how much it adds.
Technical mods
-Configuration Manager
Depending on the mods you end up going with this will help with some of the configuration. Especially if those mods have additional menus that might need to be repositioned to your liking (like the food/potion quick bars in Equipment and Quickslots)
Visual overhauls
-Valheim HD
Things seem slightly crisper YMMV
-Esckylar Troll Visual Upgrade
honestly I don't think I could go back to the normal trolls
Thats most of what I come up with while sorting through the some odd 22ish mods I've been running with Valheim.
The obvious downside being that when Valheim updates it will likely break some of the mods if you're using them and you'll likely need to wait for them to be updated before you can safely jump back into the game.
Less likely a problem with mods that mostly change the UI but for something like Epic Loot that adds so many items and systems, it obviously becomes a more complex interaction.
Edit: spaced out a bit for easier reading
Pure QoL
-Craft From Containers
Pretty much what it says, lets you craft with items found in nearby containers
-Instant Monster Loot Drop
Again exactly what it says, no more waiting seconds for things to decide to poof
-FarmGrid
This is just a godsend, it takes the pain out of planting fields of crops
Mods I consider QoL that people will probably QQ over
-Any Portal
Lets you change the destination of your portal with a dropdown menu and a click
-Unrestricted Portals
Personally I restrict ore but allow ingots because I've already mined/transported/processed the ore once.
-Equipment and Quickslots
Paper doll and potion quicklsots for your character, still subject to weight limitations.
-Better Archery
Has a quiver you can eventually craft to sort out your arrows
-Speedy Paths
Never really noticed a benefit to it but supposedly makes travel along paths slightly faster, incentive to build roads.
-Floating Items
Does what it says, no more killing something in the water and having the loot sink just out of reach. Partucularly helpful with serpents because unlike their meat (which floats) their scales are coded to sink. Loved finding that out after hours of trying to farm scales.
Mods that I feel make the game outright better
-Epic Loot
Where to begin.... this just adds so heccin much to the game, ranging from of course epic loot drops, a bounty system and an enchanting system that gives you a reason to farm the bosses outside of getting their base game macguffin drop and never caring about them again.
The possible down side there is if you get "lucky" you can get an item that outpaces your natural progress in the game. EG having a mob drop a bronze ax before you actually kill the first boss which unlocks the ability to smelt bronze. So that might be a selling point or a detractor, really depends on you.
Personally i think it added a lot more than the off possibility that it might bump you up in the tech tree in the early game. Still I'd probably play the game without this one for a bit, if for nothing more than to appreciate how much it adds.
Technical mods
-Configuration Manager
Depending on the mods you end up going with this will help with some of the configuration. Especially if those mods have additional menus that might need to be repositioned to your liking (like the food/potion quick bars in Equipment and Quickslots)
Visual overhauls
-Valheim HD
Things seem slightly crisper YMMV
-Esckylar Troll Visual Upgrade
honestly I don't think I could go back to the normal trolls
Thats most of what I come up with while sorting through the some odd 22ish mods I've been running with Valheim.
The obvious downside being that when Valheim updates it will likely break some of the mods if you're using them and you'll likely need to wait for them to be updated before you can safely jump back into the game.
Less likely a problem with mods that mostly change the UI but for something like Epic Loot that adds so many items and systems, it obviously becomes a more complex interaction.
Edit: spaced out a bit for easier reading
3:13 am, November 26, 2021
0 comments
0 likes
Sentient Entropy replied to Mods for a first playtrought (solo play) November 25, 2021 @ 3:04:33 pm PST
So ¿you dont recommend mod for the first playtrought? 0 mods for first play through. You really don't need them. Notice my word "need."
I've got over 300 hours in the game and I wouldn't recommend mods at all.
12:13 am, November 26, 2021
0 comments
0 likes
AugustusKron replied to Mods for a first playtrought (solo play) November 25, 2021 @ 3:06:03 pm PST
I've only played solo and strictly vanilla through 3 worlds. Taken out the bosses built bases and explored. No mods, no devcommands and have enjoyed it immensely.
ditto on every point, vanilla is awesome.. the only mod i would sell out for is something that does action bar swapping like in WoW.. that or maybe some inventory stuff just to make that less tedious, because it's pretty tedious now
12:13 am, November 26, 2021
0 comments
0 likes
renlish replied to Mods for a first playtrought (solo play) November 25, 2021 @ 3:28:38 pm PST
Base game is fine to play through without any extra mod help but there's a couple QOT mods which I find helpful, not to dumb the game down but to make it make more sense (to me). Like others have said, though, you don't NEED any mods to play, not even as a solo. I've got a few hundred hours in game and probably half of those I've played modded. See how you go unmodded. If you think there's something that needs fixing which will increase your enjoyment of the game, grab a mod that does what you need it to do. You do you, boo!
12:13 am, November 26, 2021
0 comments
0 likes
Melcene replied to Mods for a first playtrought (solo play) November 25, 2021 @ 3:57:16 pm PST
Agreed with those above who say play the game with no mods for your first playthrough. I have 530hrs logged in the game, with a large portion of those being on a dedicated server with friends. We run 0 mods. Some of these QOL mods sound awesome, but you need to experience the vanilla game first and decide what YOU actually need, as others have said.
12:13 am, November 26, 2021
0 comments
0 likes
Gladi8er65 replied to Mods for a first playtrought (solo play) November 25, 2021 @ 10:15:04 am PST
Start playing the game without mods and then as you progress, decide if you NEED mods to change certain game mechanics, if you aren't happy with the vanilla game.
Using mods for first playthrough is not going to allow you to experience the ACTUAL game, but give you some "convoluted version" of the game.
Using mods for first playthrough is not going to allow you to experience the ACTUAL game, but give you some "convoluted version" of the game.
9:13 pm, November 25, 2021
0 comments
0 likes
TangoBlue replied to Mods for a first playtrought (solo play) November 25, 2021 @ 10:22:22 am PST
I've only played solo and strictly vanilla through 3 worlds. Taken out the bosses built bases and explored. No mods, no devcommands and have enjoyed it immensely.
9:13 pm, November 25, 2021
0 comments
0 likes
hehehemann replied to Mods for a first playtrought (solo play) November 25, 2021 @ 11:23:59 am PST
There is one mod I think is great for solo player and thats the time mod (pause game enabled) linked a few posts up by kasimir83.
9:13 pm, November 25, 2021
0 comments
0 likes
PakaNoHida replied to Mods for a first playtrought (solo play) November 25, 2021 @ 8:44:52 am PST
0 mods for first play through. You really don't need them. Notice my word "need."
6:13 pm, November 25, 2021
0 comments
0 likes
[82DK] developbomb replied to Mods for a first playtrought (solo play) November 25, 2021 @ 8:46:11 am PST
So ¿you dont recommend mod for the first playtrought? 0 mods for first play through. You really don't need them. Notice my word "need."
6:13 pm, November 25, 2021
0 comments
0 likes
CuriosityKillsTheMADCat replied to Mods for a first playtrought (solo play) November 25, 2021 @ 9:08:36 am PST
Take a good look at how the game plays itself in an unmodified state (i would recommend to get to the next progression biome (terrain type) after the second "boss" at minimum so that you can see by yourself how the game works and how the difficulty scales up (there are basically two sides here: too easy and too hard; i would not care about other player's opinions here). Then come back and ask the question again - or - utilizing your own impressions - go to Valheim Nexus or to Valheim Thunderstore and see what mods are on offer and choose the ones you think you "need" to fill in any gaps in the game: QoL mods, difficulty level, new stuff, new mechanics, etc.
Most mods are configurable (either ingame by an additional mod or extension to a basic and required mod framework (cant answer here as i use the next method by myself) or by editing relatively easy to understand config files. The good thing with this is the fact that you are able to fine-tune most of the changes from the mods as you like (within the given parameters, of course).
Depending on how much you already know about the game: i had a fun time playing the (unmodified) game for the first time back then without knowing much about it ;)
CKTMC
Most mods are configurable (either ingame by an additional mod or extension to a basic and required mod framework (cant answer here as i use the next method by myself) or by editing relatively easy to understand config files. The good thing with this is the fact that you are able to fine-tune most of the changes from the mods as you like (within the given parameters, of course).
Depending on how much you already know about the game: i had a fun time playing the (unmodified) game for the first time back then without knowing much about it ;)
CKTMC
6:13 pm, November 25, 2021
0 comments
0 likes
Dr. Sinister replied to Mods for a first playtrought (solo play) November 25, 2021 @ 9:32:24 am PST
The only mod I'd recommend and this would be for those who don't like the pixel style graphics, is the HD mod. Everything else just dumbs the game down
6:13 pm, November 25, 2021
0 comments
0 likes
kasimir83 replied to Mods for a first playtrought (solo play) November 25, 2021 @ 10:01:36 am PST
https://www.nexusmods.com/valheim/mods/68
If you play alone, yould should be able to pause the game. :)
If you play alone, yould should be able to pause the game. :)
6:13 pm, November 25, 2021
0 comments
0 likes
wizard_of_woz replied to Mods for a first playtrought (solo play) November 25, 2021 @ 10:07:02 am PST
The only mod I would start with, as a solo player, is the one that allows you to transport ores through portals. But personally I would even wait on that and just experience the game first. I am about to start my first playtrought in this game in single player. I have heard that there are mods that improve game fun a lot. (I want to have the better experience possible) ¿what arae the recommendataions? ¿its better to start with no mods?
6:13 pm, November 25, 2021
0 comments
0 likes
le fabulous unicorn replied to Mods for a first playtrought (solo play) November 25, 2021 @ 10:12:54 am PST
Hiya! Yes, as others have rightly said give the base game a go first as you'll want to learn the basics first and just straight vanilla game play is best way to do this. That's my opinion at least!
6:13 pm, November 25, 2021
0 comments
0 likes