Weird greyling behaviors
Couple of weird greyling behaviors I've noted.
1. They keep attacking my beehives
Maybe they're related to Pooh Bear and addicted to honey, but I've had to rebuild beehives several dozen times that have been destroyed. I know it's greylings because sometimes the bees win and I find their resin ball drops next to a badly damaged hive.
2, They keep getting stuck on my roof
Currently based in a resurrected building with 45 degree thatch to ground level. Several times i've found a greyling stuck about half way up the roof pitch. They keep shaking like they try to move but can't. Apparent the roof isn't damaged, and doesn't seem to need repair arter I kill them.
1. They keep attacking my beehives
Maybe they're related to Pooh Bear and addicted to honey, but I've had to rebuild beehives several dozen times that have been destroyed. I know it's greylings because sometimes the bees win and I find their resin ball drops next to a badly damaged hive.
2, They keep getting stuck on my roof
Currently based in a resurrected building with 45 degree thatch to ground level. Several times i've found a greyling stuck about half way up the roof pitch. They keep shaking like they try to move but can't. Apparent the roof isn't damaged, and doesn't seem to need repair arter I kill them.
8:13 pm, June 10, 2021
Eruelest replied to Weird greyling behaviors June 11, 2021 @ 6:26:16 pm PDT
Hehe Greylings, such silly creatures. I noticed one walking in circles after I put up a building. So I put up a Maypole. I just wanted to give it something constructive to do. =0P
2:13 am, June 12, 2021
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HAHAHuH? replied to Weird greyling behaviors June 10, 2021 @ 8:31:59 pm PDT
1. I believe* the mobs are attracted to sound and light.
Bee's make a humming noise so at a guess they are attracted to them because of that.
Same as they get attracted to portals because of sound/light.
2. Honestly, i've built "tent" houses (2 high/45 degree roof) around my larger bases to trap greylings because of this behaviour. Specifically near the edges of my ports where they swim around.
If you really want to protect your area build workshops and leave no gaps between their radius (over lap the circles slightly), this should prevent major enemy spawning within your base (except for events), Then you build wards at the perimeter of your base keeping in mind to not leave gaps between their radius's.
Also, always trench around your base. It traps enemies and redirects them to choke points.
This is the trench i dug around my city. Placed spike walls on the outer walls of the trench with wards all around the perimeter so they barely if ever get damaged.
https://steamcommunity.com/sharedfiles/filedetails/?id=2513393674
I personally start in the water, dig as low as possible then work my way from there around. If you start your trench in water and its deep enough, it will have water in it, this works even with small ponds.
Bee's make a humming noise so at a guess they are attracted to them because of that.
Same as they get attracted to portals because of sound/light.
2. Honestly, i've built "tent" houses (2 high/45 degree roof) around my larger bases to trap greylings because of this behaviour. Specifically near the edges of my ports where they swim around.
If you really want to protect your area build workshops and leave no gaps between their radius (over lap the circles slightly), this should prevent major enemy spawning within your base (except for events), Then you build wards at the perimeter of your base keeping in mind to not leave gaps between their radius's.
Also, always trench around your base. It traps enemies and redirects them to choke points.
This is the trench i dug around my city. Placed spike walls on the outer walls of the trench with wards all around the perimeter so they barely if ever get damaged.
https://steamcommunity.com/sharedfiles/filedetails/?id=2513393674
I personally start in the water, dig as low as possible then work my way from there around. If you start your trench in water and its deep enough, it will have water in it, this works even with small ponds.
8:13 am, June 11, 2021
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Intellect Inside replied to Weird greyling behaviors June 10, 2021 @ 8:22:25 pm PDT
Hostile mobs attack any functional structure you build: workbenches, beehives, boats, etc. They will also try to climb A-frame buildings. Apparently they're sticking when they do this.
5:13 am, June 11, 2021
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HuH? replied to Weird greyling behaviors June 10, 2021 @ 8:31:59 pm PDT
1. I believe* the mobs are attracted to sound and light.
Bee's make a humming noise so at a guess they are attracted to them because of that.
Same as they get attracted to portals because of sound/light.
2. Honestly, i've built "tent" houses (2 high/45 degree roof) around my larger bases to trap greylings because of this behaviour. Specifically near the edges of my ports where they swim around.
If you really want to protect your area build workshops and leave no gaps between their radius (over lap the circles slightly), this should prevent major enemy spawning within your base (except for events), Then you build wards at the perimeter of your base keeping in mind to not leave gaps between their radius's.
Also, always trench around your base. It traps enemies and redirects them to choke points.
This is the trench i dug around my city. Placed spike walls on the outer walls of the trench with wards all around the perimeter so they barely if ever get damaged.
https://steamcommunity.com/sharedfiles/filedetails/?id=2513393674
I personally start in the water, dig as low as possible then work my way from there around. If you start your trench in water and its deep enough, it will have water in it, this works even with small ponds.
Bee's make a humming noise so at a guess they are attracted to them because of that.
Same as they get attracted to portals because of sound/light.
2. Honestly, i've built "tent" houses (2 high/45 degree roof) around my larger bases to trap greylings because of this behaviour. Specifically near the edges of my ports where they swim around.
If you really want to protect your area build workshops and leave no gaps between their radius (over lap the circles slightly), this should prevent major enemy spawning within your base (except for events), Then you build wards at the perimeter of your base keeping in mind to not leave gaps between their radius's.
Also, always trench around your base. It traps enemies and redirects them to choke points.
This is the trench i dug around my city. Placed spike walls on the outer walls of the trench with wards all around the perimeter so they barely if ever get damaged.
https://steamcommunity.com/sharedfiles/filedetails/?id=2513393674
I personally start in the water, dig as low as possible then work my way from there around. If you start your trench in water and its deep enough, it will have water in it, this works even with small ponds.
5:13 am, June 11, 2021
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Troja replied to Weird greyling behaviors June 10, 2021 @ 12:31:02 pm PDT
greylings are attacking almost everything that you build just place some campfires (they fear fire) or build a wall
8:13 pm, June 10, 2021
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