No Reason to Explore

I hope they have a plan to add a better diversity of content within biomes and dungeons. As it is now, there is no reason to explore the map and venture back into them once you have collected your resources that you needed to advance.

Dungeons would be the good place to include puzzles that require you to use crafting to solve.

Larger points of interest are needed in the biomes, hopefully with rewards and challenges that bring you back into to the biome after you have advanced past that stage of the game.
5:13 pm, June 26, 2021
Malakoff 0 comments 0 likes

rincewind replied to No Reason to Explore July 3, 2021 @ 5:56:49 am PDT

Originally posted by Intellect Inside:
They could start by eliminating the fireholes in the swamp. Once you start cheesing those, there's no reason to raid tombs for surtling cores, or to chop trees for making coal.
I would prefer an interesting reason to explore, not more grind.
So far it's a big world to explore with nothing interesting to find in it.
2:13 pm, July 3, 2021
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Hiryukaen replied to No Reason to Explore July 3, 2021 @ 1:20:43 am PDT

You played the game enough to find out you really like it, or at least most of us have. Now it's the waiting game that comes with early access. Is it going to spend 1-2 years (like many successful games) or 7+ like 7 days to die (which is also fairly successful)

Their final vision is a ways off and they mentioned stuff like mini bosses and a lot of other stuff that they hope to make it into the game
11:13 am, July 3, 2021
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Striffy replied to No Reason to Explore July 3, 2021 @ 12:03:41 am PDT

This is why I stopped playing on my other account, my friend and I finished the Swamp boss and even by that point I had lost interest in exploring the world because there is nothing of interest to find anywhere. It's a general problem of all procedural generation games I've played. I guess some people like the randomness but if there is nothing interesting to find in the randomness not sure what the appeal is.
8:13 am, July 3, 2021
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Weaver replied to No Reason to Explore July 3, 2021 @ 12:09:05 am PDT

Likely they will add more POIs as the game progresses. As well as the more exploration that will be needed with future biomes and bosses.
Also a lot of people already use Map reveal sites to skip hunting for bosses, the trader, and anything else because they complain exploring it too time consuming (then complain the game is too short). So you can't make everyone happy.
It's a lot like Minecraft, some people enjoy exploring just to find neat vistas and such, and some need more motivation.
8:13 am, July 3, 2021
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Isaac_Clark replied to No Reason to Explore July 3, 2021 @ 12:19:24 am PDT

The devs have said that the three unfinished biomes will only get updated for areas of your map that haven't been explored so you might want to stay in the inner portion of the map for now. The mistlands only spawn far from center and the Ashlands/Deep North are at the polar ends of the map.

The devs have also said that they plan to have 9 bosses and do more with the ocean. So since the roadmap is out I'm gonna guess about the future content.
First we get Hearth and Home
After that we'll get the Mistlands with a boss
Then the Ocean with new ships and a Leviathan boss
Then the ashlands with Surtur?
Then finally the Deep North with I'm guessing Fenris as the final boss.
8:13 am, July 3, 2021
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Malakoff replied to No Reason to Explore July 2, 2021 @ 1:26:28 pm PDT

Would be cool to see some form of procedural update to POI locations as your character progresses. They could grow in size and scale the difficulty of mobs to keep players challenged in that biome that they had progressed beyond.
11:13 pm, July 2, 2021
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xsirbelmont replied to No Reason to Explore July 2, 2021 @ 1:52:50 pm PDT

Originally posted by Intellect Inside:
They could start by eliminating the fireholes in the swamp. Once you start cheesing those, there's no reason to raid tombs for surtling cores, or to chop trees for making coal.

I honestly don't understand putting surtlings in a place where they are easily exploited anyway. It makes absolutely no sense.
11:13 pm, July 2, 2021
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bwf1975 replied to No Reason to Explore June 28, 2021 @ 10:30:15 am PDT

I agree, game has such huge potential, but there is no reason to explore as every poi looks identical.
I don't see the content being added any time soon, nearly 6 months of bug fixes, at this rate we may see the roadmap promised by 2-3 years
8:13 pm, June 28, 2021
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Ashra52 replied to No Reason to Explore June 28, 2021 @ 7:28:19 am PDT

Originally posted by Gavener:
The Ash Lands and Shadow lands are pretty cool and I am sure will be in use soon

If by "soon" you mean in 2 years... yes, yes they'll be "soon".

But I agree with the main point of the thread. There's just no reason to explore. I mean, the game is pretty bare bones now but it's a shame that they've already flaked on their road map... especially after the crap ton of money they made. I liked the game but it's definitely shallow and hides its grindiness.
5:13 pm, June 28, 2021
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Intellect Inside replied to No Reason to Explore June 28, 2021 @ 8:06:08 am PDT

They could start by eliminating the fireholes in the swamp. Once you start cheesing those, there's no reason to raid tombs for surtling cores, or to chop trees for making coal.
5:13 pm, June 28, 2021
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Undeathical replied to No Reason to Explore June 27, 2021 @ 9:36:39 am PDT

I would love to see a progressive threat that gets some smarts to expand their territory that will eventually encroach on your own territory forcing you to find the root cause and eliminate it. Maybe give a warning message each time one starts to coordinate and expand. like "The trolls to the east are amassing an army and conquering nearby territory". Something to add a persistent threat to your base that forces you to seek out where the threat is coming from. I also would like to see some friendly npcs as well
5:13 pm, June 27, 2021
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Sabaithal replied to No Reason to Explore June 27, 2021 @ 9:51:54 am PDT

Variety is always a good thing. Apparently more biomes are to be developed in the future. I think the mistlands were the next one on the list.
5:13 pm, June 27, 2021
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Trakehner replied to No Reason to Explore June 26, 2021 @ 6:59:29 am PDT

Actually....not really. I find it quite useful to still portal between my bases and then run sections in between them to gather again once certain resources respawn.

But I agree exploring could still do with some more spice. Dungeons could be more varied. Possibly be the only places to hold rare named spawns? Or min-bosses? Perhaps add traps randomly in them?

Still think it would be nice to have an NPC faction or two that can pop up and start expanding. Could make them friends (Allies in combat/trade) or foes based on your actions.

5:13 pm, June 26, 2021
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Boy Weevil replied to No Reason to Explore June 26, 2021 @ 7:54:44 am PDT

I agree. Once you've found each boss location there is literally no reason to continue to explore the world outside of uncovering the fog of war effect on your map. You will have uncovered more than enough resource nodes along the way to each boss than you will ever need.
5:13 pm, June 26, 2021
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Gavener replied to No Reason to Explore June 26, 2021 @ 9:34:34 am PDT

The Ash Lands and Shadow lands are pretty cool and I am sure will be in use soon
5:13 pm, June 26, 2021
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