Let's talk about pickaxes and muddy plies in crypts

My main character has a level 2 Iron Pickaxe. During clearing some crypt this pickaxe was completely broken at once and almost broken after mining completion. So it had spend it's durability twice. Which is 300 points. Repairing pickaxe directly in crypt impossible. To do it on a surface you need to have forge level 2. With a small hut to operate forge. So you need a portal to go to the base in order to repair a tool.

All this running to base and back was a waste of time, so I've decided to make some testing.

First of all - current stats of a tools, where antler and bronze tools are just for comparison:

Iron pickaxe level 1 - 150 durability, 33 pierce, 20 iron to craft
Iron pickaxe level 2 - 200 durability, 38 pierce, 30 iron to craft from scratch (10 for upgrade from previous level)
Iron pickaxe level 3 - 250 durability, 43 pierce, 50 iron to craft from scratch (20 for upgrade from previous level)
Iron pickaxe level 4 - 300 durability, 48 pierce, 80 iron to craft from scratch (30 for upgrade from previous level)
Antler pickaxe level 1 - 100 durability, 18 pierce, 1 hard antler to craft
Bronze pickaxe level 1 - 120 durability, 25 pierce, 10 bronze to craft

Every time you hit something no matter what - tool loses 1 durability.

While mining in the crypts I've got some interesting numbers. All iron pickaxes do 14-16 hits to fully clear the passage blocking pile and about 12 to clear dead end piles. Antler pickaxe do 25-27 hits to clear passage pile. Bronze pickaxe do about 15-16 hits to harvest the passage pile. So tool damage for the iron and bronze pickaxes doesn't affect harvesting effciency. Or almost doesn't affecting.

But the crafting cost differs drastically. Cheap 10 bronze pickaxe can clear about 8 piles, 20 iron level 1 tool - about 10 piles. Next upgrades looks like they are no worth of doing. It's much cheaper to make another level 1 iron pickaxe (20 iron) than upgrade current to level 4 (60 iron). Both options can give you the same 150 durability points.

I don't know if it's a bug or it's working as planned. Next time I will go for crypt iron with two additional and already existing bronze pickaxes instead of thinking about upgrade.
5:13 pm, September 27, 2021
deadshooter 0 comments 0 likes

Letozeth replied to Let's talk about pickaxes and muddy plies in crypts September 27, 2021 @ 9:39:04 am PDT

Well, you're meant to use bronze to gather iron.. Though that said, just get two pickaxes if you intend to mine.

Even in the mountain you're going to need a bronze backup for clearing dirt and rock.
5:13 pm, September 27, 2021
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deadshooter replied to Let's talk about pickaxes and muddy plies in crypts September 27, 2021 @ 9:42:24 am PDT

Originally posted by Letozeth:
Well, you're meant to use bronze to gather iron.. Though that said, just get two pickaxes if you intend to mine.

Even in the mountain you're going to need a bronze backup for clearing dirt and rock.
well, yes. But more progressive instrument should be more effective than primitive one. And we don't have progress here.
5:13 pm, September 27, 2021
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Faceplant8 replied to Let's talk about pickaxes and muddy plies in crypts September 27, 2021 @ 9:55:07 am PDT

I'm not sure exactly why (I think it's the new food system), but clearing crypts seems much faster now, even with the antler pickaxes. I didn't even make the bronze pickaxe, I just took all three of the antler pickaxes and had no problems.

If you have a bronze pickaxe, that would make an okay backup at first, but it seems so much faster and easier for me to mine iron than it is banging away at rocks to get bronze. Might as well just go to straight to iron.

Durability aside, you're going to want fully upgraded iron pickaxes if/when you start building with stone. Pounding rock is no fun, so spending a bit of iron to make it faster is well worth the effort.
5:13 pm, September 27, 2021
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Grandaddypurple replied to Let's talk about pickaxes and muddy plies in crypts September 27, 2021 @ 10:01:59 am PDT

Just a note here, I didn't test what I'm about to say about pickaxes:

As soon as I got my bronze axe, I rushed back to the meadows hunting for birches and oaks to get a hand on the new birch seeds and acorns - I wanted to plant some around my base. I took down about 30 birches and a dozen of oaks, only one birch seed. No acorns.
I kind of gave up on the project. Later I casually crafted an iron axe, and stumbled upon an oak tree. Well I took it down just to see. Nice ! An acorn. So I looked for some more. The next 3 oaks I got acorns, and half of the birches I took down yielded their seeds as well.
SO I kind of have the theory that the higher tier tool you get, the more mats you harvest. I didn't confirm this with axes, just experienced it, and never paid attention to pickaxes since, but if it's true then that would have to be taken into account
5:13 pm, September 27, 2021
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Sanquin replied to Let's talk about pickaxes and muddy plies in crypts September 27, 2021 @ 10:04:12 am PDT

Originally posted by deadshooter:
well, yes. But more progressive instrument should be more effective than primitive one. And we don't have progress here.

Iron pickaxes ARE more effective. Just not on muddy piles, as each section tends to break with one hit no matter what. For other ores it's more efficient though.

That being said, I do feel like the iron required to craft and upgrade gear is too high. For a single full set of upgraded armor, weapons (only a 1h and shield) and tools you need 415 iron. That's like 6 full crypts since I tend to find around 60~70 per crypt. That's a LOT of iron for a single full set of gear... Which doesn't take into account all the other stuff that needs iron. And now imagine being with 2, 5, or even 10 players.

I feel like the amount needed was set so high just to be a time sink. As, especially for iron and up, you spend a LOT of time traveling to get that much to your base. Not to mention the collecting and smelting you have to do as well.
5:13 pm, September 27, 2021
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Grandaddypurple replied to Let's talk about pickaxes and muddy plies in crypts September 27, 2021 @ 10:08:47 am PDT

Originally posted by Sanquin:
I feel like the amount needed was set so high just to be a time sink. As, especially for iron and up, you spend a LOT of time traveling to get that much to your base. Not to mention the collecting and smelting you have to do as well.
Tbh I've found swamps with around 40 crypts, sometimes up to 50. And most swamps in any seed regularly have ~15-20 crypts. If you don't find an abundance of crypts after 2-3h of gameplay I think you have a bugged seed
5:13 pm, September 27, 2021
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