Dev's underwater shooting fixed?
Hello and Happy Belated Holidays! Question. Are the Dev's going to fix or change the way enemies can shoot or throwing things while in water? I seems unfair. I wouldn't have an issue with it if I was able to walk underwater and or swim and shoot/throw things. My friends and I were wondering if this will get fixed. The game is tough enough. :) Thanks for a great game!
3:13 pm, January 7, 2022
Audrexie replied to Dev's underwater shooting fixed? January 8, 2022 @ 11:20:08 am PST
hahaha I have the same trouble xP i've build my house (our castle :P) near water and build on it (the fartter I can) and my boat in between stones ( one day some higher stone wall), to keep it safe, I think a might have found out what make the dwarf coming, its the craft table that I have who isn't hidden in 4 walls BUT I still have some nix who came to fight them too xP and how ssad all me stonesto build my floor just fall all deep in water..... some times just jumping in it and clicking to catch it help but not all the times.
I would have love it if we can build some HUGE doors (we meca or not) tu keep our boats safe :D
(Sorry for my english i'm laking practice ^^)
I would have love it if we can build some HUGE doors (we meca or not) tu keep our boats safe :D
(Sorry for my english i'm laking practice ^^)
9:13 pm, January 8, 2022
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Nascarman replied to Dev's underwater shooting fixed? January 8, 2022 @ 7:26:31 am PST
It's very much on topic, I am sorry you do not understand it. I will not discuss this with you anymore. :)
You won't discuss because you miss the point. So you are just immature and rude.
When moving through the swamp we will hit water deep enough to unload our weapons and slow us to a slow walk or swim; yet, the Draugr chasing is able to move freely and use their weapon. This is the point.
We are not asking for the ability to walk through deep water or even use weapons in deep water. Devs, it would be nice to have an even playing field in such cases. Could you unload a mob's weapons, slow them down the same, drain their stamina.....
On the other hand, I don't want a mob healing as fast as I can.
So, maybe forget I said anything. I plan and play accordingly.
GREAT GAME! :cozyspaceengineersc::cozyspaceengineersc:
Pretty sure the draugr stuff is intended since they are undead, as other enemies swim in the water like the player. Draugr never swim, so they won’t be slowed down by the water.
6:13 pm, January 8, 2022
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Badittude replied to Dev's underwater shooting fixed? January 8, 2022 @ 7:49:35 am PST
Very good point. Lore will get me every time. Greyling also may have advantage in water since they are wood-based beings...and I assume they "float".
6:13 pm, January 8, 2022
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Polonius Ulf replied to Dev's underwater shooting fixed? January 8, 2022 @ 8:33:14 am PST
Well if you build on water for bridges or making a port or something.. even in my few 15 hours I'm getting annoyed by the constant rock throwing by dwarfs that swim around me trying to get in.
"Just don't fight on water" really doesnt help at all besides you if you like being a captain obvious.
I'm as vulnerable to confirmation bias as anyone*, but after hundreds of hours of play, I am fairly sure the game simulates depletion of mobs in an area. It would be easy to do using RNG techniques.
So if you're 15 hours in the game and you need to build a bridge in the Black Forest, go dwarf hunting. Look for spawners, and kill as many dwarfs as you can. After that, they will spawn only at the background replenishment rate and you should be able to finish your bridge.
*Verbose version of "imho."
6:13 pm, January 8, 2022
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Gnome d'War replied to Dev's underwater shooting fixed? January 8, 2022 @ 8:55:33 am PST
You won't discuss because you miss the point. So you are just immature and rude.
When moving through the swamp we will hit water deep enough to unload our weapons and slow us to a slow walk or swim; yet, the Draugr chasing is able to move freely and use their weapon. This is the point.
We are not asking for the ability to walk through deep water or even use weapons in deep water. Devs, it would be nice to have an even playing field in such cases. Could you unload a mob's weapons, slow them down the same, drain their stamina.....
On the other hand, I don't want a mob healing as fast as I can.
So, maybe forget I said anything. I plan and play accordingly.
GREAT GAME! :cozyspaceengineersc::cozyspaceengineersc:
Pretty sure the draugr stuff is intended since they are undead, as other enemies swim in the water like the player. Draugr never swim, so they won’t be slowed down by the water.
They should at least be slowed down. Even if you didn't float and breath walking underwater would be extremely difficult. Just try walking through waist-deep water. There's also no bow powerful enough to shoot an arrow out of deep water with enough force to hurt anything.
6:13 pm, January 8, 2022
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wizard_of_woz replied to Dev's underwater shooting fixed? January 8, 2022 @ 9:59:37 am PST
It is a fantasy world where magic exists. That could easily explain why the Draugr can move and shoot through water. I mean it is their home biome. I personally like it.
Pretty sure the draugr stuff is intended since they are undead, as other enemies swim in the water like the player. Draugr never swim, so they won’t be slowed down by the water.
They should at least be slowed down. Even if you didn't float and breath walking underwater would be extremely difficult. Just try walking through waist-deep water. There's also no bow powerful enough to shoot an arrow out of deep water with enough force to hurt anything.
6:13 pm, January 8, 2022
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magilla666 replied to Dev's underwater shooting fixed? January 8, 2022 @ 6:11:40 am PST
Yeah, every single Greydwarf is a freaking Olympic gold-medal shot-putter once it's in the water. My boats take more damage from their stupid rocks...
3:13 pm, January 8, 2022
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Badittude replied to Dev's underwater shooting fixed? January 8, 2022 @ 6:56:23 am PST
Yeah, it is just stupid. I agree
Wasn't the topic
It's very much on topic, I am sorry you do not understand it. I will not discuss this with you anymore. :)
You won't discuss because you miss the point. So you are just immature and rude.
When moving through the swamp we will hit water deep enough to unload our weapons and slow us to a slow walk or swim; yet, the Draugr chasing is able to move freely and use their weapon. This is the point.
We are not asking for the ability to walk through deep water or even use weapons in deep water. Devs, it would be nice to have an even playing field in such cases. Could you unload a mob's weapons, slow them down the same, drain their stamina.....
On the other hand, I don't want a mob healing as fast as I can.
So, maybe forget I said anything. I plan and play accordingly.
GREAT GAME!
3:13 pm, January 8, 2022
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t9 replied to Dev's underwater shooting fixed? January 7, 2022 @ 8:23:34 pm PST
Yeah, it is just stupid. I agree
Wasn't the topic Can anyone walk under water IRL... I mean without needing a wetsuit and pounds of weight added.. so why would you want to in this game?
Water alone, in the North, where Vikings lived is exceedingly dangerous due to the cold, and in this case attempting to swim in any armor, in cold water, and fighting should sap so much stamina you should die anyway.
Perhaps the answer here is, don't fight in the water.. that's my take on this.
9:19 am, January 8, 2022
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PakaNoHida replied to Dev's underwater shooting fixed? January 7, 2022 @ 9:08:34 pm PST
Yeah, it is just stupid. I agreeWasn't the topic Can anyone walk under water IRL... I mean without needing a wetsuit and pounds of weight added.. so why would you want to in this game?
Water alone, in the North, where Vikings lived is exceedingly dangerous due to the cold, and in this case attempting to swim in any armor, in cold water, and fighting should sap so much stamina you should die anyway.
Perhaps the answer here is, don't fight in the water.. that's my take on this.
It's very much on topic, I am sorry you do not understand it. I will not discuss this with you anymore. :)
9:19 am, January 8, 2022
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TyresTyco replied to Dev's underwater shooting fixed? January 8, 2022 @ 12:53:05 am PST
Yeah, it is just stupid. I agree
Wasn't the topic
It's very much on topic, I am sorry you do not understand it. I will not discuss this with you anymore. :)
Well if you build on water for bridges or making a port or something.. even in my few 15 hours I'm getting annoyed by the constant rock throwing by dwarfs that swim around me trying to get in.
"Just don't fight on water" really doesnt help at all besides you if you like being a captain obvious.
9:19 am, January 8, 2022
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Net-Viper X replied to Dev's underwater shooting fixed? January 8, 2022 @ 12:58:19 am PST
I would like to see that fixed too, and also they should run out of stamina and start drowning if they swim more than 10 feet just like the player does.
9:19 am, January 8, 2022
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Drinkcup replied to Dev's underwater shooting fixed? January 7, 2022 @ 2:00:54 pm PST
agree with op!
12:21 am, January 8, 2022
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Marcus Bonus [FR] replied to Dev's underwater shooting fixed? January 7, 2022 @ 2:47:26 pm PST
Agree
12:21 am, January 8, 2022
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PakaNoHida replied to Dev's underwater shooting fixed? January 7, 2022 @ 3:08:14 pm PST
Can anyone walk under water IRL... I mean without needing a wetsuit and pounds of weight added.. so why would you want to in this game?
Water alone, in the North, where Vikings lived is exceedingly dangerous due to the cold, and in this case attempting to swim in any armor, in cold water, and fighting should sap so much stamina you should die anyway.
Perhaps the answer here is, don't fight in the water.. that's my take on this.
Water alone, in the North, where Vikings lived is exceedingly dangerous due to the cold, and in this case attempting to swim in any armor, in cold water, and fighting should sap so much stamina you should die anyway.
Perhaps the answer here is, don't fight in the water.. that's my take on this.
12:21 am, January 8, 2022
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