Way too difficult
Well, I'm a mediocre fighter, but I've heard friends (who are quite skilled in PvP and PvE) shout swearwords with fury under certain circumstances.
While the game is really great in general there are some things that really kill game fun, at least imho (and those who I play with).
One thing is that dying decreases your skills. There is some time period after death saying that you are safe from loosing more skill points in case of another death, but either that doesn't work correctly or not long enough or it pulls away more points than those 5 said percent.
Look, if you get killed by one or more deathquitoes, they seem to stay at or near your death place. If you go back to regain your equipment, you are very likely to get killed again. And again. And again. Take a look at your skills and you'll notice some unpleasant surprise.
Now I have seen videos with people giving good advice: If you died you should take your time, fill your stomach. Okay so far. Get new weapons. Well, that's a bit more difficult, because usually you had your good stuff with you and that's gone for now. It is not always easy to gather important ressources for good armor and weapons, so you won't have a bunch of those. So you go back equipped worse than before which does not improve your chances to be the "boy who lived".
Another problem is that if you got your reserve stuff in your inventory you cannot take your death stone at once. You have to stay there and take some items which takes time and gives the mobs every time to kill you again. Even if you managed that you have to go there again to take the remaining stuff.
Maybe I've got an idea how that could be solved: in case of taking the death stone you should be either given the most important stuff first (best armor, best weapon and so on) or you should be given everything, the most important stuff into free places in your inventory and the remaining stuff in some usually inaccessable inventory and you need a chest or two to sort things out.
Sometimes it happens that you do not get the death stone using the "E" button even if your inventory is empty. You have to klick the "Take everything" button. Unfortunately that moment of surprise in addition to the time needed to klick that button gives the wolves more than enough time to bite your arse again. Bingo. Death. Second equipment lost.
There is some general problem with the fact that mobs seem to stay close to your death stone, even if you come from far away and even if a long time period has passed by.
Another fun-killer is, that while you fight hard against one or two mobs, there is a good chance that the amount of mobs increases the weaker you get. Fight a troll in the darkwood and jump around or run to avoid getting hit, fire you bow and see your stamina vanish into oblivion and you will stumble over Greylings, Greydwarfs, at least one Greydwarf brute and a shaman. Your vanishing stamina and health seems to summon mobs. The same goes for dragons, wolves and golems or Deathquitoes, Fuling and Lox.
Well, last but not least: you loose stamina while you run or fight or jump or whatever. But the mobs do not. Why do the mobs have to be strong and fast infinitely?
See ya
While the game is really great in general there are some things that really kill game fun, at least imho (and those who I play with).
One thing is that dying decreases your skills. There is some time period after death saying that you are safe from loosing more skill points in case of another death, but either that doesn't work correctly or not long enough or it pulls away more points than those 5 said percent.
Look, if you get killed by one or more deathquitoes, they seem to stay at or near your death place. If you go back to regain your equipment, you are very likely to get killed again. And again. And again. Take a look at your skills and you'll notice some unpleasant surprise.
Now I have seen videos with people giving good advice: If you died you should take your time, fill your stomach. Okay so far. Get new weapons. Well, that's a bit more difficult, because usually you had your good stuff with you and that's gone for now. It is not always easy to gather important ressources for good armor and weapons, so you won't have a bunch of those. So you go back equipped worse than before which does not improve your chances to be the "boy who lived".
Another problem is that if you got your reserve stuff in your inventory you cannot take your death stone at once. You have to stay there and take some items which takes time and gives the mobs every time to kill you again. Even if you managed that you have to go there again to take the remaining stuff.
Maybe I've got an idea how that could be solved: in case of taking the death stone you should be either given the most important stuff first (best armor, best weapon and so on) or you should be given everything, the most important stuff into free places in your inventory and the remaining stuff in some usually inaccessable inventory and you need a chest or two to sort things out.
Sometimes it happens that you do not get the death stone using the "E" button even if your inventory is empty. You have to klick the "Take everything" button. Unfortunately that moment of surprise in addition to the time needed to klick that button gives the wolves more than enough time to bite your arse again. Bingo. Death. Second equipment lost.
There is some general problem with the fact that mobs seem to stay close to your death stone, even if you come from far away and even if a long time period has passed by.
Another fun-killer is, that while you fight hard against one or two mobs, there is a good chance that the amount of mobs increases the weaker you get. Fight a troll in the darkwood and jump around or run to avoid getting hit, fire you bow and see your stamina vanish into oblivion and you will stumble over Greylings, Greydwarfs, at least one Greydwarf brute and a shaman. Your vanishing stamina and health seems to summon mobs. The same goes for dragons, wolves and golems or Deathquitoes, Fuling and Lox.
Well, last but not least: you loose stamina while you run or fight or jump or whatever. But the mobs do not. Why do the mobs have to be strong and fast infinitely?
See ya
9:13 pm, January 10, 2022
76561198926210508 replied to Way too difficult January 11, 2022 @ 10:08:48 am PST
You get a huge temporary survival buff when removing a gravestone. 50 seconds of 1/4 stamina usage for movement (free movement if combined with Eikthyr's power) large physical damage resistance and 10 hps regeneration.
Really? I did not notice this. If I manage to take my death stone with a deathquito nearby I die again if it hits me.
Beyond this thanks for everybodys' hints.
3:13 pm, January 25, 2022
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76561197996543688 replied to Way too difficult January 11, 2022 @ 12:10:33 pm PST
This kind of post is soooo amusing for anyone whose first MMO was the original Everquest. Lost gear? Naked corpse runs? Experience loss? I really hate to sound like an old fart but jeez, back in the day...
12:13 pm, January 25, 2022
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76561198013663843 replied to Way too difficult January 11, 2022 @ 5:05:19 am PST
Additional: You get a huge temporary survival buff when removing a gravestone. 50 seconds of 1/4 stamina usage for movement (free movement if combined with Eikthyr's power) large physical damage resistance and 10 hps regeneration. Factor this into your recovery strategy.
Sometimes it's worth intentionally dying at a convenient location in order to make the run at your actual gravestone with the buff already active.
Sometimes it's worth intentionally dying at a convenient location in order to make the run at your actual gravestone with the buff already active.
Problem exists between keyboard and screen. I fear their path in real life is harder than need be as they do not realize that the problem is not out there ...
9:13 am, January 14, 2022
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76561198013663843 replied to Way too difficult January 11, 2022 @ 5:47:15 am PST
All that said the skill penalty is still super harsh. If I cared about skill levels I'd have to make a second character exclusively for falling off things while building.
9:13 am, January 14, 2022
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bylandt11 replied to Way too difficult January 11, 2022 @ 12:12:50 pm PST
I don't think it's too hard. I'm by no means a hardcore player. I play after work to relax. I will never buy a game if I even read one review that contains the words "difficult" or "challenging". I was attracted to this because it's so casual, at least in the beginning.
Best thing is simply not to die. Always play like you're doing some iron man challenge. Be prepared, don't be stingy with food, have stamina and health potions in your quickbar, accept to flee to fight another day, always keep a stamina reserve when travelling, always be in a safe space before night falls, take your sweet time before invading another biome, portals inside small pallisade forts are the best bases during expeditions.
In my last run I died once: a troll appeared out of nowhere on a very small island where I had just landed. He hit my boat while I was sailing away. In my current run I'm now in the mountains, mining silver, and haven't died yet.
Best thing is simply not to die. Always play like you're doing some iron man challenge. Be prepared, don't be stingy with food, have stamina and health potions in your quickbar, accept to flee to fight another day, always keep a stamina reserve when travelling, always be in a safe space before night falls, take your sweet time before invading another biome, portals inside small pallisade forts are the best bases during expeditions.
In my last run I died once: a troll appeared out of nowhere on a very small island where I had just landed. He hit my boat while I was sailing away. In my current run I'm now in the mountains, mining silver, and haven't died yet.
9:13 pm, January 12, 2022
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magilla666 replied to Way too difficult January 11, 2022 @ 12:10:33 pm PST
This kind of post is soooo amusing for anyone whose first MMO was the original Everquest. Lost gear? Naked corpse runs? Experience loss? I really hate to sound like an old fart but jeez, back in the day...
9:13 pm, January 11, 2022
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DarkFaceGlow replied to Way too difficult January 11, 2022 @ 4:37:32 am PST
The game isn’t very hard at all if you progress in the right manner.
6:13 pm, January 11, 2022
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Mharr replied to Way too difficult January 11, 2022 @ 5:05:19 am PST
Additional: You get a huge temporary survival buff when removing a gravestone. 50 seconds of 1/4 stamina usage for movement (free movement if combined with Eikthyr's power) large physical damage resistance and 10 hps regeneration. Factor this into your recovery strategy.
Sometimes it's worth intentionally dying at a convenient location in order to make the run at your actual gravestone with the buff already active.
Sometimes it's worth intentionally dying at a convenient location in order to make the run at your actual gravestone with the buff already active.
Problem exists between keyboard and screen. I fear their path in real life is harder than need be as they do not realize that the problem is not out there ...
6:13 pm, January 11, 2022
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Warden replied to Way too difficult January 11, 2022 @ 5:22:59 am PST
Literally the first sentence on the store page:
"Valheim is a brutal survival experience"
Yet people manage to not read it.
"Valheim is a brutal survival experience"
Yet people manage to not read it.
6:13 pm, January 11, 2022
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pipo.p replied to Way too difficult January 11, 2022 @ 5:45:19 am PST
Some of us who aren't super-patient, don't remember everything, etc, can also just accept the possibility of dying in this game, and its consequences, even if circumstances have been already met repeatedly in the past. Let's just don't blame the game for our own way of playing. Upon any death it is usually clear why it happened and how to avoid it in the future, if you can think rationally and not rage quit like a two year old.
It's not permadeath either, and we don't even have to grab our last gravestone at once, like in some ARPGs.
6:13 pm, January 11, 2022
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Mharr replied to Way too difficult January 11, 2022 @ 5:47:15 am PST
All that said the skill penalty is still super harsh. If I cared about skill levels I'd have to make a second character exclusively for falling off things while building.
6:13 pm, January 11, 2022
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Soulstinger replied to Way too difficult January 11, 2022 @ 9:02:05 am PST
Trying to take some of the sting out of the condescenion you hear whenever these posts pop up... but yes.
Dying sucks, and getting your stuff back when whatever killed you WITH your good gear now that youre wearing your backup gear is tricky... but thats the teaching moment.
It forces you to think, to plan, now youre the warrior hiding in the bushes looking out over the enemy hunkered down over the spoils. How to get to it? How to out think or out maneuver them when they defeated you last time?
Do you change your tactics? Plan an ambush? Alter the terrain? Complain on the forums?
You decide!
Dying sucks, and getting your stuff back when whatever killed you WITH your good gear now that youre wearing your backup gear is tricky... but thats the teaching moment.
It forces you to think, to plan, now youre the warrior hiding in the bushes looking out over the enemy hunkered down over the spoils. How to get to it? How to out think or out maneuver them when they defeated you last time?
Do you change your tactics? Plan an ambush? Alter the terrain? Complain on the forums?
You decide!
6:13 pm, January 11, 2022
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Zero [HU][VR] replied to Way too difficult January 11, 2022 @ 9:14:39 am PST
Well, my method was to always have a portal nearby (never leave the base without a portal materials and a new portal back at base), and when I died, I wasn't more than a hundred meters away from my bed.
I just stuffed myself with my best stamina food, tried to go as near to my gravestone as possible without using any of that stamina, and just made a run for it butt-naked.
The only problem was when I had the strength belt and more than 300kg in my inventory, as I then had to pick up the belt, equip it, run a circle to lead away the mobs, then run back and pick up the rest of the gear on the second lap.
It worked in Swamp and Plains, Mountain needed a stack of freezing resistance mead at home.
I recovered my stuff alone from Bonemass and Moder this way too.
If you don't stop moving, enemies have a really hard time killing you in this game. Most melee mobs can't actually hit a jogging player, and with no hitscan enemies, all ranged mobs' projectiles can be dodged easily too.
I just stuffed myself with my best stamina food, tried to go as near to my gravestone as possible without using any of that stamina, and just made a run for it butt-naked.
The only problem was when I had the strength belt and more than 300kg in my inventory, as I then had to pick up the belt, equip it, run a circle to lead away the mobs, then run back and pick up the rest of the gear on the second lap.
It worked in Swamp and Plains, Mountain needed a stack of freezing resistance mead at home.
I recovered my stuff alone from Bonemass and Moder this way too.
If you don't stop moving, enemies have a really hard time killing you in this game. Most melee mobs can't actually hit a jogging player, and with no hitscan enemies, all ranged mobs' projectiles can be dodged easily too.
6:13 pm, January 11, 2022
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Pervy replied to Way too difficult January 11, 2022 @ 9:41:59 am PST
You should play with mods. Well, I'm a mediocre fighter, but I've heard friends (who are quite skilled in PvP and PvE) shout swearwords with fury under certain circumstances.
While the game is really great in general there are some things that really kill game fun, at least imho (and those who I play with).
One thing is that dying decreases your skills. There is some time period after death saying that you are safe from loosing more skill points in case of another death, but either that doesn't work correctly or not long enough or it pulls away more points than those 5 said percent.
Look, if you get killed by one or more deathquitoes, they seem to stay at or near your death place. If you go back to regain your equipment, you are very likely to get killed again. And again. And again. Take a look at your skills and you'll notice some unpleasant surprise.
Now I have seen videos with people giving good advice: If you died you should take your time, fill your stomach. Okay so far. Get new weapons. Well, that's a bit more difficult, because usually you had your good stuff with you and that's gone for now. It is not always easy to gather important ressources for good armor and weapons, so you won't have a bunch of those. So you go back equipped worse than before which does not improve your chances to be the "boy who lived".
Another problem is that if you got your reserve stuff in your inventory you cannot take your death stone at once. You have to stay there and take some items which takes time and gives the mobs every time to kill you again. Even if you managed that you have to go there again to take the remaining stuff.
Maybe I've got an idea how that could be solved: in case of taking the death stone you should be either given the most important stuff first (best armor, best weapon and so on) or you should be given everything, the most important stuff into free places in your inventory and the remaining stuff in some usually inaccessable inventory and you need a chest or two to sort things out.
Sometimes it happens that you do not get the death stone using the "E" button even if your inventory is empty. You have to klick the "Take everything" button. Unfortunately that moment of surprise in addition to the time needed to klick that button gives the wolves more than enough time to bite your arse again. Bingo. Death. Second equipment lost.
There is some general problem with the fact that mobs seem to stay close to your death stone, even if you come from far away and even if a long time period has passed by.
Another fun-killer is, that while you fight hard against one or two mobs, there is a good chance that the amount of mobs increases the weaker you get. Fight a troll in the darkwood and jump around or run to avoid getting hit, fire you bow and see your stamina vanish into oblivion and you will stumble over Greylings, Greydwarfs, at least one Greydwarf brute and a shaman. Your vanishing stamina and health seems to summon mobs. The same goes for dragons, wolves and golems or Deathquitoes, Fuling and Lox.
Well, last but not least: you loose stamina while you run or fight or jump or whatever. But the mobs do not. Why do the mobs have to be strong and fast infinitely?
See ya
6:13 pm, January 11, 2022
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hazelrah replied to Way too difficult January 11, 2022 @ 10:05:11 am PST
just run nekked on high stam food. nothing can catch you. the only real problem is getting overloaded and having to quickly re-equip meginjord when you first grab your gear.
6:13 pm, January 11, 2022
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eskypep replied to Way too difficult January 11, 2022 @ 10:08:48 am PST
You get a huge temporary survival buff when removing a gravestone. 50 seconds of 1/4 stamina usage for movement (free movement if combined with Eikthyr's power) large physical damage resistance and 10 hps regeneration.
Really? I did not notice this. If I manage to take my death stone with a deathquito nearby I die again if it hits me.
Beyond this thanks for everybodys' hints.
6:13 pm, January 11, 2022
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Flux Reversal replied to Way too difficult January 10, 2022 @ 11:45:41 am PST
Short Version:
"I cant play the game the way I want or think it should be played so please change it"
Some friends and I got the game during the holiday sale and were playing through it for the first time. IMO its very well balanced. Challenging and fun! If it were any easier it would be boring.
"I cant play the game the way I want or think it should be played so please change it"
Some friends and I got the game during the holiday sale and were playing through it for the first time. IMO its very well balanced. Challenging and fun! If it were any easier it would be boring.
9:13 pm, January 10, 2022
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Sunny replied to Way too difficult January 10, 2022 @ 12:00:30 pm PST
Some things:
1- Mobs smell and hear. They aren't attracted by your low health, they're attracted by the sound of combat, or you being upwind from them. The bigger your fight, the further the sound carries, the more mobs hear it and come running. (ETA: This means if you are in a big fight and getting low on health/stamina, MOVE. Train the mob you're fighting away, make it a running battle, so that the place where the mobs are going for the noise is not where you're currently fighting. as soon as the troll is down, get OUT OF THERE.)
2- When progressing, make two sets of base gear -- weapon at current level, armor in the same general range, then you can do lower level tools or w/e if you need to. Keep it in a box by your bed, use it only for equipment recovery. Trade it for what's on your body as needed, and then first thing, make up another backup set.
3- Deer boss power. Use it to run in to your body; once you get ALL of your gear and the tombstone disappears, you will get a corpse run buff that makes you way hard to kill (which makes it way easier to escape).
4- Patience. When approaching your body, find a spot nearby to watch from. Wait. Time it for the mob being as far away as possible as it pats before you use the deer power and run in. (ETA: drop excess gear at this point; anything and everything you need to, to pick up everything on your body and get the corpse run buff. DO NOT fill up your inventory **in risky situations**, EVER. Always leave 4 slots empty, for backup armor and weapon so you can swoop in, grab, and get out without stopping.)
5- Do not hit the plains without a nearby (NEARBY!) bed and small base. Build outposts. Use portals when exploring; particularly on continents different from your base.
6- Skills aren't important enough to stress out over losing them. They make a difference; they do not make as much of a difference as *player* skill. Player skill trumps character's skill level by a longshot, losing character skills is not as detrimental as it could be.
7- Slow down. Be patient. Prepare. Play cautiously, look before you leap, watch where you're going. You die FAR less often if you don't run around like a blind bull in a china shop that just got stung by a bee.
1- Mobs smell and hear. They aren't attracted by your low health, they're attracted by the sound of combat, or you being upwind from them. The bigger your fight, the further the sound carries, the more mobs hear it and come running. (ETA: This means if you are in a big fight and getting low on health/stamina, MOVE. Train the mob you're fighting away, make it a running battle, so that the place where the mobs are going for the noise is not where you're currently fighting. as soon as the troll is down, get OUT OF THERE.)
2- When progressing, make two sets of base gear -- weapon at current level, armor in the same general range, then you can do lower level tools or w/e if you need to. Keep it in a box by your bed, use it only for equipment recovery. Trade it for what's on your body as needed, and then first thing, make up another backup set.
3- Deer boss power. Use it to run in to your body; once you get ALL of your gear and the tombstone disappears, you will get a corpse run buff that makes you way hard to kill (which makes it way easier to escape).
4- Patience. When approaching your body, find a spot nearby to watch from. Wait. Time it for the mob being as far away as possible as it pats before you use the deer power and run in. (ETA: drop excess gear at this point; anything and everything you need to, to pick up everything on your body and get the corpse run buff. DO NOT fill up your inventory **in risky situations**, EVER. Always leave 4 slots empty, for backup armor and weapon so you can swoop in, grab, and get out without stopping.)
5- Do not hit the plains without a nearby (NEARBY!) bed and small base. Build outposts. Use portals when exploring; particularly on continents different from your base.
6- Skills aren't important enough to stress out over losing them. They make a difference; they do not make as much of a difference as *player* skill. Player skill trumps character's skill level by a longshot, losing character skills is not as detrimental as it could be.
7- Slow down. Be patient. Prepare. Play cautiously, look before you leap, watch where you're going. You die FAR less often if you don't run around like a blind bull in a china shop that just got stung by a bee.
9:13 pm, January 10, 2022
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Sunny replied to Way too difficult January 10, 2022 @ 12:02:15 pm PST
Also for the love of little green apples, SNEAK.
9:13 pm, January 10, 2022
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Lion-O, Lord of the Thundercats replied to Way too difficult January 10, 2022 @ 12:32:51 pm PST
Well, I'm a mediocre fighter, but I've heard friends (who are quite skilled in PvP and PvE) shout swearwords with fury under certain circumstances.
While the game is really great in general there are some things that really kill game fun, at least imho (and those who I play with).
One thing is that dying decreases your skills. There is some time period after death saying that you are safe from loosing more skill points in case of another death, but either that doesn't work correctly or not long enough or it pulls away more points than those 5 said percent.
Look, if you get killed by one or more deathquitoes, they seem to stay at or near your death place. If you go back to regain your equipment, you are very likely to get killed again. And again. And again. Take a look at your skills and you'll notice some unpleasant surprise.
Now I have seen videos with people giving good advice: If you died you should take your time, fill your stomach. Okay so far. Get new weapons. Well, that's a bit more difficult, because usually you had your good stuff with you and that's gone for now. It is not always easy to gather important ressources for good armor and weapons, so you won't have a bunch of those. So you go back equipped worse than before which does not improve your chances to be the "boy who lived".
Another problem is that if you got your reserve stuff in your inventory you cannot take your death stone at once. You have to stay there and take some items which takes time and gives the mobs every time to kill you again. Even if you managed that you have to go there again to take the remaining stuff.
Maybe I've got an idea how that could be solved: in case of taking the death stone you should be either given the most important stuff first (best armor, best weapon and so on) or you should be given everything, the most important stuff into free places in your inventory and the remaining stuff in some usually inaccessable inventory and you need a chest or two to sort things out.
Sometimes it happens that you do not get the death stone using the "E" button even if your inventory is empty. You have to klick the "Take everything" button. Unfortunately that moment of surprise in addition to the time needed to klick that button gives the wolves more than enough time to bite your arse again. Bingo. Death. Second equipment lost.
There is some general problem with the fact that mobs seem to stay close to your death stone, even if you come from far away and even if a long time period has passed by.
Another fun-killer is, that while you fight hard against one or two mobs, there is a good chance that the amount of mobs increases the weaker you get. Fight a troll in the darkwood and jump around or run to avoid getting hit, fire you bow and see your stamina vanish into oblivion and you will stumble over Greylings, Greydwarfs, at least one Greydwarf brute and a shaman. Your vanishing stamina and health seems to summon mobs. The same goes for dragons, wolves and golems or Deathquitoes, Fuling and Lox.
Well, last but not least: you loose stamina while you run or fight or jump or whatever. But the mobs do not. Why do the mobs have to be strong and fast infinitely?
See ya
Are you not aware?
The enemy in this game is called "stamina"
9:13 pm, January 10, 2022
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TooTall1 replied to Way too difficult January 10, 2022 @ 12:48:20 pm PST
All of these are excellent, excellent points, far more detailed and eloquent than I could have presented. Some things:
1- Mobs smell and hear. They aren't attracted by your low health, they're attracted by the sound of combat, or you being upwind from them. The bigger your fight, the further the sound carries, the more mobs hear it and come running. (ETA: This means if you are in a big fight and getting low on health/stamina, MOVE. Train the mob you're fighting away, make it a running battle, so that the place where the mobs are going for the noise is not where you're currently fighting. as soon as the troll is down, get OUT OF THERE.)
2- When progressing, make two sets of base gear -- weapon at current level, armor in the same general range, then you can do lower level tools or w/e if you need to. Keep it in a box by your bed, use it only for equipment recovery. Trade it for what's on your body as needed, and then first thing, make up another backup set.
3- Deer boss power. Use it to run in to your body; once you get ALL of your gear and the tombstone disappears, you will get a corpse run buff that makes you way hard to kill (which makes it way easier to escape).
4- Patience. When approaching your body, find a spot nearby to watch from. Wait. Time it for the mob being as far away as possible as it pats before you use the deer power and run in.
5- Do not hit the plains without a nearby (NEARBY!) bed and small base. Build outposts. Use portals when exploring; particularly on continents different from your base.
6- Skills aren't important enough to stress out over losing them. They make a difference; they do not make as much of a difference as *player* skill. Player skill trumps character's skill level by a longshot, losing character skills is not as detrimental as it could be.
7- Slow down. Be patient. Prepare. Play cautiously, look before you leap, watch where you're going. You die FAR less often if you don't run around like a blind bull in a china shop that just got stung by a bee.
They all point to player actions or skill rather than the game environment and for good reason. Many of us have figured out how to proceed into a new, hostile area. Cautiously, patiently with a plan. Those who don't plan, rush in, get clobbered and blame the game. I fear their path in real life is harder than need be as they do not realize that the problem is not out there, but between their ears.
Upon any death it is usually clear why it happened and how to avoid it in the future, if you can think rationally and not rage quit like a two year old.
9:13 pm, January 10, 2022
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