MoCap Plz
Considering that the player model is rendered and in view pretty much 99% of playtime; are there any plans to revisit the movement and attack animations?
The player model run walk/jog/run animation looks like the calf muscles are always tense. Also, none of the tools/weapons look like they have any weight to them when the player model is holding/using them.
The player model run walk/jog/run animation looks like the calf muscles are always tense. Also, none of the tools/weapons look like they have any weight to them when the player model is holding/using them.
5:13 pm, April 3, 2023