Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome

Most of my play through won't last until plain or mountains because it always feels that the next biome is a reskinned and stat tweaked version of the previous, every set of armor is the reskinned and stat tweaked version of the previous... So the meaningful game play of mine will pretty much always be Meadow-BF-Swamp, and everything after that is basically a grind.

Therefore, when the Mistland came out, I'm not that excited because I feel it would be another iteration of the previous one. I think instead of making new reskinned and stat boosted iterations, I'd rather they increase the depth of each bimoe, and introducing more unique mechanics for each of them.
6:13 pm, December 23, 2022
LONG LIVE XI JINPING 0 comments 0 likes

vinyblaster replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 1:21:13 pm PST

It would also be interesting if they could come up with a gameplay mechanic inciting you to build a base in each biome. The sort of tried with flax/barley but it doesn't work. You don't need a full blow base just to cultivate a parcel in the plains.

I would love to have a real reason to build a log cabin in the mountains, but really, why would I bother?
12:13 am, December 24, 2022
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DeMasked replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 2:25:39 pm PST

Originally posted by vinyblaster:
It would also be interesting if they could come up with a gameplay mechanic inciting you to build a base in each biome. The sort of tried with flax/barley but it doesn't work. You don't need a full blow base just to cultivate a parcel in the plains.

I would love to have a real reason to build a log cabin in the mountains, but really, why would I bother?

It can be good to build bases in biomes for efficiency when it comes to metal processing unless you are modding the game to allow portal use or cheesing the game by switching worlds.
12:13 am, December 24, 2022
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vinyblaster replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 2:31:22 pm PST

Originally posted by DeMasked:
Originally posted by vinyblaster:
It would also be interesting if they could come up with a gameplay mechanic inciting you to build a base in each biome. The sort of tried with flax/barley but it doesn't work. You don't need a full blow base just to cultivate a parcel in the plains.

I would love to have a real reason to build a log cabin in the mountains, but really, why would I bother?

It can be good to build bases in biomes for efficiency when it comes to metal processing unless you are modding the game to allow portal use or cheesing the game by switching worlds.

I just build a very small outpost with a workbench, 3 chests and a portal. Collect enough to fill up your ship and sail home.
12:13 am, December 24, 2022
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LONG LIVE XI JINPING replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 3:38:10 pm PST

Originally posted by vinyblaster:
I would love to have a real reason to build a log cabin in the mountains, but really, why would I bother?


When I was playing with my friends we set a rule to ourselves, that it is mandatory to build a base for each biome, and each more advanced than the previous, etc meadow cabin, forest outpost, swamp tree house, mountain castle and the ultimate citadel of plain. This prolonged the lifespan of the game quite a bit, but we sill can't really play passed mountain because we all thought the game is basically over and the rest of them is to grind.
12:13 am, December 24, 2022
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Entity Mystik replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 10:13:22 am PST

Two-part answer.

The biomes are somewhat unique from eachother in how you use your tools to "progress."
For example, in the plains you are introduced to tar pits. Old faithful pickaxe is still there but now you must utilize it in a different way to gain the tar.

As for filling out the biomes with extra stuff, I'd love to see that. But due to all the complaints about "no content" despite 1-3 patches almost every month as well as the Swamp and Mountain additions, the IGS team has shifted focus to only big updates (Ashlands, Deep North).

I loved their mini content updates, but this is the result we have from people not understanding where the "news" tab is.
9:13 pm, December 23, 2022
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LONG LIVE XI JINPING replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 10:28:57 am PST

Apparently, the issue with their MICROSCOPIC mini content update is, there is no update at all. 3 new banner colors won't count for obvious reasons... What I'm looking for is actual CONTENTS for depths, if you consider how much of crops variations are there in Stardew Valley
9:13 pm, December 23, 2022
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Leftcoast replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 10:34:17 am PST

Originally posted by LONG LIVE XI JINPING:
Apparently, the issue with their MICROSCOPIC mini content update is, there is no update at all. 3 new banner colors won't count for obvious reasons... What I'm looking for is actual CONTENTS for depths, if you consider how much of crops variations are there in Stardew Valley

I am guessing we'll get a bit more, then probably need mods. I don't want to bother with mods for a bit. I would rather do a vanilla play thru anyway, and better to wait for them to finish so patches don't jack the mods.
9:13 pm, December 23, 2022
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Entity Mystik replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 10:35:13 am PST

There was an entire new dungeon added and two new light armors thrown inbetween working on a major title update and patches. But I suppose if that's not good enough for you then nothing will be
9:13 pm, December 23, 2022
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Dampback replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 10:36:55 am PST

To each their own, but you two should stop trying to out snob each other, move on enjoy the game or play another
9:13 pm, December 23, 2022
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DeMasked replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 11:02:47 am PST

I sorta agree in that each of the biomes could use more places of interest that a player can stumble across when exploring but that could come after fleshing out the main game and then simply bolstering what content is already available.

Rare spawns of larger castles / forts to be found in the world inhabited by fulings or skeletons (which need tougher variants imo) and drauger to be found in plains, mountains and swamps would be a nice addition. Maybe have portals that are either linked to another portal in the world or they are yet unclaimed.

I'd also like to see a lox berserker type of armor.
9:13 pm, December 23, 2022
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vinyblaster replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 11:31:31 am PST

Well at the end of the day an armor is an armor is an armor. They actually do an ok job adding armors with special effects and all. And I do find enough diversity between biomes - even though plains feels like it was kind of rushed and mistland is a disaster.

What really hurts for me is how similar each same biome areas are to each other. Run 4 minutes in a black forest and thats it. You've seen all the black forests.
9:13 pm, December 23, 2022
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DarthTanyon replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 11:53:32 am PST

I agree with the meaningful POIs need to be improved/more added.

I mean in the swamp we are there for really 1 thing and that is iron. So even though they add those towers and other structures the only thing I care about are the dungeons because that is where the iron is. The other structures aren't even worth checking out.. half the time there isn't even a chest to loot and once you've seen one who care it's kinda boring. They should have 6 1-2 star mobs and maybe elites guarding those structures but then also have a chest with iron in it. I assume it is the same with the other biomes. If copper or surling cores could be found in chests in the Black forest I'd actually explore the POIs as they stand now you just get maybe some coin or a few arrows.. who cares.. not worth it.
9:13 pm, December 23, 2022
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Dampback replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 12:14:17 pm PST

The POI point is actually a strong one. they are weak, thats usually how a lot of PG POIS are, NMS empyrion, Minecraft was really the only one who did a good job at it... but its... well you know... minecraft,,,
9:13 pm, December 23, 2022
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Angrybeard replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 12:18:42 pm PST

Yeah, problem is that biomes don't change the further you go from spawn, no unique POIs, enemies etc. no advancing difficulty. Also, same applies to dungeons. And some biomes even feel incomplete. For example, see all that content we got in Mistlands which makes previous biomes feel mediocre ("shows plains"). Also, every biome has the same mob pattern (thing..., thingBrute..., Troll...) which feels repetive/expectable. No alternate ways to get X resource, no QoL changes as you progress. No dynamic gameplay, in general. Ofc, the game can be good for what you paid, but when it launched devs were a lot more active and comfortable with adding more stuff than its now....
9:13 pm, December 23, 2022
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