skill Penatly

is it really needed to take 2 to 3 sometimes more skill points from 7 or more skill catorgorys for one dam death is it really nessary. some of these skill catorgorys take a bit of time just to raise one point .this is getting really old.i have close to 1500 hours in play time and yes i now there is mods out there i dont use them .
11:13 am, October 5, 2021
Ooby 0 comments 0 likes

rexpiscator replied to skill Penatly October 5, 2021 @ 7:13:09 am PDT

I agree entirely with you, Tekk. At a skill level of 100[or even 99], you'll lose 5 levels sliding back to 95. To bring that back up to where it was...takes a bit, then the loss of lower level skills dropping back to nearly 0.

I think the 1 skill level drop to be more than enough to help 'balance' risky or inadvertent behavior, I concur. Dropping a few levels due to home construction, fun? not so much...
5:13 pm, October 5, 2021
0 comments 0 likes

Tekk replied to skill Penatly October 5, 2021 @ 8:14:25 am PDT

Originally posted by mr.tajny:
Originally posted by Tekk:
Risky game-play should be rewarded.

Risky game-play + wise tactics = win + reward
Risky game-play + stupid tactics = fail + penalty

Whats wrong with this?
What's wrong with that, is that it is a false dichotomy...

Doodle about in a black forest, discover that it's next to some Plains as you get murdered by a group of Growths who wandered to your noise. Hours of skill progress lost.

Same deal with agroing unknown deathsquitos when you're either ill equipped, or not expecting them (sailing / neighboring biome)

Not to mention random spawns and agros during risky actions, eg. storming into a fuling camp, pack of wolves etc. (have seen enemies spawn out of thin air relatively closeby).

I'd also love to hear some of your wise, risky tactics, because when people speak of wise tactics it usually boils down to kiting stuff with a bow, sitting somewhere unreachable with a bow... Generally exploiting poor AI using ranged attacks.

Personally enjoy stuff like agroing a fuling camp, then agroing a bunch of Growths in a staggered manner and see if I can't dodge both sides long enough that they start fighting eachother, and then fight the fulings 1-2 at the time as the fight goes on.
Feels risky, generally goes well unless deathsquitos manage to respawn and attack without me noticing, or something else nasty shows up out of nowhere.

Failure alone sucks, having to walk into fuling and Growth space with spare armor sucks and having to rebuff sucks, but they all feel fair.
Having my skills remind me for hours, as a gain levels I have gained before, is just demoralizing.

Do you know how much time it takes at the higher levels?
Dying at 75 skill takes you to 71, getting back up to 75 in f.ex swords requires somewhere in the realm of 800 hits, that's hits, not swings; that's over 8500 stamina spent to regain those mere 4 levels , assuming you hit a live enemy with every swing, and don't you dare take too many chances getting those hits in, because if you die again, you'll get bumped down another 3-4 levels.

Of course that's just for your sword skill, if you want Clubs, Bows, Blocking, Run, Jump, Sneak, woodcutting, pickaxes and whatever other skills might benefit your play-style, well, you just have to repeat that process for each of them, except some of them take even longer to level.
5:13 pm, October 5, 2021
0 comments 0 likes

mr.tajny replied to skill Penatly October 5, 2021 @ 8:33:01 am PDT

Originally posted by Tekk:
Sorry, but to me, every time i read posts like this, it seams like ppl would like to run to risky actions but actually without any risk or consequences. And this game, as i understand it, should be about risk on every step.
As for skills and their loss after death. I just decided to completely ignore skills and their lvls. Like its nice to have them as a silent bonus but as a matter of fact, i cant care less if my swords or anything is 90 or 80. And it actually helps me to enjoy the game much more;)

Edit: I would 100% understand this if there were skill requirements for better wapons and such, but with this skill system? Really whats the diffence between swords lvl 80 and 90?
5:13 pm, October 5, 2021
0 comments 0 likes

Tekk replied to skill Penatly October 5, 2021 @ 8:41:37 am PDT

Originally posted by mr.tajny:
Originally posted by Tekk:
Sorry, but to me, every time i read posts like this, it seams like ppl would like to run to risky actions but actually without any risk or consequences. And this game, as i understand it, should be about risk on every step.
As for skills and their loss after death. I just decided to completely ignore skills and their lvls. Like its nice to have them as a silent bonus but as a matter of fact, i cant care less if my swords or anything is 90 or 80. And it actually helps me to enjoy the game much more;)
This is what I don't understand: Do your items dropping, buffs being removed and having to run back for your things a in likely dangerous area not count as consequences?
Does that mean that any game where you do not irrevocably loose some base character progression on death, and have to work to get it back, have no consequences involved in dying, to you?

Also, if you completely ignore the skill loss, then there are no consequences according to your reasoning (loosing something you do not care about hardly qualifies as a consequence), so why even bother weighing in if you already feel that there are no consequences?
5:13 pm, October 5, 2021
0 comments 0 likes

Ooby replied to skill Penatly October 5, 2021 @ 4:25:39 am PDT

80 point skill lvl in bow lose 2 points to deaTH = lol 2 real time days to get back .and i agree Rasa it dos. not game breaking to me just annoying as all hell
2:13 pm, October 5, 2021
0 comments 0 likes

Lucidess replied to skill Penatly October 5, 2021 @ 5:39:22 am PDT

The confusing part IS the fact it takes 5% of all skills, and not the ones you were leveling up at the time or something. They somehow made death feel like you are an abused animal that doesn't know what they did wrong, even if it's supposed to be a "punishment".
2:13 pm, October 5, 2021
0 comments 0 likes

roro4066 replied to skill Penatly October 5, 2021 @ 5:40:53 am PDT

Originally posted by Ooby:
80 point skill lvl in bow lose 2 points to deaTH = lol 2 real time days to get back .and i agree Rasa it dos. not game breaking to me just annoying as all hell
Really? according to the 5% formula it would rather be a loss of 4 points, right?

About the topic: i'm all for penalyzing the player when he dies, But i agree losing 5 points in bows when you are at 100 might be a bit too much. raising the bow skill from 95 to 100 takes a huge amount of playtime. Maybe a loss of 2 or 3 would be enough. Certain categories like bow should be capped accordingly imo.
2:13 pm, October 5, 2021
0 comments 0 likes

Ubizon replied to skill Penatly October 5, 2021 @ 5:49:01 am PDT

You're a Viking, dying should be VERY annoying!
2:13 pm, October 5, 2021
0 comments 0 likes

Tekk replied to skill Penatly October 5, 2021 @ 6:16:08 am PDT

Originally posted by Ubizon:
You're a Viking, dying should be VERY annoying!
What are you on about? There would be little, if anything, greater than dying in battle;
Risky game-play should be rewarded.

Regardless, the skill loss is excessive; You're already punished by the full loot system, doubly so if you died in a high-risk area and on top of that geographic issues if You're far from home without a portal, plus some other annoyances...

If they insist on skill loss, it should just be something like the gains of the current level or something like that, or perhaps a static 1 level down.

Current system punishes risky game-play too severely, especially considering the theme of the game. As it stands you'll either have to play carefully, or end up plateauing because a single death can erase many hours of skill progression.
2:13 pm, October 5, 2021
0 comments 0 likes

mr.tajny replied to skill Penatly October 5, 2021 @ 7:10:58 am PDT

Originally posted by Tekk:
Risky game-play should be rewarded.

Risky game-play + wise tactics = win + reward
Risky game-play + stupid tactics = fail + penalty

Whats wrong with this?
2:13 pm, October 5, 2021
0 comments 0 likes

RasaNova replied to skill Penatly October 5, 2021 @ 4:06:54 am PDT

I've heard that the loss of progression gets much worse at high levels, such that it takes as long to regain the 5 points from 95 to 100 as it does to go from 0 to 40. I wouldn't know though, my skills for a current endgame level character are usually around 30-60.
11:13 am, October 5, 2021
0 comments 0 likes

Samuro replied to skill Penatly October 5, 2021 @ 3:07:18 am PDT

Not sure how much you lose, i think its "only" 1 point of each skill per death. Atm difficulty seems to be fine but i do see a problem with stuff that you rarely use, like swimming, will just never be viable when you lose points in them from time to time.
11:13 am, October 5, 2021
0 comments 0 likes

Ooby replied to skill Penatly October 5, 2021 @ 3:09:50 am PDT

it is more i been watching it
and it dosent affect just one skill catorgory either either ,i have had 5 catorgorys hit with 2 or more skill points each in one death
11:13 am, October 5, 2021
0 comments 0 likes

Gladi8er65 replied to skill Penatly October 5, 2021 @ 3:49:42 am PDT

Death gives you a 5% ( FIVE PERCENT) loss to ALL skills across the board, just to clear up the confusion.

11:13 am, October 5, 2021
0 comments 0 likes

Grandaddypurple replied to skill Penatly October 5, 2021 @ 3:55:20 am PDT

Yep it's 5%
And may I add that skill level doesn't really matter as much as some people may think
Thing is a lot of people playing these types of game are completionnists / perfectionnists, and want their skill levels as high as possible
But I recently discovered that the game not being finished, the progression curve of the game isn't either. i.e you don't need to have 80 across the board to have an end-game character. In my current playthrough I kind of gave up on the bow early, and started using it more when reaching the mountains. Having 28 bow skill got me to the plains with no problem. And I've died a good dozen of times in that playthrough ; the current difficulty setting doesn't require you not to die. You can die safely and still have your character ready for you're current progression
11:13 am, October 5, 2021
0 comments 0 likes