Wind Direction is an arbitrary waste of time

Please consider Removing the Wind Direction while sailing - or allowing us to create "magical" ships that just don't need Wind. I sail up the cost - wind is against me. I cut through a river and sail back down the other coast - wind is against me. Waste of an hour of my life for no reason at all.
6:13 am, February 16, 2023
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Rhapsody replied to Wind Direction is an arbitrary waste of time February 16, 2023 @ 5:36:59 am PST

Originally posted by Archdeacon Monseigneur:
ohhh they denied the idea?
what was the reasoning?

https://steamcommunity.com/app/892970/discussions/2/3409803709056112060/

It's just not interesting to farm money to pay gold for an NPC to do something in the player's place, or that's how I see it, at least.

Honestly it's quite enough to get a second merchant-type NPC.
3:13 pm, February 16, 2023
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jonnin replied to Wind Direction is an arbitrary waste of time February 16, 2023 @ 5:44:35 am PST

Not interested in hirelings but a little social activity would not be amiss. Or something like no mans sky, where an NPC 'joins' you when you build a special station for them to use and they just sort of hang out near it (NMS offers quests this way, but that isn't necessary). They don't do anything for most of the game, just make a village etc feel a little more lived in. Dunno if that even fits... but some things are already automated (ballista, smelter) and putting someone there ("shooting", "shoveling coal") to "run" it sort of thing (not really doing anything, just looking like it).
3:13 pm, February 16, 2023
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Archdeacon Monseigneur replied to Wind Direction is an arbitrary waste of time February 16, 2023 @ 5:46:29 am PST

Originally posted by Rhapsody:
Originally posted by Archdeacon Monseigneur:
ohhh they denied the idea?
what was the reasoning?

https://steamcommunity.com/app/892970/discussions/2/3409803709056112060/

It's just not interesting to farm money to pay gold for an NPC to do something in the player's place, or that's how I see it, at least.

Honestly it's quite enough to get a second merchant-type NPC.

well tbh that post is all over the place.
at first he says "this wont happen" and then immediately after he says "may or may not"
so its a big "maybe" essentially.

i think some of the suggestions are a bit extreme, such as having NPCs built bases for you which is a bit over the top.
i'd be happy to have them function as guards (similar to wolves) or crewmen for the ship to sail faster during head wind.

i dunno... something reasonable, and it should be an expensive affair at that.

in regards to the argument that farming gold to hire them is not interesting, well, i could say the same for the merchant goods. its just a nice little side quest, basically.
once you've got everything you need from the merchant you no longer have a reason to farm gold, and i personally think that's a problem.
the game needs a small gold sink imo.
hiring a dvergr for, say, 4000 gold and then paying him another 500 every 6-12 hours (real time) would work. unless you pay him the 500 gold he wants every now and then, he won't do his job.

there, now you have an incentive to continuously farm gold after getting all the merchant stuff.
and due to the steep price and upkeep you basically wouldn't be able to afford more than 1-2 of them unless you cheat and spawn in gold with devcommands.
3:13 pm, February 16, 2023
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Rhapsody replied to Wind Direction is an arbitrary waste of time February 16, 2023 @ 5:48:31 am PST

Originally posted by Archdeacon Monseigneur:
well tbh that post is all over the place.
at first he says "this wont happen" and then immediately after he says "may or may not"
so its a big "maybe" essentially.

Quest NPCs and hiring NPCs is listed as "denied" on the pinned thread about frequent community suggestions: https://steamcommunity.com/app/892970/discussions/2/3192485276070254503/ It's not being "considered".
3:13 pm, February 16, 2023
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Archdeacon Monseigneur replied to Wind Direction is an arbitrary waste of time February 16, 2023 @ 5:53:02 am PST

Originally posted by Rhapsody:
Originally posted by Archdeacon Monseigneur:
well tbh that post is all over the place.
at first he says "this wont happen" and then immediately after he says "may or may not"
so its a big "maybe" essentially.

Quest NPCs and hiring NPCs is listed as "denied" on the pinned thread about frequent community suggestions: https://steamcommunity.com/app/892970/discussions/2/3192485276070254503/ It's not being "considered".

well the OP poster should choose his words more carefully then... also, he shoots down the idea of quest giving npcs in that post, yet they have been teasing a new npc in their two latest dev blog posts...who is a quest npc... what's her face, brunhilda or something? you know which one im talking about.
3:13 pm, February 16, 2023
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NiceGuy replied to Wind Direction is an arbitrary waste of time February 16, 2023 @ 4:53:12 am PST

Use the Moder buff for longer ship trips or cheat with mods.
3:13 pm, February 16, 2023
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Archdeacon Monseigneur replied to Wind Direction is an arbitrary waste of time February 16, 2023 @ 5:04:45 am PST

i got a cooler solution; add oars for passengers that can only be used when the sail is down or half-mast to reach the same speed as a full sail with tailwind.

this wouldn't work for solo play, obviously. but maybe we should be able to hire a dvergr or two to man our ships and row for us in that case.

thats a cooler solution than simply "remove wind" and gives us some more NPC interaction.
i think dvergrs are currently really under-utilized.
we should be able to spend gold to hire them as guards or ship crewmen so wind has less impact on the player post-plains stage of the game and the increasingly tough invasions become a bit easier to deal with.

maybe we could even have the summoned skeletons be able to row on the longship, but that would make that staff mandatory, which i don't really like since my inventory at late-game is already cluttered enough as it is.

i love building guard towers and such for my base, and while the ballista is a neat idea, its stationary and kind of wobbly in its implementation.
would much prefer to station a few dvergr crossbowmen on top of a tower.
hiring dvergr magi would probably be a bit overpowered and detrimental since they destroy even their own houses with their attacks.
3:13 pm, February 16, 2023
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Rhapsody replied to Wind Direction is an arbitrary waste of time February 16, 2023 @ 5:09:50 am PST

Originally posted by Archdeacon Monseigneur:
thats a cooler solution than simply "remove wind" and gives us some more NPC interaction.
i think dvergrs are currently really under-utilized.
we should be able to spend gold to hire them as guards or ship crewmen

Hiring NPCs has already been denied.

Using the player characters, or perhaps summoned skeletons, as rowers could work. But paddling already exists. It's just a matter of waiting and seeing what comes.
3:13 pm, February 16, 2023
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Archdeacon Monseigneur replied to Wind Direction is an arbitrary waste of time February 16, 2023 @ 5:17:09 am PST

Originally posted by Rhapsody:
Originally posted by Archdeacon Monseigneur:
thats a cooler solution than simply "remove wind" and gives us some more NPC interaction.
i think dvergrs are currently really under-utilized.
we should be able to spend gold to hire them as guards or ship crewmen

Hiring NPCs has already been denied.

Using the player characters, or perhaps summoned skeletons, as rowers could work. But paddling already exists. It's just a matter of waiting and seeing what comes.

ohhh they denied the idea?
what was the reasoning?
that's a damn shame.
there's potential in having some NPCs interact with the player in more meaningful ways.

like, i'm not saying we should be able to have an army of dvergrs, but perhaps one or two in total could work.

still, i'm interested in knowing the reason why they shot the idea down :(
3:13 pm, February 16, 2023
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Bleiser replied to Wind Direction is an arbitrary waste of time February 16, 2023 @ 5:28:51 am PST

The wind in your face is very infuriating and annoying. I'll say that.
3:13 pm, February 16, 2023
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Xshune Matoak replied to Wind Direction is an arbitrary waste of time February 15, 2023 @ 10:49:57 pm PST

just quit while you're ahead
12:13 pm, February 16, 2023
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knighttemplar1960 replied to Wind Direction is an arbitrary waste of time February 15, 2023 @ 11:51:26 pm PST

You can paddle. On wind speed 1 in the raft and wind speed 1 and 2 in the Karve paddling is faster than tacking. Its always faster to tack than paddle in a long boat. The wind is statistically only against you 25% of the time because the foul winds section is 90 degrees and 80 % of the time in the karve (and 100% of the time in the long boat) the wind speed is going to be high enough that tacking is still going to be much faster than any other form of travel available to you except for portalling and you'll still have to sail there the first time to build a portal.

When the wind is fair and the wind speed is high you'll zip from island to island and that occurs far more often than foul, slow winds.

The devs didn't model trade winds but that makes sense since they didn't model seasons either.
12:13 pm, February 16, 2023
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Hobo Misanthropus replied to Wind Direction is an arbitrary waste of time February 15, 2023 @ 10:00:05 pm PST

Arbitrary is doing some heavy lifting here. It's not arbitrary, you're literally in a ship with a sail.
6:13 am, February 16, 2023
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Chargeit replied to Wind Direction is an arbitrary waste of time February 15, 2023 @ 9:57:53 pm PST

Yeah I think the system is good from a immersive standpoint but it's frustrating when the wind is working against you. It would be nice to have an option to disable it. Maybe make it a yes or no question at the start of a new world/character for those who want to be tied into it.
6:13 am, February 16, 2023
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Jaggid Edje replied to Wind Direction is an arbitrary waste of time February 15, 2023 @ 9:58:32 pm PST

They already added a forsaken power which gives you a tailwind while the power is active.

Absent that, tacking works in the game pretty much the same as in real life. Works quite well for sailing 'against' the wind.
6:13 am, February 16, 2023
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