Terrain Wall Recipes
I had not seen another discussion on this topic so apologies if someone has already covered it but I wanted to record some recipes for making various terrain wall structures as much to remind me how much stone is needed as to help any new players who might be curious about how valuable the hoe is in this game.
Initial Base
Starting in a new seed I typically re-purpose one of the existing ruined structures in the Meadows spawn area but within a few days am scouting for the location of a more permanent residence. Players have a lot of opinion on one or many bases and I tend to have a main base with satellite bases as needed. We are all familiar with base events that can turn so much of our hard work to rubble and there are many solutions out there to solve that challenge. When I locate a good location for my primary residence - usually a flat and open area in the Meadows near the sea - I like to put down a 16x16 split rail fence square that will outline what my residence will eventually become. I also like to orient the square along one of the cardinal directions so that digging my moat will have clean walls. Before taking Eikthyr I like to anticipate the first event that will hit my base which is The Forest is Moving. To meet this event I like to insure that I raise a terrain plateau in the center of my 16x16 fence line and this plateau needs to support a 4x4 simple structure that allows for 2 fire pits to one side. Such a plateau needs about 600 stone and those come from loose stones that can be found in the spawn area. Now I'm ready to get those antlers.Base Plateau
After obtaining the antlers from Eikthyr it is time to dig the moat to the outside of my 16x16 fence line. While working on this phase of the primary residence it is quite likely that I will get The Forest is Moving and if I'm not in the mood to take on Greydwarf Brutes and Shamans just yet I can just climb to the top of my initial plateau and ride it out. But eventually I want to not only dig my moat but also fill in the plateau to the entire 16x16 fence outline and those antlers are smoking as I need about 8000 stone from various area rock formations to finish. Usually the Meadows area can supply those and I like to flatten the top of my plateau and line the outside with a palisade and gate. This is usually good enough to survive remaining base events including The Ground is Shaking. Trolls typically sit in the bottom of the moat and glare up at me since the depth of the moat and the height of the plateau are more than enough to render them harmless. I like to re-do the residence with stone after getting the stone crafting station but a wooden residence is probably sufficient.Asymmetric Figure Eight
There are as many discussions on Forsaken combat as there are players in the game so apologies for yet one more. Since I don't have good SP combat skills I like to once again use the hoe to prepare the Forsaken arena area with an asymmetric figure-8 design. In this design, the Forsaken alter is surrounded with the larger ellipse of the figure-8 and a smaller ellipse is where I like to hide. The pinch point between the ellipses is wide enough for me to jump through after making the sacrifice and also where I can launch my range attacks against the Forsaken. The asymmetric figure-8 is actually quite effective against The Elder, Bonemass and even Yagluth and insures that creatures in the area are not able to join the party. Since Moder can fly, she requires a different combat engineering technique. From the safety of my smaller ellipse I can usually subdue The Elder with about 200 fire arrows and use a bronze ax to chop up his root attacks. His vine attack is rendered ineffective when I dodge to one side of my smaller ellipse. Bonemass usually can go down with less than 100 frost arrows when done from the safety of the asymmetric figure-8. I usually wear root armor when taking Bonemass so he can spew all he wants and his spawn attacks can be easily dealt with by using a stagbreaker. Yagluth is a little tougher as he has to be dealt with using melee and I find I have to jump in and out of the larger ellipse and engage him with the secondary attack of the black metal sword. His fire breath is useless if I hide inside the smaller ellipse but his meteor attack can still hit me. I do like to dig below a Forsaken alter if the water table allows and have an access point from the smaller ellipse so I can recover. Usually Yagluth's alter does allow this but in my seeds The Elder has been by water and Bonemass obviously does not have this option. The Asymetric Figure-8 is fairly cheap to build with only 2000 stone and can allow even a mediocre player like myself to survive Forsaken challenges. WIll it work in the Mistlands? We shall see .....
2:13 pm, August 7, 2022
avatar.zero replied to Terrain Wall Recipes August 11, 2022 @ 10:19:04 am PDT
Using the hoe to raise ground will cost 2 stone for each application and the game engine currently limits a pillar to 10 such applications although I will waste at least one use of the hoe at the very top to insure I get a square surface there. Unfortunately the game engine will cost you 2 stone even if the pillar grows no further so players should keep some level of count as they use the hoe in raising ground. The base of a terrain pillar is 1.5 of the split rail fence pieces so if a player lays out dimensions of 18x18 fences they will get 12 such pillars on each side of a plateau. This should result in use of 2880 stone rather than 8000 stone that I noted earlier so my play experiment likely used more with inefficient use of the hoe. As blprice61 notes, you can get much more mileage if you make a sparse matrix of pillars and interconnect them with beams of some vintage. In any case, terrain columns or terrain plateaus give the player a fairly safe platform to build homes, farms or foundry bases upon.
To refine this, I spent many hours running experiments with the Hoe in preparation for building a berm (earthen wall) around the main base on my play group's first map to get a good understanding of how it works. These experiments were done on a private local map in vanilla - no mods.
Raise Ground will raise the terrain by 1m per use, to a maximum of 8m above the originally generated level. It primarily affects a 2m x 2m [1 standard 2m floor piece, wall piece, roundpole fence piece, or stake wall piece], world-grid-aligned [1m per grid line resolution] square area, with a secondary area of a 1m wide bordering slope zone, for a total effect zone of 4m x 4m. The Hoe is not analog in precision like the Hammer can be. Where you point on the ground simply determines which grid square corner the operation is centered from (the one closest to the cursor).
If you're making your berm out of pillars - with no ground-level gaps - rather than a solid face, then their centers should be spaced 4m [2 standard large floor pieces, wall pieces, roundpole fence pieces, or stake wall pieces] apart.
8:13 pm, August 11, 2022
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blprice61 replied to Terrain Wall Recipes August 11, 2022 @ 1:27:31 am PDT
I've been using a 'terrain wall pillar' lately for post-Elder outposts & bases. It can be done with a single max height pillar if you just have a repair and R&R base or three pillars if you add basic metal processing. Beyond that can just add pillars if needed but at some point you'd likely find it cheaper stone and time wise to use another approach.
For a pillar base, you need relatively flat land (or hilltop) - might have to dig out any nearby high spots, and you make max height (8 meter) pillars. Just make sure that there's no places a Troll can stand that is within 8 meters of any part of the finished base.
To make the actual base - place the fire atop the pillar and use eight of the long core poles radiating from the top of the pillar. At black forest/early swamp levels you can build a 14 meter square base easily. If you add a pair of pillars for kiln and smelter you should end up with a larger T-shaped base.
Tricky parts include making non-portal access viable without having to rebuild them after every raid. I usually make a two-wide ladder 'ramp' with the addition of 45 degree beams and add 'landings' with a chest two meters above ground and every 4 meters afterwards. This allows movement of ore up the ladder from cart by standing in one place and moving the ore from container to container. **
This approach works best with the use of decentralized 'non-base' farms and stockyards.
** Make sure and leave a gap between the top of the ladder ramp and the actual base so that no mob path exists. Also keep ramp supports as far away from the pillar as possible.
For a pillar base, you need relatively flat land (or hilltop) - might have to dig out any nearby high spots, and you make max height (8 meter) pillars. Just make sure that there's no places a Troll can stand that is within 8 meters of any part of the finished base.
To make the actual base - place the fire atop the pillar and use eight of the long core poles radiating from the top of the pillar. At black forest/early swamp levels you can build a 14 meter square base easily. If you add a pair of pillars for kiln and smelter you should end up with a larger T-shaped base.
Tricky parts include making non-portal access viable without having to rebuild them after every raid. I usually make a two-wide ladder 'ramp' with the addition of 45 degree beams and add 'landings' with a chest two meters above ground and every 4 meters afterwards. This allows movement of ore up the ladder from cart by standing in one place and moving the ore from container to container. **
This approach works best with the use of decentralized 'non-base' farms and stockyards.
** Make sure and leave a gap between the top of the ladder ramp and the actual base so that no mob path exists. Also keep ramp supports as far away from the pillar as possible.
2:13 pm, August 11, 2022
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OctoberSky replied to Terrain Wall Recipes August 11, 2022 @ 2:00:17 am PDT
Using the hoe to raise ground will cost 2 stone for each application and the game engine currently limits a pillar to 10 such applications although I will waste at least one use of the hoe at the very top to insure I get a square surface there. Unfortunately the game engine will cost you 2 stone even if the pillar grows no further so players should keep some level of count as they use the hoe in raising ground. The base of a terrain pillar is 1.5 of the split rail fence pieces so if a player lays out dimensions of 18x18 fences they will get 12 such pillars on each side of a plateau. This should result in use of 2880 stone rather than 8000 stone that I noted earlier so my play experiment likely used more with inefficient use of the hoe. As blprice61 notes, you can get much more mileage if you make a sparse matrix of pillars and interconnect them with beams of some vintage. In any case, terrain columns or terrain plateaus give the player a fairly safe platform to build homes, farms or foundry bases upon.
2:13 pm, August 11, 2022
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hazelrah replied to Terrain Wall Recipes August 8, 2022 @ 10:30:40 am PDT
i prefer a hilltop for bases. i find it much easier/quicker to establish good defenses when compared to digging out a full moat. and it's easier to add to it if you want more room later on, than digging out a new moat.
11:13 pm, August 8, 2022
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Nefrarya replied to Terrain Wall Recipes August 7, 2022 @ 6:32:26 am PDT
Why not turn this into a Steam Guide, you could even add pictures. :)
2:13 pm, August 7, 2022
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OctoberSky replied to Terrain Wall Recipes August 7, 2022 @ 6:39:27 am PDT
Will do!
2:13 pm, August 7, 2022
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