Another Post Against Death Punishment
I know there are about fifteen thousand posts about the frustration of dying in this game, but I just wanted to put the stupidity of these punishments in perspective:
In Dark Souls, widely considered one of the most challenging game franchises ever created, when you die, you lose your currently held souls (i.e. unspent XP), all of which can be retrieved with a bit of luck and/or skill. That's it. You keep all your items, and the skills already purchased with XP remain.
In Valheim, you not only *permanently* lose skills that have to be re-earned, but you also lose all of your items. Granted, the items can be retrieved, but it counts on you being able to retrieve them from what was a dangerous enough situation to get you killed when you *had* full armor/weapons/food/statuses, and now you have to go back there with none of that. It also counts on the enemies that killed you not destroying any potential nearby portals.
It's just stupid. Make us lose our items or make us lose our skills, but don't make us lose both. Or give us an invulnerability period after dying that doesn't rely on us first retrieving our stuff (for the reasons outlined above) - and it's not like Corpse Run is that great anyway. Or, at the *very* least, let us "lock in" maybe 1-3 of our favorite skills so they can't be lost on death.
Also, let co-op players revive each other.
I get that this game is supposed to be punishing, but when your game is more punishing than Dark Souls, maybe tone it down a notch.
In Dark Souls, widely considered one of the most challenging game franchises ever created, when you die, you lose your currently held souls (i.e. unspent XP), all of which can be retrieved with a bit of luck and/or skill. That's it. You keep all your items, and the skills already purchased with XP remain.
In Valheim, you not only *permanently* lose skills that have to be re-earned, but you also lose all of your items. Granted, the items can be retrieved, but it counts on you being able to retrieve them from what was a dangerous enough situation to get you killed when you *had* full armor/weapons/food/statuses, and now you have to go back there with none of that. It also counts on the enemies that killed you not destroying any potential nearby portals.
It's just stupid. Make us lose our items or make us lose our skills, but don't make us lose both. Or give us an invulnerability period after dying that doesn't rely on us first retrieving our stuff (for the reasons outlined above) - and it's not like Corpse Run is that great anyway. Or, at the *very* least, let us "lock in" maybe 1-3 of our favorite skills so they can't be lost on death.
Also, let co-op players revive each other.
I get that this game is supposed to be punishing, but when your game is more punishing than Dark Souls, maybe tone it down a notch.
12:13 am, January 10, 2023
jonnin replied to Another Post Against Death Punishment January 9, 2023 @ 4:59:12 pm PST
hmm. 1) was fixed with a new item. Hooray!
As far as it goes, I make backup gear for sure. Its expensive and tedious and all that, but when you just lost all your stuff, going back fully prepped works. going back nekkid or in your spare tier 1 troll armor with a club does not. And I have one job, one goal: get my gear back so if I die again I can swap into the other set again. I will be doing that at all cost and any amount of exploiting or cheesing.
As far as it goes, I make backup gear for sure. Its expensive and tedious and all that, but when you just lost all your stuff, going back fully prepped works. going back nekkid or in your spare tier 1 troll armor with a club does not. And I have one job, one goal: get my gear back so if I die again I can swap into the other set again. I will be doing that at all cost and any amount of exploiting or cheesing.
9:13 pm, January 12, 2023
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Benevolent replied to Another Post Against Death Punishment January 12, 2023 @ 7:56:11 am PST
I agree with you. People tend to overlook how a game should be optimized and certain quality of life mechanics that need to be set in place. Honestly I think it's ♥♥♥♥♥♥♥ stupid you lose skill points from falling to your death while building. This right here shows you that the devs have conflicting ideas on what this game should be about. Should this game be more about resource gathering and cozy building or do they wanna turn this into a survival dark souls game. End game is literally building and imo what the game should be more about. Because if people want a truly/ genuinely difficult game...then IG would have to beef up the AI...by a lot...which is the hardest thing to do...in their case lol...
Also this game is not difficult or genuinely punishing...it's more time consuming..
Also this game is not difficult or genuinely punishing...it's more time consuming..
9:13 pm, January 12, 2023
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Rhapsody replied to Another Post Against Death Punishment January 12, 2023 @ 7:57:42 am PST
Honestly I think it's ♥♥♥♥♥♥♥ stupid you lose skill points from falling to your death while building. This right here shows you that the devs have conflicting ideas on what this game should be about.
As survival game where your actions have consequences?
9:13 pm, January 12, 2023
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M.Red replied to Another Post Against Death Punishment January 12, 2023 @ 8:05:28 am PST
just dont die or take the consequences
not every game needs to go the convience route
not every game needs to go the convience route
9:13 pm, January 12, 2023
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Benevolent replied to Another Post Against Death Punishment January 12, 2023 @ 8:10:45 am PST
just dont die or take the consequences
not every game needs to go the convience route
Nah. Games need certain quality of life mechanics built it in for it to cater to the masses.
I'm sorry, but your snub remark about "convenience" is total bs. Its more like quality of life mechanics that are needed and should be expected.
9:13 pm, January 12, 2023
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Benevolent replied to Another Post Against Death Punishment January 12, 2023 @ 8:18:55 am PST
Honestly I think it's ♥♥♥♥♥♥♥ stupid you lose skill points from falling to your death while building. This right here shows you that the devs have conflicting ideas on what this game should be about.
As survival game where your actions have consequences?
I dont see how its fitting were you lose skills points used in combat from dying to cozy, laid back base building lmao. idk maybe I think the consequences should be justified and reasonable.
9:13 pm, January 12, 2023
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Humpenstilzchen replied to Another Post Against Death Punishment January 12, 2023 @ 8:21:44 am PST
I´m also strongly against this death penalty.
9:13 pm, January 12, 2023
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M.Red replied to Another Post Against Death Punishment January 12, 2023 @ 8:22:01 am PST
just dont die or take the consequences
not every game needs to go the convience route
Nah. Games need certain quality of life mechanics built it in for it to cater to the masses.
I'm sorry, but your snub remark about "convenience" is total bs. Its more like quality of life mechanics that are needed and should be expected.
i disagree here with too much qol the player might not get the proper gaming experience
imho valheim goes in the right direction
a player should avoid to rush into enemys and then get out of it without beeing punished on death - i like that valheim forces one to plan a bit forward
things may change but i would like to see the current "punishment" unchanged
if one dislike this - use mods or move over to another gaming experience
im tired of "babygames" with all the greens,blues and epics were one dont really need to "get back on the feet" after one has died
not a fan of dark souls, but also not a fan of too easy survival games
the current game description says: "[...] brutal survival game [...]"
9:13 pm, January 12, 2023
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biosmonkey replied to Another Post Against Death Punishment January 12, 2023 @ 8:31:57 am PST
Honestly I think it's ♥♥♥♥♥♥♥ stupid you lose skill points from falling to your death while building. This right here shows you that the devs have conflicting ideas on what this game should be about.
As survival game where your actions have consequences?
Exactly.
@Benevolent
I'm pretty sure the game thinks it's stupid for you to fall off your house.
This is a survival game. It's supposed to be hard, and punishing. It's not a build-a-USS-enterprise-out-of-wood game, although you can (and this ability is probably the #1 reason it took off like it did).
If you don't think it's difficult, then you are simply geared to the point where it isn't (except of course for the gravity boss, which completely owned you). But early on trying to mine silver and getting owned by wolves ... it wasnt so easy.
My first death was trying to sail to the second boss area and the wind blowing my barely-controllable ship into a swamp area where I was promptly pounced on by a blob and about 8 leeches that were drawn to my tasty newb viking thighs. I still remember staring at the screen wondering what just happened.
But I survived.
See, there HAS to be SOME punishment for dying. That's what makes it worthwhile to plan, properly gear, and approach that thing-you've-never-seen-before cautiously.
The game already gives you all your stuff back, even if you die more than once (or in the ocean). That's pretty generous.
If you can't get back into a scary area because you didn't plan and have backup gear (which is the lesson I learned from the above), then that's on you. If you went too far into a new area without understanding the dangers, that's on you for being Leroy Jenkins. If you fall off a house because you didn't build platforms to stand on properly, well ...
...
...
...
[Sorry, I just mentally reviewed some of the really rough deaths I've experienced in this game and the treacherous journeys to get my stuff back - then I pictured you falling off your house]
9:13 pm, January 12, 2023
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Benevolent replied to Another Post Against Death Punishment January 12, 2023 @ 8:39:07 am PST
Nah. Games need certain quality of life mechanics built it in for it to cater to the masses.
I'm sorry, but your snub remark about "convenience" is total bs. Its more like quality of life mechanics that are needed and should be expected.
i disagree here with too much qol the player might not get the proper gaming experience
imho valheim goes in the right direction
a player should avoid to rush into enemys and then get out of it without beeing punished on death - i like that valheim forces one to plan a bit forward
things may change but i would like to see the current "punishment" unchanged
if one dislike this - use mods or move over to another gaming experience
im tired of "babygames" with all the greens,blues and epics were one dont really need to "get back on the feet" after one has died
not a fan of dark souls, but also not a fan of too easy survival games
the current game description says: "[...] brutal survival game [...]"
I don't know how you can call this a "brutal survival game" when Yagluth only has 3 attacks. Or when Greydwarfs see you two shot a troll then proceed to throw a rock at you. Like i said in my original comment, this game isn't genuinely difficult, its time consuming. You kill bosses to build new things, because base building is the focal point of the game...and what should be focused on even more...imo.
It's all about perspective and to each their own.
9:13 pm, January 12, 2023
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Benevolent replied to Another Post Against Death Punishment January 12, 2023 @ 8:43:18 am PST
As survival game where your actions have consequences?
Exactly.
@Benevolent
I'm pretty sure the game thinks it's stupid for you to fall off your house.
This is a survival game. It's supposed to be hard, and punishing. It's not a build-a-USS-enterprise-out-of-wood game, although you can (and this ability is probably the #1 reason it took off like it did).
If you don't think it's difficult, then you are simply geared to the point where it isn't (except of course for the gravity boss, which completely owned you). But early on trying to mine silver and getting owned by wolves ... it wasnt so easy.
My first death was trying to sail to the second boss area and the wind blowing my barely-controllable ship into a swamp area where I was promptly pounced on by a blob and about 8 leeches that were drawn to my tasty newb viking thighs. I still remember staring at the screen wondering what just happened.
But I survived.
See, there HAS to be SOME punishment for dying. That's what makes it worthwhile to plan, properly gear, and approach that thing-you've-never-seen-before cautiously.
The game already gives you all your stuff back, even if you die more than once (or in the ocean). That's pretty generous.
If you can't get back into a scary area because you didn't plan and have backup gear (which is the lesson I learned from the above), then that's on you. If you went too far into a new area without understanding the dangers, that's on you for being Leroy Jenkins. If you fall off a house because you didn't build platforms to stand on properly, well ...
...
...
...
[Sorry, I just mentally reviewed some of the really rough deaths I've experienced in this game and the treacherous journeys to get my stuff back - then I pictured you falling off your house]
As survival game where your actions have consequences?
I dont see how its fitting were you lose skills points used in combat from dying to cozy, laid back base building lmao. idk maybe I think the consequences should be justified and reasonable.
9:13 pm, January 12, 2023
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Suzaku replied to Another Post Against Death Punishment January 9, 2023 @ 2:14:37 pm PST
In Dark Souls if you die again, you lose all of your souls. If you do manage to retrieve your souls, you gain no additional protections, which could lead to immediate death again.
In Valheim, if you die again, you lose nothing because you cannot lose more skills for 10 minutes after a death (assuming you came back for your corpse within that timeframe). The Corpse Run buff obtained by picking up you stuff gives several buffs for a short time, making it quite possible you could kill whatever killed you before.
Skills in general have very little effect in the game anyway, with archery basically being the only one that really makes a difference.
In Valheim, if you die again, you lose nothing because you cannot lose more skills for 10 minutes after a death (assuming you came back for your corpse within that timeframe). The Corpse Run buff obtained by picking up you stuff gives several buffs for a short time, making it quite possible you could kill whatever killed you before.
Skills in general have very little effect in the game anyway, with archery basically being the only one that really makes a difference.
12:13 am, January 10, 2023
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Kursor1 replied to Another Post Against Death Punishment January 9, 2023 @ 3:47:13 pm PST
Plus what kills you in Valheim is mostly stuff that caught you unawares or unprepared. When you go back for your stuff you know what you're heading into and can prepare accordingly, which is a major advantage.
12:13 am, January 10, 2023
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Preacher replied to Another Post Against Death Punishment January 9, 2023 @ 4:03:33 pm PST
i love dark souls
12:13 am, January 10, 2023
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Sokaku replied to Another Post Against Death Punishment January 9, 2023 @ 4:06:20 pm PST
Plus what kills you in Valheim is mostly stuff that caught you unawares or unprepared. When you go back for your stuff you know what you're heading into and can prepare accordingly, which is a major advantage.
This. Most of the griping about deaths fall into 3 camps:
1. People that die to nuisance bugs/peculiarities at/around home such as fall damage while building or negotiating heights while clearing/teraforming. Annoying to lose skills for sure.
2. People that wander off too far anf get in over their heads or otherwise fall victim to something while a LONG way from home.
3. People that have prepped with portals etc. but get in over their heads, die, but then immediately set out to try and recover their stuff without backup equipment or even food & rested buff only to repeatedly die. Doesn't cost more skills at least for 10 min.
Most of the issues with death & difficulty IMO are people overreaching without any kind of failsafe. Whether travelling too far or not having backup equipment stashes. (I. e. only mining enough for 1 set of stuff before racing into the next biome) By all means play the game how you like but if you take risks having only the clothes on your back, you have to be prepared for inconveniences and consequences.
12:13 am, January 10, 2023
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