Any plans to overhaul the bosses?

Do the devs have any plans to go back and re-work the bosses? They need a lot of love imo.
8:13 pm, June 22, 2022
zxzc77 0 comments 0 likes

CrazyWithPower replied to Any plans to overhaul the bosses? June 23, 2022 @ 12:33:49 am PDT

Originally posted by i have 2023 vision fear me:
Originally posted by Munin:
Feel free to post your suggestions over in our Suggestions & Ideas subforum! Bosses will probably get tweaked here and there over time, but I don't think there are major changes planned.
In regards of the suggestions and ideas subforum, do the developers check it much, and if they do, how often / likely is it that they take a suggestion into consideration ?
I dont believe so , that is to say I havent seen much or any feedback on the majority on repeating ideas. I heard they are active on discord, but I havent seen it personally regarding suggestions
8:13 am, June 23, 2022
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wizard_of_woz replied to Any plans to overhaul the bosses? June 22, 2022 @ 5:36:11 pm PDT

Originally posted by PakaNoHida:
Originally posted by wizard_of_woz:
You know there is more than 1 shrine per boss in your world, right?

correct, usually there is but rng is a fickle bastard
I guarantee there is more than one Moder shrine in that map. But we will only know of we get the Seed.
2:13 am, June 23, 2022
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Eightball replied to Any plans to overhaul the bosses? June 22, 2022 @ 1:13:44 pm PDT

What 'love' would you suggest?
11:13 pm, June 22, 2022
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i have 2023 vision fear me replied to Any plans to overhaul the bosses? June 22, 2022 @ 1:24:26 pm PDT

Originally posted by Eightball:
What 'love' would you suggest?
I'd probably assume improved AI, more dynamic fights - the boss could summon ADS whilst it throws some ranged attacks at you, hp related phases - at 50% hp, the boss gains an additional unique attack, deals more damage/ moves faster/ is more aggressive. For example; at 50% hp (or even 25%, whatever value is best) Eikthyir gains a damaging lightning aura around it, dealing x damage a second to anything near it, causing you to show more caution when approaching it with a melee weapon. Another example could be; during it's second phase it gains an additional attack, the Elder throws a boulder at the player which has a large AoE and deals high damage and stun upon impact, causing the player to switch to a different source of cover to avoid getting hit and being made vulnerable to it's root attack if no cover is found in time.
11:13 pm, June 22, 2022
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Jabberwock replied to Any plans to overhaul the bosses? June 22, 2022 @ 1:55:48 pm PDT

Originally posted by electricdawn:
Moder literally(!) means "Mother". It is a she.

And yes, there are issues with mountains on map seeds that comprise mostly islands. My second character is on such a seed and will have to travel almost to the outer rim to confront Moder.

It will be interesting to see how her altar is situated.

Fair enough I did know that but I was being lazy with my vernacular and it slipped my mind, fixed. Good luck with the altar journey.
11:13 pm, June 22, 2022
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wizard_of_woz replied to Any plans to overhaul the bosses? June 22, 2022 @ 2:08:36 pm PDT

Originally posted by Jabberwock:
I have complaints about Moder but it's really just complaints about the mountain biome layout. Our Moder shrine is on a small ledge surrounded by steep terrain in every direction. She takes minutes to land, and when she does it's on a rocky ledge and she just sits there awkwardly thinking about what to do while we shoot her. 90% of the fight is her struggling to path around, she rarely attacks.

In general the mountain biomes feel too constrained, they are smaller on the map compared to other biomes yet need to reach a certain height to even spawn in useful things.
You know there is more than 1 shrine per boss in your world, right?
11:13 pm, June 22, 2022
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Trakehner replied to Any plans to overhaul the bosses? June 22, 2022 @ 2:34:52 pm PDT

Originally posted by i have 2023 vision fear me:
Originally posted by Eightball:
What 'love' would you suggest?
I'd probably assume improved AI, more dynamic fights - the boss could summon ADS whilst it throws some ranged attacks at you, hp related phases - at 50% hp, the boss gains an additional unique attack, deals more damage/ moves faster/ is more aggressive. For example; at 50% hp (or even 25%, whatever value is best) Eikthyir gains a damaging lightning aura around it, dealing x damage a second to anything near it, causing you to show more caution when approaching it with a melee weapon. Another example could be; during it's second phase it gains an additional attack, the Elder throws a boulder at the player which has a large AoE and deals high damage and stun upon impact, causing the player to switch to a different source of cover to avoid getting hit and being made vulnerable to it's root attack if no cover is found in time.

I like most of this. But as far as adds...hell, that already happens. Especially with Moder and Yalguth. 😆
11:13 pm, June 22, 2022
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PakaNoHida replied to Any plans to overhaul the bosses? June 22, 2022 @ 2:56:23 pm PDT

Originally posted by wizard_of_woz:
You know there is more than 1 shrine per boss in your world, right?

correct, usually there is but rng is a fickle bastard
11:13 pm, June 22, 2022
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zxzc77 replied to Any plans to overhaul the bosses? June 22, 2022 @ 4:08:42 pm PDT

Originally posted by i have 2023 vision fear me:
Originally posted by Eightball:
What 'love' would you suggest?
I'd probably assume improved AI, more dynamic fights - the boss could summon ADS whilst it throws some ranged attacks at you, hp related phases - at 50% hp, the boss gains an additional unique attack, deals more damage/ moves faster/ is more aggressive. For example; at 50% hp (or even 25%, whatever value is best) Eikthyir gains a damaging lightning aura around it, dealing x damage a second to anything near it, causing you to show more caution when approaching it with a melee weapon. Another example could be; during it's second phase it gains an additional attack, the Elder throws a boulder at the player which has a large AoE and deals high damage and stun upon impact, causing the player to switch to a different source of cover to avoid getting hit and being made vulnerable to it's root attack if no cover is found in time.
This
11:13 pm, June 22, 2022
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Munin replied to Any plans to overhaul the bosses? June 22, 2022 @ 10:53:06 am PDT

Feel free to post your suggestions over in our Suggestions & Ideas subforum! Bosses will probably get tweaked here and there over time, but I don't think there are major changes planned.
8:13 pm, June 22, 2022
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Jabberwock replied to Any plans to overhaul the bosses? June 22, 2022 @ 12:31:36 pm PDT

I have complaints about Moder but it's really just complaints about the mountain biome layout. Our Moder shrine is on a small ledge surrounded by steep terrain in every direction. He takes minutes to land, and when he does it's on a rocky ledge and he just sits there awkwardly thinking about what to do while we shoot him. 90% of the fight is him struggling to path around, he rarely attacks.

In general the mountain biomes feel too constrained, they are smaller on the map compared to other biomes yet need to reach a certain height to even spawn in useful things.
8:13 pm, June 22, 2022
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electricdawn replied to Any plans to overhaul the bosses? June 22, 2022 @ 12:35:30 pm PDT

Moder literally(!) means "Mother". It is a she.

And yes, there are issues with mountains on map seeds that comprise mostly islands. My second character is on such a seed and will have to travel almost to the outer rim to confront Moder.

It will be interesting to see how her altar is situated.
8:13 pm, June 22, 2022
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i have 2023 vision fear me replied to Any plans to overhaul the bosses? June 22, 2022 @ 12:39:21 pm PDT

Originally posted by Munin:
Feel free to post your suggestions over in our Suggestions & Ideas subforum! Bosses will probably get tweaked here and there over time, but I don't think there are major changes planned.
In regards of the suggestions and ideas subforum, do the developers check it much, and if they do, how often / likely is it that they take a suggestion into consideration ?
8:13 pm, June 22, 2022
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zxzc77 replied to Any plans to overhaul the bosses? June 22, 2022 @ 1:00:25 pm PDT

Originally posted by Munin:
Feel free to post your suggestions over in our Suggestions & Ideas subforum! Bosses will probably get tweaked here and there over time, but I don't think there are major changes planned.
Oof, that's unfortunate
8:13 pm, June 22, 2022
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