Skill point penalties--let's be reasonable about this

As it now stands, one can spend hours working to raise skills to higher levels for, say, better results in boss fights, and fall off a wall or meet an enemy who lands in a hole or is upslope so it can attack you but you can't fight back, and end up with fewer skill points than when you started. Try again, guys, this isn't working.
5:13 am, April 21, 2023
jjrobinson2 0 comments 0 likes

Fzanco replied to Skill point penalties--let's be reasonable about this April 23, 2023 @ 1:26:01 pm PDT

without skill loss everyone will effortlessly be maxed out 100 unstoppable uber vikings. Pretty boring if you ask me, they'd need to drastically reduce the bonus given for skills or some other work around for balance sake cause that would be insane as some of the maxed skills are just crazy unfair op
11:13 pm, April 23, 2023
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Kurejisan replied to Skill point penalties--let's be reasonable about this April 23, 2023 @ 1:30:41 pm PDT

Originally posted by Fzanco:
without skill loss everyone will effortlessly be maxed out 100 unstoppable uber vikings. Pretty boring if you ask me, they'd need to drastically reduce the bonus given for skills or some other work around for balance sake cause that would be insane as some of the maxed skills are just crazy unfair op
Not really. The skills don't really seem to give THAT much of an improvement(except Jumping which doesn't really seem to improve landing last I checked).

Skill loss is really more insult to injury most of the time.

EDIT: Also, if people can on average stage within a certain range anyway, why have the skill loss at all when they could just lower the skill max to somewhere in the 25-50 range and get "the same results" in practice by your own standards?
11:13 pm, April 23, 2023
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sarteck replied to Skill point penalties--let's be reasonable about this April 23, 2023 @ 1:31:18 pm PDT

Originally posted by Fzanco:
without skill loss everyone will effortlessly be maxed out 100 unstoppable uber vikings. Pretty boring if you ask me, they'd need to drastically reduce the bonus given for skills or some other work around for balance sake cause that would be insane as some of the maxed skills are just crazy unfair op
In umpteen other posts, you say that the skills don't really matter, but now you're saying that they make you uber-vikings. Pick one.
11:13 pm, April 23, 2023
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pipo.p replied to Skill point penalties--let's be reasonable about this April 23, 2023 @ 1:50:11 pm PDT

Originally posted by Kurejisan:
Originally posted by Fzanco:
without skill loss everyone will effortlessly be maxed out 100 unstoppable uber vikings. Pretty boring if you ask me, they'd need to drastically reduce the bonus given for skills or some other work around for balance sake cause that would be insane as some of the maxed skills are just crazy unfair op
Not really. The skills don't really seem to give THAT much of an improvement(except Jumping which doesn't really seem to improve landing last I checked).

Skill loss is really more insult to injury most of the time
Well, except if you consider dealing +20%, +30% or +100% average damage is THAT much of an improvement in certain niche situations. :steammocking:
11:13 pm, April 23, 2023
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jjrobinson2 replied to Skill point penalties--let's be reasonable about this April 23, 2023 @ 12:19:30 pm PDT

Don't forget dying because a wolf or something was at a slightly different terrain level and you couldn't touch it while it killed you.
8:13 pm, April 23, 2023
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Cooperal replied to Skill point penalties--let's be reasonable about this April 21, 2023 @ 2:21:25 pm PDT

You don't need many more points than what can be gained in the first few hours for things to not feel cumbersome. Everything after that is just a bonus.

I didn't die much, but that meant bigger losses because the penalty scaled as a percentage of your total XP. But I didn't care one bit. I was just content to know that they were more inclined to rise rather than fall if I didn't give them any attention. Not once did I feel like any form of setback came down to a lack of skill points. They are nowhere near the game changers that food and gear are.

It would take an impressive amount of deaths to never be able to keep hold of those first few hours of XP.
11:13 pm, April 21, 2023
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Grimtempest replied to Skill point penalties--let's be reasonable about this April 21, 2023 @ 3:38:39 pm PDT

This has been one of my arguments since early on and i'm glad they are adding a slider for it. I want the game to be challenging but theres a line i draw at the time a game will make me waste for a mistake. Right now if you calculate the time required to regain 5% of skills from a single death when your mid/late game and in that 50+ range on alot of skills...the time investment its penalizing you with is ridiculous.

But as someone said the new settings will help with this. People will be able to play more along to the difficulty that they feel is right for them. Hardcore people who think its okay to lose hours worth of work to a lag death can keep right along with that 5% penalty lol.
11:13 pm, April 21, 2023
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Fzanco replied to Skill point penalties--let's be reasonable about this April 21, 2023 @ 2:03:53 am PDT

Pfft your concentrating too much on a non necessary part of the game. The skills simply give you a bonus and it's quite natural to keep most skills in the 20s and 30s, highly used used skills in 40s/50s and unused skills in single digits or teens
2:13 pm, April 21, 2023
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OctoberSky replied to Skill point penalties--let's be reasonable about this April 21, 2023 @ 3:23:49 am PDT

There have been quite a few discussion threads on this topic and even though the developers may not pay attention to the Steam forums they do seem to sympathize. Expect that the sliders will likely modify the progression and regression algorithm[valheim.fandom.com] so that folks who do like to get the skill enhancements are getting what they can play with.
2:13 pm, April 21, 2023
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jjrobinson2 replied to Skill point penalties--let's be reasonable about this April 21, 2023 @ 6:55:41 am PDT

Last time through, I couldn't clear the Queen until I got Polearm to 60+. Well, it made it significantly more practicall, and didn't wear out multiple weapons trying to put her down.
2:13 pm, April 21, 2023
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DarthTanyon replied to Skill point penalties--let's be reasonable about this April 21, 2023 @ 12:33:14 am PDT

If you don't focus on the skills then you won't miss them. Just play the game. You can clear all content at skill 1 or 100 it is simply a bonus.. play more cautiously.. prepare more or use mods.
8:13 am, April 21, 2023
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Suzaku replied to Skill point penalties--let's be reasonable about this April 20, 2023 @ 8:22:17 pm PDT

The next content update will add sliders that allow you to remove skill penalties on death.
5:13 am, April 21, 2023
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Zep Tepi replied to Skill point penalties--let's be reasonable about this April 20, 2023 @ 8:23:31 pm PDT

Difficulty settings are planned.

In before the debate over whether skills matter or not.
5:13 am, April 21, 2023
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umop-apisdn replied to Skill point penalties--let's be reasonable about this April 20, 2023 @ 8:24:31 pm PDT

To be fair, many feel that it is working, and that players should take steps to ensure they don't die if they'd like to stop losing skill points.

For example, I haven't played in a couple weeks.
5:13 am, April 21, 2023
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