Enemy hit boxes and Weapon Ranges
Hi, feel like the hit boxes are too small. Anyone eles?
Also, why no range stat on weapons? The guy chokes up on a spear, holding the tip basically, and I see no increased range compared to a sword... It's supposed to be a SPEAR.
Does Krom have a greater range than a blackmetal sword? If so, where's the stat?
Also, why no range stat on weapons? The guy chokes up on a spear, holding the tip basically, and I see no increased range compared to a sword... It's supposed to be a SPEAR.
Does Krom have a greater range than a blackmetal sword? If so, where's the stat?
6:13 pm, February 6, 2023
6h0$t942 replied to Enemy hit boxes and Weapon Ranges February 7, 2023 @ 5:42:59 pm PST
There is a mod that unlocks the Y axis. I havent tried it yet but theoretically it should help with the minor elevation differences making your attacks miss. And yea the spear thing is silly. Its less aggravating if you think of it as a javelin.
3:13 am, February 8, 2023
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Rhapsody replied to Enemy hit boxes and Weapon Ranges February 6, 2023 @ 12:08:23 pm PST
Most weapons should have their reach and angles documented on the Fandom wiki.
As for listing them in game, it wouldn't really be a bad thing, but the tooltips are already kinda loaded and it's probably more practical to get a feeling for different weapon types yourself anyway.
As for listing them in game, it wouldn't really be a bad thing, but the tooltips are already kinda loaded and it's probably more practical to get a feeling for different weapon types yourself anyway.
9:13 pm, February 6, 2023
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