i kinda feel the iron age needs to be toned down a bit
lets start with the swamp, of all the current biomes in the game, the swamp is the only one where i can see NO benefit to living there
meados: chill enviorment with flat areas
dark forest: good supply of resources like wood and stone + good money from troll hunting
mountains: highly defendable + doggos
plains: access to endgame materials and food like lox and grain
swamp has nothing like that. want to build on the ground, hope ya like having your base flattened by a wandering abomination. want to build up in the trees? oh you thought minecrafts phantoms were bad? wait till you meet the wraith. only good materials here are iron and *arguably* crafting items like entrails and guck
oh right... iron
bronze was a pain due to requiring 2 materials that weigh a ton and can't be teleported, but usually they're found on your first spawn island, swamp? no such luck. if you're unlucky your island won't even have a swamp, or atleast not a usable one. meaning you'll have to ferry iron to your base because for SOME REASON metal ore and bars arn't able to be moved via teleportation (yet somehow me wearing a full suit of the stuff + weapon, shield and enough nails to make a backup ship is perfectly fine) on the bronze ship no less, which only has a capacity for 4 stacks. spoiler you need A LOT MORE than 4 stacks. you need to craft the following:
a full suit of armour
a weapon, sometimes 2
a shield
a new set of tools
new crafting station addons
stonecutter
new boat
and thats NOT including all the building parts that want more of that iron OR if you want to refine any of that gear
and to get all this iron, you need to:
have good quality bronze level gear
a good blunt weapon
a good ranged weapon
high level food
the ability to fight multiple mobs in a constantly wet enviroment with both melee and ranged fighters
and enough anti poison mead to drown an entire village
and if per chance you wanted to make it easier on yourself, all you have to do is go into the higher level area, braving dragons, wolves, and freezing cold, looking for a metal that you can only really find consistantly with an item you get by beating bonemass, speaking of which
bonemass is probably the only boss i would call unfair in this game, all the others had easy cues to recognise
boss 1: large target in a crouded wood, loop around obstickles and whittle him down when he presents an opening
boss 2: large slow moving enemy that deals high close range damage and summons melee focused minions. stay at range and take down with fire arrows, done and done
bonemass: high melee damage + poison clouds. ok so this must be another stay at range and whittle him down one right? massive resistance to arrows... unless you go to the mountains to get freezeglands.
how i'd fix:
reduce general costs for iron gear
lower the stats on bonemass and the enemies in the swamps
add some kind of buildable thing to keep swamp enemies at bay, like with greydwarves and campfires
meados: chill enviorment with flat areas
dark forest: good supply of resources like wood and stone + good money from troll hunting
mountains: highly defendable + doggos
plains: access to endgame materials and food like lox and grain
swamp has nothing like that. want to build on the ground, hope ya like having your base flattened by a wandering abomination. want to build up in the trees? oh you thought minecrafts phantoms were bad? wait till you meet the wraith. only good materials here are iron and *arguably* crafting items like entrails and guck
oh right... iron
bronze was a pain due to requiring 2 materials that weigh a ton and can't be teleported, but usually they're found on your first spawn island, swamp? no such luck. if you're unlucky your island won't even have a swamp, or atleast not a usable one. meaning you'll have to ferry iron to your base because for SOME REASON metal ore and bars arn't able to be moved via teleportation (yet somehow me wearing a full suit of the stuff + weapon, shield and enough nails to make a backup ship is perfectly fine) on the bronze ship no less, which only has a capacity for 4 stacks. spoiler you need A LOT MORE than 4 stacks. you need to craft the following:
a full suit of armour
a weapon, sometimes 2
a shield
a new set of tools
new crafting station addons
stonecutter
new boat
and thats NOT including all the building parts that want more of that iron OR if you want to refine any of that gear
and to get all this iron, you need to:
have good quality bronze level gear
a good blunt weapon
a good ranged weapon
high level food
the ability to fight multiple mobs in a constantly wet enviroment with both melee and ranged fighters
and enough anti poison mead to drown an entire village
and if per chance you wanted to make it easier on yourself, all you have to do is go into the higher level area, braving dragons, wolves, and freezing cold, looking for a metal that you can only really find consistantly with an item you get by beating bonemass, speaking of which
bonemass is probably the only boss i would call unfair in this game, all the others had easy cues to recognise
boss 1: large target in a crouded wood, loop around obstickles and whittle him down when he presents an opening
boss 2: large slow moving enemy that deals high close range damage and summons melee focused minions. stay at range and take down with fire arrows, done and done
bonemass: high melee damage + poison clouds. ok so this must be another stay at range and whittle him down one right? massive resistance to arrows... unless you go to the mountains to get freezeglands.
how i'd fix:
reduce general costs for iron gear
lower the stats on bonemass and the enemies in the swamps
add some kind of buildable thing to keep swamp enemies at bay, like with greydwarves and campfires
3:13 am, January 31, 2022
Westrum replied to i kinda feel the iron age needs to be toned down a bit January 31, 2022 @ 1:51:57 am PST
If you only get iron from crypts, you are doing it wrong. Wishbone.
12:13 pm, January 31, 2022
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Landorf replied to i kinda feel the iron age needs to be toned down a bit January 31, 2022 @ 2:03:19 am PST
I prefer crypts, thanks. And you only get wishbone when you kill the boss.
12:13 pm, January 31, 2022
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VorteX replied to i kinda feel the iron age needs to be toned down a bit January 31, 2022 @ 3:16:04 am PST
Legions of players went through the iron age (and bonemass) without a hitch, or whining.
This is just another noxious “game too hard for me therefore i demand nerf for everyone” thread.
They should start just locking them quite frankly. /yawn
This is just another noxious “game too hard for me therefore i demand nerf for everyone” thread.
They should start just locking them quite frankly. /yawn
12:13 pm, January 31, 2022
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M.Red replied to i kinda feel the iron age needs to be toned down a bit January 31, 2022 @ 3:23:12 am PST
i agree to the op.
it might get worse when one starts to build with iron. technically most of the gametime is about gathering iron for the equipment and building materials
bronze age is fine for me but when it comes to iron.... one has to sail all over the place to find suitable swamps with crypts. the wishbone method is more or less a game of luck
to find a muddy scrap pile one can dig out without drowning
it might get worse when one starts to build with iron. technically most of the gametime is about gathering iron for the equipment and building materials
bronze age is fine for me but when it comes to iron.... one has to sail all over the place to find suitable swamps with crypts. the wishbone method is more or less a game of luck
to find a muddy scrap pile one can dig out without drowning
12:13 pm, January 31, 2022
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Blindefender replied to i kinda feel the iron age needs to be toned down a bit January 31, 2022 @ 3:30:43 am PST
I'm a new player just learning the Swamp. It took me 4 swamps to find one with a crypt. It had two in fact and I got enough iron to make an iron weapon and armor set.
After I got those upgrades, it is now quite a bit easier. But what has really helped me is using a Hoe to make dry ground to fight from. Also, once you learn the enemies, it's not too hard.
I like it in fact and don't mind the grind-but I don't mind grinding/farming in general. So far I like the swamp and wouldn't change a thing.
After I got those upgrades, it is now quite a bit easier. But what has really helped me is using a Hoe to make dry ground to fight from. Also, once you learn the enemies, it's not too hard.
I like it in fact and don't mind the grind-but I don't mind grinding/farming in general. So far I like the swamp and wouldn't change a thing.
12:13 pm, January 31, 2022
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GunsForBucks replied to i kinda feel the iron age needs to be toned down a bit January 31, 2022 @ 3:36:55 am PST
To be frank I think the problem a lot of people have with the swamp is psychological. It is dark, dank and keeps you slow and careful. Then the crypts are filled with poop to slosh through.
Personally I got over it and find the biome one of my favorites now. Cost of items isn't too bad. For solo you don't need that much even fully ranking up your armor and equipment.
I prepare well by scouting and placing portals on top of crypts even before beating the elder. So for me the swamp is over too quickly.
The real problem, to me, is just how difficult is this game going to be when the final biome is introduced? How will the difficulty increase in the swamps will compare to the rest of the game? I guess only time will tell.
Personally I got over it and find the biome one of my favorites now. Cost of items isn't too bad. For solo you don't need that much even fully ranking up your armor and equipment.
I prepare well by scouting and placing portals on top of crypts even before beating the elder. So for me the swamp is over too quickly.
The real problem, to me, is just how difficult is this game going to be when the final biome is introduced? How will the difficulty increase in the swamps will compare to the rest of the game? I guess only time will tell.
12:13 pm, January 31, 2022
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Yakumo_2020 replied to i kinda feel the iron age needs to be toned down a bit January 30, 2022 @ 11:04:38 pm PST
Gotta love how almost all the replies so far are all boil down to "I don't/didn't have a problem with the swamps, heres what you should do".
None of which address any of the OPs points, either for or against.
My 2 Yen,
I agree with the OP that the cost of the initial iron gear needs to be lowered, mostly because you then need even more stacks of iron for the padded iron gear unlocked in the Prarie and all the additional iron you need for the upgrades to the crafting stations. Getting that much in solo play is a time consuming grind that I found to be really boring.
Gathering all that iron requires players to deal with the constant wet debuff that pretty much negates the rested buff and the constnat risk of poisoning so you have to always have a poison resist potion going, which makes using any other kind of mead problematic.
It makes the swamps a huge and, for my group and I at least, unpleasent grind.
Something as simple as being able to teleport just the ingots would be a huge help in easing the grind for iron. But the devs have made it clear that metal ore and ingots will never be allowed to travel via portals. Ever.
so, some possible changes;
reduce the amount of iron needed for the iron aromor, weapons, tools and it's upgrade.
mkae the iron lighter so more can be carried out in a single run, this is more an boon in solo play.
give the swamps some variation in weather so it is possible to explore without the constant wet debuff.
I don't have solid numbers but it seems that currently players have to spend more time in the swamps just getting iron than they have to spen in any other single biom. And I would bet that iron will be needed in some major capacity for the gear and wepons the Midstlands and future bioms will add.
As for Bonemass. I've only killed him once in solo. I didn't think he was too hard, just a huge grind just hitting him. As was pointed out he really doesn't have much as mechanics gos, at no point is there some special attack the player can use to do major damage. Its just hit, hit, hit, block, hit, hit, retreat, let stam regen, repeat, repeats, etc.
Boring. So I killed Bonemass, got the trouphy and wishbone, and have never thought about killing him again for the fun of it. Rlkthyr, Elder, and Moder, yeah, the fights were fun enough my group and I wanted to do them again. But not Bonemass, no one thought it was a fun fight. Yagluth was mostly the same, just had more HP and was just as much a grind. Only reasons tto do him again is if the "Yagluth things" make something really cool that players will want to make tones of what ever they make.
/ ny 2 Yen
None of which address any of the OPs points, either for or against.
My 2 Yen,
I agree with the OP that the cost of the initial iron gear needs to be lowered, mostly because you then need even more stacks of iron for the padded iron gear unlocked in the Prarie and all the additional iron you need for the upgrades to the crafting stations. Getting that much in solo play is a time consuming grind that I found to be really boring.
Gathering all that iron requires players to deal with the constant wet debuff that pretty much negates the rested buff and the constnat risk of poisoning so you have to always have a poison resist potion going, which makes using any other kind of mead problematic.
It makes the swamps a huge and, for my group and I at least, unpleasent grind.
Something as simple as being able to teleport just the ingots would be a huge help in easing the grind for iron. But the devs have made it clear that metal ore and ingots will never be allowed to travel via portals. Ever.
so, some possible changes;
reduce the amount of iron needed for the iron aromor, weapons, tools and it's upgrade.
mkae the iron lighter so more can be carried out in a single run, this is more an boon in solo play.
give the swamps some variation in weather so it is possible to explore without the constant wet debuff.
I don't have solid numbers but it seems that currently players have to spend more time in the swamps just getting iron than they have to spen in any other single biom. And I would bet that iron will be needed in some major capacity for the gear and wepons the Midstlands and future bioms will add.
As for Bonemass. I've only killed him once in solo. I didn't think he was too hard, just a huge grind just hitting him. As was pointed out he really doesn't have much as mechanics gos, at no point is there some special attack the player can use to do major damage. Its just hit, hit, hit, block, hit, hit, retreat, let stam regen, repeat, repeats, etc.
Boring. So I killed Bonemass, got the trouphy and wishbone, and have never thought about killing him again for the fun of it. Rlkthyr, Elder, and Moder, yeah, the fights were fun enough my group and I wanted to do them again. But not Bonemass, no one thought it was a fun fight. Yagluth was mostly the same, just had more HP and was just as much a grind. Only reasons tto do him again is if the "Yagluth things" make something really cool that players will want to make tones of what ever they make.
/ ny 2 Yen
9:13 am, January 31, 2022
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TyresTyco replied to i kinda feel the iron age needs to be toned down a bit January 31, 2022 @ 12:53:14 am PST
I think Yakumo is spot on. I wouldnt touch anything regarding the monsters there. I would rather decrease the grind a lil bit. Some nice new stuff to craft against the wet debuff surely also would be neat.
I dunno if I would want to decrease the weight of iron.. it's all a matter of being prepared. I made some roads and used full carts instead of only the usual inventory.. forcing me to run 100 times between crypts and base and/or ship.
I would buff the freaking cart instead.. it's to fragile.. far far far to fragile.
I dunno if I would want to decrease the weight of iron.. it's all a matter of being prepared. I made some roads and used full carts instead of only the usual inventory.. forcing me to run 100 times between crypts and base and/or ship.
I would buff the freaking cart instead.. it's to fragile.. far far far to fragile.
9:13 am, January 31, 2022
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Landorf replied to i kinda feel the iron age needs to be toned down a bit January 31, 2022 @ 1:07:21 am PST
Yes, the grind it what we all hate. I had to sail back with longship full of iron ore three times! And that took... i cant say how long. But it was an absolutely waste of my time. No danger, no real skill progress... just grinding. So, descreasing resource cost of some crafting recipies in metal would be nice.
9:13 am, January 31, 2022
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Lee23 replied to i kinda feel the iron age needs to be toned down a bit January 30, 2022 @ 7:25:33 pm PST
I didn't have a problem in the swamp, but I use a mod that lets me teleport ores soooo I didn't have to worry about setting up a base there. I plan on setting up a plan base regardless of my mods though. I agree swamp kinda sucks for living in. Also I found bonemass manageable besides the OP abominations that destroyed me mid-fight
6:13 am, January 31, 2022
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Sigheth replied to i kinda feel the iron age needs to be toned down a bit January 30, 2022 @ 8:39:25 pm PST
Swamp was my favourite biom. It was hard!! I would love it if Mystlands is also hard...the plains was a let down tbh.
6:13 am, January 31, 2022
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Gladi8er65 replied to i kinda feel the iron age needs to be toned down a bit January 30, 2022 @ 9:37:24 pm PST
Swamps arent good for living in, but that doesn't mean you can't set up a safe place for smelting and crafting your iron, up in the trees. If you can't handle a wraith, you aren't ready to be in the swamp yet.
I generally make safe outposts way up in the trees and add a coal kiln, smelter and forge for working the iron into tools and weapons etc.... Not that hard to do.
https://steamcommunity.com/sharedfiles/filedetails/?id=2661983674
I generally make safe outposts way up in the trees and add a coal kiln, smelter and forge for working the iron into tools and weapons etc.... Not that hard to do.
https://steamcommunity.com/sharedfiles/filedetails/?id=2661983674
6:13 am, January 31, 2022
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Nascarman replied to i kinda feel the iron age needs to be toned down a bit January 30, 2022 @ 5:52:26 pm PST
Most swamps with crypts have a ton of them, I was able to build all of my Iron Age weaponry, tools, armor and longship without needing another swamp (since then I have found other swamps closer to my other bases for iron). Yeah, getting a big swamp with crypts might be hard, but once you find one you really don’t need to go anywhere else
3:13 am, January 31, 2022
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Sir_Baldur replied to i kinda feel the iron age needs to be toned down a bit January 30, 2022 @ 6:05:10 pm PST
I'd prefer the swamps to be able to just have calm weather. They are quite beautiful when I've set the environment
3:13 am, January 31, 2022
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xrogaan replied to i kinda feel the iron age needs to be toned down a bit January 30, 2022 @ 6:38:46 pm PST
Bonemass is a block and bash boss. Anti-poison to fend off his clouds. Block his attack, then bash 3-4 times, repeat. Use branded shield + iron mass.
3:13 am, January 31, 2022
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