Staggering mechanics have to change
Currently staggering has a major flaw which is not as noticeable early game but really annoyed me in mistlands.
Your stagger limit depends only on your health which imo makes no sense. Your ability to withstand attacks should not be affected by what foods you use or at least it should depend on the food quality so it makes no difference whether you use stamina, health or eitr food.
I usually play with 2 stamina foods and 1 health food. It is more risky than 2 health foods but you can fight for longer before having to regen stamina which I like.
From my experiences this playstyle is no longer viable in mistlands if you want to use melee weapons and parrying/blocking because 1* and 2* seekers and seeker soldiers hit hard enough to give you 100% stagger even when blocked or parried (a buckler will help but is not always enough).
Mistlands difficulty went from doable but dangerous to quite easy when I changed from 2 stamina foods to 2 health foods. Needless to say that having less stamina makes exploring even more annoying than it already is (thanks to the mist but that doesn't belong in this discussion).
Your stagger limit depends only on your health which imo makes no sense. Your ability to withstand attacks should not be affected by what foods you use or at least it should depend on the food quality so it makes no difference whether you use stamina, health or eitr food.
I usually play with 2 stamina foods and 1 health food. It is more risky than 2 health foods but you can fight for longer before having to regen stamina which I like.
From my experiences this playstyle is no longer viable in mistlands if you want to use melee weapons and parrying/blocking because 1* and 2* seekers and seeker soldiers hit hard enough to give you 100% stagger even when blocked or parried (a buckler will help but is not always enough).
Mistlands difficulty went from doable but dangerous to quite easy when I changed from 2 stamina foods to 2 health foods. Needless to say that having less stamina makes exploring even more annoying than it already is (thanks to the mist but that doesn't belong in this discussion).
6:13 pm, December 15, 2022
Rhapsody replied to Staggering mechanics have to change December 15, 2022 @ 10:20:29 am PST
Why did you send me the article if you know its an unreliable source?
Well, it is a Wikipedia article so anyone can edit it. But if you didn't read the first paragraph, I can't help you any better. I'm no teacher. The point is, metagaming is when you apply external rules from outside of the game into the game, not opting to use certain type of food in certain types of situation based on your own experience or someone's tips. Nobody is forcing you to use health food, or stamina food, or magic food, unless you let them. A game mechanic being based on an attribute and making use of it in a situation is not "metagaming".
And secondly, the first bit of the article only covers one part of how it can be defined, then is broken down further into its usage in other mediums, which the quote I pulled came from the "Computer Games" section.
That's the part which has been tagged "citation needed", which is the unreliable part. As I said, I'm not a teacher, you are responsible for your own education as well as not arguing with terms which are not familiar to you.
9:13 pm, December 15, 2022
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Pobblebonk replied to Staggering mechanics have to change December 15, 2022 @ 10:28:28 am PST
That's the part which has been tagged "citation needed", which is the unreliable part. As I said, I'm not a teacher, you are responsible for your own education as well as not arguing with terms which are not familiar to you.
In the gaming community "meta" describes the best/most efficient/most viable way to play a game. Wikipedia is not a good source for such stuff because this article probably was written by someone who has no relations to gaming.
9:13 pm, December 15, 2022
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sneakyweazel replied to Staggering mechanics have to change December 15, 2022 @ 10:37:24 am PST
Blocking/parrying eats away your stamina, right?
You must have stamina to block/parry, right?
If you do not have enough stamina to even raise your shield, taking a hit should be devastating one, right?
In my view, staggering should not happen according to health, it should happen if the hit depletes your stamina pool.
What mechanics high health VS near death should have? Should health boost up stamina?
You must have stamina to block/parry, right?
If you do not have enough stamina to even raise your shield, taking a hit should be devastating one, right?
In my view, staggering should not happen according to health, it should happen if the hit depletes your stamina pool.
What mechanics high health VS near death should have? Should health boost up stamina?
9:13 pm, December 15, 2022
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Rhapsody replied to Staggering mechanics have to change December 15, 2022 @ 9:08:31 am PST
From my experiences this playstyle is no longer viable in mistlands if you want to use melee weapons and parrying/blocking because 1* and 2* seekers and seeker soldiers hit hard enough to give you 100% stagger even when blocked or parried (a buckler will help but is not always enough).
Dodging, footwork, root harnesk, bonemass power and frost weapons exist. If you're doing two stamina foods, you should not be trying to parry each blow from high rank mobs in mistlands. The choice is yours.
6:13 pm, December 15, 2022
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Smetrix replied to Staggering mechanics have to change December 15, 2022 @ 9:13:44 am PST
Or they could reward good parrying regardless of what foods you are using, instead of forcing meta playstyles just to have a semi decent time.From my experiences this playstyle is no longer viable in mistlands if you want to use melee weapons and parrying/blocking because 1* and 2* seekers and seeker soldiers hit hard enough to give you 100% stagger even when blocked or parried (a buckler will help but is not always enough).
Dodging, footwork, root harnesk, bonemass power and frost weapons exist. If you're doing two stamina foods, you should not be trying to parry each blow from high rank mobs in mistlands. The choice is yours.
6:13 pm, December 15, 2022
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Rhapsody replied to Staggering mechanics have to change December 15, 2022 @ 9:19:22 am PST
Or they could reward good parrying regardless of what foods you are using, instead of forcing meta playstyles just to have a semi decent time.
Dodging, footwork, root harnesk, bonemass power and frost weapons exist. If you're doing two stamina foods, you should not be trying to parry each blow from high rank mobs in mistlands. The choice is yours.
Using appropriate amount of appropriate type of food is not metagaming, it's core gameplay feature.
6:13 pm, December 15, 2022
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Pobblebonk replied to Staggering mechanics have to change December 15, 2022 @ 9:21:48 am PST
Dodging, footwork, root harnesk, bonemass power and frost weapons exist. If you're doing two stamina foods, you should not be trying to parry each blow from high rank mobs in mistlands. The choice is yours.
I do know how to fight enemies without blocking, surviving in mistlands is not a problem but knowing how to fight enemies despite flawed mechanics doesn't change the fact that the mechanics are flawed.
When using 2 stamina foods I don't mind losing most of my health from a single failed parry because then it is my fault, but I do mind losing almost all of my health despite doing a perfect parry with the best buckler in the game and a decent blocking skill just because I ate different food. As I said in the initial post, it makes no sense that staggering depends on health only.
6:13 pm, December 15, 2022
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Rhapsody replied to Staggering mechanics have to change December 15, 2022 @ 9:28:53 am PST
When using 2 stamina foods I don't mind losing most of my health from a single failed parry because then it is my fault, but I do mind losing almost all of my health despite doing a perfect parry with the best buckler in the game and a decent blocking skill just because I ate different food. As I said in the initial post, it makes no sense that staggering depends on health only.
The choice of food and equipment you use in a battle is also your own. Most engagements are decided well before their commencing, and that's no flaw, it's integral part of the survival genre.
6:13 pm, December 15, 2022
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Pobblebonk replied to Staggering mechanics have to change December 15, 2022 @ 9:34:05 am PST
When using 2 stamina foods I don't mind losing most of my health from a single failed parry because then it is my fault, but I do mind losing almost all of my health despite doing a perfect parry with the best buckler in the game and a decent blocking skill just because I ate different food. As I said in the initial post, it makes no sense that staggering depends on health only.
The choice of food and equipment you use in a battle is also your own. Most engagements are decided well before their commencing, and that's no flaw, it's integral part of the survival genre.
You are missing the main point of this thread which is that the way staggering is implemented is just not logical.
There are already different benefits to using different foods like being able to run more or take more hits, regen health faster or have access to magic. I think all playstyles should be viable without one being much better than the others which is currently the case.
6:13 pm, December 15, 2022
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Smetrix replied to Staggering mechanics have to change December 15, 2022 @ 9:36:56 am PST
Having to use very specific food combos and playstyles is meta gaming. The fact that it is a "core" feature does not mean it cannot be tweaked or changed, which, tbh, the whole game would be better if health and stamina were not directly tied to food.Or they could reward good parrying regardless of what foods you are using, instead of forcing meta playstyles just to have a semi decent time.
Using appropriate amount of appropriate type of food is not metagaming, it's core gameplay feature.
Its unique, I'll give it that, doesn't mean its perfect as is.
6:13 pm, December 15, 2022
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Rhapsody replied to Staggering mechanics have to change December 15, 2022 @ 9:37:08 am PST
The choice of food and equipment you use in a battle is also your own. Most engagements are decided well before their commencing, and that's no flaw, it's integral part of the survival genre.
You are missing the main point of this thread which is that the way staggering is implemented is just not logical.
There are already different benefits to using different foods like being able to run more or take more hits, regen health faster or have access to magic. I think all playstyles should be viable without one being much better than the others which is currently the case.
Yes, stamina and magic foods currently give more varied benefits, so it's perfectly fine that health foods also do that.
Having to use very specific food combos and playstyles is meta gaming.
Using appropriate amount of appropriate type of food is not metagaming, it's core gameplay feature.
https://en.wikipedia.org/wiki/Metagaming
6:13 pm, December 15, 2022
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WhiteDwarf replied to Staggering mechanics have to change December 15, 2022 @ 9:49:33 am PST
No that is not currently the case.. you know that, if u use 2 health food than your stamina is not so great, so how is that any better.. we need to pick how we wont to play..we cant have both on the same time.. but i must say that your point here is still very valid...about the parry i mean...
The choice of food and equipment you use in a battle is also your own. Most engagements are decided well before their commencing, and that's no flaw, it's integral part of the survival genre.
You are missing the main point of this thread which is that the way staggering is implemented is just not logical.
There are already different benefits to using different foods like being able to run more or take more hits, regen health faster or have access to magic. I think all playstyles should be viable without one being much better than the others which is currently the case.
6:13 pm, December 15, 2022
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Smetrix replied to Staggering mechanics have to change December 15, 2022 @ 9:51:32 am PST
"Recently the term metagame has come to be used by some players to describe an emergent methodology that is a subset of the basic strategy necessary to play the game at a high level."
You are missing the main point of this thread which is that the way staggering is implemented is just not logical.
There are already different benefits to using different foods like being able to run more or take more hits, regen health faster or have access to magic. I think all playstyles should be viable without one being much better than the others which is currently the case.
Yes, stamina and magic foods currently give more varied benefits, so it's perfectly fine that health foods also do that.Having to use very specific food combos and playstyles is meta gaming.
https://en.wikipedia.org/wiki/Metagaming
Literally in the article you sent me. Thanks for proving my point lol.
6:13 pm, December 15, 2022
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Rhapsody replied to Staggering mechanics have to change December 15, 2022 @ 9:55:28 am PST
"Recently the term metagame has come to be used by some players to describe an emergent methodology that is a subset of the basic strategy necessary to play the game at a high level."
Yes, stamina and magic foods currently give more varied benefits, so it's perfectly fine that health foods also do that.
https://en.wikipedia.org/wiki/Metagaming
Literally in the article you sent me. Thanks for proving my point lol.
Well, it is a Wikipedia article so anyone can edit it. But if you didn't read the first paragraph, I can't help you any better. I'm no teacher. The point is, metagaming is when you apply external rules from outside of the game into the game, not opting to use certain type of food in certain types of situation based on your own experience or someone's tips. Nobody is forcing you to use health food, or stamina food, or magic food, unless you let them. A game mechanic being based on an attribute and making use of it in a situation is not "metagaming".
6:13 pm, December 15, 2022
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Smetrix replied to Staggering mechanics have to change December 15, 2022 @ 10:04:17 am PST
Why did you send me the article if you know its an unreliable source?"Recently the term metagame has come to be used by some players to describe an emergent methodology that is a subset of the basic strategy necessary to play the game at a high level."
Literally in the article you sent me. Thanks for proving my point lol.
Well, it is a Wikipedia article so anyone can edit it. But if you didn't read the first paragraph, I can't help you any better. I'm no teacher. The point is, metagaming is when you apply external rules from outside of the game into the game, not opting to use certain type of food in certain types of situation based on your own experience or someone's tips. Nobody is forcing you to use health food, or stamina food, or magic food, unless you let them. A game mechanic being based on an attribute and making use of it in a situation is not "metagaming".
And secondly, the first bit of the article only covers one part of how it can be defined, then is broken down further into its usage in other mediums, which the quote I pulled came from the "Computer Games" section.
6:13 pm, December 15, 2022
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