Staggering mechanics have to change

Currently staggering has a major flaw which is not as noticeable early game but really annoyed me in mistlands.

Your stagger limit depends only on your health which imo makes no sense. Your ability to withstand attacks should not be affected by what foods you use or at least it should depend on the food quality so it makes no difference whether you use stamina, health or eitr food.

I usually play with 2 stamina foods and 1 health food. It is more risky than 2 health foods but you can fight for longer before having to regen stamina which I like.
From my experiences this playstyle is no longer viable in mistlands if you want to use melee weapons and parrying/blocking because 1* and 2* seekers and seeker soldiers hit hard enough to give you 100% stagger even when blocked or parried (a buckler will help but is not always enough).
Mistlands difficulty went from doable but dangerous to quite easy when I changed from 2 stamina foods to 2 health foods. Needless to say that having less stamina makes exploring even more annoying than it already is (thanks to the mist but that doesn't belong in this discussion).
6:13 pm, December 15, 2022
Pobblebonk 0 comments 0 likes

Rhapsody replied to Staggering mechanics have to change December 15, 2022 @ 10:20:29 am PST

Originally posted by Smetrix:
Originally posted by Rhapsody:

Well, it is a Wikipedia article so anyone can edit it. But if you didn't read the first paragraph, I can't help you any better. I'm no teacher. The point is, metagaming is when you apply external rules from outside of the game into the game, not opting to use certain type of food in certain types of situation based on your own experience or someone's tips. Nobody is forcing you to use health food, or stamina food, or magic food, unless you let them. A game mechanic being based on an attribute and making use of it in a situation is not "metagaming".
Why did you send me the article if you know its an unreliable source?

And secondly, the first bit of the article only covers one part of how it can be defined, then is broken down further into its usage in other mediums, which the quote I pulled came from the "Computer Games" section.

That's the part which has been tagged "citation needed", which is the unreliable part. As I said, I'm not a teacher, you are responsible for your own education as well as not arguing with terms which are not familiar to you.
9:13 pm, December 15, 2022
0 comments 0 likes

Pobblebonk replied to Staggering mechanics have to change December 15, 2022 @ 10:28:28 am PST

Originally posted by Rhapsody:
That's the part which has been tagged "citation needed", which is the unreliable part. As I said, I'm not a teacher, you are responsible for your own education as well as not arguing with terms which are not familiar to you.

In the gaming community "meta" describes the best/most efficient/most viable way to play a game. Wikipedia is not a good source for such stuff because this article probably was written by someone who has no relations to gaming.
9:13 pm, December 15, 2022
0 comments 0 likes

sneakyweazel replied to Staggering mechanics have to change December 15, 2022 @ 10:37:24 am PST

Blocking/parrying eats away your stamina, right?
You must have stamina to block/parry, right?
If you do not have enough stamina to even raise your shield, taking a hit should be devastating one, right?

In my view, staggering should not happen according to health, it should happen if the hit depletes your stamina pool.
What mechanics high health VS near death should have? Should health boost up stamina?
9:13 pm, December 15, 2022
0 comments 0 likes

Rhapsody replied to Staggering mechanics have to change December 15, 2022 @ 9:08:31 am PST

Originally posted by Pobblebonk:
From my experiences this playstyle is no longer viable in mistlands if you want to use melee weapons and parrying/blocking because 1* and 2* seekers and seeker soldiers hit hard enough to give you 100% stagger even when blocked or parried (a buckler will help but is not always enough).

Dodging, footwork, root harnesk, bonemass power and frost weapons exist. If you're doing two stamina foods, you should not be trying to parry each blow from high rank mobs in mistlands. The choice is yours.
6:13 pm, December 15, 2022
0 comments 0 likes

Smetrix replied to Staggering mechanics have to change December 15, 2022 @ 9:13:44 am PST

Originally posted by Rhapsody:
Originally posted by Pobblebonk:
From my experiences this playstyle is no longer viable in mistlands if you want to use melee weapons and parrying/blocking because 1* and 2* seekers and seeker soldiers hit hard enough to give you 100% stagger even when blocked or parried (a buckler will help but is not always enough).

Dodging, footwork, root harnesk, bonemass power and frost weapons exist. If you're doing two stamina foods, you should not be trying to parry each blow from high rank mobs in mistlands. The choice is yours.
Or they could reward good parrying regardless of what foods you are using, instead of forcing meta playstyles just to have a semi decent time.
6:13 pm, December 15, 2022
0 comments 0 likes

Rhapsody replied to Staggering mechanics have to change December 15, 2022 @ 9:19:22 am PST

Originally posted by Smetrix:
Originally posted by Rhapsody:

Dodging, footwork, root harnesk, bonemass power and frost weapons exist. If you're doing two stamina foods, you should not be trying to parry each blow from high rank mobs in mistlands. The choice is yours.
Or they could reward good parrying regardless of what foods you are using, instead of forcing meta playstyles just to have a semi decent time.

Using appropriate amount of appropriate type of food is not metagaming, it's core gameplay feature.
6:13 pm, December 15, 2022
0 comments 0 likes

Pobblebonk replied to Staggering mechanics have to change December 15, 2022 @ 9:21:48 am PST

Originally posted by Rhapsody:
Dodging, footwork, root harnesk, bonemass power and frost weapons exist. If you're doing two stamina foods, you should not be trying to parry each blow from high rank mobs in mistlands. The choice is yours.

I do know how to fight enemies without blocking, surviving in mistlands is not a problem but knowing how to fight enemies despite flawed mechanics doesn't change the fact that the mechanics are flawed.
When using 2 stamina foods I don't mind losing most of my health from a single failed parry because then it is my fault, but I do mind losing almost all of my health despite doing a perfect parry with the best buckler in the game and a decent blocking skill just because I ate different food. As I said in the initial post, it makes no sense that staggering depends on health only.
6:13 pm, December 15, 2022
0 comments 0 likes

Rhapsody replied to Staggering mechanics have to change December 15, 2022 @ 9:28:53 am PST

Originally posted by Pobblebonk:
When using 2 stamina foods I don't mind losing most of my health from a single failed parry because then it is my fault, but I do mind losing almost all of my health despite doing a perfect parry with the best buckler in the game and a decent blocking skill just because I ate different food. As I said in the initial post, it makes no sense that staggering depends on health only.

The choice of food and equipment you use in a battle is also your own. Most engagements are decided well before their commencing, and that's no flaw, it's integral part of the survival genre.
6:13 pm, December 15, 2022
0 comments 0 likes

Pobblebonk replied to Staggering mechanics have to change December 15, 2022 @ 9:34:05 am PST

Originally posted by Rhapsody:
Originally posted by Pobblebonk:
When using 2 stamina foods I don't mind losing most of my health from a single failed parry because then it is my fault, but I do mind losing almost all of my health despite doing a perfect parry with the best buckler in the game and a decent blocking skill just because I ate different food. As I said in the initial post, it makes no sense that staggering depends on health only.

The choice of food and equipment you use in a battle is also your own. Most engagements are decided well before their commencing, and that's no flaw, it's integral part of the survival genre.

You are missing the main point of this thread which is that the way staggering is implemented is just not logical.
There are already different benefits to using different foods like being able to run more or take more hits, regen health faster or have access to magic. I think all playstyles should be viable without one being much better than the others which is currently the case.
6:13 pm, December 15, 2022
0 comments 0 likes

Smetrix replied to Staggering mechanics have to change December 15, 2022 @ 9:36:56 am PST

Originally posted by Rhapsody:
Originally posted by Smetrix:
Or they could reward good parrying regardless of what foods you are using, instead of forcing meta playstyles just to have a semi decent time.

Using appropriate amount of appropriate type of food is not metagaming, it's core gameplay feature.
Having to use very specific food combos and playstyles is meta gaming. The fact that it is a "core" feature does not mean it cannot be tweaked or changed, which, tbh, the whole game would be better if health and stamina were not directly tied to food.

Its unique, I'll give it that, doesn't mean its perfect as is.
6:13 pm, December 15, 2022
0 comments 0 likes

Rhapsody replied to Staggering mechanics have to change December 15, 2022 @ 9:37:08 am PST

Originally posted by Pobblebonk:
Originally posted by Rhapsody:

The choice of food and equipment you use in a battle is also your own. Most engagements are decided well before their commencing, and that's no flaw, it's integral part of the survival genre.

You are missing the main point of this thread which is that the way staggering is implemented is just not logical.
There are already different benefits to using different foods like being able to run more or take more hits, regen health faster or have access to magic. I think all playstyles should be viable without one being much better than the others which is currently the case.

Yes, stamina and magic foods currently give more varied benefits, so it's perfectly fine that health foods also do that.

Originally posted by Smetrix:
Originally posted by Rhapsody:

Using appropriate amount of appropriate type of food is not metagaming, it's core gameplay feature.
Having to use very specific food combos and playstyles is meta gaming.

https://en.wikipedia.org/wiki/Metagaming
6:13 pm, December 15, 2022
0 comments 0 likes

WhiteDwarf replied to Staggering mechanics have to change December 15, 2022 @ 9:49:33 am PST

Originally posted by Pobblebonk:
Originally posted by Rhapsody:

The choice of food and equipment you use in a battle is also your own. Most engagements are decided well before their commencing, and that's no flaw, it's integral part of the survival genre.

You are missing the main point of this thread which is that the way staggering is implemented is just not logical.
There are already different benefits to using different foods like being able to run more or take more hits, regen health faster or have access to magic. I think all playstyles should be viable without one being much better than the others which is currently the case.
No that is not currently the case.. you know that, if u use 2 health food than your stamina is not so great, so how is that any better.. we need to pick how we wont to play..we cant have both on the same time.. but i must say that your point here is still very valid...about the parry i mean...
6:13 pm, December 15, 2022
0 comments 0 likes

Smetrix replied to Staggering mechanics have to change December 15, 2022 @ 9:51:32 am PST

Originally posted by Rhapsody:
Originally posted by Pobblebonk:

You are missing the main point of this thread which is that the way staggering is implemented is just not logical.
There are already different benefits to using different foods like being able to run more or take more hits, regen health faster or have access to magic. I think all playstyles should be viable without one being much better than the others which is currently the case.

Yes, stamina and magic foods currently give more varied benefits, so it's perfectly fine that health foods also do that.

Originally posted by Smetrix:
Having to use very specific food combos and playstyles is meta gaming.

https://en.wikipedia.org/wiki/Metagaming
"Recently the term metagame has come to be used by some players to describe an emergent methodology that is a subset of the basic strategy necessary to play the game at a high level."

Literally in the article you sent me. Thanks for proving my point lol.
6:13 pm, December 15, 2022
0 comments 0 likes

Rhapsody replied to Staggering mechanics have to change December 15, 2022 @ 9:55:28 am PST

Originally posted by Smetrix:
Originally posted by Rhapsody:

Yes, stamina and magic foods currently give more varied benefits, so it's perfectly fine that health foods also do that.



https://en.wikipedia.org/wiki/Metagaming
"Recently the term metagame has come to be used by some players to describe an emergent methodology that is a subset of the basic strategy necessary to play the game at a high level."

Literally in the article you sent me. Thanks for proving my point lol.

Well, it is a Wikipedia article so anyone can edit it. But if you didn't read the first paragraph, I can't help you any better. I'm no teacher. The point is, metagaming is when you apply external rules from outside of the game into the game, not opting to use certain type of food in certain types of situation based on your own experience or someone's tips. Nobody is forcing you to use health food, or stamina food, or magic food, unless you let them. A game mechanic being based on an attribute and making use of it in a situation is not "metagaming".
6:13 pm, December 15, 2022
0 comments 0 likes

Smetrix replied to Staggering mechanics have to change December 15, 2022 @ 10:04:17 am PST

Originally posted by Rhapsody:
Originally posted by Smetrix:
"Recently the term metagame has come to be used by some players to describe an emergent methodology that is a subset of the basic strategy necessary to play the game at a high level."

Literally in the article you sent me. Thanks for proving my point lol.

Well, it is a Wikipedia article so anyone can edit it. But if you didn't read the first paragraph, I can't help you any better. I'm no teacher. The point is, metagaming is when you apply external rules from outside of the game into the game, not opting to use certain type of food in certain types of situation based on your own experience or someone's tips. Nobody is forcing you to use health food, or stamina food, or magic food, unless you let them. A game mechanic being based on an attribute and making use of it in a situation is not "metagaming".
Why did you send me the article if you know its an unreliable source?

And secondly, the first bit of the article only covers one part of how it can be defined, then is broken down further into its usage in other mediums, which the quote I pulled came from the "Computer Games" section.
6:13 pm, December 15, 2022
0 comments 0 likes