Thoughts on the bosses

I just finished my first full play through and the bosses are a little underwhelming for me, but they all have a lot of promise. I also just want to say the aside from Moder's breath attack, I haven't died to any other boss.

Eikthyr: Although the easiest, he's probably also the best mechanically speaking. His attacks are well telegraphed and every build is viable. Bows, hammers, maces, swords, spears, round shields, tower shields, they'll all work just fine.

Elder: Really big with some flashy moves, but ultimately you're just going to use fire arrows. With a lack of fire weapons or enhancements and the Elder having much stronger melee moves than ranged ones, there's no reason to do anything other than fire arrows. His melee attacks all hit like trucks and have AOEs to match. His ranged attacks tickle and are very easily dodged. His tentacle summons are pretty neat, but you can just walk away from them quickly making them a non-issue.

Bonemass: Probably the worst boss in my opinion. He has 3 gimmicks. Poison, Damage resistance, and summons. His poison is a non-issue if you have poison resist mead leaving the last two gimmicks. Although he's resistant to almost everything, he's weak to blunt and so are every one of his summons. This means there is 1 way to fight him and only one, grab a mace. This is extremely boring because even if you have a full server of 10 people, much like with the Elder, everybody is going to use the exact same set up. Chug a potion and face-tank while spamming the mace.

Moder: Not super interesting. Basically the Elder but you use poison/obsidian arrows and dodge the powerful flying breath attacks. You can go melee, but with the slopped terrain of the mountains, it's better just to bring a stack or two of arrows and hunker down. She's just a bigger version of a normal enemy.

Yagluth: Really cool but disappointing as the current final boss. (I know that'll change). You can at least fight him either melee or ranged, but you're only going to be doing it with frost arrows or the frost hammer. His attacks are all pretty much the same attack as well, do a mix of fire and physical damage over a large area.

TLDR: The bosses have potential but are being squandered right now. They are pretty boring for the most part and really only have 1 good way to kill each of them (except for Eikthyr). I really think having a way to infuse weapons with elemental damage (or just having more weapons like the frost hammer) plus lowering the melee damage of most bosses would allow for more fighting styles to emerge.

Other than the bosses, I'm definitely having a great time with this game though. Can't wait for the Mistlands :>
12:13 am, March 24, 2022
zxzc77 0 comments 0 likes

jonnin replied to Thoughts on the bosses March 23, 2022 @ 6:32:28 pm PDT

Originally posted by william_es:
I like the moder fight a lot. The fact it's a mobile boss made static defenses a sort of deathtrap. The first time I tried sniping it from right in front of a wood house... it sort of destroyed the entire house (and me).

After that I build two wood shacks, up on rock outcroppings, to contain portals. I sheared the sides down so regular mobs couldn't get up. I spend 99% of the time as far away from the shacks as possible so they didn't take damage.

Before I summoned moder, I'd sculpted sort of "pylons" out of rock, all over the place in between the two shacks. I used them to block line of sight, so the iceballs hit the pylons instead of me. It made the fight really fluid, I had to constantly keep moving to keep pylons between me and moder. It was a lot of fun (to me).

I summoned moder repeatedly, so all that prep got re-used. I was sort of taking a page from terraria, where you build boss fighting "arenas". Just like the bonemass fight, and yagluth, I did a lot of building/rock shaping.

I have often made a bonemass ... well, anti- arena. I make a terrain raised wall pretty high in a ring with a narrow opening, too narrow for him to walk through. Then I can take a break when I need to heal or reduce the spawn count etc. Its prob overkill.
3:13 am, March 24, 2022
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blueeyes75 replied to Thoughts on the bosses March 23, 2022 @ 7:03:29 pm PDT

what about the troll or the newest one abomination
3:13 am, March 24, 2022
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Sound replied to Thoughts on the bosses March 23, 2022 @ 8:06:36 pm PDT

Originally posted by blueeyes75:
what about the troll or the newest one abomination
Those aren't bosses. They don't have huge dedicated health bars, aren't tied to progression, and aren't spawnable by the player. I think they're both cool tho, fun to parry and drop nice loot.
3:13 am, March 24, 2022
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william_es replied to Thoughts on the bosses March 23, 2022 @ 12:22:15 pm PDT

Bonemass I fought from a base I built on top of the summoning skull. I was so high up that nothing affected me, other then a random wraith that agro'd on me in the middle of the fight.

I think I was concerned about posts I'd seen about his poison damage, so I overprepared. Took some of the fun out.
12:13 am, March 24, 2022
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zxzc77 replied to Thoughts on the bosses March 23, 2022 @ 12:24:57 pm PDT

Originally posted by william_es:
Bonemass I fought from a base I built on top of the summoning skull. I was so high up that nothing affected me, other then a random wraith that agro'd on me in the middle of the fight.

I think I was concerned about posts I'd seen about his poison damage, so I overprepared. Took some of the fun out.
Honestly the poison doesn't do anything if you take a poison resistance potion. Only lasts for 5 seconds instead of 15 and it seems to do less than half damage per tick. If you have good food you can pretty much passively out-heal it.
12:13 am, March 24, 2022
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MOW replied to Thoughts on the bosses March 23, 2022 @ 1:19:05 pm PDT

Yeah my main gripe with this game is the lack of flexibility. It's open world yet it feels so restrictive and closed. I just beat bonemass just minutes ago truly a terrible boss. aside from having basically what everyone else has as far as weapon and poison protect, the boss just doesn't make much sense. When he does his aoe poison cloud its best to.... run in and hit him?

My first attempt I was avoiding the aoe and fighting the adds, I didn't do much damage to him and ended up in a draw. Now since I ran away he got in a really bad spot. I ended up fighting an Abomination while bonemass was after me, that wasn't fun but it didn't kill me what did kill me was a 1 star draugr I parried his attack but his high knockback flung me into the water, since I wasn't near the water I barely went in but then another attacker shot me with a bow knocking me deep into the water... even with an army attacking and being stuck in deep swimming water I nearly got out of it. There was also like 4 leeches in the water. total there was 8-12 things trying to attack me including bonemass. But once I got bonemass into a good position and wasn't pulling the entire swamp he was quite easy.

The other 2 bosses were just really lame I just stood there and parried their attacks and they died. Bonemass was fun for me but in a really bad way... it was fun because I pulled him to a bad spot. If I had kept him where he spawned he would of been lame. Yes I found it fun having the swamp army after me while I fought him.
12:13 am, March 24, 2022
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retsam1 replied to Thoughts on the bosses March 23, 2022 @ 1:24:38 pm PDT

Originally posted by zxzc77:
I just finished my first full play through and the bosses are a little underwhelming for me, but they all have a lot of promise. I also just want to say the aside from Moder's breath attack, I haven't died to any other boss.

Eikthyr: Although the easiest, he's probably also the best mechanically speaking. His attacks are well telegraphed and every build is viable. Bows, hammers, maces, swords, spears, round shields, tower shields, they'll all work just fine.

Elder: Really big with some flashy moves, but ultimately you're just going to use fire arrows. With a lack of fire weapons or enhancements and the Elder having much stronger melee moves than ranged ones, there's no reason to do anything other than fire arrows. His melee attacks all hit like trucks and have AOEs to match. His ranged attacks tickle and are very easily dodged. His tentacle summons are pretty neat, but you can just walk away from them quickly making them a non-issue.

Bonemass: Probably the worst boss in my opinion. He has 3 gimmicks. Poison, Damage resistance, and summons. His poison is a non-issue if you have poison resist mead leaving the last two gimmicks. Although he's resistant to almost everything, he's weak to blunt and so are every one of his summons. This means there is 1 way to fight him and only one, grab a mace. This is extremely boring because even if you have a full server of 10 people, much like with the Elder, everybody is going to use the exact same set up. Chug a potion and face-tank while spamming the mace.

Moder: Not super interesting. Basically the Elder but you use poison/obsidian arrows and dodge the powerful flying breath attacks. You can go melee, but with the slopped terrain of the mountains, it's better just to bring a stack or two of arrows and hunker down. She's just a bigger version of a normal enemy.

Yagluth: Really cool but disappointing as the current final boss. (I know that'll change). You can at least fight him either melee or ranged, but you're only going to be doing it with frost arrows or the frost hammer. His attacks are all pretty much the same attack as well, do a mix of fire and physical damage over a large area.

TLDR: The bosses have potential but are being squandered right now. They are pretty boring for the most part and really only have 1 good way to kill each of them (except for Eikthyr). I really think having a way to infuse weapons with elemental damage (or just having more weapons like the frost hammer) plus lowering the melee damage of most bosses would allow for more fighting styles to emerge.

Other than the bosses, I'm definitely having a great time with this game though. Can't wait for the Mistlands :>


For one, as you readily pointed out in your post, it is a bit of a challenge to assess the bosses currently because:

1. Due to early access/development progression, they'll likely have changes as time goes on.

2. Not all biomes and features of the game are in/completed. This means we are actually playing the game out of context to the final intention/implementation of the game by the devs.

With both things kept in mind, its thus better to not be too critical yet concerning the current state of the game/bosses and best just to take things with a grain of salt.
12:13 am, March 24, 2022
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zxzc77 replied to Thoughts on the bosses March 23, 2022 @ 1:36:25 pm PDT

Originally posted by retsam1:
Originally posted by zxzc77:
I just finished my first full play through and the bosses are a little underwhelming for me, but they all have a lot of promise. I also just want to say the aside from Moder's breath attack, I haven't died to any other boss.

Eikthyr: Although the easiest, he's probably also the best mechanically speaking. His attacks are well telegraphed and every build is viable. Bows, hammers, maces, swords, spears, round shields, tower shields, they'll all work just fine.

Elder: Really big with some flashy moves, but ultimately you're just going to use fire arrows. With a lack of fire weapons or enhancements and the Elder having much stronger melee moves than ranged ones, there's no reason to do anything other than fire arrows. His melee attacks all hit like trucks and have AOEs to match. His ranged attacks tickle and are very easily dodged. His tentacle summons are pretty neat, but you can just walk away from them quickly making them a non-issue.

Bonemass: Probably the worst boss in my opinion. He has 3 gimmicks. Poison, Damage resistance, and summons. His poison is a non-issue if you have poison resist mead leaving the last two gimmicks. Although he's resistant to almost everything, he's weak to blunt and so are every one of his summons. This means there is 1 way to fight him and only one, grab a mace. This is extremely boring because even if you have a full server of 10 people, much like with the Elder, everybody is going to use the exact same set up. Chug a potion and face-tank while spamming the mace.

Moder: Not super interesting. Basically the Elder but you use poison/obsidian arrows and dodge the powerful flying breath attacks. You can go melee, but with the slopped terrain of the mountains, it's better just to bring a stack or two of arrows and hunker down. She's just a bigger version of a normal enemy.

Yagluth: Really cool but disappointing as the current final boss. (I know that'll change). You can at least fight him either melee or ranged, but you're only going to be doing it with frost arrows or the frost hammer. His attacks are all pretty much the same attack as well, do a mix of fire and physical damage over a large area.

TLDR: The bosses have potential but are being squandered right now. They are pretty boring for the most part and really only have 1 good way to kill each of them (except for Eikthyr). I really think having a way to infuse weapons with elemental damage (or just having more weapons like the frost hammer) plus lowering the melee damage of most bosses would allow for more fighting styles to emerge.

Other than the bosses, I'm definitely having a great time with this game though. Can't wait for the Mistlands :>


For one, as you readily pointed out in your post, it is a bit of a challenge to assess the bosses currently because:

1. Due to early access/development progression, they'll likely have changes as time goes on.

2. Not all biomes and features of the game are in/completed. This means we are actually playing the game out of context to the final intention/implementation of the game by the devs.

With both things kept in mind, its thus better to not be too critical yet concerning the current state of the game/bosses and best just to take things with a grain of salt.

Oh for sure. They've still got at least 3 more biomes to finish and who knows how many patches and updates between them.
12:13 am, March 24, 2022
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william_es replied to Thoughts on the bosses March 23, 2022 @ 1:46:38 pm PDT

I like the moder fight a lot. The fact it's a mobile boss made static defenses a sort of deathtrap. The first time I tried sniping it from right in front of a wood house... it sort of destroyed the entire house (and me).

After that I build two wood shacks, up on rock outcroppings, to contain portals. I sheared the sides down so regular mobs couldn't get up. I spend 99% of the time as far away from the shacks as possible so they didn't take damage.

Before I summoned moder, I'd sculpted sort of "pylons" out of rock, all over the place in between the two shacks. I used them to block line of sight, so the iceballs hit the pylons instead of me. It made the fight really fluid, I had to constantly keep moving to keep pylons between me and moder. It was a lot of fun (to me).

I summoned moder repeatedly, so all that prep got re-used. I was sort of taking a page from terraria, where you build boss fighting "arenas". Just like the bonemass fight, and yagluth, I did a lot of building/rock shaping.
12:13 am, March 24, 2022
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blankitosonic replied to Thoughts on the bosses March 23, 2022 @ 1:49:22 pm PDT

Last year bonemass was a pain for new player because potion wasnt that stron and poison did brute damage over your armor
12:13 am, March 24, 2022
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