Do enemies in ice caves respawn?
Hoping they do as its a bit bs to get the gear for everyone in a server if they don't.
12:13 pm, January 31, 2023
Rhapsody replied to Do enemies in ice caves respawn? January 31, 2023 @ 5:08:32 am PST
AFAIK no enemies in dungeons respawn currently, but they are going to change that for mistlands dungeons.
3:13 pm, January 31, 2023
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Nerevar replied to Do enemies in ice caves respawn? January 31, 2023 @ 5:26:10 am PST
nope, ive suggested change regarding respawning resources and more loot sources from enemies and etc on the discord but its pretty much full of fanboy shills who will defend every bad scope of the game that needs change for improved balance Hoping they do as its a bit bs to get the gear for everyone in a server if they don't.
some even have this persistent idea that the replayability of this game is to consume the world to create new ones again and again, the first biome surprisingly dont have this issue which covers both copper, tin and bronze
where as just one tier above and beyond, youre suddenly have these issues where youre depleting the entire worlds natural resources
first off the devs already changed some of this in the new patch. infested mine enemies and royal jelly piles will now respawn.
i fully agree that zero dungeon respawn feels off. atleast for enemies. chests and ore not respawning is part of the experience tough.
they added new sources of copper and iron in the mistlands aswell.
and tbh depleting an entire worlds resources? how? your base would be giant and fully finished long before that can happen. port marble has consumed like 10000 marble by this point already and its still not close to finish but i havent even explored 25% of the map or my mistlands biomes in total. its gonna be finished LONG before i would run out for certain.
youre also clearly not supposed to make ALL single pieces off gear and weapons for everyone aside maybe the armors. the weapons are "pick your choice and roll with it for a good while" other than that the pickaxe and bow are all you need. later on you dont even need the bow if you wish.
but it depends. people who mod and play with like 50 players in 1 world will run out for certain as the map was not designed for so many players in the first place. but that isnt the fault of the devs. if you change the player cap its your problem in the end.
3:13 pm, January 31, 2023
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Vazkulator replied to Do enemies in ice caves respawn? January 31, 2023 @ 5:29:23 am PST
thx for the info, thats really good to hear that theyre actually dealing with the issue and that world consumption is in fact just pure fanboy shillsnope, ive suggested change regarding respawning resources and more loot sources from enemies and etc on the discord but its pretty much full of fanboy shills who will defend every bad scope of the game that needs change for improved balance
some even have this persistent idea that the replayability of this game is to consume the world to create new ones again and again, the first biome surprisingly dont have this issue which covers both copper, tin and bronze
where as just one tier above and beyond, youre suddenly have these issues where youre depleting the entire worlds natural resources
first off the devs already changed some of this in the new patch. infested mine enemies and royal jelly piles will now respawn.
i fully agree that zero dungeon respawn feels off. atleast for enemies. chests and ore not respawning is part of the experience tough.
they added new sources of copper and iron in the mistlands aswell.
and tbh depleting an entire worlds resources? how? your base would be giant and fully finished long before that can happen. port marble has consumed like 10000 marble by this point already and its still not close to finish but i havent even explored 25% of the map or my mistlands biomes in total. its gonna be finished LONG before i would run out for certain.
youre also clearly not supposed to make ALL single pieces off gear and weapons for everyone aside maybe the armors. the weapons are "pick your choice and roll with it for a good while" other than that the pickaxe and bow are all you need. later on you dont even need the bow if you wish.
but it depends. people who mod and play with like 50 players in 1 world will run out for certain as the map was not designed for so many players in the first place. but that isnt the fault of the devs. if you change the player cap its your problem in the end.
3:13 pm, January 31, 2023
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Vazkulator replied to Do enemies in ice caves respawn? January 31, 2023 @ 5:33:42 am PST
to be fair, it might be cool with an "option" to wipe out and "restore" some dungeons to what it was primarily used for before they became a source for enemies for a sense of creativity in basebuilding and using caves as a part source entrance inside of someones basement or something
but leaving out "optional" when people might need it to replinish resources is really critical to replayability as some just dont have the time to wipe their world seed clean for the sake of "replayability"
but leaving out "optional" when people might need it to replinish resources is really critical to replayability as some just dont have the time to wipe their world seed clean for the sake of "replayability"
3:13 pm, January 31, 2023
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RequiemsRose replied to Do enemies in ice caves respawn? January 31, 2023 @ 5:44:16 am PST
Admittedly I never did like the resource "scarcity" when it comes to multiplayer. It's not an issue in single player, but it can become incredibly apparent on certain resources in multiplayer (especially in larger groups). When I first started I started on a multiplayer with friends and most of us started in separate bases but ultimately had to converge just to have resources for everyone. Of particular note we had issues with cores super early in progression (not enough crypts on the starting continent for each person to have at least 5 cores for their ore setups (even with swapping between kiln and furnace as needed), until one of hit swamps and made a core farm to share with everyone else. Then came the swamp crypts where everyone basically needed their own personal swamp to supply enough iron for at least the armor and long ship (and those have seemingly gotten rarer since then). Then silver was another issue where each player needed their own decently large mountain for the same needs (those are more common now thankfully since way back then was before the caves update). Our original server setup was intended to be a "no cheat" setup, which included not world hopping with your toon, but that just proved unreasonable when you have more than like 3-4 players on a server. Possible, perhaps, but not worth the effort.
3:13 pm, January 31, 2023
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Nyu replied to Do enemies in ice caves respawn? January 31, 2023 @ 5:46:39 am PST
its just bad/good/normal gamedesign logic.
need to deal with it.
and aslong as you are not 5+ people you probally can get enough ressources in 20 reallife hours to equip everyone even with the worse rng.
just so you know
trolls inside caves dont respawn either, just the outside once do.
so the changes to mistland would be out of gamelogic sofar.
only plants replenish normally in the gamelogic.
like glowing mushrooms in crypts.
need to deal with it.
and aslong as you are not 5+ people you probally can get enough ressources in 20 reallife hours to equip everyone even with the worse rng.
just so you know
trolls inside caves dont respawn either, just the outside once do.
so the changes to mistland would be out of gamelogic sofar.
only plants replenish normally in the gamelogic.
like glowing mushrooms in crypts.
3:13 pm, January 31, 2023
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Vazkulator replied to Do enemies in ice caves respawn? January 31, 2023 @ 5:56:50 am PST
i wonder how much "intentional" or how much "lack of time working on devleopment" this issue is about though, the scarcity and absolute resource exhaust is really the only thing that makes it impossible for me to understand where this game is heading its just bad/good/normal gamedesign logic.
need to deal with it.
and aslong as you are not 5+ people you probally can get enough ressources in 20 reallife hours to equip everyone even with the worse rng.
just so you know
trolls inside caves dont respawn either, just the outside once do.
so the changes to mistland would be out of gamelogic sofar.
only plants replenish normally in the gamelogic.
like glowing mushrooms in crypts.
clearly theres a lot of bandaided options like a belt providing the player "superhuman strength" and trees that dont grow back even if you leave the stumps to potentially regrow
where as you would simply have the option to destroy the stump and ultimately leaving no "roots" for regrowth for the purposes of building a base on said location
in this scenario, you have actual seeds for trees as an option rather than a system for regrowth "again, bandaided or intended ?"
i personally dont mind too much about trees if at all since seeds are stacking up in my base so far if i wanted to grow some back but its just one of many examples as to leaving the feeling of bandaided solutions for long term game development problems
3:13 pm, January 31, 2023
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Rhapsody replied to Do enemies in ice caves respawn? January 31, 2023 @ 6:10:15 am PST
in this scenario, you have actual seeds for trees as an option rather than a system for regrowth "again, bandaided or intended ?"
Using that as an example, it's a bit of both for most things. By allowing players to decide where regrowth occurs, they solve two "problems" with one feature: Make regrowth possible while allowing players to decide how it occurs.
I wouldn't be surprised if the earlier dungeons were later changed to provide some replayability and renewability of resources, but I don't think it's a matter of the present. Mistlands dungeons will be inconsistent in this regard, but considering how they are populated by what is essentially a living super-organism of insects, it's not that outlandish IMO.
3:13 pm, January 31, 2023
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Irongate Smiffe replied to Do enemies in ice caves respawn? January 31, 2023 @ 6:46:54 am PST
No. no enemies in mountain caves respawn.
And to make the mountain side-grade armor, you need the ITEMS from there, not monster drops ;)
And to make the mountain side-grade armor, you need the ITEMS from there, not monster drops ;)
3:13 pm, January 31, 2023
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Vazkulator replied to Do enemies in ice caves respawn? January 31, 2023 @ 6:48:45 am PST
i have yet to make an educated opinion of mistlands yet besides reading up on what im looking for to acquire mistblade or whatever it was called again and ran into a lot of inconsistent/lacking if not void enemy weaknesses almost eye of the needly type game development pushing players just a tiny bit too hard into switching into magica playstylesin this scenario, you have actual seeds for trees as an option rather than a system for regrowth "again, bandaided or intended ?"
Using that as an example, it's a bit of both for most things. By allowing players to decide where regrowth occurs, they solve two "problems" with one feature: Make regrowth possible while allowing players to decide how it occurs.
I wouldn't be surprised if the earlier dungeons were later changed to provide some replayability and renewability of resources, but I don't think it's a matter of the present. Mistlands dungeons will be inconsistent in this regard, but considering how they are populated by what is essentially a living super-organism of insects, it's not that outlandish IMO.
(i only just kind of passed-ish the plains biome and probably going to be stuck investing time on taming my first wolves, lox & 2 star beasts and finishing up my new base before broading my understanding of mistlands)
but the physical resistances seem to be so small that it doesnt appear to pose that much of a difference if you are above something like 20-30 points into your maces/swords or whatever physical damage sources, the mistlands enemies should still be dying efficiently enough without eitr damage sources so im still mostly just left dissapointed in the "Zerg vs Terran vibe" in general when most of their success has been all about crafting and peoples interest in asatru/norse lore really being the recent trends for games, tv shows and movies in general.
im probably just going to rush through mistlands to the best of my abilities and pretend like mistlands never happened until theres more interestinng content related to Surtr and deep north but im still happy to hear that theyre looking into the problems of enemies/resources not respawning
3:13 pm, January 31, 2023
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Vazkulator replied to Do enemies in ice caves respawn? January 31, 2023 @ 6:51:04 am PST
trophy for fenris armor No. no enemies in mountain caves respawn.
And to make the mountain side-grade armor, you need the ITEMS from there, not monster drops ;)
3:13 pm, January 31, 2023
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Reften replied to Do enemies in ice caves respawn? January 31, 2023 @ 6:51:57 am PST
Well, the cultists trophy is needed ;) And after countless Cultists dropped...well, i've never seen one. This is among 4 players playing all the way through Mistlands and me personally hunting down ice caves.... No. no enemies in mountain caves respawn.
And to make the mountain side-grade armor, you need the ITEMS from there, not monster drops ;)
3:13 pm, January 31, 2023
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Vazkulator replied to Do enemies in ice caves respawn? January 31, 2023 @ 6:56:55 am PST
one of you is in for a long ride to complete your fenris set, grinding is absolutely not an unfamiliar experience to someone of +decade long raiding exp in wow, eso and rigorously grinding out seasonal end game gear sets in D2Well, the cultists trophy is needed ;) And after countless Cultists dropped...well, i've never seen one. This is among 4 players playing all the way through Mistlands and me personally hunting down ice caves.... No. no enemies in mountain caves respawn.
And to make the mountain side-grade armor, you need the ITEMS from there, not monster drops ;)
but sitting out boat ride after boat ride through a 4-5 man group all wanting to complete their own fenris gear set ? oh boooi
https://www.youtube.com/watch?v=9nea44Nx39A
3:13 pm, January 31, 2023
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Vazkulator replied to Do enemies in ice caves respawn? January 31, 2023 @ 4:13:03 am PST
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12:13 pm, January 31, 2023
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