AI update: mobs ignore me to attack structures.
Since the AI update the mobs are a lot easier to kill.
I had several instances where mobs ignored me and just attacked my cart while I beat them up. Sometimes a mob will ignore me and just charge past me to get to the next crafting table.
I had several instances where mobs ignored me and just attacked my cart while I beat them up. Sometimes a mob will ignore me and just charge past me to get to the next crafting table.
11:13 pm, June 27, 2021
Athos42 replied to AI update: mobs ignore me to attack structures. June 30, 2021 @ 7:26:58 am PDT
As I wrote in another post... only thing this patch will achieve is that everybody builds either industructible earth walls or digs trenches. Both ugly as sh...t, but what can you do if the game wouldn't have it any other way? If you build realistically or good-looking, the AI will bash it. So, 7 Days to Die Again... there everybody uses cheese bases cheating the AI because it's the only way to survive a Horde Night.
The new cheese would be: dig a broad deep trench and a bridge of workbenches. When Raid starts (except Dragons of course), monsters will attack and break the workstation, and that's it. They destroy their own single way to reach you.
The new cheese would be: dig a broad deep trench and a bridge of workbenches. When Raid starts (except Dragons of course), monsters will attack and break the workstation, and that's it. They destroy their own single way to reach you.
5:13 pm, June 30, 2021
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Werric replied to AI update: mobs ignore me to attack structures. June 30, 2021 @ 7:38:20 am PDT
Yeah it's pretty bad when you'e wailing away on some AI and it's totally ignoring you to wail away on your wall. The other one I just love is to be fighting an AI and have it just stop, turn around and go for your building whatever that may be.
5:13 pm, June 30, 2021
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oliver replied to AI update: mobs ignore me to attack structures. June 29, 2021 @ 2:58:16 am PDT
And it is very easy to exploit as well. Constructed a small bridge out of workbenches. Now Raids ljust destroy the bridge and can not cross the trench around my base.
2:13 pm, June 29, 2021
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idojenkem replied to AI update: mobs ignore me to attack structures. June 29, 2021 @ 3:18:08 am PDT
Yes, the new AI is horrendous and immersion-destroying. I think, though, that the devs are on holiday now, and they deserve some rest and recognition for their hard and wonderful work.
but i will go on record that i might cancel my private server until the AI is addressed. there's nothing fun in having your hard work destroyed by a nonsensical change in enemy behaviors.
but i will go on record that i might cancel my private server until the AI is addressed. there's nothing fun in having your hard work destroyed by a nonsensical change in enemy behaviors.
2:13 pm, June 29, 2021
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Gavener replied to AI update: mobs ignore me to attack structures. June 29, 2021 @ 3:45:01 am PDT
Stake Walls and Spike stop this about 95% of the time, some monster will try to break the spikes, but I have to rows they never make it pass the first row, mainly because I build a walk path along the top of the spike wall and use my Bow, now Trolls with the Tree kinda suck cause they can swing trough your walls.
2:13 pm, June 29, 2021
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Planetfall Survivor X replied to AI update: mobs ignore me to attack structures. June 28, 2021 @ 2:14:25 pm PDT
There is a ton of uncalled for criticism and ranting about Valheim and its devs around,
but this patch really didn't go well.
Had to tap a Skeleton on it's shoulder to attack me, so focused it was on hitting a stone wall.
Back at my main base at meadows/black forest intersection I was going on a late night strole, because I wanted to test my new weapons and armor against Greydwarfs.
The resin is always welcome too. Met a brute. Used to love that moment when both of us would charge into each other for battle. Dude turned around half way to hit a rock.
That patch turned the creatures into really stupid zombies. It's really no fun anymore.
It was comical for a moment, like activating a funny cheat in Gta, but it's not anymore.
The time that extra repairs cost doesn't help a game that from my perspective already suffers of huge problem when it comes to its pacing.
There are too many preperations to be made before getting to the action and exploring
parts already and that is even worse now.
but this patch really didn't go well.
Had to tap a Skeleton on it's shoulder to attack me, so focused it was on hitting a stone wall.
Back at my main base at meadows/black forest intersection I was going on a late night strole, because I wanted to test my new weapons and armor against Greydwarfs.
The resin is always welcome too. Met a brute. Used to love that moment when both of us would charge into each other for battle. Dude turned around half way to hit a rock.
That patch turned the creatures into really stupid zombies. It's really no fun anymore.
It was comical for a moment, like activating a funny cheat in Gta, but it's not anymore.
The time that extra repairs cost doesn't help a game that from my perspective already suffers of huge problem when it comes to its pacing.
There are too many preperations to be made before getting to the action and exploring
parts already and that is even worse now.
11:13 pm, June 28, 2021
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Athos42 replied to AI update: mobs ignore me to attack structures. June 28, 2021 @ 10:48:28 am PDT
Yep, coming back from an extensive trip to the swamps for some Bonemass bashing.... congratulatulations... if your intention was to make the mobs even more stupid than before... you just did it. We had numerous Draugrs, Skeletons and even Fulings from nearby plains ignoring us completely, running straight past us to find that one workbench we had put near that tree... we could kill them without them even noticing us. Fun starts if you put the workbench in a way that mobs can't reach it... this breaks their AI completely. Sometimes they just stand there and stare at the unreachable bench, sometimes they run around in circles... until we have mercy and put them out of their misery. ππ€£
On other, several, occations, we saw a Draugr, shot it with the bow, and the Draugr ran away to... who knows. Sometimes they come back, sometimes they don't.
So please, can we have the old AI back? It wasn't perfect, but worlds better than what we got now.
On other, several, occations, we saw a Draugr, shot it with the bow, and the Draugr ran away to... who knows. Sometimes they come back, sometimes they don't.
So please, can we have the old AI back? It wasn't perfect, but worlds better than what we got now.
8:13 pm, June 28, 2021
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( Β°β‘Β°) β replied to AI update: mobs ignore me to attack structures. June 27, 2021 @ 2:14:18 pm PDT
Honestly most of these updates are fix that is not broken and change that should be not changed and just barely touch what needs some rework.
11:13 pm, June 27, 2021
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Planetfall Survivor X replied to AI update: mobs ignore me to attack structures. June 27, 2021 @ 3:31:07 pm PDT
Exactly! They will even hit stones and trees and other environmental objects instead. Since the AI update the mobs are a lot easier to kill.
I had several instances where mobs ignored me and just attacked my cart while I beat them up. Sometimes a mob will ignore me and just charge past me to get to the next crafting table.
The cart really has the true No. 1 priority for enemies now.
Great during Skeleton Surprise. Can't use Iron Sledge and clearing the skeletons with the Mace does additional damage to your own structures. Literally had to shove a Stone Golem away from walking to my base that was not even that close compared to me standing right behind it.
Timing of the patch sucks for me as I just really started with the Mountains when it came
out recently.
It's a lot of fun building those megalomanic stone castles and I really got into decorating
as I've finally amassed enough ressources. Then this patch comes and now dragons will
snipe trophies mounted outside and stuff like that.
I read one of the reasons why the devs wont allow teleporting raw metal is because they
want to encourage base building, using carts and ships.
Okay. So a cart needs a gate to get through. The iron gate is only door sized. The regular
gate wont last against the whimpiest of enemies. Moats are great until you need to get
a cart across. Whatever.
Ah well, gotta be honest. If I hadn't started using mods I'd given up on Valheim weeks ago.
Starting to get bored anyway and many things about the game are really annoying.
Pretty though and fun too.
11:13 pm, June 27, 2021
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Ryzilynt replied to AI update: mobs ignore me to attack structures. June 27, 2021 @ 3:42:46 pm PDT
Honestly most of these updates are fix that is not broken and change that should be not changed and just barely touch what needs some rework.
Unfortunately I have to agree with this. Changing the stamina / "rubber bandy-ness" of the harpoon so people can't launch themselves around? Seriously , this is priority? Changing the mobs AI aggressiveness towards structures? Really? Changing the skin on trolls? I mean I get this one , the artist is bored , np.
Just seems odd though, with all the time focused on "bugs" and upcoming content to be "fixing" things that aren't really broken. At least not substantially.
11:13 pm, June 27, 2021
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