Portal Problems
Currently tramping around in the Black Forest. I have three portals in various places. I apparently don't understand how the tags work. I have tried using them as destinations, but that doesn't make much sense. I need to be able to address the portal I want to go to when there are more than two. I finally ended up with the portals being inert and unconnected about half the time or more. Not seeing tutorials that cover the problem. What am I missing?
6:13 am, January 22, 2022
Sintreme replied to Portal Problems March 31, 2023 @ 7:17:16 pm PDT
We have all been caught like this, Why there is always an emergency "Exit" portal at one of my bases, and a spare "90" or similar high number on each major base continent, so I can always at least get home. I have also learnt to wait for 10 seconds after renaming a portal before running through it.
8:13 am, April 1, 2023
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vinyblaster replied to Portal Problems March 31, 2023 @ 7:17:27 pm PDT
Thats normal Valheim behaviour since the game was launched. Even in single player. The portal updates every few seconds. You can get unlucky with the timing. Please confirm if this is the correct series of events.
Explored island put portal down, returned to home base. Went back to island packed up portal and went to a new location. Put portal down and instead of returning to home base you returned to previous island which currently has no portal there. Is this correct? If so then yes that definitely sounds like a wierd descync problem
In 1000 hours extensively using the unnamed pocket portal technique it literally never happened to me.
Like youdeconstruct a portal, rebuild it farther away and get teleported to where it used to be. Never seen that.
The only "bug" I've seen with portals is when you rename it and go through immediately. It sends you to the other portal with the old label.
8:13 am, April 1, 2023
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Fzanco replied to Portal Problems March 31, 2023 @ 5:52:17 pm PDT
Please confirm if this is the correct series of events.
Explored island put portal down, returned to home base. Went back to island packed up portal and went to a new location. Put portal down and instead of returning to home base you returned to previous island which currently has no portal there. Is this correct? If so then yes that definitely sounds like a wierd descync problem
Explored island put portal down, returned to home base. Went back to island packed up portal and went to a new location. Put portal down and instead of returning to home base you returned to previous island which currently has no portal there. Is this correct? If so then yes that definitely sounds like a wierd descync problem
2:13 am, April 1, 2023
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ling.speed replied to Portal Problems March 31, 2023 @ 6:25:11 pm PDT
Thats normal Valheim behaviour since the game was launched. Even in single player. The portal updates every few seconds. You can get unlucky with the timing. Please confirm if this is the correct series of events.
Explored island put portal down, returned to home base. Went back to island packed up portal and went to a new location. Put portal down and instead of returning to home base you returned to previous island which currently has no portal there. Is this correct? If so then yes that definitely sounds like a wierd descync problem
2:13 am, April 1, 2023
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Gladi8er65 replied to Portal Problems March 31, 2023 @ 11:31:38 am PDT
It's hard to make out what exactly happened from that description, but it sounds like there were more than 2 portals with "unnamed"?
Anyhow, the way I have been able to keep track of all my portals, is to build a portal "hub" near the starting circle (since it's one of the safest areas and because doing game-progression has the player returning to the starting area numerous times to place Forsaken trophies.
ALL the portals I have placed in the world, have a matching-named portal at the Hub. as well as numerous "blank", not-yet-used portals, which I simply name 1,2,3,4, etc so that they aren't activated, and most importantly, I have a permanent "unnamed" (default) portal which remains full time at the Hub.
When I go out exploring, I carry mats for a portal and if I find a place I want to set a portal I can just plop the default portal down and hop through... it takes me to my permanent unnamed portal at the Hub.
Now it's a simple matter to change one of the extra (numbered) ones and make a name for the new portal i set (in the world), then hop back through the unnamed, default portal, which takes me back to that newly-placed portal and i rename it to whatever new code i set back at the Hub.... Wait for the link to change from default to newly- named and presto I have my new portal link as well as ready to repeat that process the next time I want to place a new portal.
I never have a situation where I lose track of portals or have more than 2 named the same or get ported to the wrong places... I USED to have those issues sometimes, but I started using a dedicated portal hub, on each playthrough, at the starting location and have never looked back.
This is one such portal Hub I have on one of my many worlds... It's later in the game, after I was able to upgrade to plains resources, but it shows the idea and layout.
https://steamcommunity.com/sharedfiles/filedetails/?id=2910492892
https://steamcommunity.com/sharedfiles/filedetails/?id=2910492613
https://steamcommunity.com/sharedfiles/filedetails/?id=2910492643
https://steamcommunity.com/sharedfiles/filedetails/?id=2910492720
Anyhow, the way I have been able to keep track of all my portals, is to build a portal "hub" near the starting circle (since it's one of the safest areas and because doing game-progression has the player returning to the starting area numerous times to place Forsaken trophies.
ALL the portals I have placed in the world, have a matching-named portal at the Hub. as well as numerous "blank", not-yet-used portals, which I simply name 1,2,3,4, etc so that they aren't activated, and most importantly, I have a permanent "unnamed" (default) portal which remains full time at the Hub.
When I go out exploring, I carry mats for a portal and if I find a place I want to set a portal I can just plop the default portal down and hop through... it takes me to my permanent unnamed portal at the Hub.
Now it's a simple matter to change one of the extra (numbered) ones and make a name for the new portal i set (in the world), then hop back through the unnamed, default portal, which takes me back to that newly-placed portal and i rename it to whatever new code i set back at the Hub.... Wait for the link to change from default to newly- named and presto I have my new portal link as well as ready to repeat that process the next time I want to place a new portal.
I never have a situation where I lose track of portals or have more than 2 named the same or get ported to the wrong places... I USED to have those issues sometimes, but I started using a dedicated portal hub, on each playthrough, at the starting location and have never looked back.
This is one such portal Hub I have on one of my many worlds... It's later in the game, after I was able to upgrade to plains resources, but it shows the idea and layout.
https://steamcommunity.com/sharedfiles/filedetails/?id=2910492892
https://steamcommunity.com/sharedfiles/filedetails/?id=2910492613
https://steamcommunity.com/sharedfiles/filedetails/?id=2910492643
https://steamcommunity.com/sharedfiles/filedetails/?id=2910492720
8:13 pm, March 31, 2023
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Blakkrazor replied to Portal Problems March 31, 2023 @ 7:55:44 am PDT
My portals with names had no issues. This was using an Unnamed Portal, it took me to a prior location instead of an actual Portal location. This has happened to me on multiple occasions as I engage in long periods of game play 6+ hours some sittings with no breaks. I was told in DIscord that the issue was likely due to the server not having time to reset causing it to remember the temporary location instead of mating up with the permanent location. If you have more than 2 portals with the same name (or no name)...
You expect them to work?
I use blank portals and have been for about 600 gameplay days. They work fine.
This is a user-caused problem.
5:13 pm, March 31, 2023
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iamoffline1 replied to Portal Problems March 31, 2023 @ 8:18:06 am PDT
Just to make sure:
1. Portal (unnamed) on island > back to base-portal (unnamend)
2. New portal (unnamed) somewhere new > portal on island > was that one still unnamed?
I mean I might be dull atm and have trouble reading but i don't read that the only other unnamed portal was at your base (?).
If 1. portal at base > 2. portal island > 3. portal somewhere else and all have the same name (or are unnamed) i believe portal no. 3 will connect to no. 2. If you build a no. 4, it should then connect to no. 3 iirc.
So the problem is not, that you have more than 2 portals with the same name, right (which won't work)?
I mean if i'm absolutely wrong here, please let me know. But if anyone is using this kind of system, i personally wouldn't bet on it working 100% of times.
1. Portal (unnamed) on island > back to base-portal (unnamend)
2. New portal (unnamed) somewhere new > portal on island > was that one still unnamed?
I mean I might be dull atm and have trouble reading but i don't read that the only other unnamed portal was at your base (?).
If 1. portal at base > 2. portal island > 3. portal somewhere else and all have the same name (or are unnamed) i believe portal no. 3 will connect to no. 2. If you build a no. 4, it should then connect to no. 3 iirc.
So the problem is not, that you have more than 2 portals with the same name, right (which won't work)?
I mean if i'm absolutely wrong here, please let me know. But if anyone is using this kind of system, i personally wouldn't bet on it working 100% of times.
5:13 pm, March 31, 2023
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rexpiscator replied to Portal Problems March 31, 2023 @ 8:51:13 am PDT
So, you spawned where there was no longer a physical portal constructed, or was it another 'unnamed' portal?? I've done something similar, forgot I had a unnamed portal at a location and now, I can't use the 'quick' method for returns. I have to think it out clearly and create the new 'return' portal with the name. IE< I've stopped using that method, I plan out and name everything before I explore, including landing the Map Icon with the proper name...easy to fix, bring mats for new 'unnamed' portal, but....m'eh, it's just that 'mystery' portal I visit from time to time...
5:13 pm, March 31, 2023
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DarthTanyon replied to Portal Problems March 31, 2023 @ 6:24:37 am PDT
I name my portals for what I'm doing.. while I'm out I use EXPL that is the one I use to explore.. I'd say take the 5 extra seconds and name your portal to avoid this.
2:13 pm, March 31, 2023
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ling.speed replied to Portal Problems March 31, 2023 @ 6:32:03 am PDT
Easiest solution is to build a backup portal in base. It will come in handy when renaming too.
2:13 pm, March 31, 2023
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Facewound replied to Portal Problems March 31, 2023 @ 4:15:09 am PDT
I think this is so rare you don't even need to think about it. I played 3000 hours and used the same technique of getting back to base for repairs and rest during my long journeys and I've seen it happen only once.
I think the problem is in no tag part, not in portal itself. Try naming your portals instead of using no tag portals.
Looks like tag won't prevent that from happening. OP was teleported to the previous portal location with the same tag (even though all three portals were nameless). Bet if they used one tag for all temporary portals, same thing would've happen.
2:13 pm, March 31, 2023
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LokoLG replied to Portal Problems March 31, 2023 @ 5:45:32 am PDT
I am using blank name to disconnect portal before rewrite.
2:13 pm, March 31, 2023
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Veseljko replied to Portal Problems March 31, 2023 @ 6:21:20 am PDT
I think this is so rare you don't even need to think about it. I played 3000 hours and used the same technique of getting back to base for repairs and rest during my long journeys and I've seen it happen only once.
I think the problem is in no tag part, not in portal itself. Try naming your portals instead of using no tag portals.
Looks like tag won't prevent that from happening. OP was teleported to the previous portal location with the same tag (even though all three portals were nameless). Bet if they used one tag for all temporary portals, same thing would've happen.
Oh, my bad. I didn't understand properly i guess. I thought he got teleported to the last location of his temporary/exploring portal which didn't exist at that location anymore. That happened to my friend.
Using blank portal tag is generally not a good idea. Every time you place a new portal, it will first connect to the blank one and then you will have to wait for several seconds to reconnect to the right one. Really easy to mess up and end up stranded somewhere.
I know that using blank tag is super easy and convenient but it's also tricky. Even putting a single dot is better than leaving blank tag.
2:13 pm, March 31, 2023
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n4t replied to Portal Problems March 31, 2023 @ 6:23:31 am PDT
If you have more than 2 portals with the same name (or no name)...
You expect them to work?
I use blank portals and have been for about 600 gameplay days. They work fine.
This is a user-caused problem.
You expect them to work?
I use blank portals and have been for about 600 gameplay days. They work fine.
This is a user-caused problem.
2:13 pm, March 31, 2023
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Veseljko replied to Portal Problems March 31, 2023 @ 3:43:06 am PDT
I think this is so rare you don't even need to think about it. I played 3000 hours and used the same technique of getting back to base for repairs and rest during my long journeys and I've seen it happen only once.
I think the problem is in no tag part, not in portal itself. Try naming your portals instead of using no tag portals.
I think the problem is in no tag part, not in portal itself. Try naming your portals instead of using no tag portals.
11:13 am, March 31, 2023
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()mega replied to Portal Problems January 22, 2022 @ 2:43:21 am PST
If you don't mind modding I believe there is one that brings up a menu at each portal and allows you to jump from any portal to any portal.
12:13 pm, January 22, 2022
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Veseljko replied to Portal Problems January 22, 2022 @ 12:55:39 am PST
Its not a bad idea to have one inactive portal at the base for situations where you get stuck somewhere far from the home or you get stranded up somewhere far away as a result of messing with portal tags. This is a thing that will happen to you if you change a portal tag and enter too early - the portal will teleport to a location that was tagged earlier and disconnect. So when changing the tags, take your time and let it connect properly. I move back like 20 meters and wait for 5-10 seconds to give it enough time to connect properly.
9:13 am, January 22, 2022
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TyresTyco replied to Portal Problems January 22, 2022 @ 1:09:26 am PST
You can also have 4 portals with the same name. Gets messy if you have to delete one but it works.
9:13 am, January 22, 2022
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D1rtyS04p replied to Portal Problems January 21, 2022 @ 8:01:58 pm PST
Both Portals need to have the same name (case sensitive). Also, wait about 4 seconds before giving up. It takes about that long for the game to match the two portals. It will glow and make sound effects.
If you want to rename one and still need to be able to teleport, you can change the name on one end and jump into the portal really quick. Then when you appear at the other side, name that one the same as the other you just changed. That 4 seconds or whatever it is, allows you to do that. Very handy!
You will need a pair of portals for each destination. You can't have one portal that leads you to several different locations. So make a big flat area and create several portals with the glyphs facing your direction.
If you want to rename one and still need to be able to teleport, you can change the name on one end and jump into the portal really quick. Then when you appear at the other side, name that one the same as the other you just changed. That 4 seconds or whatever it is, allows you to do that. Very handy!
You will need a pair of portals for each destination. You can't have one portal that leads you to several different locations. So make a big flat area and create several portals with the glyphs facing your direction.
6:13 am, January 22, 2022
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ShaftAlmighty replied to Portal Problems January 21, 2022 @ 8:05:43 pm PST
I have a portal hub at my base surrounded with spikes. I name my hub portals by the alphabet(a, b, c, d....). Then i travel and explore. I find a suitable area to place a portal on and name it as a or b or c or d.....that's how it work. Each single portal needs a second portal of the same name.
6:13 am, January 22, 2022
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jjrobinson2 replied to Portal Problems January 21, 2022 @ 8:07:04 pm PST
So, it has to be a loop, with two portals at each stop? Maybe another portal that always goes to the main base?
They should let me re-design this for them.
They should let me re-design this for them.
6:13 am, January 22, 2022
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Lecherous Lychee 🐸 replied to Portal Problems January 21, 2022 @ 8:26:18 pm PST
So, it has to be a loop, with two portals at each stop? Maybe another portal that always goes to the main base?
They should let me re-design this for them.
The way some of my friends have it set up is that there is one portal from their home base. Then there are multiple portals throughout the world. When they want to go from Home Base to Portal A, B, or C, they just rename the Portal to that specific location.
So instead of having a pair of portals for every destination, it's just one home portal, plus the destination portal.
Of course, it's not the best way, but it is what it is.
6:13 am, January 22, 2022
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Landorf replied to Portal Problems January 21, 2022 @ 8:26:22 pm PST
1. Portals only work when there are 2 portals in the world with the same tag. Third portal with same tag makes all 3 inactive untill you rename (or destroy) one of them.
2. You should build just one portal within your base and change it's tag every time you need to travel far. Risky, but cheap.
3. When you change portal's tag, dont jump in immediately - it takes 4-5 sec before it actually change it's tag. Otherwise you teleport to portal with tag you just replaced and wont be able to get back. Sorry for my eng.
2. You should build just one portal within your base and change it's tag every time you need to travel far. Risky, but cheap.
3. When you change portal's tag, dont jump in immediately - it takes 4-5 sec before it actually change it's tag. Otherwise you teleport to portal with tag you just replaced and wont be able to get back. Sorry for my eng.
6:13 am, January 22, 2022
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Migz - DH replied to Portal Problems January 21, 2022 @ 8:41:49 pm PST
My main base has 6 or 7 portals that are each assigned to a specific location around the world. When I explore a new area, I build a portal at home, carry portal materials with me, and create an end point when I reach somewhere I want to build at. I name the portals something that's easy to remember like "PlainsFarm" or "Swamp" or "Store".
6:13 am, January 22, 2022
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Landorf replied to Portal Problems January 21, 2022 @ 8:55:42 pm PST
I use tags like "swamp-1", "plains-1" etc. Then i mark the portal on map with its tag and change tag of my home portal to get there. When i need to go furter i build new temorary portal and give it name depending on zone i want to explore, to build the portal linked to this one later.
Atm i have 11 portals around the world and only one in my base.
Atm i have 11 portals around the world and only one in my base.
6:13 am, January 22, 2022
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jjrobinson2 replied to Portal Problems January 21, 2022 @ 9:05:54 pm PST
Would fully addressable Viking stargates wreck the play balance or something?
6:13 am, January 22, 2022
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jjrobinson2 replied to Portal Problems January 21, 2022 @ 9:08:18 pm PST
Sounds like I was renaming portals other than the one at home and got the tags duplicated or something. Seems to be working now.
6:13 am, January 22, 2022
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jjrobinson2 replied to Portal Problems January 21, 2022 @ 9:19:47 pm PST
So, they are addressable. You just have to be careful not to get more than two with the same name. Shouldn't need multiple gates at any location, which saves Cores.
6:13 am, January 22, 2022
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Gunther Ultrabolt Novacrunch replied to Portal Problems January 21, 2022 @ 9:35:52 pm PST
Once you rename a portal... you have to step away from it to reset it. Otherwise it retains its original tag, and then as you pass through...you get stranded because the portal you passed through is changed to the tag you gave it.
6:13 am, January 22, 2022
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DeMasked replied to Portal Problems January 21, 2022 @ 9:55:40 pm PST
You can either have multiple portals all linked to each other.
Or you can make 1 main portal in your base and a second portal purely for exploration. On your map you make markers with portal names so that you can use your main portal to go to other portals by renaming it. This cuts down on resources and having a large room full of portals.
Just make sure that portals are in safe locations and when exploring to put down a portal very quickly in case you die.
Or you can make 1 main portal in your base and a second portal purely for exploration. On your map you make markers with portal names so that you can use your main portal to go to other portals by renaming it. This cuts down on resources and having a large room full of portals.
Just make sure that portals are in safe locations and when exploring to put down a portal very quickly in case you die.
6:13 am, January 22, 2022
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