Draugrs underwater

WHY IN THE F--- CAN DRAUGRS SHOOT BOWS FROM UNDERWATER?! It's one thing that they can walk through water, which is 'fine', but seriously. GETTING BARRAGED FROM UNDERWATER? ARE YOU ♥♥♥♥♥ KIDDING ME?
12:13 am, January 20, 2023
zark 0 comments 0 likes

Dwarflord replied to Draugrs underwater January 19, 2023 @ 4:18:03 pm PST

I have to agree. Physics is still physics. It's really difficult to aim a bow of any real poundage at your feet. Just try it. It is, however, absolutely impossible to shoot a bow from several feet underwater at someone above the water and cause them lethal damage.
6:13 am, January 20, 2023
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Oakshield replied to Draugrs underwater January 19, 2023 @ 4:45:55 pm PST

Solution:

[F5] --> Devcommands --> Debugmode --> [F5]

Then hit "K" problem solved.

*Disclaimer*

If you do that at your base, you also loose your tamed animals. All of them.

Thorin :)
6:13 am, January 20, 2023
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FissionChips replied to Draugrs underwater January 19, 2023 @ 5:13:15 pm PST

Don't beach yourself I guess.

Or jump onto obstacle, push boat away, jump back on boat, sail away...

Not really seeing how you running into something is unfair.
6:13 am, January 20, 2023
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SquidBob replied to Draugrs underwater January 19, 2023 @ 5:20:11 pm PST

So no low tech spearguns with projectiles that have more mass than a bullet?
6:13 am, January 20, 2023
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SquidBob replied to Draugrs underwater January 19, 2023 @ 5:21:09 pm PST

Originally posted by Dwarflord:
I have to agree. Physics is still physics. It's really difficult to aim a bow of any real poundage at your feet. Just try it. It is, however, absolutely impossible to shoot a bow from several feet underwater at someone above the water and cause them lethal damage.

Dead eyes are rotten...do they see with light?
6:13 am, January 20, 2023
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Eightball replied to Draugrs underwater January 19, 2023 @ 5:35:20 pm PST

These have to be fake posts, but they are funny so keep them coming!
6:13 am, January 20, 2023
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Sokaku replied to Draugrs underwater January 19, 2023 @ 5:36:33 pm PST

Swamps need to be given a wide berth when sailing. Draugr will spawn in the swamp shallows and if you're close enough they will agro and walk out to deeper water, and yes, they can attack you from under water so the point is: Avoid situations where you get close enough to agro them (generally will mean you avoid getting hung up on submerged terrain) and if you still do find yourself in such a situation again, get unstuck and paddling/sailing out of range as quickly as freaking possible, and serpentine to mess with their aim.

When it comes to swamp I'm generally sailing far enough offshore that my map doesn't render the swamp. I might jink inshore close enough to render the coastline on the map, then back out to a safe distance. I'll approximate a marker on the unexplored area if I spot a crypt from sea.
6:13 am, January 20, 2023
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zark replied to Draugrs underwater January 19, 2023 @ 5:40:34 pm PST

Originally posted by Dwarflord:
It's really difficult to aim a bow of any real poundage at your feet.
Ehhh, during medieval castle sieges on walls, soldiers could definitely shoot their bows directly downwards, which was my point.

Originally posted by FissionChips:
Don't beach yourself I guess.
If you're homeless, just get a home. Similar logic, really.
Look, it's one thing when you have to be careful sailing because it's foggy or that there's a storm or something, it's another when your ship suddenly goes to a halt because you hit a roof of a house that is underwater. Again, no problem if I have to push the boat out or reverse. The problem is when you have to do it while being shot at from deep underwater, and there's no way of fighting back. The structures are often just barely sticking up enough to stop the ship, but not high enough that you can see them from afar or high enough to build a workbench for repairs. Often just high enough that tides can put you from standing to swimming, abruptly unequipping what you had. You can't really upgrade the long ship either to have an increased hp. IIRC draugrs with bows deal around 60 per shot. Longships only have 1000 hp, so 2 bow draugrs can literally sink your ship in just 10 shots or less. It's unfair that you can't fight back. Oh btw, shooting arrows into the water also has the problem of adjusting shots being near impossible since you can't see the trail of your arrows that moment they hit the water. Everything is simply stacked against you when enemies are shooting from underwater.
6:13 am, January 20, 2023
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zark replied to Draugrs underwater January 19, 2023 @ 5:46:28 pm PST

Originally posted by Sokaku:
Swamps need to be given a wide berth when sailing.
Bruh, imma tell ya, I was pretty damn far when it happened. Just about as far as the range of the minimap reveal range, barely showing showing the damn swamp biome on the map. It was absolutely stupid and infuriating.

Originally posted by Eightball:
These have to be fake posts, but they are funny so keep them coming!

Said the guy who has a question mark for a profile picture, and is at steam level 0. If anything, you seem like a bot.
6:13 am, January 20, 2023
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Nascarman replied to Draugrs underwater January 19, 2023 @ 3:27:46 pm PST

Originally posted by zark:
Them being affected or not by water is not the point. My point is simply that they shouldn't be able to shoot from underwater. Lorewise, how strong are these mofos that they can shoot arrows from 10+ ft underwater when even bullets can't travel very far when shot from underwater? Gameplaywise, THERE IS A LIMIT ON HOW LOW I CAN AIM. I CAN'T EVEN FIGHT BACK EVEN IF I WANTED TO IF THEY ARE LOW ENOUGH. I can't freely move on water as much as I can on land with fighting flying creatures now, can I?
PS: it's absolutely stupid that houses/structures can spawn underwater and draugrs/skeletons using arrows come along with them just to shoot you and break your ship causing you to drown and there was no way to see it coming. Solution is simple: either let us shoot lower, OR DON'T LET ENEMIES SHOOT SHT FROM UNDERWATER.

They fire ghostly arrows. Ghostly arrows are unaffected by water
12:13 am, January 20, 2023
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zark replied to Draugrs underwater January 19, 2023 @ 3:33:12 pm PST

Originally posted by Nascarman:
Originally posted by zark:
Them being affected or not by water is not the point. My point is simply that they shouldn't be able to shoot from underwater. Lorewise, how strong are these mofos that they can shoot arrows from 10+ ft underwater when even bullets can't travel very far when shot from underwater? Gameplaywise, THERE IS A LIMIT ON HOW LOW I CAN AIM. I CAN'T EVEN FIGHT BACK EVEN IF I WANTED TO IF THEY ARE LOW ENOUGH. I can't freely move on water as much as I can on land with fighting flying creatures now, can I?
PS: it's absolutely stupid that houses/structures can spawn underwater and draugrs/skeletons using arrows come along with them just to shoot you and break your ship causing you to drown and there was no way to see it coming. Solution is simple: either let us shoot lower, OR DON'T LET ENEMIES SHOOT SHT FROM UNDERWATER.

They fire ghostly arrows. Ghostly arrows are unaffected by water
I'm also using what seems to be a human who, for some reason, can't aim a bow at his own feet. What is it this time? Some kind of ghostly braces that doesn't allow to shoot directly up or down?
12:13 am, January 20, 2023
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FissionChips replied to Draugrs underwater January 19, 2023 @ 3:44:31 pm PST

Originally posted by zark:
WHY IN THE F--- CAN DRAUGRS SHOOT BOWS FROM UNDERWATER?!
Because they're zombies.
12:13 am, January 20, 2023
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zark replied to Draugrs underwater January 19, 2023 @ 3:59:33 pm PST

Originally posted by FissionChips:
Originally posted by zark:
WHY IN THE F--- CAN DRAUGRS SHOOT BOWS FROM UNDERWATER?!
Because they're zombies.
Them being zombies does not warrant being able to shoot from underwater. Being able to survive underwater, however, does make sense because zombies are usually "undead", like skeletons. Again, no issue with them being able to move/survive underwater. The problem is them being able to shoot. Which I have an issue with, both lorewise and gameplaywise. The latter being the most important. There's no real counterplay when you get accidentally beached by a structure you couldn't see, and get stranded while being shot at underneath and having no way to fight back. You can try to reverse the boat, but most of the time, it's too slow that your boat will break first. It's not like you can repair the boat while sailing (which might also be a good solution). It's just straight up unfair.
12:13 am, January 20, 2023
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knighttemplar1960 replied to Draugrs underwater January 19, 2023 @ 2:19:25 pm PST

They are member of the undead so water has no effect on them especially since there is no mead recipe for holy water in the game.
12:13 am, January 20, 2023
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zark replied to Draugrs underwater January 19, 2023 @ 3:24:16 pm PST

Them being affected or not by water is not the point. My point is simply that they shouldn't be able to shoot from underwater. Lorewise, how strong are these mofos that they can shoot arrows from 10+ ft underwater when even bullets can't travel very far when shot from underwater? Gameplaywise, THERE IS A LIMIT ON HOW LOW I CAN AIM. I CAN'T EVEN FIGHT BACK EVEN IF I WANTED TO IF THEY ARE LOW ENOUGH. It is extremely difficult, or even impossible to adjust when your ship gets accidentally beached by some structure that spawned underwater that you didn't see because of tides.
PS: it's absolutely stupid that houses/structures can spawn underwater and draugrs/skeletons using arrows come along with them just to shoot you and break your ship while simply just trying to pass causing you to drown as there was no way to see it coming. Solution is simple: either let us shoot lower, OR DON'T LET ENEMIES SHOOT SHT FROM UNDERWATER.
12:13 am, January 20, 2023
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