Mob spawn logic during events?

I found a cool island I'm thinking of using as a base, however, in my last world, my base kept being overrun by enemies, killing my boars and breaking my stuff. In order to avoid that, I'm wondering how to spawnproof the island. Do I need wards? Will torches do the trick? Leveled ground? Any tips would be much appreciated.
2:13 pm, September 22, 2021
Migel 0 comments 0 likes

kirisute replied to Mob spawn logic during events? September 22, 2021 @ 6:00:55 am PDT

workbenches prevent spawns in the same area of effect as their build AOF.
so place workbenches all over your island with overlapping circles and no spawn will occur.

also consider building a moat around your base as its one sure fire way of effectively reducing 90% of all mob damage to stuff inside. (as long as your inner wall is a few metres beyond the moat edge)
Most enemies wont cross it, blobs occasionally will and missile enemies can still attack (surtling,shaman, troll (they rarely agro enough to throw rocks though)skeleton archers)
2:13 pm, September 22, 2021
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Letozeth replied to Mob spawn logic during events? September 22, 2021 @ 6:01:24 am PDT

Wards is for players.
Workbenches will stop enemies from spawning too close.
Torches keep greydwarves away, or at least pacifies them.
2:13 pm, September 22, 2021
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blankitosonic replied to Mob spawn logic during events? September 22, 2021 @ 6:37:02 am PDT

Originally posted by Letozeth:
Wards is for players.
Workbenches will stop enemies from spawning too close.
Torches keep greydwarves away, or at least pacifies them.
Wards gives more defense from mobs and players to your buildings in their marked zone
And workbench isnt the only build that prevent spawns
2:13 pm, September 22, 2021
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